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    <title>DEV Community: Sahastranshu Sharma</title>
    <description>The latest articles on DEV Community by Sahastranshu Sharma (@sahastranshu_sharma).</description>
    <link>https://dev.to/sahastranshu_sharma</link>
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      <title>DEV Community: Sahastranshu Sharma</title>
      <link>https://dev.to/sahastranshu_sharma</link>
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      <title>How I Built a C++20 Quantum Simulation Platform with 3D Bloch WebGL Telemetry</title>
      <dc:creator>Sahastranshu Sharma</dc:creator>
      <pubDate>Tue, 08 Sep 2026 10:50:12 +0000</pubDate>
      <link>https://dev.to/sahastranshu_sharma/how-i-built-a-c20-quantum-simulation-platform-with-3d-bloch-webgl-telemetry-4fn5</link>
      <guid>https://dev.to/sahastranshu_sharma/how-i-built-a-c20-quantum-simulation-platform-with-3d-bloch-webgl-telemetry-4fn5</guid>
      <description>&lt;p&gt;I built &lt;strong&gt;Itachi Quantum Studio&lt;/strong&gt;, a browser-based quantum simulation platform that combines a C++20 simulation core with an interactive WebGL frontend. You can try the live platform here: &lt;strong&gt;&lt;a href="https://itachi-quantum.onrender.com/" rel="noopener noreferrer"&gt;https://itachi-quantum.onrender.com/&lt;/a&gt;&lt;/strong&gt;. The goal wasn't to build another small 4–8 qubit circuit visualizer, but to create a unified environment where quantum circuits, simulation engines, state telemetry, visualization, and quantum research experiments could work together.&lt;/p&gt;

&lt;h2&gt;
  
  
  The Problem
&lt;/h2&gt;

&lt;p&gt;Most beginner-friendly quantum simulators make visualization easy but become limited as circuits grow. On the other side, powerful quantum frameworks provide extensive functionality but generally require a Python environment, packages, notebooks, or command-line tooling.&lt;/p&gt;

&lt;p&gt;I wanted to explore a different approach:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;C++20 for the computational core + Web technologies for interaction and visualization.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;This separation became the foundation of Itachi Quantum Studio.&lt;/p&gt;

&lt;h2&gt;
  
  
  The Simulation Architecture
&lt;/h2&gt;

&lt;p&gt;The simulator isn't based around a single algorithm. Different quantum problems require different representations.&lt;/p&gt;

&lt;p&gt;Itachi currently supports four simulation approaches:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;1. State Vector&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;The exact state-vector simulator represents the full quantum state as complex amplitudes.&lt;/p&gt;

&lt;p&gt;For an n-qubit system, the state contains:&lt;/p&gt;

&lt;p&gt;2^n&lt;/p&gt;

&lt;p&gt;complex amplitudes.&lt;br&gt;
This makes state-vector simulation extremely useful for exact calculations, but memory requirements grow exponentially. I use C++20 with Eigen, OpenMP parallelization, and AVX2 SIMD optimization to make this path as efficient as possible.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;2. Matrix Product States&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;For circuits with relatively low entanglement, representing the complete state vector isn't always necessary.&lt;/p&gt;

&lt;p&gt;The MPS engine represents the state as a collection of tensors connected through bond dimensions. This allows significantly larger systems to be explored when the circuit structure is suitable for tensor-network simulation.&lt;/p&gt;

&lt;p&gt;*&lt;em&gt;3. Stabilizer Simulation&lt;br&gt;
*&lt;/em&gt;&lt;br&gt;
Clifford circuits have an important mathematical property that allows them to be simulated without storing the complete state vector.&lt;/p&gt;

&lt;p&gt;Itachi implements Aaronson-Gottesman stabilizer tableaus, making much larger Clifford circuits practical to experiment with.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;4. Density Matrix / Lindblad Simulation&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Real quantum systems aren't perfectly isolated.&lt;/p&gt;

&lt;p&gt;To experiment with noisy and open quantum systems, Itachi also includes density-matrix simulation using Lindblad master-equation dynamics.&lt;/p&gt;

&lt;p&gt;This provides a different perspective from ideal state-vector simulation and makes noise-related experiments possible.&lt;/p&gt;

&lt;h2&gt;
  
  
  Building the Circuit
&lt;/h2&gt;

&lt;p&gt;The frontend provides a drag-and-drop circuit editor supporting gates such as:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;H&lt;/li&gt;
&lt;li&gt;X / Y / Z&lt;/li&gt;
&lt;li&gt;S / T&lt;/li&gt;
&lt;li&gt;CX / CZ&lt;/li&gt;
&lt;li&gt;SWAP&lt;/li&gt;
&lt;li&gt;Rx / Ry / Rz&lt;/li&gt;
&lt;li&gt;U3
The important architectural decision here was to keep the circuit representation independent from the visualization.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The UI creates a circuit description.&lt;/p&gt;

&lt;p&gt;The simulation backend consumes that description.&lt;/p&gt;

&lt;p&gt;The telemetry layer converts the resulting state into data that the frontend can visualize.&lt;/p&gt;

&lt;p&gt;That separation makes it possible to add new simulation engines without rebuilding the entire interface.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Getting Quantum State Telemetry into the Browser&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;This was one of the more interesting parts of the project.&lt;/p&gt;

&lt;p&gt;The simulator produces information such as:&lt;/p&gt;

&lt;p&gt;Complex amplitudes&lt;br&gt;
Measurement probabilities&lt;br&gt;
Phase angles&lt;br&gt;
State purity&lt;br&gt;
Shannon entropy&lt;br&gt;
Bloch coordinates&lt;/p&gt;

&lt;p&gt;For a single qubit, the Bloch vector can be represented as:&lt;/p&gt;

&lt;p&gt;r = (rx, ry, rz)&lt;/p&gt;

&lt;p&gt;The frontend receives these values and updates the visualization independently from the simulation engine.&lt;/p&gt;

&lt;p&gt;This means the Bloch sphere isn't simply an animation. It represents telemetry generated from the simulated quantum state.&lt;/p&gt;

&lt;h2&gt;
  
  
  3D Bloch Sphere with WebGL
&lt;/h2&gt;

&lt;p&gt;For visualization, I used React, TypeScript, Three.js, and WebGL.&lt;/p&gt;

&lt;p&gt;The Bloch sphere provides an intuitive way to see how operations transform a qubit.&lt;/p&gt;

&lt;p&gt;Instead of only displaying:&lt;/p&gt;

&lt;p&gt;|ψ⟩ = α|0⟩ + β|1⟩&lt;/p&gt;

&lt;p&gt;the interface can show the corresponding state geometrically.&lt;/p&gt;

&lt;p&gt;The visualization includes:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;State vector&lt;/li&gt;
&lt;li&gt;θ and ϕ&lt;/li&gt;
&lt;li&gt;Cartesian Bloch coordinates&lt;/li&gt;
&lt;li&gt;State trajectory&lt;/li&gt;
&lt;li&gt;Purity information&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This was particularly useful when experimenting with rotation gates because the mathematical transformation becomes visually apparent.&lt;/p&gt;

&lt;h2&gt;
  
  
  Quantum Error Correction
&lt;/h2&gt;

&lt;p&gt;I also wanted the platform to go beyond basic circuit simulation.&lt;/p&gt;

&lt;p&gt;Itachi includes an interactive Surface-17 quantum error-correction environment.&lt;/p&gt;

&lt;p&gt;The implementation models a distance-3 rotated surface-code lattice and allows X/Z errors to be injected and detected through stabilizer syndrome measurements.&lt;/p&gt;

&lt;p&gt;The resulting syndrome information can then be processed using Minimum-Weight Perfect Matching (MWPM) decoding.&lt;/p&gt;

&lt;p&gt;The workflow becomes:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Quantum state → Error → Syndrome → Decoder → Correction&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Having this process represented visually makes QEC considerably easier to experiment with than reading decoder output from a terminal.&lt;/p&gt;

&lt;h2&gt;
  
  
  Going Beyond Circuits
&lt;/h2&gt;

&lt;p&gt;The platform has gradually expanded into several specialized quantum experiments.&lt;/p&gt;

&lt;p&gt;These include:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;VQE &amp;amp; QAOA&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;The chemistry and optimization environment supports experiments such as H₂ ground-state calculations and MaxCut using parameterized circuits and classical optimizers.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;OpenPulse&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;The pulse environment explores transmon control using Gaussian, DRAG, and square envelopes, including Rabi dynamics and leakage-related behavior.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Quantum Machine Learning&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;The QML playground uses parameterized quantum circuits and ZZ feature maps to visualize nonlinear decision boundaries.&lt;/p&gt;

&lt;p&gt;The common idea behind all of these tools is the same:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Don't just execute the algorithm. Make its behavior observable.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;h2&gt;
  
  
  Exporting Circuits
&lt;/h2&gt;

&lt;p&gt;Another design goal was interoperability.&lt;/p&gt;

&lt;p&gt;A circuit created visually shouldn't have to stay inside the platform.&lt;/p&gt;

&lt;p&gt;Itachi supports export/generation for:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;IBM Qiskit&lt;/li&gt;
&lt;li&gt;Google Cirq&lt;/li&gt;
&lt;li&gt;OpenQASM 2.0&lt;/li&gt;
&lt;li&gt;OpenQASM 3.0&lt;/li&gt;
&lt;li&gt;LaTeX Quantikz&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This makes the visual editor useful as a prototyping layer before moving experiments into another development environment.&lt;/p&gt;

&lt;h2&gt;
  
  
  Hardware-Aware Optimization
&lt;/h2&gt;

&lt;p&gt;I also implemented circuit optimization and routing concepts rather than treating the circuit as an abstract collection of gates.&lt;/p&gt;

&lt;p&gt;The optimizer includes techniques such as:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Gate cancellation&lt;/li&gt;
&lt;li&gt;Rotation fusion&lt;/li&gt;
&lt;li&gt;Commutation-based optimization&lt;/li&gt;
&lt;li&gt;Peephole optimization&lt;/li&gt;
&lt;li&gt;SWAP insertion for routing&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The routing layer can model different hardware connectivity structures including linear, grid, and Heavy-Hex-style topologies.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why C++20?
&lt;/h2&gt;

&lt;p&gt;The simulation core was intentionally built in modern C++ rather than implementing everything in JavaScript.&lt;/p&gt;

&lt;p&gt;Quantum simulation is computationally expensive, and C++ provides access to:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Efficient memory management&lt;/li&gt;
&lt;li&gt;SIMD instructions&lt;/li&gt;
&lt;li&gt;Multithreading&lt;/li&gt;
&lt;li&gt;Native numerical libraries&lt;/li&gt;
&lt;li&gt;Predictable performance characteristics&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The frontend doesn't need to know how the computation happens.&lt;/p&gt;

&lt;p&gt;It only needs a clean interface for submitting circuits and receiving results.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;The Browser Fallback&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;One practical problem with a native simulation backend is availability.&lt;/p&gt;

&lt;p&gt;A web application should still be usable when a native bridge is restarting or unavailable.&lt;/p&gt;

&lt;p&gt;So I added an in-browser JavaScript simulation fallback.&lt;/p&gt;

&lt;p&gt;The result is a hybrid architecture:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Browser UI → Simulation API → Native C++ engine&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;with:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Browser UI → JavaScript fallback&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;when the native execution path isn't available.&lt;/p&gt;

&lt;p&gt;This keeps the application usable instead of turning a backend restart into a completely broken interface.&lt;/p&gt;

&lt;h2&gt;
  
  
  What I Learned
&lt;/h2&gt;

&lt;p&gt;The biggest lesson from building this wasn't a particular quantum algorithm.&lt;/p&gt;

&lt;p&gt;It was that simulation and visualization should be designed together, but implemented independently.&lt;/p&gt;

&lt;p&gt;A fast simulator with poor observability is difficult to learn from.&lt;/p&gt;

&lt;p&gt;A beautiful visualization backed by a tiny simulator becomes limited quickly.&lt;/p&gt;

&lt;p&gt;The interesting space is in between:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;high-performance computation + meaningful telemetry + interactive visualization&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;That's the direction I'm continuing to explore with Itachi Quantum Studio.&lt;/p&gt;

&lt;p&gt;The project is still evolving, particularly around simulation performance, larger circuits, error-correction experiments, visualization, and developer tooling.&lt;/p&gt;

&lt;p&gt;If you're interested in quantum simulation, C++, WebGL, tensor networks, quantum error correction, or quantum software architecture, I'd be interested in hearing how you would approach the architecture differently.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Live project&lt;/strong&gt;: &lt;a href="https://itachi-quantum.onrender.com/" rel="noopener noreferrer"&gt;https://itachi-quantum.onrender.com/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Live project: &lt;a href="https://itachi-quantum.onrender.com/" rel="noopener noreferrer"&gt;https://itachi-quantum.onrender.com/&lt;/a&gt;&lt;br&gt;
This makes state-vector simulation extremely useful for exact calculations, but memory requirements grow exponentially. I use C++20 with Eigen, OpenMP parallelization, and AVX2 SIMD optimization to make this path as efficient as possible.&lt;/p&gt;

</description>
      <category>cpp</category>
      <category>quantumcomputing</category>
      <category>webgl</category>
      <category>typescript</category>
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