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    <title>DEV Community: Rebocl Brank</title>
    <description>The latest articles on DEV Community by Rebocl Brank (@reboclbrankmax).</description>
    <link>https://dev.to/reboclbrankmax</link>
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      <title>DEV Community: Rebocl Brank</title>
      <link>https://dev.to/reboclbrankmax</link>
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      <title>I shipped a free idle night-farming game with Godot 4 (browser + Android) — Ceifalume 0.1</title>
      <dc:creator>Rebocl Brank</dc:creator>
      <pubDate>Wed, 23 Sep 2026 03:02:03 +0000</pubDate>
      <link>https://dev.to/reboclbrankmax/i-shipped-a-free-idle-night-farming-game-with-godot-4-browser-android-ceifalume-01-g88</link>
      <guid>https://dev.to/reboclbrankmax/i-shipped-a-free-idle-night-farming-game-with-godot-4-browser-android-ceifalume-01-g88</guid>
      <description>&lt;p&gt;&lt;em&gt;Ceifalume&lt;/em&gt; is a small cozy &lt;strong&gt;idle night-farming game&lt;/strong&gt; I just released as a solo dev, made with &lt;strong&gt;Godot 4&lt;/strong&gt;. It runs in the browser and on Android, it's free, and it needs no account. This post is the "why" and a few things I learned shipping 0.1.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fgyb3a9xfncb23z3sfwny.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fgyb3a9xfncb23z3sfwny.gif" alt="Ceifalume gameplay" width="640" height="360"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  The idea
&lt;/h2&gt;

&lt;p&gt;Most farming games are about daylight and busy hands. I wanted the opposite: a farm you tend &lt;strong&gt;at night, by lantern light&lt;/strong&gt;, that keeps quietly working while you're away. So Ceifalume is an &lt;em&gt;idle/incremental&lt;/em&gt; game at heart:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Plant, harvest and trade in short sessions.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Offline progress up to 8 hours&lt;/strong&gt; — close the game, come back, the farm moved on.&lt;/li&gt;
&lt;li&gt;Rain waters the fields for free (day 9 is my favorite).&lt;/li&gt;
&lt;li&gt;Auto-save, original music and SFX, Portuguese (pt-BR) UI.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Tech notes (Godot 4)
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;One project, two exports:&lt;/strong&gt; HTML5 for the browser (hosted on itch.io and on GitHub Pages) and an Android APK. The HTML5 export is ~13 MB zipped; the APK is 79 MB because of audio and textures — trimming that is on the 0.2 list.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Offline progress&lt;/strong&gt; is just &lt;code&gt;Time.get_unix_time_from_system()&lt;/code&gt; saved with the state, then a capped delta replayed on load. Capping at 8 h keeps the economy sane and makes coming back feel like a reward, not a chore.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Mobile web first:&lt;/strong&gt; the game is tuned for a 720×1600 phone in portrait; desktop just gets more margin.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Zero-budget release:&lt;/strong&gt; no store fees yet. Distribution is itch.io + a direct APK on GitHub Releases, with a small landing page for SEO.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  What I'd love feedback on
&lt;/h2&gt;

&lt;p&gt;The pacing of the first three days (the soft tutorial). Is it too slow, too fast, unclear? Tell me in the comments or on itch.&lt;/p&gt;

&lt;h2&gt;
  
  
  Play it
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;▶ &lt;strong&gt;Browser / Android (itch.io):&lt;/strong&gt; &lt;a href="https://reboclbrank-max.itch.io/ceifalume" rel="noopener noreferrer"&gt;https://reboclbrank-max.itch.io/ceifalume&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;🎬 &lt;strong&gt;Trailer (46 s):&lt;/strong&gt; &lt;a href="https://youtu.be/tB449xupDzY" rel="noopener noreferrer"&gt;https://youtu.be/tB449xupDzY&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;📄 &lt;strong&gt;Game page:&lt;/strong&gt; &lt;a href="https://reboclbrank-max.github.io/site/jogos/ceifalume/" rel="noopener noreferrer"&gt;https://reboclbrank-max.github.io/site/jogos/ceifalume/&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;🐘 Mastodon: &lt;a href="https://mastodon.social/@ReboclBrank" rel="noopener noreferrer"&gt;https://mastodon.social/@ReboclBrank&lt;/a&gt; · 🦋 Bluesky: &lt;a href="https://bsky.app/profile/reboclbrank.bsky.social" rel="noopener noreferrer"&gt;https://bsky.app/profile/reboclbrank.bsky.social&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Thanks for reading — and if you try it, may your lantern never run out. 🌙&lt;/p&gt;

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      <category>godot</category>
      <category>gamedev</category>
      <category>indiedev</category>
      <category>showdev</category>
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