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    <title>DEV Community: rymrimi777-rgb</title>
    <description>The latest articles on DEV Community by rymrimi777-rgb (@rymrimi777rgb).</description>
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      <title>I Thought AI Could Handle Everything Then I Tried Adding a Rabbit</title>
      <dc:creator>rymrimi777-rgb</dc:creator>
      <pubDate>Fri, 16 Oct 2026 09:59:29 +0000</pubDate>
      <link>https://dev.to/rymrimi777rgb/i-thought-ai-could-handle-everything-then-i-tried-adding-a-rabbit-10ak</link>
      <guid>https://dev.to/rymrimi777rgb/i-thought-ai-could-handle-everything-then-i-tried-adding-a-rabbit-10ak</guid>
      <description>&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F45gib4jbyom55p3zzbr3.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F45gib4jbyom55p3zzbr3.jpg" alt=" " width="800" height="671"&gt;&lt;/a&gt;&lt;br&gt;
&lt;em&gt;A small animated character, an unexpected performance problem, and a reminder that AI should assist developers, not replace their judgment.&lt;/em&gt;&lt;br&gt;
Artificial intelligence has become an incredible companion for developers&lt;br&gt;
It can help us understand unfamiliar concepts, explore solutions, debug errors, and turn ideas into working features. It can make development faster and help us overcome technical obstacles.&lt;br&gt;
But there is a difference between getting AI to generate code and understanding whether that code is actually the right solution for your project.&lt;br&gt;
I learned this while working on a small feature for my app&lt;br&gt;
Surprisingly, it started with a rabbit🐇&lt;/p&gt;

&lt;h2&gt;
  
  
  1. The Idea: A Little Rabbit Inside My Notebook
&lt;/h2&gt;

&lt;p&gt;While working on  Notebook, I wanted to make the application feel more personal by adding an animated rabbit character.&lt;br&gt;
I found a pixel-art asset called &lt;a href="https://last-tick.itch.io/32x32-pixel-bunnies-animated-npc" rel="noopener noreferrer"&gt;32x32 FREE Pixel Bunnies – Animated NPC&lt;/a&gt; by Last tick on itch.io&lt;br&gt;
The asset contained different rabbit animations, making it a good starting point for the character I had in mind&lt;br&gt;
My goal was not simply to place an image somewhere on the screen. I wanted the rabbit to move naturally, display different animations, and become part of the application's visual experience.&lt;br&gt;
I thought the implementation would be relatively straightforward.&lt;br&gt;
I already had the asset. I had a clear idea of what I wanted. And I had an AI assistant that could help me implement it&lt;br&gt;
So, naturally, I expected things to go smoothly.&lt;br&gt;
I was wrong about one important detail.&lt;/p&gt;

&lt;h2&gt;
  
  
  2. My First Assumption: AI Would Handle the Sprite Sheet Automatically
&lt;/h2&gt;

&lt;p&gt;I initially assumed that if I provided the ready-made sprite sheet to AI, it would understand how the animations were organized and handle the implementation automatically.&lt;br&gt;
I expected it to identify the relevant frames, separate the movements, and produce the animation behavior I wanted&lt;br&gt;
Instead, the result did not match my expectations&lt;br&gt;
The rabbit's different poses and movements were not organized or displayed in the way I had imagined.&lt;br&gt;
I realized that giving AI an asset was not the same as giving it a complete understanding of how I wanted that asset to behave&lt;br&gt;
A sprite sheet is not just an image. It is a collection of frames that must be interpreted correctly&lt;br&gt;
Depending on its layout, the implementation may need to account for frame dimensions, frame order, animation sequences, and playback timing&lt;br&gt;
Without a clear understanding of those details, an implementation can produce an unexpected result even when the original asset is perfectly usable.&lt;/p&gt;

&lt;h3&gt;
  
  
  So, I changed my approach.
&lt;/h3&gt;

&lt;p&gt;Instead of relying on AI to handle everything automatically, I decided to select the movements I actually needed and separate them into individual animation sequences&lt;br&gt;
I wanted to control which frames belonged to each movement and how the rabbit would behave inside the application.&lt;br&gt;
This was my first lesson:&lt;br&gt;
&lt;strong&gt;Having the right asset is only the beginning. Understanding how to integrate it is part of the engineering work.&lt;/strong&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  3. My Second Assumption: Increasing the Speed Would Fix the Lag
&lt;/h2&gt;

&lt;p&gt;After working on the animation, I encountered another problem.&lt;br&gt;
The application became noticeably less smooth on my phone.&lt;br&gt;
The rabbit was supposed to make the experience more enjoyable, but the animation introduced lag and affected the application's responsiveness&lt;br&gt;
My first thought was simple: perhaps the animation was too slow.&lt;br&gt;
I assumed that increasing the playback speed might solve the problem.&lt;br&gt;
However, I eventually realized that animation speed and rendering performance are two different things&amp;nbsp;&lt;/p&gt;

&lt;p&gt;Increasing the speed changes how quickly frames are displayed. It does not necessarily reduce the amount of work the application performs to render those frames.&lt;br&gt;
If the application is rebuilding too much of the interface, repeatedly decoding images, or running unnecessary animation processes, changing the frame timing alone will not address the underlying cause&lt;br&gt;
A faster animation can still be inefficient&lt;br&gt;
And a slower animation can still consume unnecessary resources.&lt;br&gt;
&lt;strong&gt;The visible symptom is not always the actual problem.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;That realization changed the way I approached the issue.&lt;/p&gt;

&lt;p&gt;Instead of continuing to adjust the animation blindly, I needed to consider how the feature was implemented and how it interacted with the rest of the application.&lt;/p&gt;

&lt;h2&gt;
  
  
  4. Looking Beyond the Animation
&lt;/h2&gt;

&lt;p&gt;An animated character might look like a small visual feature, but implementing it efficiently involves several different considerations.&lt;br&gt;
In my case, there were three important areas to investigate.&lt;/p&gt;

&lt;h3&gt;
  
  
  Unnecessary widget rebuilds
&lt;/h3&gt;

&lt;p&gt;Flutter uses a widget-based architecture, and rebuilding widgets is a normal part of how the framework works&lt;br&gt;
The problem is not that rebuilds happen. It is when updates trigger more work than necessary&lt;/p&gt;

&lt;p&gt;If &lt;code&gt;setState()&lt;/code&gt; is used in a way that rebuilds a larger portion of the interface for every animation update, it can introduce avoidable overhead.&lt;br&gt;
For an animation with frequently changing frames, keeping updates localized becomes particularly important.&lt;/p&gt;

&lt;h3&gt;
  
  
  Image loading and memory usage
&lt;/h3&gt;

&lt;p&gt;A sprite sheet can contain many individual frames, and animations may involve several image assets.&lt;br&gt;
Loading and decoding images can require processing time and memory. Repeating unnecessary work can affect responsiveness, especially on devices with limited resources&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fo5ln9m7gkyyrjh67wfr6.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fo5ln9m7gkyyrjh67wfr6.gif" alt=" " width="720" height="226"&gt;&lt;/a&gt;&lt;br&gt;
Image caching and appropriate preloading can help, but loading every possible frame into memory without considering the available resources is not automatically the best solution.&lt;br&gt;
The goal is to reuse resources efficiently while keeping the animation responsive.&lt;/p&gt;

&lt;h3&gt;
  
  
  Timers and animation lifecycle
&lt;/h3&gt;

&lt;p&gt;Animations often rely on timers, animation controllers, or other mechanisms to schedule updates.&lt;/p&gt;

&lt;p&gt;If these continue running when they are no longer needed, they can waste resources.&lt;/p&gt;

&lt;p&gt;Repeatedly creating animation controllers or timers without managing their lifecycles correctly can also introduce unnecessary work and unpredictable behavior.&lt;/p&gt;

&lt;p&gt;These details may not be visible in a screenshot, but they can make a difference when the application is running.&lt;/p&gt;

&lt;h2&gt;
  
  
  5. The Technical Changes I Focused On
&lt;/h2&gt;

&lt;p&gt;Once I understood the different areas involved, I started focusing on making the animation more efficient.&lt;/p&gt;

&lt;p&gt;Rather than treating the rabbit as an isolated image, I approached it as a component with its own responsibilities.&lt;/p&gt;

&lt;h3&gt;
  
  
  Isolating animation updates
&lt;/h3&gt;

&lt;p&gt;I used &lt;code&gt;ValueListenableBuilder&lt;/code&gt; and &lt;code&gt;AnimatedBuilder&lt;/code&gt; within a dedicated &lt;code&gt;RabbitWidget&lt;/code&gt; to keep animation-related updates localized.&lt;/p&gt;

&lt;p&gt;The objective was to avoid triggering unnecessary rebuilds of unrelated parts of the interface.&lt;/p&gt;

&lt;p&gt;These tools do not automatically guarantee better performance, but they provide ways to structure updates more selectively.&lt;/p&gt;

&lt;h3&gt;
  
  
  Improving image handling
&lt;/h3&gt;

&lt;p&gt;I used &lt;code&gt;precacheImage&lt;/code&gt; and Flutter's image cache to improve image availability and reduce unnecessary loading work.&lt;/p&gt;

&lt;p&gt;Preloading images can help prevent delays when a frame is needed. However, it must be balanced against memory usage, especially when an animation contains many frames&lt;br&gt;
Optimization is not simply about loading everything in advance. It is about making sensible decisions based on the resources the application needs.&lt;/p&gt;

&lt;h3&gt;
  
  
  Adjusting frame timing
&lt;/h3&gt;

&lt;p&gt;I considered the timing required for different types of movement rather than assuming that increasing the playback speed would solve the problem&lt;br&gt;
Different animations can have different timing requirements.&lt;/p&gt;

&lt;p&gt;A resting animation does not need to behave like a walking animation, and the frame rate should support the intended movement rather than introduce unnecessary updates.&lt;/p&gt;

&lt;h3&gt;
  
  
  Managing animation lifecycles
&lt;/h3&gt;

&lt;p&gt;I paid attention to the lifecycle of timers and animation controllers, making sure they could stop when they were no longer needed and be disposed of appropriately.&lt;br&gt;
The goal was to avoid unnecessary background activity and prevent animation processes from continuing beyond their intended lifetime.&lt;/p&gt;

&lt;h3&gt;
  
  
  Preserving the pixel-art style
&lt;/h3&gt;

&lt;p&gt;I also used &lt;code&gt;RepaintBoundary&lt;/code&gt; where appropriate to isolate the rabbit's painting from surrounding widgets.&lt;/p&gt;

&lt;p&gt;For the visual style, I used &lt;code&gt;FilterQuality.none&lt;/code&gt; to preserve the crisp edges of the pixel art instead of introducing unwanted smoothing.&lt;/p&gt;

&lt;p&gt;These choices addressed different aspects of the implementation: widget updates, image handling, lifecycle management, rendering, and visual quality.&lt;/p&gt;

&lt;p&gt;No single technique is a universal solution for animation lag. The right approach depends on the actual bottleneck.&lt;/p&gt;

&lt;p&gt;That is why understanding the implementation matters more than blindly applying optimization techniques.&lt;/p&gt;

&lt;h2&gt;
  
  
  6. What This Experience Taught Me About AI-Assisted Development
&lt;/h2&gt;

&lt;p&gt;This experience was not about discovering that AI is bad at programming.&lt;br&gt;
It was about understanding the limitations of relying on generated solutions without evaluating their behavior in the context of a real application.&lt;br&gt;
AI can generate code that looks reasonable. It can suggest useful APIs and help explore different implementations.&lt;br&gt;
But it does not automatically know every constraint of your project.&lt;/p&gt;

&lt;p&gt;It may not understand exactly how you want an animation to behave, how much memory your target device can comfortably use, or which parts of your interface should update when a frame changes.&lt;/p&gt;

&lt;p&gt;Even when a suggested implementation is technically valid, it may not be the most appropriate solution for your application.&lt;/p&gt;

&lt;p&gt;That is where the developer's responsibility begins.&lt;/p&gt;

&lt;p&gt;I still need to ask questions such as:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Does this implementation match the behavior I actually want?&lt;/li&gt;
&lt;li&gt;Am I rebuilding more widgets than necessary?&lt;/li&gt;
&lt;li&gt;Could image loading or decoding affect responsiveness?&lt;/li&gt;
&lt;li&gt;Are timers and animation controllers managed correctly?&lt;/li&gt;
&lt;li&gt;Does this feature behave properly when navigating between screens?&lt;/li&gt;
&lt;li&gt;Have I tested the result on the device where the application will be used?&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;These questions cannot be replaced by simply asking AI to generate another version of the code.&lt;/p&gt;

&lt;p&gt;They require observation, reasoning, and testing.&lt;/p&gt;

&lt;h2&gt;
  
  
  7. AI Is a Companion, Not Your Brain
&lt;/h2&gt;

&lt;p&gt;I believe AI can be one of the most useful tools available to developers&lt;br&gt;
It can help us learn faster, explore unfamiliar technologies, understand errors, and approach problems from different perspectives&lt;br&gt;
I use it as a tool to support my development process, not as a substitute for understanding what I am building.&lt;br&gt;
There is nothing wrong with asking AI for help.&lt;br&gt;
The important thing is to remain involved in the decisions that shape your project.&lt;br&gt;
If a generated solution does not match your requirements, question it&lt;br&gt;
If a feature works but makes the application slower, investigate why&lt;br&gt;
If a suggested optimization sounds convincing, verify whether it actually addresses the problem.&lt;/p&gt;

&lt;p&gt;And if you discover that your original assumption was wrong, change your approach.&lt;/p&gt;

&lt;p&gt;That is not a failure. It is part of software development.&lt;br&gt;
Sometimes, the most valuable thing you learn from an implementation is not how to write the code, but how to recognize when the code needs a different approach.&lt;/p&gt;

&lt;h2&gt;
  
  
  Final Thoughts
&lt;/h2&gt;

&lt;p&gt;The rabbit was supposed to be a small addition to 1734 Notebook.&lt;br&gt;
Instead, it made me think more carefully about sprite sheets, animation timing, widget rebuilds, image resources, and performance&lt;br&gt;
I initially expected AI to interpret the asset and organize its animations automatically. When the result did not match my expectations, I took a more deliberate approach to selecting and separating the movements&lt;/p&gt;

&lt;p&gt;Later, when the application became less responsive, I assumed increasing the animation speed would help. That assumption reminded me to look beyond the visible symptom and consider the work happening underneath.&lt;br&gt;
The experience reinforced something I want to carry into every project I build:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;AI can help you write the code, but you are still the engineer responsible for the result.&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;use it to explore possibilities, but do not stop thinking&lt;/li&gt;
&lt;li&gt;Use it to accelerate your work, but do not skip testing.&lt;/li&gt;
&lt;li&gt;Use it to solve problems, but make sure you understand the solutions you choose&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Because the goal is not to generate code as quickly as possible.&lt;br&gt;
The goal is to build software that works well, respects its users, and remains maintainable as it grows.&lt;br&gt;
And sometimes, a little pixel-art rabbit is enough to remind you of that&lt;/p&gt;




&lt;p&gt;&lt;strong&gt;I'd love to hear about your experience:&lt;/strong&gt; Have you ever asked an AI assistant to implement a feature that looked simple but turned into a much bigger engineering challenge? What did you learn from it?&lt;/p&gt;

&lt;h3&gt;
  
  
  Credits
&lt;/h3&gt;

&lt;p&gt;Rabbit sprite asset: &lt;a href="https://last-tick.itch.io/32x32-pixel-bunnies-animated-npc" rel="noopener noreferrer"&gt;32x32 FREE Pixel Bunnies – Animated NPC by Last tick&lt;/a&gt;&lt;br&gt;
&lt;em&gt;Please check the asset's current licence and attribution requirements before publishing.&lt;/em&gt;&lt;/p&gt;

</description>
      <category>ai</category>
      <category>programming</category>
      <category>beginners</category>
      <category>testing</category>
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