<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>DEV Community: robot1996</title>
    <description>The latest articles on DEV Community by robot1996 (@robot1996).</description>
    <link>https://dev.to/robot1996</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F3922578%2Fa0c856bb-e419-47f4-8580-cba7f95e6b2d.png</url>
      <title>DEV Community: robot1996</title>
      <link>https://dev.to/robot1996</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://dev.to/feed/robot1996"/>
    <language>en</language>
    <item>
      <title>I built an inches to millimeters converter for manufacturing and hardware checks</title>
      <dc:creator>robot1996</dc:creator>
      <pubDate>Fri, 03 Jul 2026 17:05:06 +0000</pubDate>
      <link>https://dev.to/robot1996/i-built-an-inches-to-millimeters-converter-for-manufacturing-and-hardware-checks-kpl</link>
      <guid>https://dev.to/robot1996/i-built-an-inches-to-millimeters-converter-for-manufacturing-and-hardware-checks-kpl</guid>
      <description>&lt;p&gt;I built &lt;strong&gt;Inches to MM&lt;/strong&gt; as a small, fast reference tool for inch-to-millimeter work.&lt;/p&gt;

&lt;p&gt;The site is aimed at practical measurement checks rather than a heavy calculator app:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;convert inches to millimeters directly;&lt;/li&gt;
&lt;li&gt;sanity-check hardware and manufacturing dimensions;&lt;/li&gt;
&lt;li&gt;use related reference pages for fasteners, drill bits, and tolerance grades;&lt;/li&gt;
&lt;li&gt;keep a shareable browser URL for quick lookups.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Main link: &lt;a href="https://inches-to-mm.com/?utm_source=devto&amp;amp;utm_medium=backlink&amp;amp;utm_campaign=inches_to_mm_cold_start_202607&amp;amp;utm_content=build_note" rel="noopener noreferrer"&gt;inches to mm converter&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Useful reference pages:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://inches-to-mm.com/fasteners?utm_source=devto&amp;amp;utm_medium=backlink&amp;amp;utm_campaign=inches_to_mm_cold_start_202607&amp;amp;utm_content=fasteners_link" rel="noopener noreferrer"&gt;inch fastener to metric reference&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://inches-to-mm.com/charts/drill-bits?utm_source=devto&amp;amp;utm_medium=backlink&amp;amp;utm_campaign=inches_to_mm_cold_start_202607&amp;amp;utm_content=drill_bits_link" rel="noopener noreferrer"&gt;drill bit size chart&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://inches-to-mm.com/tolerance?utm_source=devto&amp;amp;utm_medium=backlink&amp;amp;utm_campaign=inches_to_mm_cold_start_202607&amp;amp;utm_content=tolerance_link" rel="noopener noreferrer"&gt;tolerance grade chart&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The goal is simple: answer the conversion fast, then help users move from a raw number to practical shop/manufacturing context.&lt;/p&gt;

&lt;p&gt;If you work with CAD notes, fasteners, drill sizes, machining tolerances, or product dimensions, feedback is welcome.&lt;/p&gt;

</description>
      <category>beginners</category>
    </item>
    <item>
      <title>I built a simple inches to centimeters converter with chart and screen-size pages</title>
      <dc:creator>robot1996</dc:creator>
      <pubDate>Fri, 03 Jul 2026 15:30:53 +0000</pubDate>
      <link>https://dev.to/robot1996/i-built-a-simple-inches-to-centimeters-converter-with-chart-and-screen-size-pages-9a2</link>
      <guid>https://dev.to/robot1996/i-built-a-simple-inches-to-centimeters-converter-with-chart-and-screen-size-pages-9a2</guid>
      <description>&lt;p&gt;I built &lt;strong&gt;Inches to CM&lt;/strong&gt; as a small, fast reference tool for everyday inch / centimeter conversion work.&lt;/p&gt;

&lt;p&gt;The site focuses on a few practical cases:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;convert inches to centimeters and centimeters to inches directly;&lt;/li&gt;
&lt;li&gt;open dedicated pages for common values such as 28 inches to cm or 16 cm to inches;&lt;/li&gt;
&lt;li&gt;use chart pages when you need a quick reference table;&lt;/li&gt;
&lt;li&gt;check common screen sizes in centimeters.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Main link: &lt;a href="https://inches-to-cm.net/?utm_source=devto&amp;amp;utm_medium=backlink&amp;amp;utm_campaign=inches_to_cm_cold_start_202607&amp;amp;utm_content=build_note" rel="noopener noreferrer"&gt;inches to cm converter&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Useful pages:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://inches-to-cm.net/inches-to-cm-chart?utm_source=devto&amp;amp;utm_medium=backlink&amp;amp;utm_campaign=inches_to_cm_cold_start_202607&amp;amp;utm_content=chart_link" rel="noopener noreferrer"&gt;inches to cm chart&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://inches-to-cm.net/cm-to-inches-chart?utm_source=devto&amp;amp;utm_medium=backlink&amp;amp;utm_campaign=inches_to_cm_cold_start_202607&amp;amp;utm_content=chart_link" rel="noopener noreferrer"&gt;cm to inches chart&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://inches-to-cm.net/screen-size?utm_source=devto&amp;amp;utm_medium=backlink&amp;amp;utm_campaign=inches_to_cm_cold_start_202607&amp;amp;utm_content=screen_size_link" rel="noopener noreferrer"&gt;screen size in cm&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The goal is not to make a complex app. It is meant to be a clean reference page that loads quickly and gives users a shareable URL for each common conversion.&lt;/p&gt;

&lt;p&gt;If you work with product dimensions, screen measurements, education worksheets, or quick conversion checks, feedback is welcome.&lt;/p&gt;

</description>
      <category>beginners</category>
    </item>
    <item>
      <title>I built a small mm to inches converter with fractional-inch presets</title>
      <dc:creator>robot1996</dc:creator>
      <pubDate>Wed, 24 Jun 2026 02:43:12 +0000</pubDate>
      <link>https://dev.to/robot1996/i-built-a-small-mm-to-inches-converter-with-fractional-inch-presets-2jai</link>
      <guid>https://dev.to/robot1996/i-built-a-small-mm-to-inches-converter-with-fractional-inch-presets-2jai</guid>
      <description>&lt;p&gt;I built a small browser tool for a problem that shows up more often than I expected: converting millimeters to decimal and fractional inches.&lt;/p&gt;

&lt;p&gt;The tool is here: &lt;a href="https://mm-to-inches.net/?utm_source=devto&amp;amp;utm_medium=backlink&amp;amp;utm_campaign=mm_to_inches_cold_start_202606&amp;amp;utm_content=showdev_post" rel="noopener noreferrer"&gt;mm to inches&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Why I made it:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Product dimensions often mix metric and imperial units.&lt;/li&gt;
&lt;li&gt;Woodworking and DIY users usually need fractional inches, not only decimal inches.&lt;/li&gt;
&lt;li&gt;3D printing and engineering users often need more decimal precision.&lt;/li&gt;
&lt;li&gt;Search users often want a direct answer page for a specific value, such as 10 mm to inches or 3/8 inch to mm.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Current features:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;mm → inches and inches → mm&lt;/li&gt;
&lt;li&gt;Decimal precision controls&lt;/li&gt;
&lt;li&gt;Fraction rounding such as 1/16" and 1/32"&lt;/li&gt;
&lt;li&gt;Common presets and conversion links&lt;/li&gt;
&lt;li&gt;Chart pages for quick reference&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;I am keeping the scope intentionally narrow: fast conversion, clean reference pages, and no account requirement.&lt;/p&gt;

&lt;p&gt;Feedback welcome, especially from people who work with woodworking, 3D printing, product dimensions, or engineering measurements.&lt;/p&gt;

</description>
      <category>tools</category>
    </item>
    <item>
      <title>I built a first-pass AI video screening tool for suspicious social links</title>
      <dc:creator>robot1996</dc:creator>
      <pubDate>Fri, 19 Jun 2026 07:21:56 +0000</pubDate>
      <link>https://dev.to/robot1996/i-built-a-first-pass-ai-video-screening-tool-for-suspicious-social-links-2a4</link>
      <guid>https://dev.to/robot1996/i-built-a-first-pass-ai-video-screening-tool-for-suspicious-social-links-2a4</guid>
      <description>&lt;p&gt;I built a small web tool for a problem I keep seeing: people encounter a suspicious social video and want a quick way to decide whether it deserves more verification before they share it.&lt;/p&gt;

&lt;p&gt;The tool is called &lt;a href="https://aivideodetector.video/?utm_source=devto&amp;amp;utm_medium=community&amp;amp;utm_campaign=launch_aivideodetector_video_202606&amp;amp;utm_content=article_evidence_signals" rel="noopener noreferrer"&gt;AI Video Detector&lt;/a&gt;. It accepts public social video links and uploads, then generates a first-pass evidence report.&lt;/p&gt;

&lt;p&gt;The report focuses on cautious signals rather than final claims:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;source/media access quality&lt;/li&gt;
&lt;li&gt;visual artifact signals&lt;/li&gt;
&lt;li&gt;motion consistency signals&lt;/li&gt;
&lt;li&gt;compression signals&lt;/li&gt;
&lt;li&gt;audio-video consistency where available&lt;/li&gt;
&lt;li&gt;likelihood and confidence with limitations&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The important product decision: the tool does not say it can prove whether a video is real or fake. It gives a structured signal report so users can decide whether to verify further, find the original source, or avoid sharing too quickly.&lt;/p&gt;

&lt;p&gt;I’m looking for feedback on two things:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Is the report language cautious enough for a sensitive category?&lt;/li&gt;
&lt;li&gt;Which signals would make the report more useful without overclaiming accuracy?&lt;/li&gt;
&lt;/ol&gt;

</description>
      <category>productivity</category>
    </item>
    <item>
      <title>I built a first-pass AI video screening tool for suspicious social links</title>
      <dc:creator>robot1996</dc:creator>
      <pubDate>Fri, 19 Jun 2026 03:34:57 +0000</pubDate>
      <link>https://dev.to/robot1996/i-built-a-first-pass-ai-video-screening-tool-for-suspicious-social-links-3in2</link>
      <guid>https://dev.to/robot1996/i-built-a-first-pass-ai-video-screening-tool-for-suspicious-social-links-3in2</guid>
      <description>&lt;p&gt;I built a small web tool for a problem I keep seeing: people encounter a suspicious social video and want a quick way to decide whether it deserves more verification before they share it.&lt;/p&gt;

&lt;p&gt;The tool is called &lt;a href="https://aivideodetector.video/?utm_source=devto&amp;amp;utm_medium=community&amp;amp;utm_campaign=launch_aivideodetector_video_202606&amp;amp;utm_content=article_evidence_signals" rel="noopener noreferrer"&gt;AI Video Detector&lt;/a&gt;. It accepts public social video links and uploads, then generates a first-pass evidence report.&lt;/p&gt;

&lt;p&gt;The report focuses on cautious signals rather than final claims:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;source/media access quality&lt;/li&gt;
&lt;li&gt;visual artifact signals&lt;/li&gt;
&lt;li&gt;motion consistency signals&lt;/li&gt;
&lt;li&gt;compression signals&lt;/li&gt;
&lt;li&gt;audio-video consistency where available&lt;/li&gt;
&lt;li&gt;likelihood and confidence with limitations&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The important product decision: the tool does not say it can prove whether a video is real or fake. It gives a structured signal report so users can decide whether to verify further, find the original source, or avoid sharing too quickly.&lt;/p&gt;

&lt;p&gt;I’m looking for feedback on two things:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Is the report language cautious enough for a sensitive category?&lt;/li&gt;
&lt;li&gt;Which signals would make the report more useful without overclaiming accuracy?&lt;/li&gt;
&lt;/ol&gt;

</description>
      <category>productivity</category>
    </item>
    <item>
      <title>I built an AI coloring worksheet generator for K-2 classrooms</title>
      <dc:creator>robot1996</dc:creator>
      <pubDate>Wed, 10 Jun 2026 15:48:34 +0000</pubDate>
      <link>https://dev.to/robot1996/i-built-an-ai-coloring-worksheet-generator-for-k-2-classrooms-19f0</link>
      <guid>https://dev.to/robot1996/i-built-an-ai-coloring-worksheet-generator-for-k-2-classrooms-19f0</guid>
      <description>&lt;p&gt;I recently shipped a small classroom tool for K-2 teachers and homeschool parents: an &lt;a href="https://aicoloringpagegenerator.org/?utm_source=devto&amp;amp;utm_medium=backlink&amp;amp;utm_campaign=aicoloringpagegenerator_cold_start_202606&amp;amp;utm_content=showdev_post" rel="noopener noreferrer"&gt;AI coloring page generator&lt;/a&gt; that creates printable worksheets with age-safe themes, words, letters, numbers, and simple classroom prompts.&lt;/p&gt;

&lt;p&gt;The product problem is narrower than a general image generator. Teachers usually need something printable, predictable, and quick enough to use before a lesson. A few choices I made:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;keep the main flow focused on one worksheet at a time,&lt;/li&gt;
&lt;li&gt;support classroom themes like animals, seasons, letters, and numbers,&lt;/li&gt;
&lt;li&gt;avoid adult/unsafe prompts through moderation and guardrails,&lt;/li&gt;
&lt;li&gt;export printable PNG/PDF outputs,&lt;/li&gt;
&lt;li&gt;track the funnel from page view to generation, signup, and checkout.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This is also a small SEO/indie-build experiment around long-tail education queries such as &lt;code&gt;ai coloring page generator&lt;/code&gt;, &lt;code&gt;free ai coloring page generator no sign up&lt;/code&gt;, and &lt;code&gt;alphabet coloring page generator&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;I would appreciate feedback from builders or educators on the onboarding flow: should the first screen prioritize a free-form prompt, classroom presets, or letter/number worksheets?&lt;/p&gt;

</description>
      <category>education</category>
    </item>
    <item>
      <title>How I’m organizing RSP-style AI photo prompts into safer, copyable templates</title>
      <dc:creator>robot1996</dc:creator>
      <pubDate>Fri, 29 May 2026 06:37:48 +0000</pubDate>
      <link>https://dev.to/robot1996/how-im-organizing-rsp-style-ai-photo-prompts-into-safer-copyable-templates-4mn3</link>
      <guid>https://dev.to/robot1996/how-im-organizing-rsp-style-ai-photo-prompts-into-safer-copyable-templates-4mn3</guid>
      <description>&lt;p&gt;RSP-style photo edits are getting shared everywhere, but most prompt examples are scattered across short videos, screenshots, and comment threads. I wanted a cleaner way to save the useful parts without encouraging people to copy unsafe or misleading edits blindly.&lt;/p&gt;

&lt;p&gt;So I put together &lt;strong&gt;AI Editor RSP Editing&lt;/strong&gt;, an unofficial English hub for copyable RSP-style AI photo prompts, template recipes, Lightroom preset notes, and safer editing workflows.&lt;/p&gt;

&lt;p&gt;Link: &lt;a href="https://aieditorrspediting.com/?utm_source=devto&amp;amp;utm_medium=backlink&amp;amp;utm_campaign=launch_aieditorrspediting_202605&amp;amp;utm_content=article" rel="noopener noreferrer"&gt;AI Editor RSP Editing&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;What I’m trying to make easier:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Copy a prompt template without rewriting it from a video screenshot.&lt;/li&gt;
&lt;li&gt;Understand what each part of the prompt is supposed to control.&lt;/li&gt;
&lt;li&gt;Keep a clear safety note around identity, consent, and unrealistic before/after claims.&lt;/li&gt;
&lt;li&gt;Compare prompt recipes with Lightroom-style finishing steps.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This is not an official RSP product or affiliated resource. It is a small independent resource site for people experimenting with social profile photos and creator-style visuals.&lt;/p&gt;

&lt;p&gt;I’m especially looking for feedback on:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Whether the prompt cards are readable enough.&lt;/li&gt;
&lt;li&gt;Whether the safety notes feel practical instead of preachy.&lt;/li&gt;
&lt;li&gt;Whether a creator would prefer more examples, presets, or workflow checklists next.&lt;/li&gt;
&lt;/ol&gt;

</description>
      <category>productivity</category>
    </item>
    <item>
      <title>I built a fan-made tools hub for Universal Tower Defense players</title>
      <dc:creator>robot1996</dc:creator>
      <pubDate>Mon, 25 May 2026 15:05:32 +0000</pubDate>
      <link>https://dev.to/robot1996/i-built-a-fan-made-tools-hub-for-universal-tower-defense-players-2619</link>
      <guid>https://dev.to/robot1996/i-built-a-fan-made-tools-hub-for-universal-tower-defense-players-2619</guid>
      <description>&lt;p&gt;I shipped a small fan-made tools site for Roblox Universal Tower Defense players: &lt;a href="https://universaltowerdefensetools.com/?utm_source=devto&amp;amp;utm_medium=backlink&amp;amp;utm_campaign=universaltowerdefensetools_cold_start_202605&amp;amp;utm_content=build_post" rel="noopener noreferrer"&gt;Universal Tower Defense Tools&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;The goal is practical rather than flashy: put codes, tier list notes, value references, calculators, updates, and redeem guidance in one lightweight browser hub.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why I built it
&lt;/h2&gt;

&lt;p&gt;For Roblox game communities, information tends to be scattered across wiki pages, Discord messages, YouTube comments, Trello boards, and game-update posts. That makes it hard for a player to answer simple questions quickly:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Which codes are active or expired?&lt;/li&gt;
&lt;li&gt;Where should I check update notes?&lt;/li&gt;
&lt;li&gt;How should I compare units, values, or upgrade costs?&lt;/li&gt;
&lt;li&gt;What source was used for a piece of game data?&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This first version is a small SEO and UX experiment: can a focused fan-made utility page be clearer than another long article page?&lt;/p&gt;

&lt;h2&gt;
  
  
  What is inside the first version
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Codes and expired-code tracking&lt;/li&gt;
&lt;li&gt;Tier-list and value reference pages&lt;/li&gt;
&lt;li&gt;Calculator-style helper pages&lt;/li&gt;
&lt;li&gt;Update and redeem-code guidance&lt;/li&gt;
&lt;li&gt;Source notes and fan-made disclaimers&lt;/li&gt;
&lt;li&gt;No login, no payment, no Roblox account collection&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  What I am watching next
&lt;/h2&gt;

&lt;p&gt;The next useful signal is not pageviews alone. I want to see whether players actually use the utility pages:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;code copy clicks&lt;/li&gt;
&lt;li&gt;calculator interactions&lt;/li&gt;
&lt;li&gt;clicks from codes to tier/value pages&lt;/li&gt;
&lt;li&gt;repeat visits after game updates&lt;/li&gt;
&lt;li&gt;correction requests when data is stale&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Feedback welcome
&lt;/h2&gt;

&lt;p&gt;If you build SEO tools, game utilities, or fan-made resources, I would like feedback on one question:&lt;/p&gt;

&lt;p&gt;Should this kind of site lead with the codes page, or should the homepage act as a broader tools hub first?&lt;/p&gt;

&lt;p&gt;Link: &lt;a href="https://universaltowerdefensetools.com/?utm_source=devto&amp;amp;utm_medium=backlink&amp;amp;utm_campaign=universaltowerdefensetools_cold_start_202605&amp;amp;utm_content=build_post" rel="noopener noreferrer"&gt;Universal Tower Defense Tools&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Disclosure: this is a fan-made resource and is not affiliated with Roblox or the Universal Tower Defense developers. Game data can change, so players should verify important details in-game or from official/community sources.&lt;/p&gt;

</description>
      <category>indiehackers</category>
    </item>
    <item>
      <title>I built a small fan-made Roblox Wizard Alchemy codes tracker</title>
      <dc:creator>robot1996</dc:creator>
      <pubDate>Sat, 23 May 2026 02:05:05 +0000</pubDate>
      <link>https://dev.to/robot1996/i-built-a-small-fan-made-roblox-wizard-alchemy-codes-tracker-1da3</link>
      <guid>https://dev.to/robot1996/i-built-a-small-fan-made-roblox-wizard-alchemy-codes-tracker-1da3</guid>
      <description>&lt;p&gt;I put together a small fan-made tracker for Roblox Wizard Alchemy players who just want the current code list without scrolling through a long article first.&lt;/p&gt;

&lt;p&gt;The page is here: &lt;a href="https://wizardalchemycode.com/?utm_source=devto&amp;amp;utm_medium=backlink&amp;amp;utm_campaign=wizardalchemycode_cold_start_202605&amp;amp;utm_content=showdev_build_post" rel="noopener noreferrer"&gt;wizard alchemy codes&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;What it focuses on:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;working codes first, with a copy button next to each code&lt;/li&gt;
&lt;li&gt;a separate needs-review section when a code has conflicting public sources&lt;/li&gt;
&lt;li&gt;an expired-codes area, even when there are no confirmed expired codes yet&lt;/li&gt;
&lt;li&gt;simple redeem steps for new players&lt;/li&gt;
&lt;li&gt;last-checked dates so returning players can judge freshness quickly&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Implementation notes:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Next.js 15 + TypeScript + Tailwind&lt;/li&gt;
&lt;li&gt;deployed on Cloudflare Workers&lt;/li&gt;
&lt;li&gt;no login, no payment, no user-generated content&lt;/li&gt;
&lt;li&gt;consent-gated analytics for basic launch observation&lt;/li&gt;
&lt;li&gt;fan-made wording and non-affiliation disclaimers are shown on the page&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The main product decision was to make the page answer-first: show the codes and copy action before explanations, then keep the caveats visible enough that the page does not imply the list is official or guaranteed.&lt;/p&gt;

&lt;p&gt;If you build small utility/content sites, I would be curious about the structure: should the update notes stay on the same page as the code table, or is a separate update page better for this kind of tracker?&lt;/p&gt;

&lt;p&gt;Disclosure: this is fan-made and not affiliated with Roblox, Wizard Alchemy, Muggle Academy, or the game developers. Code availability can change after updates.&lt;/p&gt;

</description>
      <category>javascript</category>
    </item>
    <item>
      <title>I built a spoiler-safe Tadpole guide utility for Subnautica 2 players</title>
      <dc:creator>robot1996</dc:creator>
      <pubDate>Fri, 22 May 2026 05:07:46 +0000</pubDate>
      <link>https://dev.to/robot1996/i-built-a-spoiler-safe-tadpole-guide-utility-for-subnautica-2-players-2jba</link>
      <guid>https://dev.to/robot1996/i-built-a-spoiler-safe-tadpole-guide-utility-for-subnautica-2-players-2jba</guid>
      <description>&lt;p&gt;I shipped a small fan-made guide utility for Subnautica 2 players who search for Tadpole unlock steps, fragments, upgrades, and related route notes.&lt;/p&gt;

&lt;p&gt;Link: &lt;a href="https://subnautica2tadpole.com/?utm_source=devto&amp;amp;utm_medium=backlink&amp;amp;utm_campaign=subnautica2tadpole_cold_start_202605&amp;amp;utm_content=showdev_build_post" rel="noopener noreferrer"&gt;Subnautica 2 Tadpole guide&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The site is intentionally narrow. Instead of trying to be a full interactive map, it focuses on one player task: "I want to understand the Tadpole path quickly without reading a long guide."&lt;/p&gt;

&lt;p&gt;A few design choices:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;quick answer first, then details&lt;/li&gt;
&lt;li&gt;checklist-style sections for unlock / fragments / upgrades&lt;/li&gt;
&lt;li&gt;spoiler-safe notes for players who do not want everything revealed at once&lt;/li&gt;
&lt;li&gt;visible fan-made / no-affiliation wording&lt;/li&gt;
&lt;li&gt;no login, no payment, no official assets&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The product is built as a lightweight content utility with Next.js, TypeScript, Tailwind, and Cloudflare Workers.&lt;/p&gt;

&lt;p&gt;The hard part is not the tech stack. It is keeping the page useful while Subnautica 2 is still in Early Access and information can change. The page therefore avoids pretending to be an official database and keeps source/confidence wording conservative.&lt;/p&gt;

&lt;p&gt;I am watching whether players prefer this focused utility over a longer general article or a full map tool.&lt;/p&gt;

&lt;p&gt;If you build small SEO/content tools, I would appreciate feedback on:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Is the Tadpole-only scope too narrow, or is that a better fit for search intent?&lt;/li&gt;
&lt;li&gt;Would a compact checklist beat a longer article for this type of player query?&lt;/li&gt;
&lt;li&gt;Is spoiler control worth keeping for a guide page like this?&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;This is a fan-made project and is not affiliated with Unknown Worlds, Krafton, or the Subnautica team.&lt;/p&gt;

</description>
      <category>javascript</category>
    </item>
    <item>
      <title>I built a lightweight Roblox Anime Limitless codes tracker</title>
      <dc:creator>robot1996</dc:creator>
      <pubDate>Fri, 22 May 2026 02:23:18 +0000</pubDate>
      <link>https://dev.to/robot1996/i-built-a-lightweight-roblox-anime-limitless-codes-tracker-42ia</link>
      <guid>https://dev.to/robot1996/i-built-a-lightweight-roblox-anime-limitless-codes-tracker-42ia</guid>
      <description>&lt;p&gt;I shipped a small fan-made utility site called AnimeLimitlessCodes for Roblox players who search for Anime Limitless codes after an update.&lt;/p&gt;

&lt;p&gt;Link: &lt;a href="https://animelimitlesscodes.com/?utm_source=devto&amp;amp;utm_medium=backlink&amp;amp;utm_campaign=animelimitlesscodes_cold_start_202605&amp;amp;utm_content=showdev_build_post" rel="noopener noreferrer"&gt;Anime Limitless codes&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The idea is intentionally simple: many code pages are long articles, while a player on mobile usually wants three things quickly:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;see current codes first&lt;/li&gt;
&lt;li&gt;copy a code for redemption&lt;/li&gt;
&lt;li&gt;check expired codes and redeem steps without digging through a long page&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;A few implementation notes:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Built as a lightweight content-first site with Next.js 15, TypeScript, Tailwind, and Cloudflare Workers.&lt;/li&gt;
&lt;li&gt;The page is designed around fast mobile reading rather than a heavy app flow.&lt;/li&gt;
&lt;li&gt;Code availability can change after game updates, so expired codes and update notes are kept separate from current codes.&lt;/li&gt;
&lt;li&gt;Analytics are consent-gated; the site does not require login.&lt;/li&gt;
&lt;li&gt;The project is fan-made and not affiliated with Roblox or the Anime Limitless developers.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The part I am watching now is whether the page solves the “I just need the code and redeem steps” use case quickly enough on mobile.&lt;/p&gt;

&lt;p&gt;If you are interested in small SEO/content utility sites, I would appreciate feedback on:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Is the page too minimal, or is that a good fit for this search intent?&lt;/li&gt;
&lt;li&gt;Would a sticky copy/redeem section help mobile users?&lt;/li&gt;
&lt;li&gt;Are update notes useful on the same page, or should they be split out?&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Thanks for taking a look.&lt;/p&gt;

</description>
      <category>javascript</category>
    </item>
    <item>
      <title>I built a tiny browser game for guessing cartoon-inspired colors</title>
      <dc:creator>robot1996</dc:creator>
      <pubDate>Fri, 15 May 2026 12:39:16 +0000</pubDate>
      <link>https://dev.to/robot1996/i-built-a-tiny-browser-game-for-guessing-cartoon-inspired-colors-2ipi</link>
      <guid>https://dev.to/robot1996/i-built-a-tiny-browser-game-for-guessing-cartoon-inspired-colors-2ipi</guid>
      <description>&lt;p&gt;I shipped a small browser game called &lt;a href="https://toontonecolor.com/?utm_source=devto&amp;amp;utm_medium=backlink&amp;amp;utm_campaign=toontonecolor_cold_start_202605&amp;amp;utm_content=showdev_build_post" rel="noopener noreferrer"&gt;Toon Tone Color&lt;/a&gt;: a 5-round color memory challenge where you read a cartoon-inspired prompt, adjust HSB sliders, submit a guess, and get a score card at the end.&lt;/p&gt;

&lt;p&gt;Link: &lt;a href="https://toontonecolor.com/?utm_source=devto&amp;amp;utm_medium=backlink&amp;amp;utm_campaign=toontonecolor_cold_start_202605&amp;amp;utm_content=showdev_build_post" rel="noopener noreferrer"&gt;Toon Tone Color&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Why I made it:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;I wanted a lightweight game that works instantly in the browser.&lt;/li&gt;
&lt;li&gt;The interaction is simple enough for mobile: read a prompt, tune hue/saturation/brightness, submit.&lt;/li&gt;
&lt;li&gt;The result card is generated client-side, so players can copy and share it without uploading their gameplay data.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;A few implementation notes:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Built with Next.js 15, TypeScript, Tailwind, and Cloudflare Workers.&lt;/li&gt;
&lt;li&gt;The first version is free and does not require signup.&lt;/li&gt;
&lt;li&gt;Analytics only load after consent; the gameplay state is kept in browser localStorage.&lt;/li&gt;
&lt;li&gt;The site is fan-made and not affiliated with any cartoon, anime, game, comic, studio, or entertainment brand.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The part I am watching now is whether people understand the HSB slider interaction quickly enough on mobile. If you try it, I would appreciate feedback on:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Is the first round obvious without instructions?&lt;/li&gt;
&lt;li&gt;Are the hue/saturation/brightness sliders easy enough on a phone?&lt;/li&gt;
&lt;li&gt;Would you share the score card, or does it need a clearer prompt?&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Thanks for taking a look.&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>gamedev</category>
    </item>
  </channel>
</rss>
