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    <title>DEV Community: ReyAD</title>
    <description>The latest articles on DEV Community by ReyAD (@reyadayer).</description>
    <link>https://dev.to/reyadayer</link>
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      <title>DEV Community: ReyAD</title>
      <link>https://dev.to/reyadayer</link>
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      <title>Kotlin Extensions for Minecraft Spigot</title>
      <dc:creator>ReyAD</dc:creator>
      <pubDate>Mon, 03 Sep 2018 16:53:42 +0000</pubDate>
      <link>https://dev.to/reyadayer/kotlin-extensions-for-minecraft-spigot-k8k</link>
      <guid>https://dev.to/reyadayer/kotlin-extensions-for-minecraft-spigot-k8k</guid>
      <description>&lt;p&gt;Minecraft server MOD Spigot is useful, but there are a few inconvenient methods.&lt;br&gt;
Let's change them using Kotlin Extensions.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Drop ItemStack&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;You can drop items in the world using the code below, but that is redundant.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight kotlin"&gt;&lt;code&gt;&lt;span class="kd"&gt;val&lt;/span&gt; &lt;span class="py"&gt;location&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;location&lt;/span&gt;
&lt;span class="n"&gt;location&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;world&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;dropItem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;location&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;itemStack&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Let's create a Location-based method with the following extensions.&lt;/p&gt;

&lt;p&gt;LocationExtensions.kt&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight kotlin"&gt;&lt;code&gt;&lt;span class="k"&gt;fun&lt;/span&gt; &lt;span class="nc"&gt;Location&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;dropItem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;itemStack&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;ItemStack&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;world&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;dropItem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;itemStack&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ol&gt;
&lt;li&gt;Give ItemStack&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;You can give items to the player below.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight kotlin"&gt;&lt;code&gt;&lt;span class="kd"&gt;val&lt;/span&gt; &lt;span class="py"&gt;itemStack&lt;/span&gt; &lt;span class="p"&gt;=&lt;/span&gt; &lt;span class="nc"&gt;ItemStack&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nc"&gt;Material&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;IRON_SWORD&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;inventory&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addItem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;itemStack&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;However, when the player 's inventory is full, you can not give items.&lt;/p&gt;

&lt;p&gt;At that time it is kindness to define the following extensions and drop them to the ground.&lt;/p&gt;

&lt;p&gt;PlayerExtensions.kt&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight kotlin"&gt;&lt;code&gt;&lt;span class="k"&gt;fun&lt;/span&gt; &lt;span class="nc"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;giveItem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;itemStack&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;ItemStack&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;inventory&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;firstEmpty&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;==&lt;/span&gt; &lt;span class="p"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;location&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;dropItem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;itemStack&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;inventory&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addItem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;itemStack&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ol&gt;
&lt;li&gt;Play Sound&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Do it the same way.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight kotlin"&gt;&lt;code&gt;&lt;span class="n"&gt;location&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;world&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;playSound&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;location&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;sound&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;volume&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;pitch&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;LocationExtensions.kt&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight kotlin"&gt;&lt;code&gt;&lt;span class="k"&gt;fun&lt;/span&gt; &lt;span class="nc"&gt;Location&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;playSound&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;sound&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;Sound&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;volume&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;Float&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;pitch&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nc"&gt;Float&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;world&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;playSound&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;sound&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;volume&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;pitch&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;spawnParticle can be simplified in the same way.&lt;/p&gt;

</description>
      <category>minecraft</category>
      <category>kotlin</category>
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