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    <title>DEV Community: Kholofelo Robyn Rababalela</title>
    <description>The latest articles on DEV Community by Kholofelo Robyn Rababalela (@robynawesome).</description>
    <link>https://dev.to/robynawesome</link>
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      <title>DEV Community: Kholofelo Robyn Rababalela</title>
      <link>https://dev.to/robynawesome</link>
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      <title>Paws &amp; Potjie — Comfort Food for the Whole Pack 🐾🫕</title>
      <dc:creator>Kholofelo Robyn Rababalela</dc:creator>
      <pubDate>Mon, 17 Aug 2026 07:00:11 +0000</pubDate>
      <link>https://dev.to/robynawesome/paws-potjie-comfort-food-for-the-whole-pack-35la</link>
      <guid>https://dev.to/robynawesome/paws-potjie-comfort-food-for-the-whole-pack-35la</guid>
      <description>&lt;p&gt;This is a submission for the DEV Weekend Challenge: Dog Days Edition.&lt;/p&gt;

&lt;p&gt;I built &lt;strong&gt;Paws &amp;amp; Potjie&lt;/strong&gt;, a South African comfort-food experience designed around dogs and their humans sharing the same social ritual — while keeping their food, interaction logic, and needs deliberately separate.🇿🇦🎢💯 &lt;/p&gt;

</description>
      <category>devchallenge</category>
      <category>weekendchallenge</category>
    </item>
    <item>
      <title>Paws &amp; Potjie — A South African Comfort Kitchen for the Whole Pack 🐾🫕</title>
      <dc:creator>Kholofelo Robyn Rababalela</dc:creator>
      <pubDate>Mon, 17 Aug 2026 06:50:59 +0000</pubDate>
      <link>https://dev.to/robynawesome/paws-potjie-a-south-african-comfort-kitchen-for-the-whole-pack-i9f</link>
      <guid>https://dev.to/robynawesome/paws-potjie-a-south-african-comfort-kitchen-for-the-whole-pack-i9f</guid>
      <description>&lt;p&gt;&lt;em&gt;This is a submission for &lt;a href="https://dev.to/challenges/frontend-2026-07-29"&gt;Frontend Challenge - Comfort Food Edition, Perfect Landing&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  What I Built
&lt;/h2&gt;

&lt;p&gt;I built &lt;strong&gt;Paws &amp;amp; Potjie&lt;/strong&gt;, a fictional South African comfort kitchen for dogs and their humans.&lt;/p&gt;

&lt;p&gt;The experience is built around the warmth of a potjie and the feeling of a long Sunday meal. Instead of making a static restaurant page, I wanted the landing page to feel alive.&lt;/p&gt;

&lt;p&gt;The main interaction is the &lt;strong&gt;Comfort Compass&lt;/strong&gt;: choose the human's mood and the dog's current energy, and the site deterministically pairs a human comfort dish with a separate dog-side bowl.&lt;/p&gt;

&lt;p&gt;The frontend uses:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;React 19&lt;/li&gt;
&lt;li&gt;TypeScript 7&lt;/li&gt;
&lt;li&gt;Vite 8&lt;/li&gt;
&lt;li&gt;Three.js + React Three Fiber/Drei&lt;/li&gt;
&lt;li&gt;Framer Motion&lt;/li&gt;
&lt;li&gt;Adaptive PWA behaviour&lt;/li&gt;
&lt;li&gt;Offline support&lt;/li&gt;
&lt;li&gt;Reduced-motion, Save-Data and WebGL-aware fallbacks&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The 3D potjie hero only loads on capable devices. Lower-resource devices receive a lightweight CSS version instead, so immersion does not come at the expense of usability.&lt;/p&gt;

&lt;h2&gt;
  
  
  Demo
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Live browser demo:&lt;/strong&gt;&lt;br&gt;&lt;br&gt;
&lt;a href="https://stackblitz.com/github/RobynAwesome/paws-and-potjie?startScript=stackblitz" rel="noopener noreferrer"&gt;https://stackblitz.com/github/RobynAwesome/paws-and-potjie?startScript=stackblitz&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Source code:&lt;/strong&gt;&lt;br&gt;&lt;br&gt;
&lt;a href="https://github.com/RobynAwesome/paws-and-potjie" rel="noopener noreferrer"&gt;https://github.com/RobynAwesome/paws-and-potjie&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Journey
&lt;/h2&gt;

&lt;p&gt;I wanted the project to feel distinctly South African rather than like another generic restaurant template.&lt;/p&gt;

&lt;p&gt;That led to a visual language built around potjie culture, warm maize yellow, veld green, tomato red, cream surfaces, shared meals and dogs being part of the table rather than an afterthought.&lt;/p&gt;

&lt;p&gt;The most important technical decision was making the immersive layer adaptive.&lt;/p&gt;

&lt;p&gt;The runtime classifies the experience as &lt;code&gt;lite&lt;/code&gt;, &lt;code&gt;balanced&lt;/code&gt;, or &lt;code&gt;full&lt;/code&gt;. A capable device gets the interactive Three.js potjie scene, while constrained devices, Save-Data users, reduced-motion users, or browsers without WebGL keep the lightweight experience.&lt;/p&gt;

&lt;p&gt;I'm especially proud that the 3D is not just decoration. Its rendering budget, motion, DPR and fallback behaviour are governed by the user's device and preferences.&lt;/p&gt;

&lt;p&gt;The project was built with AI-assisted engineering under my direction, while the concept, product decisions, constraints and final acceptance remained human-directed.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Built in Cape Town, South Africa 🇿🇦&lt;/strong&gt;&lt;/p&gt;

</description>
      <category>devchallenge</category>
      <category>frontendchallenge</category>
      <category>webdev</category>
      <category>javascript</category>
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