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    <title>DEV Community: Velikiy Prikalel</title>
    <description>The latest articles on DEV Community by Velikiy Prikalel (@prikalel).</description>
    <link>https://dev.to/prikalel</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F860882%2F82f53b43-020a-4823-ac60-142e1ab8ab4a.png</url>
      <title>DEV Community: Velikiy Prikalel</title>
      <link>https://dev.to/prikalel</link>
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    <language>en</language>
    <item>
      <title>ShittyMaze: the suffering of vr indie gamedev</title>
      <dc:creator>Velikiy Prikalel</dc:creator>
      <pubDate>Fri, 09 Oct 2026 13:03:28 +0000</pubDate>
      <link>https://dev.to/prikalel/shittymaze-the-suffering-of-vr-indie-gamedev-54h5</link>
      <guid>https://dev.to/prikalel/shittymaze-the-suffering-of-vr-indie-gamedev-54h5</guid>
      <description>&lt;p&gt;I'll tell you at what stage the release is. This is already dragging on for such an obscenely long time that if I had known this in advance, I could have already added even more chips and mechanics to the build.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fekzd03zvcbfpiriv1xlw.webp" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fekzd03zvcbfpiriv1xlw.webp" alt=" " width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;First of all, some info to the topic. It turned out to be a national day in China, so I do not know when the release on Pico will be. A week and 2 more working days have passed since the build was approved and support gently said that the release next week on Thursday, that is, on the 15th, by that time exactly 2 weeks will have passed. From the fastest moderation in my personal top, it has become the slowest - no store puts off for so long. So that you understand: I did everything that depends on me last month.&lt;/p&gt;

&lt;p&gt;this is probably the only platform where they tell you, "That's it, dude, your game is up, everything is great, now wait a hell of a &lt;strong&gt;WHILE&lt;/strong&gt; until we apparently use hands to upload it to our servers, gg."&lt;/p&gt;

&lt;p&gt;It's a shame, because all the checks have been completed, and the platform chooses when you will be released. damn, well, I hope it happens this year and not in 2077 ::((&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fsareeymkdr9szdk7h0hi.webp" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fsareeymkdr9szdk7h0hi.webp" alt=" " width="800" height="800"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;It's kind of easier with meta. On the weekend, I don't remember exactly when I uploaded the build with the trailer and I suddenly got an approve on the very first attempt, like on Monday or Tuesday, but quickly enough. They offered to go to the site and choose either to release the game immediately or postpone it for a specific date.&lt;/p&gt;

&lt;p&gt;Since I still don't know when the release on pico store will happen, then shittymaze will be released in the meta quest store I don't know when either.&lt;/p&gt;

&lt;p&gt;Huh to sum it up, I don't know anything 😆&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fnhnr9putny1b7bq984rr.webp" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fnhnr9putny1b7bq984rr.webp" alt=" " width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;let me break that down to pointsm like ai wrote the wholE thing for me:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Pico Store chooses the release date and time on its own, and they haven't set a date yet.&lt;/li&gt;
&lt;li&gt;Depending on when they schedule, I will put the release in the meta quest store on the same date. most likely it will be the next week on Thursday, at least that's what the support told me, but in the developer console it was like "wait for the platform to select the best release time" and it's still have that note. Wait for an additional post with the trailer and even more screenshots.&lt;/li&gt;
&lt;li&gt;The game will be on Oculus!&lt;/li&gt;
&lt;li&gt;The game is developed using KNI framework&lt;/li&gt;
&lt;li&gt;The game is part of the fetidity universe, just like TRUBA.&lt;/li&gt;
&lt;li&gt;The game has a total of about 20 different tracks recorded as a beatbox by me, so get your ears ready&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Ftq90r033cbgwqxl1pdya.webp" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Ftq90r033cbgwqxl1pdya.webp" alt=" " width="800" height="800"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;perhaps I'll list what awaits you in the game in addition to the unique voice acting:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;I added a ficus model 🌷.&lt;/li&gt;
&lt;li&gt;4 weapons, each with 5 tiers. each type of weapon has a unique "ability", but more on that later in the release date post (there will also be a trailer and a bunch of screenshots)&lt;/li&gt;
&lt;li&gt;1 type of monster with an arithmetic progression of HP level with each new level (I'm thinking about whether I need to add more)&lt;/li&gt;
&lt;li&gt;hp boxes &lt;/li&gt;
&lt;li&gt;highscore&lt;/li&gt;
&lt;li&gt;FVX of the shot&lt;/li&gt;
&lt;li&gt;paintings on the walls for a variety of surroundings (50 pieces) for example :&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fy2mj1swpfyvapv7k4n92.webp" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fy2mj1swpfyvapv7k4n92.webp" alt=" " width="800" height="800"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Thank you for finishing reading and have a nice day and weekend. Ask in the comments about the things you are interested in regarding the publication on the meta/pico store and I will tell you everything I know.&lt;/p&gt;

</description>
      <category>vr</category>
      <category>oculus</category>
      <category>pico</category>
      <category>gamedev</category>
    </item>
    <item>
      <title>unreal-assets-to-glb</title>
      <dc:creator>Velikiy Prikalel</dc:creator>
      <pubDate>Sun, 02 Aug 2026 10:46:51 +0000</pubDate>
      <link>https://dev.to/prikalel/unreal-assets-to-glb-1ia2</link>
      <guid>https://dev.to/prikalel/unreal-assets-to-glb-1ia2</guid>
      <description>&lt;p&gt;this is small pip package allowing you to translate editor-time (not game build) unreal engine assets to glb file format models&lt;/p&gt;

&lt;p&gt;  &lt;iframe src="https://www.youtube.com/embed/QKUjzNFIBec"&gt;
  &lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;features:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;cli with help command support&lt;/li&gt;
&lt;li&gt;level preview (umap) + level export&lt;/li&gt;
&lt;li&gt;meshes filtration to export only certain models&lt;/li&gt;
&lt;li&gt;textures cache to make future exports faster&lt;/li&gt;
&lt;li&gt;base color / albedo texture extraction as well as other texture stuff by saving in png file format&lt;/li&gt;
&lt;li&gt;basic support for meshes without animation or bones without automatic 100 to 1 scale factor convestation &lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;in the video i show how the model appears in other game engine after import of translated uasset-files&lt;/p&gt;

&lt;p&gt;the main advantage: not requires UE installed at all &lt;/p&gt;

&lt;p&gt;source code: &lt;a href="https://github.com/Prikalel/unreal-assets-to-glb" rel="noopener noreferrer"&gt;https://github.com/Prikalel/unreal-assets-to-glb&lt;/a&gt;&lt;br&gt;
pip package: &lt;a href="https://pypi.org/project/unreal-assets-to-glb/" rel="noopener noreferrer"&gt;https://pypi.org/project/unreal-assets-to-glb/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;generated files can be easily imported in other engines like godot/unity etc&lt;/p&gt;

&lt;p&gt;currently supports 2 UE engine versions: 5.5 and 4.27.2&lt;/p&gt;

&lt;p&gt;you may also note that some materials in the test scene are partially dark - this is because the package not allows you to properly export all materials settings / all shaders settings (limitations are listed in github page, they are: lights, camera positions and other stuff, but basic 3d mesh extraction works like a charm)&lt;/p&gt;

&lt;p&gt;but you obviously can edit materials after export manually in the engine where you imported them adjusting texture sizes/normals/by adding custom shares etc. &lt;/p&gt;

&lt;p&gt;GPL-3.0 license&lt;/p&gt;

</description>
      <category>cli</category>
      <category>gamedev</category>
      <category>opensource</category>
      <category>python</category>
    </item>
    <item>
      <title>I recently played TRUBA and this game is scary as sh*t</title>
      <dc:creator>Velikiy Prikalel</dc:creator>
      <pubDate>Thu, 30 Jul 2026 15:30:52 +0000</pubDate>
      <link>https://dev.to/prikalel/i-recently-played-truba-and-this-game-is-scary-as-sht-173k</link>
      <guid>https://dev.to/prikalel/i-recently-played-truba-and-this-game-is-scary-as-sht-173k</guid>
      <description>&lt;p&gt;In search of unforgettable emotions, I surfed the Internet - and absolutely accidentally stumbled upon a game design diamond.&lt;/p&gt;

&lt;p&gt;I'm not kidding!&lt;/p&gt;

&lt;p&gt;I have no idea how you feel about horror games, but I've seen a lot in my short life.&lt;/p&gt;

&lt;p&gt;Different horror stories, creepypasts, endless analogs of fears to fandom that seem to tell the same story several times.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;BUT THIS!!!&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fgkpy5geu31poio396viu.webp" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fgkpy5geu31poio396viu.webp" alt=" " width="800" height="355"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I'm not afraid of this word - what I found is &lt;strong&gt;a real hidden gem&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;This short horror browser game drove me literally to hysteria.&lt;/p&gt;

&lt;p&gt;Due to the fact that it takes literally 10-15 minutes to complete, it quickly attracted me and the time was well spent:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F3v4bgewh8zfz159dkhqb.webp" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F3v4bgewh8zfz159dkhqb.webp" alt=" " width="800" height="358"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The atmosphere of a mysterious place and the devastated locations simply overwhelm the brain catastrophically, and in my search for objects and solving puzzles, I several times came across hidden references and deeply thought-out level design solutions.&lt;/p&gt;

&lt;p&gt;The first-person view adds dynamics, high-quality 3D just immerses you in this world, and you literally can't tear yourself away!&lt;/p&gt;

&lt;p&gt;Having a gunshot makes life a little easier, but the fear didn't leave me from the first location to the credits.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fclk7jswmryjvwd5g6muw.webp" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fclk7jswmryjvwd5g6muw.webp" alt=" " width="799" height="466"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Music... this is something divine, at the level of Hanz zimerz - no less.&lt;/p&gt;

&lt;p&gt;Yes, there are screamers in the game - and not just screamers, but such that you lay bricks in pants even &lt;strong&gt;BEFORE&lt;/strong&gt; they suddenly appear with a loud sound.&lt;/p&gt;

&lt;p&gt;Guys, if you want to share my emotions, then I advise you to check it out -&amp;gt;&amp;gt;&lt;/p&gt;

&lt;p&gt;👉👉👉&lt;a href="https://prikalel.gitlab.io/truba-build/" rel="noopener noreferrer"&gt;https://prikalel.gitlab.io/truba-build/&lt;/a&gt;👈👈👈&lt;/p&gt;

&lt;p&gt;I'm shocked, the game is absolutely amazing. if you haven't played yet, the game is FREE and you can play IT DIRECTLY FROM the BROWSER (you just need a mouse and keyboard) ! ! !&lt;/p&gt;

&lt;p&gt;I asked the developer of the game - he lives in Russia and managed to built it with godot 3, tremendous result...&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>webdev</category>
      <category>showdev</category>
      <category>programming</category>
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