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      <title>Emergent systems in games</title>
      <dc:creator>Robert</dc:creator>
      <pubDate>Thu, 22 Jan 2026 16:41:07 +0000</pubDate>
      <link>https://dev.to/razelbert/emergent-systems-in-games-50lp</link>
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      <description>&lt;p&gt;I recently explored simulations where simple rules create complex behavior over time. Do you think emergent systems are more engaging than goal driven gameplay, and why do they keep attention even without clear objectives?&lt;/p&gt;

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