<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>DEV Community: Pop Recall</title>
    <description>The latest articles on DEV Community by Pop Recall (@poprecallgames).</description>
    <link>https://dev.to/poprecallgames</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F4242323%2F1e96d73a-f20e-4cf4-ad60-b42f41e01a2f.png</url>
      <title>DEV Community: Pop Recall</title>
      <link>https://dev.to/poprecallgames</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://dev.to/feed/poprecallgames"/>
    <language>en</language>
    <item>
      <title>I built 25 tiny browser games with vanilla JavaScript — no engine, no framework</title>
      <dc:creator>Pop Recall</dc:creator>
      <pubDate>Fri, 13 Nov 2026 06:42:08 +0000</pubDate>
      <link>https://dev.to/poprecallgames/i-built-25-tiny-browser-games-with-vanilla-javascript-no-engine-no-framework-4j3n</link>
      <guid>https://dev.to/poprecallgames/i-built-25-tiny-browser-games-with-vanilla-javascript-no-engine-no-framework-4j3n</guid>
      <description>&lt;p&gt;For the past few months I've been running a small experiment: how far can one person get shipping a complete little games site with nothing but HTML, CSS and vanilla JavaScript?&lt;/p&gt;

&lt;p&gt;The result is &lt;strong&gt;Pop Recall&lt;/strong&gt; — a collection of 25 tiny browser games, live at &lt;a href="https://poprecallgames.com" rel="noopener noreferrer"&gt;https://poprecallgames.com&lt;/a&gt;. No downloads, no sign-ups, no build step. Every game is a static page; you open it and you're playing in seconds.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why vanilla?
&lt;/h2&gt;

&lt;p&gt;Mostly constraints I chose on purpose:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Instant load.&lt;/strong&gt; No engine runtime, no bundles. A game page is just HTML + a script.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;It runs anywhere.&lt;/strong&gt; Desktop, phone, an old laptop — if it has a browser, it plays.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;It ages well.&lt;/strong&gt; No dependencies to rot. The pages I shipped in October will still work in five years.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  What's in the collection
&lt;/h2&gt;

&lt;p&gt;Memory games (the namesake &lt;strong&gt;Moon Pairs&lt;/strong&gt; — balloons light up, fade, and you tap the ones you saw), word games (&lt;strong&gt;Word Search&lt;/strong&gt;), quiet classics (&lt;strong&gt;Tic Tac Toe&lt;/strong&gt;, &lt;strong&gt;Brick Break&lt;/strong&gt;, &lt;strong&gt;Mini Pool&lt;/strong&gt;), and small oddballs like &lt;strong&gt;Potion Pour&lt;/strong&gt;, &lt;strong&gt;Rail Switch&lt;/strong&gt; and &lt;strong&gt;Slide Eight&lt;/strong&gt;. Each game lives in its own folder with one &lt;code&gt;index.html&lt;/code&gt;, wrapped in a shared shell: navigation, one ad slot, and stats kept in &lt;code&gt;localStorage&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;A tiny Node build script assembles the static output, and a test suite (155 checks at last count) verifies every page — links, meta tags, canonical URLs, the ad slot, even an "English-only content" rule.&lt;/p&gt;

&lt;h2&gt;
  
  
  The embarrassing part
&lt;/h2&gt;

&lt;p&gt;For the first two weeks the whole site shipped with &lt;code&gt;noindex,nofollow&lt;/code&gt; and a robots.txt that blocked everything — a leftover from playtesting that nobody remembered to switch off. Zero search traffic, and the data agreed. I fixed that this week: real domain, canonicals, a sitemap, Search Console, the works. Distribution, not code, turned out to be the hard part. The games are also listed on a few browser-game directories (Foundplay, SlowDen, and counting).&lt;/p&gt;

&lt;h2&gt;
  
  
  Full disclosure
&lt;/h2&gt;

&lt;p&gt;This is a solo, learn-in-public project built with heavy AI assistance — code, copy and a lot of the grunt work. That's part of the experiment: can an AI-assisted one-person project run a small games site end to end? So far the honest answer is "the site, yes; the audience is still loading."&lt;/p&gt;

&lt;h2&gt;
  
  
  Try it
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://poprecallgames.com" rel="noopener noreferrer"&gt;https://poprecallgames.com&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I'd genuinely love feedback from other builders and players: which game keeps you longest, and what would you add as game #26?&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>javascript</category>
      <category>webdev</category>
      <category>showdev</category>
    </item>
  </channel>
</rss>
