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    <title>DEV Community: Pratyush Mohanty</title>
    <description>The latest articles on DEV Community by Pratyush Mohanty (@pratyush_mohanty_6b8f2749).</description>
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      <title>The Math Behind Bounding Box Collision Detection - AABB vs OBB(Separate Axis Theorem)</title>
      <dc:creator>Pratyush Mohanty</dc:creator>
      <pubDate>Sun, 31 Aug 2025 08:15:15 +0000</pubDate>
      <link>https://dev.to/pratyush_mohanty_6b8f2749/the-math-behind-bounding-box-collision-detection-aabb-vs-obbseparate-axis-theorem-1gdn</link>
      <guid>https://dev.to/pratyush_mohanty_6b8f2749/the-math-behind-bounding-box-collision-detection-aabb-vs-obbseparate-axis-theorem-1gdn</guid>
      <description>&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fu6fb1rd6phqzwhqfop07.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fu6fb1rd6phqzwhqfop07.png" alt="AABB vs OBB(SAT Theorem)"&gt;&lt;/a&gt;&lt;br&gt;
Collision detection is one of the most important building blocks in computer graphics, physics simulations, and game development. A common and powerful way to handle collision between complex shapes is to use bounding volumes, and among them, the &lt;strong&gt;bounding box&lt;/strong&gt; provides a good balance between simplicity and efficiency.&lt;/p&gt;

&lt;p&gt;In this article, we will first look at &lt;strong&gt;Axis-Aligned Bounding Boxes (AABB)&lt;/strong&gt;, then move on to &lt;strong&gt;Oriented Bounding Boxes (OBB)&lt;/strong&gt;, and finally show how the &lt;strong&gt;Separating Axis Theorem (SAT)&lt;/strong&gt; allows us to detect collisions in 2D and 3D.&lt;/p&gt;


&lt;h2&gt;
  
  
  Axis-Aligned Bounding Box (AABB)
&lt;/h2&gt;

&lt;p&gt;An &lt;strong&gt;Axis-Aligned Bounding Box (AABB)&lt;/strong&gt; is the simplest bounding volume. It is a box aligned with the coordinate axes, which makes it very easy to compute but less flexible when objects rotate.&lt;/p&gt;

&lt;p&gt;Checking whether an AABB intersects another AABB is similar to testing whether a point lies inside a box. The difference is that we must perform one test per axis, using the boundaries of both boxes.&lt;/p&gt;

&lt;p&gt;For example, along the &lt;strong&gt;X-axis&lt;/strong&gt;, we simply ask whether the intervals 

&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;[AminX,AmaxX][A_{minX}, A_{maxX}]&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mopen"&gt;[&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;A&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;min&lt;/span&gt;&lt;span class="mord mathnormal mtight"&gt;X&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;A&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;ma&lt;/span&gt;&lt;span class="mord mathnormal mtight"&gt;x&lt;/span&gt;&lt;span class="mord mathnormal mtight"&gt;X&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose"&gt;]&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 and 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;[BminX,BmaxX][B_{minX}, B_{maxX}]&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mopen"&gt;[&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;B&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;min&lt;/span&gt;&lt;span class="mord mathnormal mtight"&gt;X&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;B&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;ma&lt;/span&gt;&lt;span class="mord mathnormal mtight"&gt;x&lt;/span&gt;&lt;span class="mord mathnormal mtight"&gt;X&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose"&gt;]&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 overlap. If they do not overlap on any axis, the boxes are separated and thus not colliding.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fi6wwv3x5lngq2a3325q1.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fi6wwv3x5lngq2a3325q1.png" alt="AABB collision"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Mathematical formula:&lt;/strong&gt;&lt;/p&gt;


&lt;div class="katex-element"&gt;
  &lt;span class="katex-display"&gt;&lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;f(A,B)=(AminX≤BmaxX∧AmaxX≥BminX) ∧(AminY≤BmaxY∧AmaxY≥BminY) ∧(AminZ≤BmaxZ∧AmaxZ≥BminZ)
f(A, B) = (A_{minX} \leq B_{maxX} \wedge A_{maxX} \geq B_{minX}) \
\wedge (A_{minY} \leq B_{maxY} \wedge A_{maxY} \geq B_{minY}) \
\wedge (A_{minZ} \leq B_{maxZ} \wedge A_{maxZ} \geq B_{minZ})
&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;f&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord mathnormal"&gt;A&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;B&lt;/span&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;=&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;A&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;min&lt;/span&gt;&lt;span class="mord mathnormal mtight"&gt;X&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;≤&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;B&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;ma&lt;/span&gt;&lt;span class="mord mathnormal mtight"&gt;x&lt;/span&gt;&lt;span class="mord mathnormal mtight"&gt;X&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;∧&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;A&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;ma&lt;/span&gt;&lt;span class="mord mathnormal mtight"&gt;x&lt;/span&gt;&lt;span class="mord mathnormal mtight"&gt;X&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;≥&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;B&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;min&lt;/span&gt;&lt;span class="mord mathnormal mtight"&gt;X&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;span class="mspace"&gt; &lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;∧&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;A&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;minY&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;≤&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;B&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;ma&lt;/span&gt;&lt;span class="mord mathnormal mtight"&gt;x&lt;/span&gt;&lt;span class="mord mathnormal mtight"&gt;Y&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;∧&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;A&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;ma&lt;/span&gt;&lt;span class="mord mathnormal mtight"&gt;x&lt;/span&gt;&lt;span class="mord mathnormal mtight"&gt;Y&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;≥&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;B&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;minY&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;span class="mspace"&gt; &lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;∧&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;A&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;min&lt;/span&gt;&lt;span class="mord mathnormal mtight"&gt;Z&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;≤&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;B&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;ma&lt;/span&gt;&lt;span class="mord mathnormal mtight"&gt;x&lt;/span&gt;&lt;span class="mord mathnormal mtight"&gt;Z&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;∧&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;A&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;ma&lt;/span&gt;&lt;span class="mord mathnormal mtight"&gt;x&lt;/span&gt;&lt;span class="mord mathnormal mtight"&gt;Z&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;≥&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;B&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;min&lt;/span&gt;&lt;span class="mord mathnormal mtight"&gt;Z&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/div&gt;


&lt;p&gt;This means the ranges must overlap along all three axes for the AABBs to collide.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;In JavaScript, the check might look like this:&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;intersectAABB&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;b&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;return &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;minX&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="nx"&gt;b&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;maxX&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;maxX&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="nx"&gt;b&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;minX&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt;
         &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;minY&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="nx"&gt;b&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;maxY&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;maxY&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="nx"&gt;b&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;minY&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt;
         &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;minZ&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="nx"&gt;b&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;maxZ&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;maxZ&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="nx"&gt;b&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;minZ&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;p&gt;&lt;strong&gt;In C#, an equivalent implementation would be:&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="nc"&gt;AABB&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;MinX&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;MinY&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;MinZ&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;MaxX&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;MaxY&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;MaxZ&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;AABB&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;minX&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;minY&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;minZ&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;maxX&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;maxY&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;maxZ&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;MinX&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;minX&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;MinY&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;minY&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;MinZ&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;minZ&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="n"&gt;MaxX&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;maxX&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;MaxY&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;maxY&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;MaxZ&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;maxZ&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Collision&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="nf"&gt;IntersectAABB&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;AABB&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;AABB&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MinX&lt;/span&gt; &lt;span class="p"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MaxX&lt;/span&gt; &lt;span class="p"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MaxX&lt;/span&gt; &lt;span class="p"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MinX&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;&amp;amp;&amp;amp;&lt;/span&gt;
               &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MinY&lt;/span&gt; &lt;span class="p"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MaxY&lt;/span&gt; &lt;span class="p"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MaxY&lt;/span&gt; &lt;span class="p"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MinY&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;&amp;amp;&amp;amp;&lt;/span&gt;
               &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MinZ&lt;/span&gt; &lt;span class="p"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MaxZ&lt;/span&gt; &lt;span class="p"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MaxZ&lt;/span&gt; &lt;span class="p"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MinZ&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;p&gt;This simple check is widely used in real-time applications because of its efficiency.&lt;/p&gt;


&lt;h2&gt;
  
  
  Oriented Bounding Box (OBB)
&lt;/h2&gt;

&lt;p&gt;An &lt;strong&gt;Oriented Bounding Box (OBB)&lt;/strong&gt; is a bounding box that can rotate with the object it encloses. It is defined by a center point, local axes, and half-extents. Because it can rotate, it fits shapes more tightly than an AABB. However, this makes collision detection more complex.&lt;/p&gt;

&lt;p&gt;To check for collisions between OBBs, we use the &lt;strong&gt;Separating Axis Theorem (SAT)&lt;/strong&gt;.&lt;/p&gt;


&lt;h2&gt;
  
  
  The Separating Axis Theorem (SAT)
&lt;/h2&gt;

&lt;p&gt;The SAT states:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Two convex shapes do not collide if and only if there exists an axis along which their projections do not overlap.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;This means if we can find even a single separating axis, then the OBBs are not colliding. If no separating axis exists, then the OBBs must intersect.&lt;/p&gt;


&lt;h2&gt;
  
  
  Applying SAT in 2D (Rectangle vs. Rectangle)
&lt;/h2&gt;

&lt;p&gt;For 2D OBBs (rectangles), possible separating axes are the edges of both rectangles. Since each rectangle has two unique directions, we only need to test &lt;strong&gt;four axes&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;Steps:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Take the two edge directions of rectangle A and rectangle B.&lt;/li&gt;
&lt;li&gt;Use them as candidate separating axes.&lt;/li&gt;
&lt;li&gt;Project both rectangles onto each axis.&lt;/li&gt;
&lt;li&gt;If projections fail to overlap on any axis, the rectangles do not collide.&lt;/li&gt;
&lt;li&gt;If projections overlap on all four axes, they are colliding.&lt;/li&gt;
&lt;/ol&gt;


&lt;h2&gt;
  
  
  Applying SAT in 3D (OBB vs. OBB)
&lt;/h2&gt;

&lt;p&gt;For 3D OBBs, the candidate separating axes are:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;3 axes from OBB A,&lt;/li&gt;
&lt;li&gt;3 axes from OBB B,&lt;/li&gt;
&lt;li&gt;9 axes from the cross products of edges from A and B.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;That makes a total of &lt;strong&gt;15 axes&lt;/strong&gt;. If projections overlap on all of them, the OBBs are colliding. If even one axis provides a gap, they are not.&lt;/p&gt;


&lt;h2&gt;
  
  
  The Projection Inequality (2D Example)
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F95eu46dt3yg68fmsedd7.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F95eu46dt3yg68fmsedd7.png" alt="Separate Axis Theorem"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Let’s look at the math for testing overlap along one axis. Suppose we test along 
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;AxA_x&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;A&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;x&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
, an axis of rectangle A. The check is:&lt;/p&gt;


&lt;div class="katex-element"&gt;
  &lt;span class="katex-display"&gt;&lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;∣T⋅Ax∣&amp;gt;WA+∣(WBBx)⋅Ax∣+∣(HBBy)⋅Ax∣
|T \cdot A_x| &amp;gt; W_A + |(W_B B_x) \cdot A_x| + |(H_B B_y) \cdot A_x|
&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;∣&lt;/span&gt;&lt;span class="mord mathnormal"&gt;T&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;⋅&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;A&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;x&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mord"&gt;∣&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mrel"&gt;&amp;gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;W&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;+&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;∣&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;W&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;B&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;B&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;x&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;⋅&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;A&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;x&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mord"&gt;∣&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;+&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;∣&lt;/span&gt;&lt;span class="mopen"&gt;(&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;H&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;B&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;B&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;y&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mclose"&gt;)&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mbin"&gt;⋅&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;A&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;x&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mord"&gt;∣&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/div&gt;



&lt;p&gt;Where:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;TT&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord mathnormal"&gt;T&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 is the vector from the center of A to the center of B,
&lt;/li&gt;
&lt;li&gt;
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;Ax,AyA_x, A_y&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;A&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;x&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;A&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;y&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 are A’s axes,
&lt;/li&gt;
&lt;li&gt;
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;Bx,ByB_x, B_y&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;B&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;x&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;B&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;y&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 are B’s axes,
&lt;/li&gt;
&lt;li&gt;
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;WA,HAW_A, H_A&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;W&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;H&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;A&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 are half-width and half-height of A,
&lt;/li&gt;
&lt;li&gt;
&lt;span class="katex-element"&gt;
  &lt;span class="katex"&gt;&lt;span class="katex-mathml"&gt;WB,HBW_B, H_B&lt;/span&gt;&lt;span class="katex-html"&gt;&lt;span class="base"&gt;&lt;span class="strut"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;W&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;B&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="mpunct"&gt;,&lt;/span&gt;&lt;span class="mspace"&gt;&lt;/span&gt;&lt;span class="mord"&gt;&lt;span class="mord mathnormal"&gt;H&lt;/span&gt;&lt;span class="msupsub"&gt;&lt;span class="vlist-t vlist-t2"&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;span class="pstrut"&gt;&lt;/span&gt;&lt;span class="sizing reset-size6 size3 mtight"&gt;&lt;span class="mord mathnormal mtight"&gt;B&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-s"&gt;​&lt;/span&gt;&lt;/span&gt;&lt;span class="vlist-r"&gt;&lt;span class="vlist"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;
 are half-width and half-height of B.
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The left-hand side represents the projected distance between the centers. The right-hand side represents the sum of the projected half-widths. If the distance is greater than the combined projection radius, the rectangles do not collide along this axis.&lt;/p&gt;




&lt;h2&gt;
  
  
  Computational Efficiency (FLOPs)
&lt;/h2&gt;

&lt;p&gt;Each axis test requires only a handful of operations:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Dot products to compute projections,&lt;/li&gt;
&lt;li&gt;Absolute values,&lt;/li&gt;
&lt;li&gt;A few additions.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;In total, a single axis test costs around 10–12 floating-point operations (FLOPs). In 2D, we only need around 40–50 FLOPs, while in 3D, testing 15 axes costs around 200 FLOPs. This is efficient enough for real-time collision detection.&lt;/p&gt;




&lt;h2&gt;
  
  
  Summary
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;AABB&lt;/strong&gt;: Simple bounding box aligned with coordinate axes, tested with range overlap checks per axis.
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;OBB&lt;/strong&gt;: Bounding box that rotates with the object, more accurate but requires SAT.
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;SAT&lt;/strong&gt;: If a separating axis exists, shapes do not collide.
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;2D OBB&lt;/strong&gt;: 4 axes need to be checked.
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;3D OBB&lt;/strong&gt;: 15 axes need to be checked.
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Efficiency&lt;/strong&gt;: Only a few hundred FLOPs, practical for real-time use in games and simulations.
&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  References
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;a href="https://developer.mozilla.org/en-US/docs/Games/Techniques/3D_collision_detection" rel="noopener noreferrer"&gt;MDN Web Docs – 3D Collision Detection&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;a href="http://www.jkh.me" rel="noopener noreferrer"&gt;jkh.me – Separating Axis Theorem Notes&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;Eberly, D. H. &lt;em&gt;3D Game Engine Design&lt;/em&gt;
&lt;/li&gt;
&lt;/ul&gt;

</description>
      <category>gamedev</category>
      <category>unity3d</category>
    </item>
    <item>
      <title>Plugin/Add-on Development to improve workflow in Unity</title>
      <dc:creator>Pratyush Mohanty</dc:creator>
      <pubDate>Sun, 13 Jul 2025 11:05:55 +0000</pubDate>
      <link>https://dev.to/pratyush_mohanty_6b8f2749/pluginadd-on-development-to-improve-workflow-in-unity-1286</link>
      <guid>https://dev.to/pratyush_mohanty_6b8f2749/pluginadd-on-development-to-improve-workflow-in-unity-1286</guid>
      <description>&lt;p&gt;In Unity, you can write C# scripts not just for game logic but also to automate tasks and improve your workflow. One powerful way to do this is by developing custom Editor tools that integrate directly into the Unity Editor itself.&lt;/p&gt;

&lt;p&gt;Here’s a plugin I developed called MaxSizeFilterTool. This tool is particularly useful when importing complex 3D models that often include numerous small, unnecessary GameObjects — often invisible or insignificant to the final scene but still adding to poly count and clutter.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjpc3dlgi2yj6qtfaiwn3.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjpc3dlgi2yj6qtfaiwn3.png" alt=" " width="800" height="672"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This plugin allows you to:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Select a parent GameObject (typically a model you imported),&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;View its children,&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Filter child GameObjects based on their bounding box volume, and&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Delete extremely small objects that contribute little to the visual output but increase complexity.&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  1. Make GUI for the plugin accessible from Tools menu , simple message displaying plugin
&lt;/h2&gt;

&lt;p&gt;The plugin is an EditorWindow that appears in Unity’s Tools menu.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjeevqgvy9zras3u4cfjg.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjeevqgvy9zras3u4cfjg.png" alt="Tools Menu plugin" width="800" height="110"&gt;&lt;/a&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nf"&gt;MenuItem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Tools/Filter Small Objects"&lt;/span&gt;&lt;span class="p"&gt;)]&lt;/span&gt;
&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;ShowWindow&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;GetWindow&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;MaxSizeFilterTool&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;(&lt;/span&gt;&lt;span class="s"&gt;"Filter Small Objects"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This line adds an option to the Unity toolbar. &lt;br&gt;
In OnEnable() and OnDisable(), we hook and unhook into Unity’s Scene GUI event, allowing us to draw bounding boxes in the 3D view:&lt;/p&gt;
&lt;h2&gt;
  
  
  2. Code for searching and selecting objects
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F03s9jc37xb8trv2pod4n.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F03s9jc37xb8trv2pod4n.png" alt="Search feature" width="606" height="264"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;To make selection easier, the tool includes a search bar and scroll list. It collects all scene GameObjects via:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;RefreshObjectList&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;allObjects&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Clear&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="n"&gt;allObjects&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;AddRange&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;FindObjectsOfType&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;GameObject&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;());&lt;/span&gt;
    &lt;span class="n"&gt;filteredObjects&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="n"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;GameObject&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;(&lt;/span&gt;&lt;span class="n"&gt;allObjects&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This populates the list with all objects in the filtered list&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="n"&gt;filteredObjects&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;allObjects&lt;/span&gt;
    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Where&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;obj&lt;/span&gt; &lt;span class="p"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;IsNullOrEmpty&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;searchQuery&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;||&lt;/span&gt; &lt;span class="n"&gt;obj&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ToLower&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nf"&gt;Contains&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;searchQuery&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ToLower&lt;/span&gt;&lt;span class="p"&gt;()))&lt;/span&gt;
    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ToList&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then a foreach loop generates clcikable buttons for each object in the filtered list&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;foreach&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;obj&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;filteredObjects&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;GUILayout&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Button&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;obj&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;selectedObject&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;obj&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nf"&gt;GetObjectInfo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;selectedObject&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;When clicked, the plugin sets the object as selected and calls GetObjectInfo() to analyze it.&lt;/p&gt;

&lt;h2&gt;
  
  
  3. Code for generating bounding box of the 3d model and the child game objects
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Frwdmhbghyzu4d9shiln3.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Frwdmhbghyzu4d9shiln3.png" alt="Bounding Box - Parent in green. child in orange" width="800" height="575"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The GetObjectInfo() function gathers several pieces of data:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Total number of child objects&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Number of empty children (no mesh, no children)&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Total triangle and vertex count&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Combined bounding box volume&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;I was stuck witht he volume of the objects not being calculated opproperly and not "sticking" to the object co-ordinates while moving.&lt;/p&gt;

&lt;p&gt;To fix this, I had to use the TransformPoint() and TransformVector() to convert local bounds to world space.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="n"&gt;MeshFilter&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="n"&gt;meshes&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;obj&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetComponentsInChildren&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;MeshFilter&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;();&lt;/span&gt;
&lt;span class="n"&gt;Bounds&lt;/span&gt; &lt;span class="n"&gt;combinedBounds&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;Bounds&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;obj&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;transform&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Vector3&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;zero&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="k"&gt;foreach&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;meshFilter&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;meshes&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;meshFilter&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;sharedMesh&lt;/span&gt; &lt;span class="p"&gt;!=&lt;/span&gt; &lt;span class="k"&gt;null&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;triangleCount&lt;/span&gt; &lt;span class="p"&gt;+=&lt;/span&gt; &lt;span class="n"&gt;meshFilter&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;sharedMesh&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;triangles&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Length&lt;/span&gt; &lt;span class="p"&gt;/&lt;/span&gt; &lt;span class="m"&gt;3&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="n"&gt;vertexCount&lt;/span&gt; &lt;span class="p"&gt;+=&lt;/span&gt; &lt;span class="n"&gt;meshFilter&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;sharedMesh&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;vertexCount&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

        &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;bounds&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;meshFilter&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;sharedMesh&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;bounds&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="n"&gt;bounds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;center&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;meshFilter&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;transform&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;TransformPoint&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;bounds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;center&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;bounds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;extents&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;meshFilter&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;transform&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;TransformVector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;bounds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;extents&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;combinedBounds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Encapsulate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;bounds&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="n"&gt;objectVolume&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;combinedBounds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;size&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="p"&gt;*&lt;/span&gt; &lt;span class="n"&gt;combinedBounds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;size&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="p"&gt;*&lt;/span&gt; &lt;span class="n"&gt;combinedBounds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;size&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;z&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  4. Determining volume of the objects from the bounding box
&lt;/h2&gt;

&lt;p&gt;The user can adjust a slider to define a minimum volume threshold. Child objects smaller than this will be displayed:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;sliderValue = EditorGUILayout.Slider("Filter by Volume", sliderValue, 0f, objectVolume);
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And then we can compute the volume for each child objects&lt;br&gt;
and then list them&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="nf"&gt;GetObjectVolume&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;GameObject&lt;/span&gt; &lt;span class="n"&gt;obj&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;MeshFilter&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="n"&gt;meshes&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;obj&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetComponentsInChildren&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;MeshFilter&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;();&lt;/span&gt;
    &lt;span class="n"&gt;Bounds&lt;/span&gt; &lt;span class="n"&gt;combinedBounds&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;Bounds&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;obj&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;transform&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Vector3&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;zero&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="k"&gt;foreach&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;meshFilter&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;meshes&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;meshFilter&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;sharedMesh&lt;/span&gt; &lt;span class="p"&gt;!=&lt;/span&gt; &lt;span class="k"&gt;null&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;bounds&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;meshFilter&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;sharedMesh&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;bounds&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="n"&gt;bounds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;center&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;meshFilter&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;transform&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;TransformPoint&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;bounds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;center&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="n"&gt;bounds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;extents&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;meshFilter&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;transform&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;TransformVector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;bounds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;extents&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="n"&gt;combinedBounds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Encapsulate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;bounds&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;combinedBounds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;size&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="p"&gt;*&lt;/span&gt; &lt;span class="n"&gt;combinedBounds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;size&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="p"&gt;*&lt;/span&gt; &lt;span class="n"&gt;combinedBounds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;size&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;z&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;


&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;DisplayAllDescendantObjectsWithVolumeLessThanSlider&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Transform&lt;/span&gt; &lt;span class="n"&gt;parentTransform&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;ref&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;filteredObjectCount&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;foreach&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Transform&lt;/span&gt; &lt;span class="n"&gt;child&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;parentTransform&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;childVolume&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;GetObjectVolume&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;child&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;gameObject&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;childVolume&lt;/span&gt; &lt;span class="p"&gt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;sliderValue&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;EditorGUILayout&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;LabelField&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;$"Child Object: &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;child&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;gameObject&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s"&gt; - Volume: &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;childVolume&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="n"&gt;F6&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="n"&gt;filteredObjectCount&lt;/span&gt;&lt;span class="p"&gt;++;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="nf"&gt;DisplayAllDescendantObjectsWithVolumeLessThanSlider&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;child&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;ref&lt;/span&gt; &lt;span class="n"&gt;filteredObjectCount&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fadxj0hna4i88n9hyd90q.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fadxj0hna4i88n9hyd90q.png" alt=" " width="800" height="433"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  4. Finishing Up
&lt;/h2&gt;

&lt;p&gt;Here is some more sections containing undo support and deletion logic .&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ffb1rj4l67ddj0dfoncsy.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ffb1rj4l67ddj0dfoncsy.png" alt=" " width="606" height="98"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Deletion and undo code
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;DeleteFilteredObjects&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;lastDeletedObjects&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Clear&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="n"&gt;lastDeletedCount&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;foreach&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Transform&lt;/span&gt; &lt;span class="n"&gt;child&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;selectedObject&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;transform&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;childVolume&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;GetObjectVolume&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;child&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;gameObject&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;childVolume&lt;/span&gt; &lt;span class="p"&gt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;sliderValue&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;lastDeletedObjects&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;child&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;gameObject&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="n"&gt;lastDeletedCount&lt;/span&gt;&lt;span class="p"&gt;++;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;Undo&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;RegisterCompleteObjectUndo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;selectedObject&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"Delete Filtered Children"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="k"&gt;foreach&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;obj&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;lastDeletedObjects&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Undo&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;DestroyObjectImmediate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;obj&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="nf"&gt;GetObjectInfo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;selectedObject&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nf"&gt;Repaint&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;UndoLastDelete&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;lastDeletedCount&lt;/span&gt; &lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Undo&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;PerformUndo&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="n"&gt;lastDeletedCount&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="n"&gt;lastDeletedObjects&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Clear&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="nf"&gt;GetObjectInfo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;selectedObject&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nf"&gt;Repaint&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;To help visualize the object bounds, this plugin draws wireframe boxes in the Scene view:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight csharp"&gt;&lt;code&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;OnSceneGUI&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;SceneView&lt;/span&gt; &lt;span class="n"&gt;sceneView&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;selectedObject&lt;/span&gt; &lt;span class="p"&gt;==&lt;/span&gt; &lt;span class="k"&gt;null&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;showBoundingBox&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nf"&gt;DrawBounds&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;selectedObject&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Color&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;green&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;showAllChildBounds&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;foreach&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Transform&lt;/span&gt; &lt;span class="n"&gt;child&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;selectedObject&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetComponentsInChildren&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Transform&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;())&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nf"&gt;DrawBounds&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;child&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;gameObject&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;Color&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;0.5f&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;0.5f&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;DrawBounds&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;GameObject&lt;/span&gt; &lt;span class="n"&gt;obj&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Color&lt;/span&gt; &lt;span class="n"&gt;color&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;MeshFilter&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="n"&gt;meshes&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;obj&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetComponentsInChildren&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;MeshFilter&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;();&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;meshes&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Length&lt;/span&gt; &lt;span class="p"&gt;==&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="n"&gt;Bounds&lt;/span&gt; &lt;span class="n"&gt;combinedBounds&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;meshes&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="n"&gt;sharedMesh&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;bounds&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;combinedBounds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;center&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;meshes&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="n"&gt;transform&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;TransformPoint&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;combinedBounds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;center&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;combinedBounds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;extents&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;meshes&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="n"&gt;transform&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;TransformVector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;combinedBounds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;extents&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="p"&gt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;meshes&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Length&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;++)&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;meshes&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="n"&gt;sharedMesh&lt;/span&gt; &lt;span class="p"&gt;!=&lt;/span&gt; &lt;span class="k"&gt;null&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="kt"&gt;var&lt;/span&gt; &lt;span class="n"&gt;bounds&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;meshes&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="n"&gt;sharedMesh&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;bounds&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="n"&gt;bounds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;center&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;meshes&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="n"&gt;transform&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;TransformPoint&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;bounds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;center&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="n"&gt;bounds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;extents&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;meshes&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="n"&gt;transform&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;TransformVector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;bounds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;extents&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="n"&gt;combinedBounds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Encapsulate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;bounds&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;Handles&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;color&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;color&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;Handles&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;DrawWireCube&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;combinedBounds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;center&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;combinedBounds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;size&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Codebase
&lt;/h2&gt;

&lt;p&gt;Access the code for this here &lt;br&gt;
&lt;a href="https://github.com/pratyush532/GameDevNotes/blob/main/PluginDevelopment/MaxSizeFilterTool.cs" rel="noopener noreferrer"&gt;Code for MaxSizeFilterTool&lt;/a&gt;&lt;/p&gt;

</description>
      <category>unity3d</category>
      <category>csharp</category>
      <category>gamedev</category>
    </item>
    <item>
      <title>Running llama3 in WSL2 using Docker in your PC 🐧🦙🐋</title>
      <dc:creator>Pratyush Mohanty</dc:creator>
      <pubDate>Sat, 03 May 2025 03:05:25 +0000</pubDate>
      <link>https://dev.to/pratyush_mohanty_6b8f2749/running-llama3-in-wsl2-using-docker-in-your-pc-eh9</link>
      <guid>https://dev.to/pratyush_mohanty_6b8f2749/running-llama3-in-wsl2-using-docker-in-your-pc-eh9</guid>
      <description>&lt;p&gt;In order to run Ollama in your local system, the best way is to use docker in the Windows Subsystem for Linux. This is a tutorial going over what needs to be done.&lt;/p&gt;




&lt;h2&gt;
  
  
  🐧 Installing WSL and Docker on Windows
&lt;/h2&gt;

&lt;p&gt;This guide will walk you through setting up &lt;strong&gt;Windows Subsystem for Linux (WSL)&lt;/strong&gt; and &lt;strong&gt;Docker&lt;/strong&gt; inside WSL on a Windows machine.&lt;/p&gt;




&lt;h1&gt;
  
  
  1. Enable WSL
&lt;/h1&gt;

&lt;p&gt;Open &lt;strong&gt;PowerShell as Administrator&lt;/strong&gt; and run:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight powershell"&gt;&lt;code&gt;&lt;span class="n"&gt;wsl&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;--install&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This installs Ubuntu as the default distribution. If WSL 2 isn't already enabled, this command handles it too.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Flylw2etnvgx75t8q09lo.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Flylw2etnvgx75t8q09lo.png" alt="Powershell WSL install" width="800" height="408"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Reboot Your PC
&lt;/h3&gt;

&lt;p&gt;This will install Ubuntu. Once done, &lt;strong&gt;restart your PC&lt;/strong&gt; to complete the setup.&lt;/p&gt;




&lt;h2&gt;
  
  
  Set Up Your Linux Distribution
&lt;/h2&gt;

&lt;p&gt;After reboot, WSL will launch and prompt you to create a username and password.&lt;/p&gt;

&lt;p&gt;If it doesn't launch automatically, run:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight powershell"&gt;&lt;code&gt;&lt;span class="n"&gt;wsl&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Or launch Ubuntu from the Start Menu.&lt;/p&gt;




&lt;h2&gt;
  
  
  Update Ubuntu
&lt;/h2&gt;

&lt;p&gt;Inside WSL terminal:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;sudo &lt;/span&gt;apt update &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nb"&gt;sudo &lt;/span&gt;apt upgrade &lt;span class="nt"&gt;-y&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h1&gt;
  
  
  2. 🐳Install Docker in WSL (Ubuntu)
&lt;/h1&gt;

&lt;p&gt;Instructions taken from &lt;a href="https://docs.docker.com/engine/install/ubuntu/" rel="noopener noreferrer"&gt;Docker Ubuntu Installation&lt;/a&gt;.&lt;/p&gt;

&lt;h3&gt;
  
  
  Add the repository to Apt sources:
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="c"&gt;# Add Docker's official GPG key:&lt;/span&gt;
&lt;span class="nb"&gt;sudo &lt;/span&gt;apt-get update
&lt;span class="nb"&gt;sudo &lt;/span&gt;apt-get &lt;span class="nb"&gt;install &lt;/span&gt;ca-certificates curl
&lt;span class="nb"&gt;sudo install&lt;/span&gt; &lt;span class="nt"&gt;-m&lt;/span&gt; 0755 &lt;span class="nt"&gt;-d&lt;/span&gt; /etc/apt/keyrings
&lt;span class="nb"&gt;sudo &lt;/span&gt;curl &lt;span class="nt"&gt;-fsSL&lt;/span&gt; https://download.docker.com/linux/ubuntu/gpg &lt;span class="nt"&gt;-o&lt;/span&gt; /etc/apt/keyrings/docker.asc
&lt;span class="nb"&gt;sudo chmod &lt;/span&gt;a+r /etc/apt/keyrings/docker.asc

&lt;span class="c"&gt;# Add the repository to Apt sources:&lt;/span&gt;
&lt;span class="nb"&gt;echo&lt;/span&gt; &lt;span class="se"&gt;\&lt;/span&gt;
  &lt;span class="s2"&gt;"deb [arch=&lt;/span&gt;&lt;span class="si"&gt;$(&lt;/span&gt;dpkg &lt;span class="nt"&gt;--print-architecture&lt;/span&gt;&lt;span class="si"&gt;)&lt;/span&gt;&lt;span class="s2"&gt; signed-by=/etc/apt/keyrings/docker.asc] https://download.docker.com/linux/ubuntu &lt;/span&gt;&lt;span class="se"&gt;\&lt;/span&gt;&lt;span class="s2"&gt;
  &lt;/span&gt;&lt;span class="si"&gt;$(&lt;/span&gt;&lt;span class="nb"&gt;.&lt;/span&gt; /etc/os-release &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nb"&gt;echo&lt;/span&gt; &lt;span class="s2"&gt;"&lt;/span&gt;&lt;span class="k"&gt;${&lt;/span&gt;&lt;span class="nv"&gt;UBUNTU_CODENAME&lt;/span&gt;&lt;span class="k"&gt;:-&lt;/span&gt;&lt;span class="nv"&gt;$VERSION_CODENAME&lt;/span&gt;&lt;span class="k"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;"&lt;/span&gt;&lt;span class="si"&gt;)&lt;/span&gt;&lt;span class="s2"&gt; stable"&lt;/span&gt; | &lt;span class="se"&gt;\&lt;/span&gt;
  &lt;span class="nb"&gt;sudo tee&lt;/span&gt; /etc/apt/sources.list.d/docker.list &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; /dev/null
&lt;span class="nb"&gt;sudo &lt;/span&gt;apt-get update
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Install the Docker packages.
&lt;/h3&gt;

&lt;p&gt;To install the latest version, run:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;sudo &lt;/span&gt;apt-get &lt;span class="nb"&gt;install &lt;/span&gt;docker-ce docker-ce-cli containerd.io docker-buildx-plugin docker-compose-plugin
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Run Docker without &lt;code&gt;sudo&lt;/code&gt;
&lt;/h2&gt;

&lt;p&gt;(Optional but recommended):&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;sudo &lt;/span&gt;usermod &lt;span class="nt"&gt;-aG&lt;/span&gt; docker &lt;span class="nv"&gt;$USER&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then &lt;strong&gt;restart WSL&lt;/strong&gt; or your terminal:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;exit&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And open it again. Test with:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;docker run hello-world
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The following screen should be visible&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fikf7fhd8x757p5qxi365.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fikf7fhd8x757p5qxi365.png" alt="Docker Hello-world Image" width="800" height="409"&gt;&lt;/a&gt;&lt;/p&gt;




&lt;h1&gt;
  
  
  3. 🦙 Installing Ollama in the WSL Ubuntu Environment
&lt;/h1&gt;

&lt;p&gt;We will install and run &lt;strong&gt;Ollama&lt;/strong&gt; using Docker, following the instructions on the official to access the docker Image &lt;a href="https://hub.docker.com/r/ollama/ollama" rel="noopener noreferrer"&gt;Ollama Docker page&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Since I’m running this on a laptop without GPU support, I opted for the &lt;strong&gt;CPU version&lt;/strong&gt;. If you have a GPU, using the GPU version is highly recommended for better performance.&lt;/p&gt;

&lt;h3&gt;
  
  
  1. &lt;strong&gt;Run the Docker container:&lt;/strong&gt;
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;docker run &lt;span class="nt"&gt;-d&lt;/span&gt; &lt;span class="nt"&gt;-v&lt;/span&gt; ollama:/root/.ollama &lt;span class="nt"&gt;-p&lt;/span&gt; 11434:11434 &lt;span class="nt"&gt;--name&lt;/span&gt; ollama ollama/ollama
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  2. &lt;strong&gt;Run a model (e.g., llama3):&lt;/strong&gt;
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;docker &lt;span class="nb"&gt;exec&lt;/span&gt; &lt;span class="nt"&gt;-it&lt;/span&gt; ollama ollama run llama3
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This will download and run the &lt;code&gt;llama3&lt;/code&gt; model (or whichever model you specify). You can now interact with it.&lt;/p&gt;

&lt;p&gt;Use the command below to see help and available options:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;/? 
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Frv0s1pbone1mlrbimlcu.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Frv0s1pbone1mlrbimlcu.png" alt="Ollama running in WSL" width="800" height="518"&gt;&lt;/a&gt;&lt;/p&gt;




&lt;h3&gt;
  
  
  3. &lt;strong&gt;Starting Ollama on future sessions:&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;When you reopen WSL, you can start the container using:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;docker start ollama
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then, re-run your desired model:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;docker &lt;span class="nb"&gt;exec&lt;/span&gt; &lt;span class="nt"&gt;-it&lt;/span&gt; ollama ollama run llama3
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Frpg8znpc1sjwe28p7niq.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Frpg8znpc1sjwe28p7niq.png" alt="Running llama3" width="800" height="714"&gt;&lt;/a&gt;&lt;/p&gt;




&lt;h3&gt;
  
  
  4. &lt;strong&gt;Accessing via browser or client:&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;Once running, visit:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;http://localhost:11434
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;You should see a response like:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nl"&gt;"message"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="s2"&gt;"Ollama is running"&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fsi4vvqitawqqtuy48sog.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fsi4vvqitawqqtuy48sog.png" alt="Localhost Ollama Message" width="800" height="336"&gt;&lt;/a&gt;&lt;/p&gt;




&lt;h3&gt;
  
  
  5. &lt;strong&gt;To stop Ollama:&lt;/strong&gt;
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;docker stop ollama
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






</description>
      <category>linux</category>
      <category>ai</category>
      <category>llm</category>
      <category>tutorial</category>
    </item>
  </channel>
</rss>
