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    <title>DEV Community: risola_me</title>
    <description>The latest articles on DEV Community by risola_me (@risola_me_a79eac9d2622b19).</description>
    <link>https://dev.to/risola_me_a79eac9d2622b19</link>
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      <title>DEV Community: risola_me</title>
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      <title>How I Built Two iOS Games in 3 Months as a Solo Developer</title>
      <dc:creator>risola_me</dc:creator>
      <pubDate>Fri, 05 Jun 2026 22:54:59 +0000</pubDate>
      <link>https://dev.to/risola_me_a79eac9d2622b19/how-i-built-two-ios-games-in-3-months-as-a-solo-developer-574f</link>
      <guid>https://dev.to/risola_me_a79eac9d2622b19/how-i-built-two-ios-games-in-3-months-as-a-solo-developer-574f</guid>
      <description>&lt;p&gt;Hi, my name is Ri.&lt;br&gt;
I'm a software developer, but I had never built a game before. No game dev experience, no Unity skills, nothing. Just curiosity and a decision to try.&lt;br&gt;
Three months later I have two games live on the App Store. Here's what I actually did.&lt;/p&gt;

&lt;h1&gt;
  
  
  Why Not Unity?
&lt;/h1&gt;

&lt;p&gt;Everyone says "use Unity for games." I tried. I spent time learning Unity, went through tutorials, understood the basics.&lt;/p&gt;

&lt;p&gt;Then I made a decision — Unity is for my third game. Not the first.&lt;/p&gt;

&lt;p&gt;Why? Because I already knew React Native. And the fastest way to ship is to use what you know. Unity has a steep learning curve and I wanted to actually finish something, not spend 6 months learning a new engine before writing a single line of game logic.&lt;/p&gt;

&lt;p&gt;So I built both games in React Native. Yes, really.&lt;/p&gt;

&lt;h1&gt;
  
  
  The Two Games
&lt;/h1&gt;

&lt;p&gt;&lt;strong&gt;Linko: One Line Path&lt;/strong&gt; — a minimalist puzzle game. You connect all dots on a grid using one continuous line. Sounds simple. Gets brutal fast. 5x5 grids for beginners, up to 9x9 for expert. 5000+ levels total.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Bricko: Brick Photo Art&lt;/strong&gt; — you build pictures brick by brick, like pixel art. Each picture is a grid of colored bricks you place one by one. Relaxing, satisfying, visual.&lt;/p&gt;

&lt;p&gt;Both are casual. Both are simple in concept. That was intentional.&lt;/p&gt;

&lt;h1&gt;
  
  
  What Was Actually Hard
&lt;/h1&gt;

&lt;p&gt;&lt;strong&gt;Puzzle generation for Linko.&lt;/strong&gt; Generating valid one-line path puzzles that are solvable but not trivial took the most time. I had to make sure every level actually has a solution before it shows up to the player.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Performance.&lt;/strong&gt; React Native is not a game engine. Rendering hundreds of brick cells smoothly in Bricko required optimization I didn't expect. Flatlist tuning, memoization, reducing re-renders — all of that became real work.&lt;/p&gt;

&lt;h1&gt;
  
  
  Publishing to App Store
&lt;/h1&gt;

&lt;p&gt;This part surprised me with how much time it takes. Screenshots, metadata, age ratings, review guidelines — Apple is detailed. My first submission got rejected for a minor reason. Fixed it, resubmitted, approved.&lt;/p&gt;

&lt;p&gt;The whole process from first submission to live on store took about a week.&lt;/p&gt;

&lt;h1&gt;
  
  
  What I Would Do Differently
&lt;/h1&gt;

&lt;p&gt;Start thinking about marketing on day one, not after launch. I built for 3 months and only started thinking about users after the apps were live. That's backwards. Build in public, share progress, get feedback early.&lt;/p&gt;

&lt;h1&gt;
  
  
  Try Them
&lt;/h1&gt;

&lt;p&gt;If you're curious — both are free to download:&lt;/p&gt;

&lt;p&gt;🧩 Linko: One Line Path&lt;br&gt;
&lt;a href="https://apps.apple.com/us/app/linko-one-line-path/id6774304399" rel="noopener noreferrer"&gt;https://apps.apple.com/us/app/linko-one-line-path/id6774304399&lt;/a&gt; &lt;/p&gt;

&lt;p&gt;🧱 Bricko: Brick Photo Art&lt;br&gt;
&lt;a href="https://apps.apple.com/us/app/bricko-brick-photo-art/id6768135258" rel="noopener noreferrer"&gt;https://apps.apple.com/us/app/bricko-brick-photo-art/id6768135258&lt;/a&gt; &lt;/p&gt;

&lt;p&gt;Honest feedback welcome. Good or bad.&lt;/p&gt;

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      <category>gamechallenge</category>
      <category>gamedev</category>
      <category>ai</category>
      <category>webdev</category>
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