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    <title>DEV Community: Velikiy Prikalel</title>
    <description>The latest articles on DEV Community by Velikiy Prikalel (@prikalel).</description>
    <link>https://dev.to/prikalel</link>
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      <title>DEV Community: Velikiy Prikalel</title>
      <link>https://dev.to/prikalel</link>
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    <item>
      <title>unreal-assets-to-glb</title>
      <dc:creator>Velikiy Prikalel</dc:creator>
      <pubDate>Sun, 02 Aug 2026 10:46:51 +0000</pubDate>
      <link>https://dev.to/prikalel/unreal-assets-to-glb-1ia2</link>
      <guid>https://dev.to/prikalel/unreal-assets-to-glb-1ia2</guid>
      <description>&lt;p&gt;this is small pip package allowing you to translate editor-time (not game build) unreal engine assets to glb file format models&lt;/p&gt;

&lt;p&gt;  &lt;iframe src="https://www.youtube.com/embed/QKUjzNFIBec"&gt;
  &lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;features:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;cli with help command support&lt;/li&gt;
&lt;li&gt;level preview (umap) + level export&lt;/li&gt;
&lt;li&gt;meshes filtration to export only certain models&lt;/li&gt;
&lt;li&gt;textures cache to make future exports faster&lt;/li&gt;
&lt;li&gt;base color / albedo texture extraction as well as other texture stuff by saving in png file format&lt;/li&gt;
&lt;li&gt;basic support for meshes without animation or bones without automatic 100 to 1 scale factor convestation &lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;in the video i show how the model appears in other game engine after import of translated uasset-files&lt;/p&gt;

&lt;p&gt;the main advantage: not requires UE installed at all &lt;/p&gt;

&lt;p&gt;source code: &lt;a href="https://github.com/Prikalel/unreal-assets-to-glb" rel="noopener noreferrer"&gt;https://github.com/Prikalel/unreal-assets-to-glb&lt;/a&gt;&lt;br&gt;
pip package: &lt;a href="https://pypi.org/project/unreal-assets-to-glb/" rel="noopener noreferrer"&gt;https://pypi.org/project/unreal-assets-to-glb/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;generated files can be easily imported in other engines like godot/unity etc&lt;/p&gt;

&lt;p&gt;currently supports 2 UE engine versions: 5.5 and 4.27.2&lt;/p&gt;

&lt;p&gt;you may also note that some materials in the test scene are partially dark - this is because the package not allows you to properly export all materials settings / all shaders settings (limitations are listed in github page, they are: lights, camera positions and other stuff, but basic 3d mesh extraction works like a charm)&lt;/p&gt;

&lt;p&gt;but you obviously can edit materials after export manually in the engine where you imported them adjusting texture sizes/normals/by adding custom shares etc. &lt;/p&gt;

&lt;p&gt;GPL-3.0 license&lt;/p&gt;

</description>
      <category>cli</category>
      <category>gamedev</category>
      <category>opensource</category>
      <category>python</category>
    </item>
    <item>
      <title>I recently played TRUBA and this game is scary as sh*t</title>
      <dc:creator>Velikiy Prikalel</dc:creator>
      <pubDate>Thu, 30 Jul 2026 15:30:52 +0000</pubDate>
      <link>https://dev.to/prikalel/i-recently-played-truba-and-this-game-is-scary-as-sht-173k</link>
      <guid>https://dev.to/prikalel/i-recently-played-truba-and-this-game-is-scary-as-sht-173k</guid>
      <description>&lt;p&gt;In search of unforgettable emotions, I surfed the Internet - and absolutely accidentally stumbled upon a game design diamond.&lt;/p&gt;

&lt;p&gt;I'm not kidding!&lt;/p&gt;

&lt;p&gt;I have no idea how you feel about horror games, but I've seen a lot in my short life.&lt;/p&gt;

&lt;p&gt;Different horror stories, creepypasts, endless analogs of fears to fandom that seem to tell the same story several times.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;BUT THIS!!!&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fgkpy5geu31poio396viu.webp" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fgkpy5geu31poio396viu.webp" alt=" " width="800" height="355"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I'm not afraid of this word - what I found is &lt;strong&gt;a real hidden gem&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;This short horror browser game drove me literally to hysteria.&lt;/p&gt;

&lt;p&gt;Due to the fact that it takes literally 10-15 minutes to complete, it quickly attracted me and the time was well spent:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F3v4bgewh8zfz159dkhqb.webp" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F3v4bgewh8zfz159dkhqb.webp" alt=" " width="800" height="358"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The atmosphere of a mysterious place and the devastated locations simply overwhelm the brain catastrophically, and in my search for objects and solving puzzles, I several times came across hidden references and deeply thought-out level design solutions.&lt;/p&gt;

&lt;p&gt;The first-person view adds dynamics, high-quality 3D just immerses you in this world, and you literally can't tear yourself away!&lt;/p&gt;

&lt;p&gt;Having a gunshot makes life a little easier, but the fear didn't leave me from the first location to the credits.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fclk7jswmryjvwd5g6muw.webp" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fclk7jswmryjvwd5g6muw.webp" alt=" " width="799" height="466"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Music... this is something divine, at the level of Hanz zimerz - no less.&lt;/p&gt;

&lt;p&gt;Yes, there are screamers in the game - and not just screamers, but such that you lay bricks in pants even &lt;strong&gt;BEFORE&lt;/strong&gt; they suddenly appear with a loud sound.&lt;/p&gt;

&lt;p&gt;Guys, if you want to share my emotions, then I advise you to check it out -&amp;gt;&amp;gt;&lt;/p&gt;

&lt;p&gt;👉👉👉&lt;a href="https://prikalel.gitlab.io/truba-build/" rel="noopener noreferrer"&gt;https://prikalel.gitlab.io/truba-build/&lt;/a&gt;👈👈👈&lt;/p&gt;

&lt;p&gt;I'm shocked, the game is absolutely amazing. if you haven't played yet, the game is FREE and you can play IT DIRECTLY FROM the BROWSER (you just need a mouse and keyboard) ! ! !&lt;/p&gt;

&lt;p&gt;I asked the developer of the game - he lives in Russia and managed to built it with godot 3, tremendous result...&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>webdev</category>
      <category>showdev</category>
      <category>programming</category>
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