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    <title>DEV Community: pngtubermaker</title>
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      <title>Your OBS Browser Source can't hear the mic. Read OBS's own audio meter instead</title>
      <dc:creator>pngtubermaker</dc:creator>
      <pubDate>Thu, 08 Oct 2026 09:27:33 +0000</pubDate>
      <link>https://dev.to/pngtubermaker/your-obs-browser-source-cant-hear-the-mic-read-obss-own-audio-meter-instead-15bl</link>
      <guid>https://dev.to/pngtubermaker/your-obs-browser-source-cant-hear-the-mic-read-obss-own-audio-meter-instead-15bl</guid>
      <description>&lt;p&gt;I was building a PNGTuber overlay: a character in an OBS Browser Source whose mouth opens when the streamer talks. In Chrome it worked on the first try. &lt;code&gt;getUserMedia&lt;/code&gt;, an &lt;code&gt;AnalyserNode&lt;/code&gt;, a threshold, done.&lt;/p&gt;

&lt;p&gt;Then I pasted the URL into OBS and the character never opened its mouth.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why the microphone is silent inside OBS
&lt;/h2&gt;

&lt;p&gt;OBS's Browser Source runs an embedded Chromium. When a page in it calls &lt;code&gt;getUserMedia&lt;/code&gt;, the request is &lt;strong&gt;denied by default, with no prompt&lt;/strong&gt;. obs-browser doesn't register a permission handler, so there's nobody to say yes.&lt;/p&gt;

&lt;p&gt;The usual fix you'll find in forums is to launch OBS with &lt;code&gt;--enable-media-stream&lt;/code&gt;. That works, but:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;On Windows it means editing the OBS shortcut.&lt;/li&gt;
&lt;li&gt;On macOS it means launching OBS from Terminal every single time.&lt;/li&gt;
&lt;li&gt;In Streamlabs Desktop there's no equivalent at all.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Asking every viewer of your setup guide to change how they launch OBS is a lot of friction for one overlay. So I went looking for another way to hear the streamer.&lt;/p&gt;

&lt;h2&gt;
  
  
  OBS already measures the mic
&lt;/h2&gt;

&lt;p&gt;Since OBS 28, obs-websocket v5 ships inside OBS. It listens on &lt;code&gt;ws://127.0.0.1:4455&lt;/code&gt;, and a Browser Source can reach localhost without any special permission.&lt;/p&gt;

&lt;p&gt;One of the events it publishes is &lt;code&gt;InputVolumeMeters&lt;/code&gt;: the current level of every active audio input, about every 50 ms.&lt;/p&gt;

&lt;p&gt;This turned out to be a &lt;em&gt;better&lt;/em&gt; signal than the browser mic, not just a workaround:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;It's measured &lt;strong&gt;after&lt;/strong&gt; OBS's filters, fader and mute. If the streamer has a noise gate, it's respected. If they hit mute, the mouth stays shut.&lt;/li&gt;
&lt;li&gt;It's the same mic, with the same processing, that the stream actually hears.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  The handshake
&lt;/h2&gt;

&lt;p&gt;obs-websocket v5 speaks JSON messages with an &lt;code&gt;op&lt;/code&gt; code:&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;op&lt;/th&gt;
&lt;th&gt;Message&lt;/th&gt;
&lt;th&gt;Direction&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;0&lt;/td&gt;
&lt;td&gt;Hello&lt;/td&gt;
&lt;td&gt;server → client&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;Identify&lt;/td&gt;
&lt;td&gt;client → server&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;Identified&lt;/td&gt;
&lt;td&gt;server → client&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Reidentify&lt;/td&gt;
&lt;td&gt;client → server&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;5&lt;/td&gt;
&lt;td&gt;Event&lt;/td&gt;
&lt;td&gt;server → client&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;6 / 7&lt;/td&gt;
&lt;td&gt;Request / RequestResponse&lt;/td&gt;
&lt;td&gt;both&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;The flow is: connect, receive &lt;code&gt;Hello&lt;/code&gt;, answer with &lt;code&gt;Identify&lt;/code&gt;, wait for &lt;code&gt;Identified&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;Two details tripped me up.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;1. &lt;code&gt;InputVolumeMeters&lt;/code&gt; is not part of "All events".&lt;/strong&gt; It's a high-volume event, so you have to ask for it by its own bit:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;EVENT_SUB_INPUT_VOLUME_METERS&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="nx"&gt;ws&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;send&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;stringify&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="na"&gt;op&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="c1"&gt;// Identify&lt;/span&gt;
  &lt;span class="na"&gt;d&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;rpcVersion&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;authentication&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="c1"&gt;// only if Hello asked for it&lt;/span&gt;
    &lt;span class="na"&gt;eventSubscriptions&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;EVENT_SUB_INPUT_VOLUME_METERS&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="p"&gt;},&lt;/span&gt;
&lt;span class="p"&gt;}));&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;2. Authentication is a double SHA-256.&lt;/strong&gt; If the server has a password, &lt;code&gt;Hello&lt;/code&gt; carries a &lt;code&gt;salt&lt;/code&gt; and a &lt;code&gt;challenge&lt;/code&gt;, and the answer is &lt;code&gt;base64(sha256(base64(sha256(password + salt)) + challenge))&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;sha256Base64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;text&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nb"&gt;Promise&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;digest&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;crypto&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;subtle&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;digest&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;SHA-256&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;TextEncoder&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nf"&gt;encode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;text&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;binary&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;''&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;byte&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Uint8Array&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;digest&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;binary&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;fromCharCode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;byte&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;btoa&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;binary&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;obsAuthString&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;password&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;salt&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;challenge&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;secret&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;sha256Base64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;password&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;salt&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;sha256Base64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;secret&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;challenge&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;crypto.subtle&lt;/code&gt; only exists in a secure context. An https page, or localhost in development, is fine.&lt;/p&gt;

&lt;h2&gt;
  
  
  Which input is "the mic"?
&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;InputVolumeMeters&lt;/code&gt; lists every active input by name, so you need to know which one to watch. I ask OBS twice:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;code&gt;GetSpecialInputs&lt;/code&gt; returns the global audio devices (&lt;code&gt;mic1&lt;/code&gt; to &lt;code&gt;mic4&lt;/code&gt;). If "Mic/Aux" is set, use it.&lt;/li&gt;
&lt;li&gt;Many newer setups disable the global device and add an "Audio Input Capture" source to a scene instead. Then &lt;code&gt;mic1&lt;/code&gt; is null, so fall back to &lt;code&gt;GetInputList&lt;/code&gt; and take the first input whose kind is a microphone:
&lt;/li&gt;
&lt;/ol&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;MIC_INPUT_KINDS&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Set&lt;/span&gt;&lt;span class="p"&gt;([&lt;/span&gt;
  &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;wasapi_input_capture&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;   &lt;span class="c1"&gt;// Windows&lt;/span&gt;
  &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;coreaudio_input_capture&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="c1"&gt;// macOS&lt;/span&gt;
  &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;pulse_input_capture&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;    &lt;span class="c1"&gt;// Linux (PulseAudio / PipeWire)&lt;/span&gt;
  &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;alsa_input_capture&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;     &lt;span class="c1"&gt;// Linux (ALSA)&lt;/span&gt;
&lt;span class="p"&gt;]);&lt;/span&gt;

&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;pickMicInput&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;special&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;inputs&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;key&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;mic1&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;mic2&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;mic3&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;mic4&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;special&lt;/span&gt;&lt;span class="p"&gt;?.[&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;special&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;mic&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;inputs&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;find&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;input&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
    &lt;span class="nx"&gt;MIC_INPUT_KINDS&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;has&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;input&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;unversionedInputKind&lt;/span&gt; &lt;span class="o"&gt;??&lt;/span&gt; &lt;span class="nx"&gt;input&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;inputKind&lt;/span&gt; &lt;span class="o"&gt;??&lt;/span&gt; &lt;span class="dl"&gt;''&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;mic&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;inputName&lt;/span&gt; &lt;span class="o"&gt;??&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Compare &lt;code&gt;unversionedInputKind&lt;/code&gt;, so a future &lt;code&gt;_v2&lt;/code&gt; of the same source still matches.&lt;/p&gt;

&lt;h2&gt;
  
  
  Reading the level (and the trap in it)
&lt;/h2&gt;

&lt;p&gt;Each input in the event has &lt;code&gt;inputLevelsMul&lt;/code&gt;: one array per channel, each &lt;code&gt;[magnitude, peak, inputPeak]&lt;/code&gt; as linear multipliers.&lt;/p&gt;

&lt;p&gt;The trap: &lt;strong&gt;index 2 is the raw input peak, before mute and fader.&lt;/strong&gt; If you drive the mouth from it, a muted streamer still "talks" on screen. Use index 0 and take the loudest channel:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;micLevelFromMeters&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;inputs&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;inputName&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;input&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;inputs&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;find&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;inputName&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="nx"&gt;inputName&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;input&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// not listed = inactive = silence&lt;/span&gt;
  &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;level&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;channel&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nx"&gt;input&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;inputLevelsMul&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;magnitude&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;channel&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;Number&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;isFinite&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;magnitude&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;magnitude&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;level&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;level&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;magnitude&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;level&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  From a level to a mouth
&lt;/h2&gt;

&lt;p&gt;A raw level makes a jittery mouth. Three things fixed it:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;A noise gate and a gain.&lt;/strong&gt; Subtract a small floor so room noise never moves the mouth, then scale normal speech up to the top of the range.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Open fast, close slow.&lt;/strong&gt; A mouth that snaps shut looks broken.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;A hold.&lt;/strong&gt; The mouth closes only after the level has stayed below the threshold for ~100 ms, so the gap between syllables doesn't flap it.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;One bug worth sharing: my close-slow smoothing was written per animation frame. That's fine at 60 fps, but the meter arrives at ~20 Hz, so the mouth closed three times slower in OBS than in the browser preview. (On a 120 Hz monitor it closed twice as fast.) Making the decay a time constant fixed both:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;CLOSE_RATE_PER_FRAME&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mf"&gt;0.22&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;      &lt;span class="c1"&gt;// tuned at 60 fps&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;REFERENCE_FRAME_MS&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1000&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;60&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;nextLevel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;prev&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;target&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;dtMs&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;target&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;prev&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;target&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;       &lt;span class="c1"&gt;// open instantly&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;frames&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;max&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;dtMs&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="nx"&gt;REFERENCE_FRAME_MS&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;keep&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;CLOSE_RATE_PER_FRAME&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;**&lt;/span&gt; &lt;span class="nx"&gt;frames&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;target&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;prev&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;target&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;keep&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// close by elapsed time&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Hidden sources
&lt;/h2&gt;

&lt;p&gt;A common PNGTuber setup is one Browser Source per expression, toggled with hotkeys. Five hidden sources each parsing twenty meter messages a second is wasted work.&lt;/p&gt;

&lt;p&gt;OBS tells the page when its source is shown or hidden with a &lt;code&gt;obsSourceVisibleChanged&lt;/code&gt; event. When hidden, I &lt;code&gt;Reidentify&lt;/code&gt; with no event subscriptions, and resubscribe when it's shown again:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;obsSourceVisibleChanged&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;visible&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;detail&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;visible&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nx"&gt;ws&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;send&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;stringify&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="na"&gt;op&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="c1"&gt;// Reidentify&lt;/span&gt;
    &lt;span class="na"&gt;d&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;eventSubscriptions&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;visible&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;16&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
  &lt;span class="p"&gt;}));&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Don't tear things down on &lt;code&gt;document.hidden&lt;/code&gt; instead. OBS marks a hidden source's document as hidden, so a source that releases its audio on &lt;code&gt;visibilitychange&lt;/code&gt; comes back deaf.&lt;/p&gt;

&lt;h2&gt;
  
  
  Failure modes
&lt;/h2&gt;

&lt;p&gt;obs-websocket closes with its own codes, and they mean different things:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;4009&lt;/code&gt; (authentication failed): wrong password. Don't retry; tell the user.&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;4010&lt;/code&gt; (unsupported RPC version): too old or too new. Don't retry.&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;1006&lt;/code&gt; before any &lt;code&gt;Hello&lt;/code&gt;: nothing is listening. OBS is closed or its WebSocket server is off. Retry with a backoff (I use 1, 2, 5, 10, then every 15 seconds).&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;If the socket can't work at all, I still try &lt;code&gt;getUserMedia&lt;/code&gt; as a fallback, for the people who did add &lt;code&gt;--enable-media-stream&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;To know whether you're inside OBS at all, check &lt;code&gt;window.obsstudio&lt;/code&gt;. It only exists in the Browser Source.&lt;/p&gt;

&lt;h2&gt;
  
  
  Where to put the password
&lt;/h2&gt;

&lt;p&gt;The overlay needs the obs-websocket password, and the URL is the only thing the streamer pastes into OBS. I put it in the &lt;strong&gt;fragment&lt;/strong&gt; (&lt;code&gt;#obs=...&lt;/code&gt;), which the browser never sends to the server.&lt;/p&gt;

&lt;p&gt;Two more precautions on that page: &lt;code&gt;Referrer-Policy: no-referrer&lt;/code&gt;, and no analytics script, because most analytics tools record the full URL, fragment included. obs-websocket also listens on the LAN by default, so that password is the only thing guarding it.&lt;/p&gt;

&lt;h2&gt;
  
  
  Limits
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Streamlabs Desktop doesn't have obs-websocket, so this route doesn't exist there.&lt;/li&gt;
&lt;li&gt;The streamer has to enable the WebSocket server once (Tools → WebSocket Server Settings in OBS).&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;That one checkbox is still a much easier ask than a launch flag. And the bonus of respecting mute and noise gates for free made me prefer it even where the flag is already set.&lt;/p&gt;




&lt;p&gt;&lt;em&gt;I built this for the OBS player in &lt;a href="https://pngtubermaker.net/" rel="noopener noreferrer"&gt;PNGTuber Maker&lt;/a&gt;, an AI PNGTuber generator. If you're building any audio-reactive overlay, the same approach works for anything that needs to react to the streamer's voice.&lt;/em&gt;&lt;/p&gt;

</description>
      <category>obs</category>
      <category>websocket</category>
      <category>javascript</category>
      <category>streaming</category>
    </item>
  </channel>
</rss>
