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    <title>DEV Community: Rob McCormack</title>
    <description>The latest articles on DEV Community by Rob McCormack (@rob_a_mccormack).</description>
    <link>https://dev.to/rob_a_mccormack</link>
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      <title>DEV Community: Rob McCormack</title>
      <link>https://dev.to/rob_a_mccormack</link>
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      <title>Superposition Checkers: A Game Where AI's Strengths Become Fatal Flaws</title>
      <dc:creator>Rob McCormack</dc:creator>
      <pubDate>Mon, 07 Apr 2025 12:28:14 +0000</pubDate>
      <link>https://dev.to/rob_a_mccormack/superposition-checkers-a-game-where-ais-strengths-become-fatal-flaws-1p2c</link>
      <guid>https://dev.to/rob_a_mccormack/superposition-checkers-a-game-where-ais-strengths-become-fatal-flaws-1p2c</guid>
      <description>&lt;h2&gt;
  
  
  Introduction
&lt;/h2&gt;

&lt;p&gt;Since COVID-19, I've been working independently on AI safety research, developing over a hundred deterministic games, each attempting to expose structural AI blind spots. When Professor Hinton began raising alarms, my work shifted from a curiosity to an obsession of paramount importance, focused solely on AI safety.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Superposition Checkers (SC)&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;I present the simplest of all my games, hoping to convince &lt;em&gt;brighter minds&lt;/em&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  First, Addressing the No. 1 Concern of Skeptics
&lt;/h2&gt;

&lt;p&gt;&lt;em&gt;"Where is the proof, the math, and the traditional empirical validation? This is a stretch in philosophy—not science."&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Sorry, I have NO proof (&lt;strong&gt;Please don't stop reading&lt;/strong&gt;), but instead I offer you this:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;The proof lies in how the game &lt;strong&gt;"speaks for itself."&lt;/strong&gt; Like philosophical concepts before, truth can be demonstrated through thought experiments.&lt;/li&gt;
&lt;li&gt;If could I give you what you seek, AI could easily master the game. The existence of proof will hand over the "key" AI needs to master the game (profound paradox). I speculate SC isn't just "unsolvable"—it's &lt;strong&gt;"anti-solvable.&lt;/strong&gt;"&lt;/li&gt;
&lt;li&gt;Like the "Liar Paradox," the only issue is recognizing the impossible (but well-meaning) premise of the request.&lt;/li&gt;
&lt;/ol&gt;

&lt;h2&gt;
  
  
  Rules That Even Kids Understand
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Standard Checkers rules apply.&lt;/strong&gt;&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;After any and ALL capture occurs&lt;/strong&gt; two mandatory "superposition moves" are immediately triggered:&lt;/li&gt;
&lt;/ol&gt;

&lt;ul&gt;
&lt;li&gt;The player who made the capture must take &lt;strong&gt;control&lt;/strong&gt; of one of their opponent's pieces (including Kings) and place it on any empty square on the board.&lt;/li&gt;
&lt;li&gt;The opponent must immediately make the same type of move in reply.&lt;/li&gt;
&lt;/ul&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;After both mandatory superposition moves&lt;/strong&gt;, normal play resumes until next capture.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;&lt;em&gt;Any edge cases can be addressed, but core mechanics remain&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;It's that simple!&lt;/strong&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  The Curious Case: Why AI Could Fundamentally Fail?
&lt;/h2&gt;

&lt;p&gt;SC is not a contrived game with no purpose. If AI stumbles, AI threats predictably advance.&lt;/p&gt;

&lt;p&gt;The "ah ha " moment arrives when we realize that a momentary loss of piece control fundamentally undermines strategic planning. Pieces become puppets serving two masters, and the best-laid plans go up in smoke.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Can AI strategically command an army of traitors?&lt;/strong&gt;&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;AI's Requirement&lt;/th&gt;
&lt;th&gt;SC Harsh Reality&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Stable evaluations&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Values invert unpredictably after each capture&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Predictable futures&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Every capture forces mandatory board resets&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Learnable patterns&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;All formations are dismantled by rules&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Material advantage&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;More pieces = more vulnerability (forced relocation targets)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Strategic compounding&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Progress impossible - all advantages are temporary by design&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Ownership&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Piece control is transient - your pieces become liabilities&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Self-Improvement&lt;/td&gt;
&lt;td&gt;All Learning fails—no compounding knowledge&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;h2&gt;
  
  
  Exhibits: Why AI Crashes in Superposition Checkers
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;Failure isn't computational complexity&lt;/strong&gt; — it's that strategy itself becomes an illusion. SC is a testbed for something deeper than performance.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;The "solution" is a big, non-compressible lookup table&lt;/strong&gt;, providing an accurate map to nowhere - an illusion, an inescapable maze of AI's own creation.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;ELO ratings collapse&lt;/strong&gt; - and on top of that, players never know why they lost (or won!).&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Longer-term strategies fail&lt;/strong&gt; - traditional planning becomes impossible in this environment.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;I have so much more to say in the deeper dive summaries in the brief APPENDIX A.&lt;/p&gt;

&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;As a professional engineer, I understand how the hull of the Titanic was unknowingly designed with brittle steel, failing catastrophically in cold waters.&lt;/p&gt;

&lt;p&gt;We see AI as the unsinkable "Cutting-Edge Tech"- a precious "diamond" of our time. Diamonds are the hardest thing we know (10/10)- but they are actually as brittle as glass.&lt;/p&gt;

&lt;p&gt;If a checker game children can play causes a fracture in AI resilience, Can we trust it with our future?&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;As an outsider working alone, I can do no more. I hand this quest to brighter minds better equipped to ensure a safe journey for all of us.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Note:&lt;br&gt;
&lt;em&gt;If AI masters SC someday, a discovery at the scale of imaginary numbers might be required. By then, we may even understand how humans think&lt;/em&gt; I am aware I could have missed something basic in this article.&lt;/p&gt;




&lt;h2&gt;
  
  
  &lt;strong&gt;APPENDIX A&lt;/strong&gt; - Bonus Exhibits For The Jury
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;SC as a Strategic Black Hole&lt;/strong&gt; - keeps me awake at night.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;AI Safety Applications&lt;/strong&gt;: SC techniques could detect cloned systems and distinguish humans from machines.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;A new category?&lt;/strong&gt; consider "Strategically Entropic Games" or "Pattern-Neutral Environments"&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Quantum-like nature&lt;/strong&gt; - readers have likely spotted this intriguing aspect worth exploring.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Blunders become meaningless&lt;/strong&gt; - the game's true nature reveals itself.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;SC acts as an "AI Truth Serum"&lt;/strong&gt; - exposing exactly how and where AI breaks when faced with controlled chaos - ready today for testing.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;I have much more to share, all focused on AI Safety. Just ask.&lt;/p&gt;

</description>
      <category>ai</category>
      <category>machinelearning</category>
      <category>computerscience</category>
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