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    <title>DEV Community: Roselyn</title>
    <description>The latest articles on DEV Community by Roselyn (@roselynholtz).</description>
    <link>https://dev.to/roselynholtz</link>
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      <title>DEV Community: Roselyn</title>
      <link>https://dev.to/roselynholtz</link>
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    <item>
      <title>Abusing Steam Overlay To Create Arbitrary Detours</title>
      <dc:creator>Roselyn</dc:creator>
      <pubDate>Sat, 09 Mar 2024 10:45:20 +0000</pubDate>
      <link>https://dev.to/roselynholtz/abusing-steam-overlay-to-create-arbitrary-detours-34k3</link>
      <guid>https://dev.to/roselynholtz/abusing-steam-overlay-to-create-arbitrary-detours-34k3</guid>
      <description>&lt;p&gt;As we know, in order for the steam overlay to work it needs to hook the game's rendering pipeline.&lt;/p&gt;

&lt;p&gt;The first step I took was to determine which module is responsible for hooking said pipeline. Upon a quick glance in &lt;a href="https://processhacker.sourceforge.io/"&gt;Process Hacker&lt;/a&gt; it is 'GameOverlayRenderer.dll'.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fn1x99164h6cdnbhiy5mp.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fn1x99164h6cdnbhiy5mp.png" alt="" width="446" height="573"&gt;&lt;/a&gt;&lt;br&gt;
&lt;em&gt;List of modules that are active in the game. Note: Throughout this article, the game we are targeting for this POC is 'Half-Life 2: Deathmatch' with -insecure.&lt;/em&gt;&lt;/p&gt;



&lt;p&gt;Next, I popped the module into IDA and began searching for relevant strings and very quickly found interesting results.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F69858raisktns1qnhgmp.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F69858raisktns1qnhgmp.png" alt="" width="800" height="203"&gt;&lt;/a&gt;&lt;br&gt;
&lt;em&gt;Search result for 'hook' in GameOverlayRenderer.&lt;/em&gt;&lt;/p&gt;



&lt;p&gt;After generating the psuedocode, we are lucky enough to have warnings that tell us what the first two arguments are.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F2a7duaqom1jlurfz3tj1.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F2a7duaqom1jlurfz3tj1.png" alt="Image description" width="590" height="169"&gt;&lt;/a&gt;&lt;br&gt;
&lt;em&gt;The first two arguments, as annotated by the warnings.&lt;/em&gt;&lt;/p&gt;



&lt;p&gt;If we follow x-refs to this function, we only find one, which is a wrapper for this function with one less argument. This function is what the rest of the process calls to process hooks so we'll focus on using it.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F60zht4tz48mti5dpyeb7.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F60zht4tz48mti5dpyeb7.png" alt="Image description" width="752" height="489"&gt;&lt;/a&gt;&lt;br&gt;
&lt;em&gt;Aforementioned wrapper. From now on this will be referred to as HookFuncWrapper.&lt;/em&gt;&lt;/p&gt;



&lt;p&gt;Once we inspect how valve uses this function, the arguments become clear. &lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fcbt05v5xdh89m5o0ajzc.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fcbt05v5xdh89m5o0ajzc.png" alt="Image description" width="800" height="139"&gt;&lt;/a&gt;&lt;br&gt;
&lt;em&gt;How valve hooks D3D9 using this function.&lt;/em&gt;&lt;/p&gt;



&lt;p&gt;Storing and using this function is pretty straightforward.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight cpp"&gt;&lt;code&gt;&lt;span class="k"&gt;auto&lt;/span&gt; &lt;span class="n"&gt;hook_func_wrapper&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;reinterpret_cast&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="kt"&gt;char&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="kr"&gt;__cdecl&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="p"&gt;)(&lt;/span&gt; &lt;span class="kt"&gt;unsigned&lt;/span&gt; &lt;span class="kr"&gt;__int8&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;LPCVOID&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="n"&gt;util&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;pattern&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;find&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt; &lt;span class="s"&gt;"GameOverlayRenderer.dll"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="mh"&gt;0x55&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mh"&gt;0x8B&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mh"&gt;0xEC&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mh"&gt;0x51&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mh"&gt;0x8B&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mh"&gt;0x45&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mh"&gt;0xAE&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mh"&gt;0xC7&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fu075psp2xti4oixe8ezb.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fu075psp2xti4oixe8ezb.png" alt="Image description" width="679" height="349"&gt;&lt;/a&gt;&lt;br&gt;
&lt;em&gt;Result of calling this function.&lt;/em&gt;&lt;/p&gt;




&lt;p&gt;A full code example can be found here on GitHub: &lt;a href="https://github.com/roselynholtz/GameOverlayRenderer-Arbitrary-Detouring"&gt;GameOverlayRenderer-Arbitrary-Detouring&lt;/a&gt;&lt;/p&gt;

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