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    <title>DEV Community: robot1996</title>
    <description>The latest articles on DEV Community by robot1996 (@robot1996).</description>
    <link>https://dev.to/robot1996</link>
    <image>
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      <title>DEV Community: robot1996</title>
      <link>https://dev.to/robot1996</link>
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    <language>en</language>
    <item>
      <title>How I’m organizing RSP-style AI photo prompts into safer, copyable templates</title>
      <dc:creator>robot1996</dc:creator>
      <pubDate>Fri, 29 May 2026 06:37:48 +0000</pubDate>
      <link>https://dev.to/robot1996/how-im-organizing-rsp-style-ai-photo-prompts-into-safer-copyable-templates-4mn3</link>
      <guid>https://dev.to/robot1996/how-im-organizing-rsp-style-ai-photo-prompts-into-safer-copyable-templates-4mn3</guid>
      <description>&lt;p&gt;RSP-style photo edits are getting shared everywhere, but most prompt examples are scattered across short videos, screenshots, and comment threads. I wanted a cleaner way to save the useful parts without encouraging people to copy unsafe or misleading edits blindly.&lt;/p&gt;

&lt;p&gt;So I put together &lt;strong&gt;AI Editor RSP Editing&lt;/strong&gt;, an unofficial English hub for copyable RSP-style AI photo prompts, template recipes, Lightroom preset notes, and safer editing workflows.&lt;/p&gt;

&lt;p&gt;Link: &lt;a href="https://aieditorrspediting.com/?utm_source=devto&amp;amp;utm_medium=backlink&amp;amp;utm_campaign=launch_aieditorrspediting_202605&amp;amp;utm_content=article" rel="noopener noreferrer"&gt;AI Editor RSP Editing&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;What I’m trying to make easier:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Copy a prompt template without rewriting it from a video screenshot.&lt;/li&gt;
&lt;li&gt;Understand what each part of the prompt is supposed to control.&lt;/li&gt;
&lt;li&gt;Keep a clear safety note around identity, consent, and unrealistic before/after claims.&lt;/li&gt;
&lt;li&gt;Compare prompt recipes with Lightroom-style finishing steps.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This is not an official RSP product or affiliated resource. It is a small independent resource site for people experimenting with social profile photos and creator-style visuals.&lt;/p&gt;

&lt;p&gt;I’m especially looking for feedback on:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Whether the prompt cards are readable enough.&lt;/li&gt;
&lt;li&gt;Whether the safety notes feel practical instead of preachy.&lt;/li&gt;
&lt;li&gt;Whether a creator would prefer more examples, presets, or workflow checklists next.&lt;/li&gt;
&lt;/ol&gt;

</description>
      <category>productivity</category>
    </item>
    <item>
      <title>I built a fan-made tools hub for Universal Tower Defense players</title>
      <dc:creator>robot1996</dc:creator>
      <pubDate>Mon, 25 May 2026 15:05:32 +0000</pubDate>
      <link>https://dev.to/robot1996/i-built-a-fan-made-tools-hub-for-universal-tower-defense-players-2619</link>
      <guid>https://dev.to/robot1996/i-built-a-fan-made-tools-hub-for-universal-tower-defense-players-2619</guid>
      <description>&lt;p&gt;I shipped a small fan-made tools site for Roblox Universal Tower Defense players: &lt;a href="https://universaltowerdefensetools.com/?utm_source=devto&amp;amp;utm_medium=backlink&amp;amp;utm_campaign=universaltowerdefensetools_cold_start_202605&amp;amp;utm_content=build_post" rel="noopener noreferrer"&gt;Universal Tower Defense Tools&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;The goal is practical rather than flashy: put codes, tier list notes, value references, calculators, updates, and redeem guidance in one lightweight browser hub.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why I built it
&lt;/h2&gt;

&lt;p&gt;For Roblox game communities, information tends to be scattered across wiki pages, Discord messages, YouTube comments, Trello boards, and game-update posts. That makes it hard for a player to answer simple questions quickly:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Which codes are active or expired?&lt;/li&gt;
&lt;li&gt;Where should I check update notes?&lt;/li&gt;
&lt;li&gt;How should I compare units, values, or upgrade costs?&lt;/li&gt;
&lt;li&gt;What source was used for a piece of game data?&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This first version is a small SEO and UX experiment: can a focused fan-made utility page be clearer than another long article page?&lt;/p&gt;

&lt;h2&gt;
  
  
  What is inside the first version
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Codes and expired-code tracking&lt;/li&gt;
&lt;li&gt;Tier-list and value reference pages&lt;/li&gt;
&lt;li&gt;Calculator-style helper pages&lt;/li&gt;
&lt;li&gt;Update and redeem-code guidance&lt;/li&gt;
&lt;li&gt;Source notes and fan-made disclaimers&lt;/li&gt;
&lt;li&gt;No login, no payment, no Roblox account collection&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  What I am watching next
&lt;/h2&gt;

&lt;p&gt;The next useful signal is not pageviews alone. I want to see whether players actually use the utility pages:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;code copy clicks&lt;/li&gt;
&lt;li&gt;calculator interactions&lt;/li&gt;
&lt;li&gt;clicks from codes to tier/value pages&lt;/li&gt;
&lt;li&gt;repeat visits after game updates&lt;/li&gt;
&lt;li&gt;correction requests when data is stale&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Feedback welcome
&lt;/h2&gt;

&lt;p&gt;If you build SEO tools, game utilities, or fan-made resources, I would like feedback on one question:&lt;/p&gt;

&lt;p&gt;Should this kind of site lead with the codes page, or should the homepage act as a broader tools hub first?&lt;/p&gt;

&lt;p&gt;Link: &lt;a href="https://universaltowerdefensetools.com/?utm_source=devto&amp;amp;utm_medium=backlink&amp;amp;utm_campaign=universaltowerdefensetools_cold_start_202605&amp;amp;utm_content=build_post" rel="noopener noreferrer"&gt;Universal Tower Defense Tools&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Disclosure: this is a fan-made resource and is not affiliated with Roblox or the Universal Tower Defense developers. Game data can change, so players should verify important details in-game or from official/community sources.&lt;/p&gt;

</description>
      <category>indiehackers</category>
    </item>
    <item>
      <title>I built a small fan-made Roblox Wizard Alchemy codes tracker</title>
      <dc:creator>robot1996</dc:creator>
      <pubDate>Sat, 23 May 2026 02:05:05 +0000</pubDate>
      <link>https://dev.to/robot1996/i-built-a-small-fan-made-roblox-wizard-alchemy-codes-tracker-1da3</link>
      <guid>https://dev.to/robot1996/i-built-a-small-fan-made-roblox-wizard-alchemy-codes-tracker-1da3</guid>
      <description>&lt;p&gt;I put together a small fan-made tracker for Roblox Wizard Alchemy players who just want the current code list without scrolling through a long article first.&lt;/p&gt;

&lt;p&gt;The page is here: &lt;a href="https://wizardalchemycode.com/?utm_source=devto&amp;amp;utm_medium=backlink&amp;amp;utm_campaign=wizardalchemycode_cold_start_202605&amp;amp;utm_content=showdev_build_post" rel="noopener noreferrer"&gt;wizard alchemy codes&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;What it focuses on:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;working codes first, with a copy button next to each code&lt;/li&gt;
&lt;li&gt;a separate needs-review section when a code has conflicting public sources&lt;/li&gt;
&lt;li&gt;an expired-codes area, even when there are no confirmed expired codes yet&lt;/li&gt;
&lt;li&gt;simple redeem steps for new players&lt;/li&gt;
&lt;li&gt;last-checked dates so returning players can judge freshness quickly&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Implementation notes:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Next.js 15 + TypeScript + Tailwind&lt;/li&gt;
&lt;li&gt;deployed on Cloudflare Workers&lt;/li&gt;
&lt;li&gt;no login, no payment, no user-generated content&lt;/li&gt;
&lt;li&gt;consent-gated analytics for basic launch observation&lt;/li&gt;
&lt;li&gt;fan-made wording and non-affiliation disclaimers are shown on the page&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The main product decision was to make the page answer-first: show the codes and copy action before explanations, then keep the caveats visible enough that the page does not imply the list is official or guaranteed.&lt;/p&gt;

&lt;p&gt;If you build small utility/content sites, I would be curious about the structure: should the update notes stay on the same page as the code table, or is a separate update page better for this kind of tracker?&lt;/p&gt;

&lt;p&gt;Disclosure: this is fan-made and not affiliated with Roblox, Wizard Alchemy, Muggle Academy, or the game developers. Code availability can change after updates.&lt;/p&gt;

</description>
      <category>javascript</category>
    </item>
    <item>
      <title>I built a spoiler-safe Tadpole guide utility for Subnautica 2 players</title>
      <dc:creator>robot1996</dc:creator>
      <pubDate>Fri, 22 May 2026 05:07:46 +0000</pubDate>
      <link>https://dev.to/robot1996/i-built-a-spoiler-safe-tadpole-guide-utility-for-subnautica-2-players-2jba</link>
      <guid>https://dev.to/robot1996/i-built-a-spoiler-safe-tadpole-guide-utility-for-subnautica-2-players-2jba</guid>
      <description>&lt;p&gt;I shipped a small fan-made guide utility for Subnautica 2 players who search for Tadpole unlock steps, fragments, upgrades, and related route notes.&lt;/p&gt;

&lt;p&gt;Link: &lt;a href="https://subnautica2tadpole.com/?utm_source=devto&amp;amp;utm_medium=backlink&amp;amp;utm_campaign=subnautica2tadpole_cold_start_202605&amp;amp;utm_content=showdev_build_post" rel="noopener noreferrer"&gt;Subnautica 2 Tadpole guide&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The site is intentionally narrow. Instead of trying to be a full interactive map, it focuses on one player task: "I want to understand the Tadpole path quickly without reading a long guide."&lt;/p&gt;

&lt;p&gt;A few design choices:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;quick answer first, then details&lt;/li&gt;
&lt;li&gt;checklist-style sections for unlock / fragments / upgrades&lt;/li&gt;
&lt;li&gt;spoiler-safe notes for players who do not want everything revealed at once&lt;/li&gt;
&lt;li&gt;visible fan-made / no-affiliation wording&lt;/li&gt;
&lt;li&gt;no login, no payment, no official assets&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The product is built as a lightweight content utility with Next.js, TypeScript, Tailwind, and Cloudflare Workers.&lt;/p&gt;

&lt;p&gt;The hard part is not the tech stack. It is keeping the page useful while Subnautica 2 is still in Early Access and information can change. The page therefore avoids pretending to be an official database and keeps source/confidence wording conservative.&lt;/p&gt;

&lt;p&gt;I am watching whether players prefer this focused utility over a longer general article or a full map tool.&lt;/p&gt;

&lt;p&gt;If you build small SEO/content tools, I would appreciate feedback on:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Is the Tadpole-only scope too narrow, or is that a better fit for search intent?&lt;/li&gt;
&lt;li&gt;Would a compact checklist beat a longer article for this type of player query?&lt;/li&gt;
&lt;li&gt;Is spoiler control worth keeping for a guide page like this?&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;This is a fan-made project and is not affiliated with Unknown Worlds, Krafton, or the Subnautica team.&lt;/p&gt;

</description>
      <category>javascript</category>
    </item>
    <item>
      <title>I built a lightweight Roblox Anime Limitless codes tracker</title>
      <dc:creator>robot1996</dc:creator>
      <pubDate>Fri, 22 May 2026 02:23:18 +0000</pubDate>
      <link>https://dev.to/robot1996/i-built-a-lightweight-roblox-anime-limitless-codes-tracker-42ia</link>
      <guid>https://dev.to/robot1996/i-built-a-lightweight-roblox-anime-limitless-codes-tracker-42ia</guid>
      <description>&lt;p&gt;I shipped a small fan-made utility site called AnimeLimitlessCodes for Roblox players who search for Anime Limitless codes after an update.&lt;/p&gt;

&lt;p&gt;Link: &lt;a href="https://animelimitlesscodes.com/?utm_source=devto&amp;amp;utm_medium=backlink&amp;amp;utm_campaign=animelimitlesscodes_cold_start_202605&amp;amp;utm_content=showdev_build_post" rel="noopener noreferrer"&gt;Anime Limitless codes&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The idea is intentionally simple: many code pages are long articles, while a player on mobile usually wants three things quickly:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;see current codes first&lt;/li&gt;
&lt;li&gt;copy a code for redemption&lt;/li&gt;
&lt;li&gt;check expired codes and redeem steps without digging through a long page&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;A few implementation notes:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Built as a lightweight content-first site with Next.js 15, TypeScript, Tailwind, and Cloudflare Workers.&lt;/li&gt;
&lt;li&gt;The page is designed around fast mobile reading rather than a heavy app flow.&lt;/li&gt;
&lt;li&gt;Code availability can change after game updates, so expired codes and update notes are kept separate from current codes.&lt;/li&gt;
&lt;li&gt;Analytics are consent-gated; the site does not require login.&lt;/li&gt;
&lt;li&gt;The project is fan-made and not affiliated with Roblox or the Anime Limitless developers.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The part I am watching now is whether the page solves the “I just need the code and redeem steps” use case quickly enough on mobile.&lt;/p&gt;

&lt;p&gt;If you are interested in small SEO/content utility sites, I would appreciate feedback on:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Is the page too minimal, or is that a good fit for this search intent?&lt;/li&gt;
&lt;li&gt;Would a sticky copy/redeem section help mobile users?&lt;/li&gt;
&lt;li&gt;Are update notes useful on the same page, or should they be split out?&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Thanks for taking a look.&lt;/p&gt;

</description>
      <category>javascript</category>
    </item>
    <item>
      <title>I built a tiny browser game for guessing cartoon-inspired colors</title>
      <dc:creator>robot1996</dc:creator>
      <pubDate>Fri, 15 May 2026 12:39:16 +0000</pubDate>
      <link>https://dev.to/robot1996/i-built-a-tiny-browser-game-for-guessing-cartoon-inspired-colors-2ipi</link>
      <guid>https://dev.to/robot1996/i-built-a-tiny-browser-game-for-guessing-cartoon-inspired-colors-2ipi</guid>
      <description>&lt;p&gt;I shipped a small browser game called &lt;a href="https://toontonecolor.com/?utm_source=devto&amp;amp;utm_medium=backlink&amp;amp;utm_campaign=toontonecolor_cold_start_202605&amp;amp;utm_content=showdev_build_post" rel="noopener noreferrer"&gt;Toon Tone Color&lt;/a&gt;: a 5-round color memory challenge where you read a cartoon-inspired prompt, adjust HSB sliders, submit a guess, and get a score card at the end.&lt;/p&gt;

&lt;p&gt;Link: &lt;a href="https://toontonecolor.com/?utm_source=devto&amp;amp;utm_medium=backlink&amp;amp;utm_campaign=toontonecolor_cold_start_202605&amp;amp;utm_content=showdev_build_post" rel="noopener noreferrer"&gt;Toon Tone Color&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Why I made it:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;I wanted a lightweight game that works instantly in the browser.&lt;/li&gt;
&lt;li&gt;The interaction is simple enough for mobile: read a prompt, tune hue/saturation/brightness, submit.&lt;/li&gt;
&lt;li&gt;The result card is generated client-side, so players can copy and share it without uploading their gameplay data.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;A few implementation notes:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Built with Next.js 15, TypeScript, Tailwind, and Cloudflare Workers.&lt;/li&gt;
&lt;li&gt;The first version is free and does not require signup.&lt;/li&gt;
&lt;li&gt;Analytics only load after consent; the gameplay state is kept in browser localStorage.&lt;/li&gt;
&lt;li&gt;The site is fan-made and not affiliated with any cartoon, anime, game, comic, studio, or entertainment brand.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The part I am watching now is whether people understand the HSB slider interaction quickly enough on mobile. If you try it, I would appreciate feedback on:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Is the first round obvious without instructions?&lt;/li&gt;
&lt;li&gt;Are the hue/saturation/brightness sliders easy enough on a phone?&lt;/li&gt;
&lt;li&gt;Would you share the score card, or does it need a clearer prompt?&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Thanks for taking a look.&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>gamedev</category>
    </item>
    <item>
      <title>Building a small fan-made Diablo IV loot filter finder</title>
      <dc:creator>robot1996</dc:creator>
      <pubDate>Sun, 10 May 2026 02:58:45 +0000</pubDate>
      <link>https://dev.to/robot1996/building-a-small-fan-made-diablo-iv-loot-filter-finder-9ja</link>
      <guid>https://dev.to/robot1996/building-a-small-fan-made-diablo-iv-loot-filter-finder-9ja</guid>
      <description>&lt;h1&gt;
  
  
  Building a small fan-made Diablo IV loot filter finder
&lt;/h1&gt;

&lt;p&gt;When I looked for Diablo IV loot filter presets, I kept running into the same problem: useful filter codes were scattered across videos, Discord posts, forum comments, and build planner notes. It was hard to quickly answer basic questions like:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Is there a filter preset for my class?&lt;/li&gt;
&lt;li&gt;Is it meant for leveling, endgame, bossing, or farming?&lt;/li&gt;
&lt;li&gt;Where did the code originally come from?&lt;/li&gt;
&lt;li&gt;Can I copy the import code without digging through a long page?&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;So I built a small web tool: &lt;a href="https://diablo4lootfilter.com/?utm_source=devto&amp;amp;utm_medium=backlink&amp;amp;utm_campaign=launch_cold_start&amp;amp;utm_content=showdev_post" rel="noopener noreferrer"&gt;Diablo4LootFilter&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;It is a fan-made finder for Diablo IV loot filter presets and import codes. The goal is not to replace the original creators. The goal is to make presets easier to discover, with source attribution and a clear path back to the original source.&lt;/p&gt;

&lt;h2&gt;
  
  
  What the tool does
&lt;/h2&gt;

&lt;p&gt;The first version focuses on a simple browse-and-copy flow:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;filter presets by class, stage, and farming goal&lt;/li&gt;
&lt;li&gt;view source-attributed preset details&lt;/li&gt;
&lt;li&gt;copy import codes faster&lt;/li&gt;
&lt;li&gt;open the original source when attribution is available&lt;/li&gt;
&lt;li&gt;allow correction or removal requests through the support contact&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;I intentionally kept the scope narrow. For a game utility like this, trust matters more than adding too many features early.&lt;/p&gt;

&lt;h2&gt;
  
  
  Product decisions I made
&lt;/h2&gt;

&lt;p&gt;A few choices were important for keeping this acceptable as a community resource rather than a spammy scraper:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Source attribution first&lt;/strong&gt;&lt;br&gt;&lt;br&gt;
If a preset comes from a creator, guide, or public resource, the page should point back to that source.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;No official wording&lt;/strong&gt;&lt;br&gt;&lt;br&gt;
The site is fan-made and is not affiliated with Blizzard. I avoid words like “official”, “approved”, or “verified”.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;No overclaiming import codes&lt;/strong&gt;&lt;br&gt;&lt;br&gt;
Some codes may need in-game verification as the season changes. The site should not imply that every code is guaranteed to work forever.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Simple feedback loop&lt;/strong&gt;&lt;br&gt;&lt;br&gt;
If a creator wants attribution changed or a code removed, the site provides a contact path.&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;h2&gt;
  
  
  Implementation notes
&lt;/h2&gt;

&lt;p&gt;The site is built as a lightweight content/tool page rather than a full community platform. That keeps the first version easy to crawl, easy to index, and easy to update.&lt;/p&gt;

&lt;p&gt;The main technical focus was:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;fast page load for search traffic&lt;/li&gt;
&lt;li&gt;structured pages for filter detail pages&lt;/li&gt;
&lt;li&gt;event tracking for important actions like filter selection and copy actions&lt;/li&gt;
&lt;li&gt;sitemap and indexability checks before doing any promotion&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;I wanted to avoid the common launch mistake where you send traffic before you can measure whether people actually use the tool.&lt;/p&gt;

&lt;h2&gt;
  
  
  What I am looking for feedback on
&lt;/h2&gt;

&lt;p&gt;If you play Diablo IV or build small niche tools, I would love feedback on:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;whether this finder format is useful&lt;/li&gt;
&lt;li&gt;what metadata matters most for loot filter presets&lt;/li&gt;
&lt;li&gt;whether source attribution is clear enough&lt;/li&gt;
&lt;li&gt;what would make import-code pages more trustworthy&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Link: &lt;a href="https://diablo4lootfilter.com/?utm_source=devto&amp;amp;utm_medium=backlink&amp;amp;utm_campaign=launch_cold_start&amp;amp;utm_content=showdev_post" rel="noopener noreferrer"&gt;https://diablo4lootfilter.com/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Disclaimer: Diablo4LootFilter is a fan-made project and is not affiliated with Blizzard Entertainment.&lt;/p&gt;

</description>
      <category>opensource</category>
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