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    <title>DEV Community: Ryoichi Nishizawa</title>
    <description>The latest articles on DEV Community by Ryoichi Nishizawa (@ryoichi-nishizawa).</description>
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      <title>DEV Community: Ryoichi Nishizawa</title>
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      <title>Show Dev: I built a 3D Basketball Shooting Game with Unity &amp; C# 🏀</title>
      <dc:creator>Ryoichi Nishizawa</dc:creator>
      <pubDate>Sun, 17 May 2026 17:53:14 +0000</pubDate>
      <link>https://dev.to/ryoichi-nishizawa/show-dev-i-built-a-3d-basketball-shooting-game-with-unity-c-21de</link>
      <guid>https://dev.to/ryoichi-nishizawa/show-dev-i-built-a-3d-basketball-shooting-game-with-unity-c-21de</guid>
      <description>&lt;p&gt;Hey everyone! 👋&lt;/p&gt;

&lt;p&gt;I've just released a new personal project on GitHub: a &lt;strong&gt;3D Basketball Shooting Game&lt;/strong&gt; built with Unity and C#.&lt;/p&gt;

&lt;h3&gt;
  
  
  🕹️ About the Project
&lt;/h3&gt;

&lt;p&gt;For this project, I really wanted to focus on game feel. I spent a lot of time making the &lt;strong&gt;shooting mechanics feel intuitive and smooth&lt;/strong&gt;. &lt;/p&gt;

&lt;h3&gt;
  
  
  🛠️ Challenges &amp;amp; Learnings
&lt;/h3&gt;

&lt;p&gt;Implementing the physics for the ball trajectory and tweaking the camera controls to feel just right was a great challenge, but it was incredibly rewarding to see it all come together.&lt;/p&gt;

&lt;h3&gt;
  
  
  📦 Repository
&lt;/h3&gt;

&lt;p&gt;I'd love to hear your thoughts, feedback, or any suggestions for improvement! &lt;br&gt;
👉 &lt;strong&gt;Check out the repository here:&lt;/strong&gt; &lt;a href="https://github.com/ryoichi-nishizawa/3DBasketBallShootingGame" rel="noopener noreferrer"&gt;GitHub Link&lt;/a&gt;&lt;/p&gt;




&lt;p&gt;&lt;em&gt;Note: I'll keep updating this project whenever inspiration strikes!&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F352benzhdd2jtx5thozu.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F352benzhdd2jtx5thozu.gif" alt=" " width="360" height="202"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F8yklxditd6texjartibn.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F8yklxditd6texjartibn.gif" alt=" " width="360" height="202"&gt;&lt;/a&gt;&lt;/p&gt;

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      <category>unity3d</category>
      <category>gamedev</category>
      <category>csharp</category>
      <category>showdev</category>
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