<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>DEV Community: poei</title>
    <description>The latest articles on DEV Community by poei (@pooyaeimandar).</description>
    <link>https://dev.to/pooyaeimandar</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F232092%2Feffacd86-67fc-4680-8803-a330bbafc337.jpeg</url>
      <title>DEV Community: poei</title>
      <link>https://dev.to/pooyaeimandar</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://dev.to/feed/pooyaeimandar"/>
    <language>en</language>
    <item>
      <title>Wolf Engine</title>
      <dc:creator>poei</dc:creator>
      <pubDate>Sat, 12 Oct 2019 20:33:57 +0000</pubDate>
      <link>https://dev.to/pooyaeimandar/wolf-engine-2gm4</link>
      <guid>https://dev.to/pooyaeimandar/wolf-engine-2gm4</guid>
      <description>&lt;p&gt;Back in 2012 when l was releasing the latest version of Persian game engine on &lt;a href="https://archive.codeplex.com/?p=persianengine"&gt;Microsoft CodePlex&lt;/a&gt; as an open source game engine, l faced some criticism. Some developers didn’t know much about open source and to others l was making a big mistake given the fact that Persian was the very same engine that I was using for developing our own games in our company, &lt;a href="https://vimeo.com/channels/bazipardaz"&gt;BaziPardaz&lt;/a&gt;. Needless to say that having a game engine was a valuable asset for any game developer company in those days. &lt;/p&gt;

&lt;p&gt;No Unity on the horizon, Unreal engine was the leading name in the industry, yet getting its license was almost an impossible dream for Iranian developers.&lt;/p&gt;

&lt;p&gt;Exhausted of somewhat disillusioned of my experience in BaziPardaz, l started &lt;a href="https://github.com/WolfEngine/Wolf.Engine"&gt;WolfEngine&lt;/a&gt;&lt;a&gt;&lt;/a&gt; and it quickly gave me a strong sense of passion and purpose. Over the years Wolf became my go-to engine that l’ve used in my various projects including but not limited to, &lt;a href="https://www.youtube.com/watch?v=EZSdEjBvuGY"&gt;CG real-time Broadcasting&lt;/a&gt;&lt;a&gt;&lt;/a&gt;, &lt;a href="https://www.youtube.com/watch?v=ygpz35ddZ_4"&gt;Project Falcon &lt;/a&gt;&lt;a&gt;&lt;/a&gt;a 3D real-time monitoring, and in &lt;a href="https://playpod.ir/"&gt;PlayPod&lt;/a&gt;&lt;a&gt;&lt;/a&gt;, the real-time steaming platform that is the first of its kind in Middle East.&lt;/p&gt;

&lt;p&gt;Wolf is written with C and C++ languages, nevertheless Python and Lua could be used as well. It contains the following libraries: &lt;/p&gt;

&lt;p&gt;Wolf system: for cross platform developing on different os&lt;br&gt;
Wolf.MediaCore: for streaming and processing Media&lt;br&gt;
Wolf.ContentPipeline: for optimizing load and saving resources as well as reading 3D formats&lt;br&gt;
Wolf. Render: a library for real-time rendering on graphic cards&lt;br&gt;
To me, Wolf Engine is a very important and personal part of my life. Nothing can describe it best as the old saying: if you love something, &lt;strong&gt;set it free!&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Best&lt;br&gt;
&lt;a href="https://pooyaeimandar.github.io/"&gt;Pooya&lt;/a&gt;&lt;br&gt;
&lt;a href="https://WolfEngine.app/"&gt;WolfEngine.app&lt;/a&gt;&lt;/p&gt;

</description>
      <category>c</category>
      <category>cpp</category>
      <category>python</category>
      <category>github</category>
    </item>
  </channel>
</rss>
