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    <title>DEV Community: Ridham Khandar</title>
    <description>The latest articles on DEV Community by Ridham Khandar (@rythm18).</description>
    <link>https://dev.to/rythm18</link>
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      <title>DEV Community: Ridham Khandar</title>
      <link>https://dev.to/rythm18</link>
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    <item>
      <title>How I built interactive game using Cursor and Claude sonnet 4</title>
      <dc:creator>Ridham Khandar</dc:creator>
      <pubDate>Wed, 04 Jun 2025 16:02:20 +0000</pubDate>
      <link>https://dev.to/rythm18/how-i-built-interactive-game-with-built-using-cursor-and-claude-sonnet-4-4ami</link>
      <guid>https://dev.to/rythm18/how-i-built-interactive-game-with-built-using-cursor-and-claude-sonnet-4-4ami</guid>
      <description>&lt;p&gt;I will talk about how I built this &lt;a href="https://www.geoguesser.in/" rel="noopener noreferrer"&gt;NameTheCountries&lt;/a&gt; using Cursor Ai + Cluade Sonnet 4&lt;/p&gt;

&lt;p&gt;I love to build random websites and stuff as a developer and I've always been fascinated by the potential of AI-powered development tools. &lt;br&gt;
When I came across Cursor, I knew it that I am gonna build hell lot of stuff using this, So the first thing that I built was "Name The Countries" - a comprehensive geography learning game that exceeded my initial expectations.&lt;/p&gt;

&lt;p&gt;The journey began with a simple prompt to Cursor AI: &lt;em&gt;"Help me build a geography guessing game where users can identify countries on a map."&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;What impressed me immediately was how Claude understood not just the basic requirement, but anticipated the architectural needs:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// GameContext.tsx - Claude immediately suggested using React Context for state management&lt;/span&gt;
&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;GameState&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nl"&gt;mode&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;GameMode&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nl"&gt;gameActive&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nl"&gt;startTime&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nl"&gt;score&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nl"&gt;guessedLocations&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Set&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nl"&gt;currentGuess&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nl"&gt;hints&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="c1"&gt;// ... and much more&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Claude didn't just create a basic game loop but it architected a scalable context system that could handle multiple game modes, scoring, timing, and even prepared the foundation for multiplayer functionality that I hadn't even mentioned yet.&lt;/p&gt;

&lt;p&gt;One of the most challenging aspects was implementing the interactive map with country highlighting. I asked Cursor to help me integrate Leaflet.js:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// GameMap.tsx - Claude created a sophisticated mapping component&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;GameMap&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;gameState&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;updateMapStyles&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useGame&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

  &lt;span class="nf"&gt;useEffect&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;gameState&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;locationData&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;gameState&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;gameActive&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="nf"&gt;updateMapStyles&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;gameState&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;guessedLocations&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;gameState&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;locationData&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;

  &lt;span class="c1"&gt;// Dynamic country highlighting based on game state&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;getLocationStyle&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useCallback&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="na"&gt;location&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;any&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;isGuessed&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;gameState&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;guessedLocations&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;has&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;location&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;name&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="c1"&gt;// Complex styling logic for different states&lt;/span&gt;
  &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;gameState&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;guessedLocations&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The most ambitious feature request I made was: &lt;em&gt;"Add real-time multiplayer functionality where players can compete in the same game."&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Claude didn't just add a simple multiplayer mode - it architected a complete real-time system:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Firebase integration with sophisticated room management&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;MultiplayerGame&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;memo&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;roomData&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;setRoomData&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;useState&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kr"&gt;any&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;currentPlayer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;setCurrentPlayer&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;useState&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kr"&gt;any&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="c1"&gt;// Real-time room data subscription&lt;/span&gt;
  &lt;span class="nf"&gt;useEffect&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;unsubscribe&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;multiplayerService&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;subscribeToRoom&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;gameState&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;roomCode&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;room&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="nf"&gt;setRoomData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;room&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="c1"&gt;// Synchronized game state management&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="k"&gt;return &lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;unsubscribe&lt;/span&gt;&lt;span class="p"&gt;?.();&lt;/span&gt;
  &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;gameState&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;roomCode&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;

  &lt;span class="c1"&gt;// Synchronized timer across all players&lt;/span&gt;
  &lt;span class="nf"&gt;useEffect&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;roomData&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;gameStartTime&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;gameState&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;gameActive&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;syncedElapsed&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;floor&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nb"&gt;Date&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;now&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;roomData&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;gameStartTime&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;1000&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="c1"&gt;// Complex synchronization logic&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;roomData&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;gameStartTime&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The AI handled:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Firebase Firestore real-time subscriptions&lt;/li&gt;
&lt;li&gt;Synchronized game timers across players&lt;/li&gt;
&lt;li&gt;Room management with join/leave functionality&lt;/li&gt;
&lt;li&gt;Race condition handling&lt;/li&gt;
&lt;li&gt;Player state synchronization&lt;/li&gt;
&lt;li&gt;Winner determination logic&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;One of the most iterative parts of the development was UI refinement. I frequently gave feedback like:&lt;/p&gt;

&lt;p&gt;&lt;em&gt;"The navbar looks congested, can you make it cleaner?"&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Claude would respond with thoughtful redesigns:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// From a cluttered navbar to a clean, organized header&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;GameHeader&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;return &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt; &lt;span class="nx"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;w-full flex flex-col md:flex-row justify-between items-center gap-4 mb-6&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt; &lt;span class="nx"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;flex items-center gap-6&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;h1&lt;/span&gt; &lt;span class="nx"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;text-3xl md:text-4xl font-bold text-blue-600 dark:text-blue-400&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
          &lt;span class="nx"&gt;Name&lt;/span&gt; &lt;span class="nx"&gt;The&lt;/span&gt; &lt;span class="nx"&gt;Countries&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/h1&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;        &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="cm"&gt;/* Status indicators */&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/div&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt; &lt;span class="nx"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;flex flex-wrap items-center gap-3&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="cm"&gt;/* Game controls organized logically */&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/div&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/div&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;  &lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Results and Impact
&lt;/h2&gt;

&lt;p&gt;The final application exceeded my initial expectations:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Performance:&lt;/strong&gt; Smooth gameplay across devices with optimized rendering&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;User Experience:&lt;/strong&gt; Intuitive interface with professional polish&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Scalability:&lt;/strong&gt; Architecture ready for additional features and game modes&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Code Quality:&lt;/strong&gt; Well-structured, typed, and maintainable codebase&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Lessons for AI-Assisted Development
&lt;/h2&gt;

&lt;h3&gt;
  
  
  Do's:
&lt;/h3&gt;

&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Start with clear, specific requirements&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Iterate and refine based on testing&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Provide context about user experience goals&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Ask for explanations of complex implementations&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Test thoroughly and report specific issues&lt;/strong&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;h3&gt;
  
  
  Don'ts:
&lt;/h3&gt;

&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Don't try to specify everything upfront&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Don't accept solutions without understanding them&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Don't skip testing intermediate implementations&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Don't assume AI understands unstated requirements&lt;/strong&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;You can check out the game here: &lt;a href="https://www.geoguesser.in/" rel="noopener noreferrer"&gt;NameTheCountries&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I am up for feedback and suggestions to improve the game even further.&lt;/p&gt;

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      <category>gamedev</category>
      <category>cursor</category>
      <category>webdev</category>
      <category>programming</category>
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