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    <title>DEV Community: Reactorcore</title>
    <description>The latest articles on DEV Community by Reactorcore (@reactorcore).</description>
    <link>https://dev.to/reactorcore</link>
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      <title>DEV Community: Reactorcore</title>
      <link>https://dev.to/reactorcore</link>
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    <item>
      <title>Made a series of programs to fully automate Twitter/Bluesky marketing</title>
      <dc:creator>Reactorcore</dc:creator>
      <pubDate>Tue, 05 Aug 2025 02:08:27 +0000</pubDate>
      <link>https://dev.to/reactorcore/made-a-series-of-programs-to-fully-automate-twitterbluesky-marketing-55m7</link>
      <guid>https://dev.to/reactorcore/made-a-series-of-programs-to-fully-automate-twitterbluesky-marketing-55m7</guid>
      <description>&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F02gdw8ebh794rzan1zo3.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F02gdw8ebh794rzan1zo3.png" alt="twitter bluesky auto posters" width="599" height="418"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I made a series of programs to fully automate Twitter/Bluesky marketing:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;a href="https://reactorcore.itch.io/web-link-collector-1000" rel="noopener noreferrer"&gt;https://reactorcore.itch.io/web-link-collector-1000&lt;/a&gt; (Collect links to your stuff)&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://reactorcore.itch.io/links-into-social-media-posts" rel="noopener noreferrer"&gt;https://reactorcore.itch.io/links-into-social-media-posts&lt;/a&gt; (Make those links into a social media posts spreadsheet)
3a. &lt;a href="https://reactorcore.itch.io/automated-twitter-poster" rel="noopener noreferrer"&gt;https://reactorcore.itch.io/automated-twitter-poster&lt;/a&gt; (Post them automatically from that spreadsheet, to Twitter)
3b. &lt;a href="https://reactorcore.itch.io/automated-bluesky-poster" rel="noopener noreferrer"&gt;https://reactorcore.itch.io/automated-bluesky-poster&lt;/a&gt; (Post them automatically from that spreadsheet, to Bluesky)&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Basically focus more on your projects, let the marketing happen hands-free, automatically, forever.&lt;/p&gt;

&lt;p&gt;All programs are free and open source, but please donate.&lt;/p&gt;

&lt;p&gt;Enjoy!&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;RC&lt;/li&gt;
&lt;/ul&gt;

</description>
      <category>marketing</category>
      <category>socialmedia</category>
      <category>opensource</category>
      <category>software</category>
    </item>
    <item>
      <title>Collection of my game design articles that aim to create projects with infinite staying power and scalability</title>
      <dc:creator>Reactorcore</dc:creator>
      <pubDate>Tue, 29 Jul 2025 08:49:41 +0000</pubDate>
      <link>https://dev.to/reactorcore/collection-of-my-game-design-articles-that-aim-to-create-projects-with-infinite-staying-power-and-5ddp</link>
      <guid>https://dev.to/reactorcore/collection-of-my-game-design-articles-that-aim-to-create-projects-with-infinite-staying-power-and-5ddp</guid>
      <description>&lt;p&gt;I've written a lot of game design articles so this is a BIG collection of them.&lt;/p&gt;

&lt;p&gt;I'm passionate about game design and in particular, trying to unlock the true potential of video game design to create projects that have infinite staying power, feel meaningful to play virtually forever, have enormous scalability potential where they can start humble and small and grow into something huge, yet do all this in a smart way that is sustainable to develop.&lt;/p&gt;

&lt;p&gt;Obviously you take breaks and occasionally play other games for sake of variety, but you will keep coming back to these games in particular as your main game type of thing. But not to "replay" it, but to &lt;strong&gt;continue&lt;/strong&gt; playing it because it actually supports &lt;em&gt;that&lt;/em&gt; kind of infinite play.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Flokuta7ig2khd5puvc43.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Flokuta7ig2khd5puvc43.jpg" alt="additive vs multiplicative content" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Here's the list:&lt;/p&gt;

&lt;p&gt;Games Are Need Satisfiers&lt;br&gt;
&lt;a href="https://docs.google.com/document/d/1JIuPw_kcbazTQX1hFxcadtWpvKi5tzdFKAS_UhCwihE" rel="noopener noreferrer"&gt;https://docs.google.com/document/d/1JIuPw_kcbazTQX1hFxcadtWpvKi5tzdFKAS_UhCwihE&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Throwaway Games Are Band-Aid Approach&lt;br&gt;
&lt;a href="https://docs.google.com/document/d/1c9wKcBRcRfTSqCB--S1Ku8srhI4WFAG3_7iQLclssh0" rel="noopener noreferrer"&gt;https://docs.google.com/document/d/1c9wKcBRcRfTSqCB--S1Ku8srhI4WFAG3_7iQLclssh0&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Future Of Games, The Next Big Innovation&lt;br&gt;
&lt;a href="https://docs.google.com/document/d/12SoeTeaHkPPd9xF9koa4G1LZdSMrX9kd4jV7LkeoZhU" rel="noopener noreferrer"&gt;https://docs.google.com/document/d/12SoeTeaHkPPd9xF9koa4G1LZdSMrX9kd4jV7LkeoZhU&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;My View On The Universe, Life And Death (Part 1)&lt;br&gt;
&lt;a href="https://docs.google.com/document/d/1mmytZ3GTENHpmYsCf74dMeJPNXCBrzIKKCXzSTLbBMw" rel="noopener noreferrer"&gt;https://docs.google.com/document/d/1mmytZ3GTENHpmYsCf74dMeJPNXCBrzIKKCXzSTLbBMw&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;My View On The Universe, Life And Death (Part 2)&lt;br&gt;
&lt;a href="https://docs.google.com/document/d/1x7K3maoEju4YL5KN4Av8ikxqzmlTvhmxetZgw8bt3Io" rel="noopener noreferrer"&gt;https://docs.google.com/document/d/1x7K3maoEju4YL5KN4Av8ikxqzmlTvhmxetZgw8bt3Io&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Forking Drives Innovation, Not Competition!&lt;br&gt;
&lt;a href="https://docs.google.com/document/d/1K9nu-s3mb8hqjHGBMGRPHWUutynIX_O45VIlfRX8-no" rel="noopener noreferrer"&gt;https://docs.google.com/document/d/1K9nu-s3mb8hqjHGBMGRPHWUutynIX_O45VIlfRX8-no&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Why I Don't Play Competitive Human Vs Human Games Anymore&lt;br&gt;
&lt;a href="https://docs.google.com/document/d/1AEL4GWYjHf8qOK0p_JG7hN2RIB0ogGXMOgNWE4psDfs" rel="noopener noreferrer"&gt;https://docs.google.com/document/d/1AEL4GWYjHf8qOK0p_JG7hN2RIB0ogGXMOgNWE4psDfs&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;How To Get Started As A Complete Beginner In Game Development&lt;br&gt;
&lt;a href="https://docs.google.com/document/d/1su-KoRru0D2uiuaYyQ4Acu_o_uGY4TfV2Nx3LYYHAkU" rel="noopener noreferrer"&gt;https://docs.google.com/document/d/1su-KoRru0D2uiuaYyQ4Acu_o_uGY4TfV2Nx3LYYHAkU&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;How To Grow As A Game Designer. My Story and Biggest Epiphanies&lt;br&gt;
&lt;a href="https://docs.google.com/document/d/1Uc7p3GZabPU6zD24DEFf0Yu_BF8AB6_7BkHGVElCiIw" rel="noopener noreferrer"&gt;https://docs.google.com/document/d/1Uc7p3GZabPU6zD24DEFf0Yu_BF8AB6_7BkHGVElCiIw&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;What Really Is a Game Designer And How To Master This Skill&lt;br&gt;
&lt;a href="https://docs.google.com/document/d/1qYeWOujm45B-8S0Ib6_1VmpAfSoi6UmBtcJ8O2nA46Y" rel="noopener noreferrer"&gt;https://docs.google.com/document/d/1qYeWOujm45B-8S0Ib6_1VmpAfSoi6UmBtcJ8O2nA46Y&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Evolution of a Game Designer According to Common Knowledge, Which Isn’t Always Correct Knowledge.&lt;br&gt;
&lt;a href="https://docs.google.com/document/d/1WN99UKFgOvpaV5rKrm6XxGV005jEzthKMtxwMd78VnI" rel="noopener noreferrer"&gt;https://docs.google.com/document/d/1WN99UKFgOvpaV5rKrm6XxGV005jEzthKMtxwMd78VnI&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Additive vs Multiplicative Game Content And Why The Latter Is Better&lt;br&gt;
&lt;a href="https://docs.google.com/document/d/1X46PJP9A6mNVZ4EZVNa80UCmH51aEBJ2jvXm51VBMBQ" rel="noopener noreferrer"&gt;https://docs.google.com/document/d/1X46PJP9A6mNVZ4EZVNa80UCmH51aEBJ2jvXm51VBMBQ&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Scope Creep Is Not An Enemy, You're Just Incompetent and Inexperienced&lt;br&gt;
&lt;a href="https://docs.google.com/document/d/1dUnMhvgPTFoPFwaomh2T-dLzVyq59Deu_0r3MzPFXCI" rel="noopener noreferrer"&gt;https://docs.google.com/document/d/1dUnMhvgPTFoPFwaomh2T-dLzVyq59Deu_0r3MzPFXCI&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;How To Contextualize Narrative Within Infinite Metagames: Player-Run Services&lt;br&gt;
&lt;a href="https://docs.google.com/document/d/1MChlMPPABmEWdCfb-QRcsQcHiYoCithIXVCHAD5FgPI" rel="noopener noreferrer"&gt;https://docs.google.com/document/d/1MChlMPPABmEWdCfb-QRcsQcHiYoCithIXVCHAD5FgPI&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Where Does Meaning or Motivation Come From In a Video Game? How To Make a Game Worth Playing?&lt;br&gt;
&lt;a href="https://docs.google.com/document/d/1AYFUbO3hmwBmdKqWFoU1ACUezfcruUkU_r-x3pQrDUA" rel="noopener noreferrer"&gt;https://docs.google.com/document/d/1AYFUbO3hmwBmdKqWFoU1ACUezfcruUkU_r-x3pQrDUA&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;How To Set Up Pacing, Difficulty, And Progression Within An Infinite Metagame&lt;br&gt;
&lt;a href="https://docs.google.com/document/d/1qfdoKELsKZFnnuKf1vBz0xZ28GMzNjvJnATPgpe5fr0" rel="noopener noreferrer"&gt;https://docs.google.com/document/d/1qfdoKELsKZFnnuKf1vBz0xZ28GMzNjvJnATPgpe5fr0&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;GUEST ARTICLE - Exploitative Game Design: Beyond the F2P Debate&lt;br&gt;
&lt;a href="https://docs.google.com/document/d/1tuL7hozHmT_5BlOeiu-lny7CWGfpWMf5zY2nHYk0t1U" rel="noopener noreferrer"&gt;https://docs.google.com/document/d/1tuL7hozHmT_5BlOeiu-lny7CWGfpWMf5zY2nHYk0t1U&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;GUEST ARTICLE - Loopholes in Game Design&lt;br&gt;
&lt;a href="https://docs.google.com/document/d/1IfTJ38En4kQdV1wsF8WGel_noOwAzZ0bkaPREabJn8Q" rel="noopener noreferrer"&gt;https://docs.google.com/document/d/1IfTJ38En4kQdV1wsF8WGel_noOwAzZ0bkaPREabJn8Q&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;BONUS:&lt;/strong&gt;&lt;br&gt;
&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fbbqdb5nq8tnod4b8oo7q.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fbbqdb5nq8tnod4b8oo7q.jpg" alt="Big projects under work" width="800" height="450"&gt;&lt;/a&gt;&lt;br&gt;
Putting into practice all the lessons I've learned I've designed several game projects that put the above principles into practice:&lt;br&gt;
&lt;a href="https://docs.google.com/document/d/1JPWlM-HFjNbqURneNoCoziirAZWtM5KjxypLS83oyQc" rel="noopener noreferrer"&gt;https://docs.google.com/document/d/1JPWlM-HFjNbqURneNoCoziirAZWtM5KjxypLS83oyQc&lt;/a&gt;?&lt;/p&gt;

&lt;p&gt;That document is HUGE but despite that it is &lt;em&gt;not&lt;/em&gt; a game design document, they're just a pitch. The actual game design for those projects are notebooks and folders full of various information, inspirations, supporting materials and other misc tid-bits.&lt;/p&gt;

&lt;p&gt;If you want to see what actual game design documents look like, you can access them by joining the Tier 6 patreon membership here:&lt;br&gt;
&lt;a href="https://www.patreon.com/c/reactorcoregames/membership" rel="noopener noreferrer"&gt;https://www.patreon.com/c/reactorcoregames/membership&lt;/a&gt;&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>design</category>
      <category>ux</category>
      <category>architecture</category>
    </item>
    <item>
      <title>I made a GUI program to transcribe entire folders of audio and save 12x money</title>
      <dc:creator>Reactorcore</dc:creator>
      <pubDate>Mon, 28 Jul 2025 16:13:30 +0000</pubDate>
      <link>https://dev.to/reactorcore/i-made-a-gui-program-to-transcribe-entire-folders-of-audio-and-save-12x-money-28hk</link>
      <guid>https://dev.to/reactorcore/i-made-a-gui-program-to-transcribe-entire-folders-of-audio-and-save-12x-money-28hk</guid>
      <description>&lt;p&gt;I have a few hundred hours worth of audio I want to transcribe to text, but while Elevenlabs' Scribe v1 Speech-To-Text model is the best one in terms of quality, nuance and detail, their Web UI only offers one-at-a-time transcriptions, with slow speed.&lt;/p&gt;

&lt;p&gt;And it turns out, if I use the Elevenlabs' API to transcribe, suddenly I get whopping 12.5x multiplier to transcribe my audio in terms of credits. That means on the Starter plan subscription I normally get 1 hour per month via their website, meanwhile via the API I'd get 12 hours and 30 minutes!&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fvbll7vj0ffzce2r27oop.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fvbll7vj0ffzce2r27oop.png" alt="program GUI interface" width="800" height="772"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;So I built this. Run the exe, choose the folder with my audio files in it, press Start and it will do the whole damn folder automatically, at turbo speed, while spending my subscription credits at a way cheaper, 12.5 times efficient rate. Massive money saved.&lt;/p&gt;

&lt;p&gt;I made each transcription as useful as possible and made it automatically output 3 files per each audio; a TXT file for us humans, an SRT file for video subtitles, a JSON file with detailed breakdown of each word and audio event that can be heard in the file (including stuff like finger snapping, footsteps, sound effects, etc).&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fpnkd5bjkpuhajs24vkes.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fpnkd5bjkpuhajs24vkes.png" alt="example of transcription results" width="800" height="823"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;To celebrate the launch, you can get it 60% off between days 1.8.2025 - 15.8.2025 at:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://itch.io/s/157701/elevenlabs-batch-transcriber-early-bird-discount" rel="noopener noreferrer"&gt;https://itch.io/s/157701/elevenlabs-batch-transcriber-early-bird-discount&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I build this with Claude Pro with a huge ass engineered prompt I made that took me several hours, plus more hours to tweak the GUI, output and other sensibilities of this program. Pretty happy how it came out.&lt;/p&gt;

</description>
      <category>productivity</category>
      <category>showdev</category>
      <category>software</category>
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