<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>DEV Community: Iron Realms</title>
    <description>The latest articles on DEV Community by Iron Realms (@playironrealms).</description>
    <link>https://dev.to/playironrealms</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F4203107%2Ffa2d47f9-530b-419e-b42b-94fd8183c704.png</url>
      <title>DEV Community: Iron Realms</title>
      <link>https://dev.to/playironrealms</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://dev.to/feed/playironrealms"/>
    <language>en</language>
    <item>
      <title>Iron Realms 2.0: my solo-built browser strategy MMO just entered Alpha</title>
      <dc:creator>Iron Realms</dc:creator>
      <pubDate>Fri, 23 Oct 2026 17:02:16 +0000</pubDate>
      <link>https://dev.to/playironrealms/iron-realms-20-my-solo-built-browser-strategy-mmo-just-entered-alpha-449b</link>
      <guid>https://dev.to/playironrealms/iron-realms-20-my-solo-built-browser-strategy-mmo-just-entered-alpha-449b</guid>
      <description>&lt;p&gt;For the past stretch I've been building &lt;strong&gt;Iron Realms&lt;/strong&gt; solo — a free fantasy strategy MMO that runs entirely in the browser. No download, no client, no app store. Version 2.0 just shipped, and with it the game leaves pre-alpha and enters &lt;strong&gt;Alpha&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Play it here:&lt;/strong&gt; &lt;a href="https://playironrealms.com/play" rel="noopener noreferrer"&gt;https://playironrealms.com/play&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;What you do: raise a keep from a lone tower to level 45, research troops up to tier 13, hatch and raise dragons, join an alliance ('banner') of up to 156 players, and fight over 191 Seats of Power spread across eleven regions.&lt;/p&gt;

&lt;p&gt;The design rule I'm proudest of is the fair-play promise: nothing is for sale during the Alpha, and when purchases open they will buy speed and cosmetics — never power a free player can't reach. There's an in-game Fair Play Ledger that audits this on every build.&lt;/p&gt;

&lt;p&gt;The game sits next to a companion site with 44 system guides, a full game database, and — because one project is never enough — a wrestling data wing (The Workrate Report) ranking 5,000+ wrestlers with a transparent model.&lt;/p&gt;

&lt;p&gt;2.0 also brings a full visual pass: golden-hour lighting at every quality setting, a calmer UI frame, and a dock of the game's own icons.&lt;/p&gt;

&lt;p&gt;Feedback I actually want: the first 15 minutes. Where did you get confused, where did timers feel too slow, and how did it run on your device? Full announcement with everything that's shipped since September: &lt;a href="https://playironrealms.com/site/news/iron-realms-2-0-the-realm-enters-alpha.html" rel="noopener noreferrer"&gt;https://playironrealms.com/site/news/iron-realms-2-0-the-realm-enters-alpha.html&lt;/a&gt;&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>webgames</category>
      <category>indiedev</category>
      <category>showdev</category>
    </item>
  </channel>
</rss>
