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    <title>DEV Community: Purble Place</title>
    <description>The latest articles on DEV Community by Purble Place (@purbleplace).</description>
    <link>https://dev.to/purbleplace</link>
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      <title>DEV Community: Purble Place</title>
      <link>https://dev.to/purbleplace</link>
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    <item>
      <title>Where Did All the Old Computer Games Go?</title>
      <dc:creator>Purble Place</dc:creator>
      <pubDate>Tue, 03 Nov 2026 06:25:00 +0000</pubDate>
      <link>https://dev.to/purbleplace/where-did-all-the-old-computer-games-go-1pdi</link>
      <guid>https://dev.to/purbleplace/where-did-all-the-old-computer-games-go-1pdi</guid>
      <description>&lt;p&gt;You remember a game from when you were eight. You search for it, and what you find is a broken link, a sketchy download page and a forum post from 2011. This isn't bad luck. Most old games have become truly hard to get.&lt;/p&gt;

&lt;h2&gt;
  
  
  The numbers are startling
&lt;/h2&gt;

&lt;p&gt;In 2023, the Video Game History Foundation and the Software Preservation Network looked at thousands of games released in the US before 2010. The AV Club reported the headline result: &lt;a href="https://www.avclub.com/video-game-history-foundation-study-finds-87-of-classic-games-inaccessible" rel="noopener noreferrer"&gt;87% of classic games are not easily available&lt;/a&gt; through legal means today. CBC also spoke to people &lt;a href="https://www.cbc.ca/radio/day6/video-game-history-foundation-availability-study-1.6906010" rel="noopener noreferrer"&gt;trying to save games from "permadeath"&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;If you imagine that nine out of ten old films could no longer be watched, you get a sense of the scale.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why games disappear
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;The platforms die.&lt;/strong&gt; A game made for Flash or an old Windows version doesn't work once that platform's gone. Unlike a book or a film, a game needs a working system around it.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Discs and files fail.&lt;/strong&gt; CDs degrade, hard drives get thrown out, and companies lose their own source code surprisingly often.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Companies close.&lt;/strong&gt; When a studio shuts down or gets bought, rights can end up in legal limbo, sometimes with nobody sure who owns what.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Licences expire.&lt;/strong&gt; A licensed character or song can stop a game being sold, even if everybody wants it back.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Nobody thinks it's worth it.&lt;/strong&gt; Porting a small game costs money, and there may not be enough buyers.&lt;/p&gt;

&lt;h2&gt;
  
  
  Bundled games had it worst
&lt;/h2&gt;

&lt;p&gt;Some of the most played games ever fall into a gap. Nobody bought Purble Place, InkBall or Chess Titans. They came with Windows, then Windows moved on and took them away. Since they were never sold separately, there's no store page to go back to.&lt;/p&gt;

&lt;p&gt;Purble Place had huge reach through Windows Vista and 7, and was often someone's first computer game, yet there's no official way to get it now without an old copy of Windows.&lt;/p&gt;

&lt;h2&gt;
  
  
  Who's saving them
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Volunteers and archives.&lt;/strong&gt; Projects such as Flashpoint and the Internet Archive save huge amounts of material, often against tight deadlines.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Foundations.&lt;/strong&gt; The Video Game History Foundation collects games along with the magazines and documents around them.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Stores.&lt;/strong&gt; GOG and similar shops get some old games working on modern systems and sell them legally.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Enthusiasts.&lt;/strong&gt; Some reverse engineer old games to make them work on new machines. Others start from scratch and rebuild the idea with new art and code, so nothing's copied. &lt;a href="https://purbleplacegame.org/" rel="noopener noreferrer"&gt;3D Purble Place&lt;/a&gt; does this, with all three games remade and playable for free. It doesn't reproduce the original, but it does keep the game ideas within reach.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fd8zmeib3zl33sxsbuujp.webp" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fd8zmeib3zl33sxsbuujp.webp" alt="Comfy Cakes in 3D Purble Place, with a cake on a conveyor belt" width="800" height="512"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  What copyright has to do with it
&lt;/h2&gt;

&lt;p&gt;Libraries are allowed to preserve many kinds of old media, but there are tighter rules for games, particularly for remote access. Preservation groups have been asking for those rules to change, and the industry has pushed back. It's an ongoing argument, and how it ends will affect what survives.&lt;/p&gt;

&lt;h2&gt;
  
  
  What you can do
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Hold on to your old discs and computers if you can&lt;/li&gt;
&lt;li&gt;Buy re-releases when they exist, as it shows there's demand&lt;/li&gt;
&lt;li&gt;Donate to preservation projects&lt;/li&gt;
&lt;li&gt;Write down your memories of obscure games, since these often help archivists track them down&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Games are a big part of how a generation grew up. It'd be a shame if most of them vanished just because nobody got around to saving them.&lt;/p&gt;

</description>
      <category>gaming</category>
      <category>gamedev</category>
      <category>history</category>
      <category>discuss</category>
    </item>
    <item>
      <title>How 3D Games Run in a Browser Tab With No Download</title>
      <dc:creator>Purble Place</dc:creator>
      <pubDate>Tue, 03 Nov 2026 06:24:30 +0000</pubDate>
      <link>https://dev.to/purbleplace/how-3d-games-run-in-a-browser-tab-with-no-download-4ij2</link>
      <guid>https://dev.to/purbleplace/how-3d-games-run-in-a-browser-tab-with-no-download-4ij2</guid>
      <description>&lt;p&gt;If you stopped paying attention to browser games around the time Flash died, you may be surprised by what a tab can do now. Full 3D worlds can load from a link, run on a Chromebook and work on a phone. Here's how it works, in plain language.&lt;/p&gt;

&lt;h2&gt;
  
  
  The old way: plugins
&lt;/h2&gt;

&lt;p&gt;For years, browsers couldn't really do games by themselves. They relied on plugins such as Adobe Flash, which you installed separately. When browsers and Adobe dropped Flash at the end of 2020, games built on it stopped working. TechRadar covered how &lt;a href="https://www.techradar.com/news/the-internet-archive-will-stop-all-your-favorite-flash-games-and-animations-vanishing-into-the-ether" rel="noopener noreferrer"&gt;the Internet Archive stepped in to save Flash games&lt;/a&gt; using an emulator.&lt;/p&gt;

&lt;h2&gt;
  
  
  The new way: built into the browser
&lt;/h2&gt;

&lt;p&gt;Modern browsers have graphics support built in. The key piece is WebGL, a standard that lets a web page use your computer's graphics card directly, with no plugin. MDN has a &lt;a href="https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Tutorial" rel="noopener noreferrer"&gt;WebGL tutorial&lt;/a&gt; if you're curious what the code looks like.&lt;/p&gt;

&lt;p&gt;In simple terms:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;The page sends the graphics card a list of shapes, mostly tiny triangles.&lt;/li&gt;
&lt;li&gt;Small programs called shaders work out where each point goes on screen and what colour each pixel should be.&lt;/li&gt;
&lt;li&gt;This repeats many times a second, and that's your moving 3D world.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Most developers don't write all of this by hand. Libraries such as Three.js, or engines that can export to the web, take care of the low-level work.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why there's "no download"
&lt;/h2&gt;

&lt;p&gt;There's still a download. You just don't notice it. Your browser fetches the models, textures, sounds and code in the background, then stores them in its cache, so the next visit is much quicker.&lt;/p&gt;

&lt;p&gt;That's why size matters so much. A game might be tens of megabytes where a console title takes up tens of gigabytes. Developers shrink everything: fewer triangles, smaller textures, compressed audio. One example is &lt;a href="https://purbleplacegame.org/" rel="noopener noreferrer"&gt;3D Purble Place&lt;/a&gt;, which lists about 17 MB for the first load and then caches it.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fgy5yhb6ibt7c32lk0ra7.webp" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fgy5yhb6ibt7c32lk0ra7.webp" alt="A low-poly candy town running in a browser, from 3D Purble Place" width="800" height="512"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Why it's safer than an installer
&lt;/h2&gt;

&lt;p&gt;A web page runs in a sandbox. It can't read your files or change your system settings. It needs your permission for things like your camera. A downloaded program from an unknown site gets far more access, which is why a browser game is usually the lower-risk choice. It isn't risk free, because dodgy sites can still have bad ads and scam pop-ups.&lt;/p&gt;

&lt;h2&gt;
  
  
  Where it still falls short
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Performance.&lt;/strong&gt; A browser adds overhead. A big open-world game still needs a native app.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Memory limits.&lt;/strong&gt; Browsers can only use so much, and phones have even less.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Old hardware.&lt;/strong&gt; A very old graphics chip might not support the required features.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Saving.&lt;/strong&gt; Progress is usually kept in browser storage, so clearing your data can wipe it.&lt;/p&gt;

&lt;h2&gt;
  
  
  What's next
&lt;/h2&gt;

&lt;p&gt;WebGPU is the newer standard. It gives developers more direct access to modern graphics hardware and should make browser games even more capable. It's already available in the major browsers to varying degrees.&lt;/p&gt;

&lt;p&gt;For players, all you really need to know is this: a link is now enough. There's no installer, no plugin and no account, just a game on whatever device you have. In a way, it's the Flash era's easy access coming back, this time built into the browser itself.&lt;/p&gt;

</description>
      <category>webdev</category>
      <category>gamedev</category>
      <category>webgl</category>
      <category>beginners</category>
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