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    <title>DEV Community: saidev ac</title>
    <description>The latest articles on DEV Community by saidev ac (@saidev_ac_69c0816924a7676).</description>
    <link>https://dev.to/saidev_ac_69c0816924a7676</link>
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      <title>DEV Community: saidev ac</title>
      <link>https://dev.to/saidev_ac_69c0816924a7676</link>
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      <title>I built a free SVG animation editor that exports self-contained, callable .svg files — no runtime, no proprietary format</title>
      <dc:creator>saidev ac</dc:creator>
      <pubDate>Fri, 02 Oct 2026 04:41:30 +0000</pubDate>
      <link>https://dev.to/saidev_ac_69c0816924a7676/i-built-a-free-svg-animation-editor-that-exports-self-contained-callable-svg-files-no-runtime-2a5i</link>
      <guid>https://dev.to/saidev_ac_69c0816924a7676/i-built-a-free-svg-animation-editor-that-exports-self-contained-callable-svg-files-no-runtime-2a5i</guid>
      <description>&lt;p&gt;Every vector animation tool makes the same trade: nice editor, but output locked to its runtime. Rive needs &lt;code&gt;.riv&lt;/code&gt;, Lottie needs &lt;code&gt;lottie-web&lt;/code&gt;. I wanted the opposite — an editor whose export is a &lt;strong&gt;plain &lt;code&gt;.svg&lt;/code&gt; file&lt;/strong&gt; that renders anywhere, yet stays interactive and callable from code.&lt;/p&gt;

&lt;p&gt;So I built &lt;strong&gt;SVGMotion&lt;/strong&gt; — a free, local-first, AI-assisted SVG motion studio, split into three editors that build on each other:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;🎨 Vector Editor — &lt;a href="https://app.svgmotion.workers.dev/vectoreditor" rel="noopener noreferrer"&gt;https://app.svgmotion.workers.dev/vectoreditor&lt;/a&gt;&lt;/strong&gt;&lt;br&gt;
The core. Prompt → editable SVG layers → actions, keyframes, state machine. Physics (bounce, roll, tumble, pendulum) is baked into keyframes at export time, so the file ships ~3 KB of markup — not a solver. Every export is callable:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;player&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nc"&gt;SVGMotionPlayer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;mount&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;call&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;launch&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setInput&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;armed&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;🤖 Character Studio — &lt;a href="https://app.svgmotion.workers.dev/characterstudio" rel="noopener noreferrer"&gt;https://app.svgmotion.workers.dev/characterstudio&lt;/a&gt;&lt;br&gt;
Same editor engine, wearing a character hat: skeleton roles, micro-actions, named macros, a multi-entity world stage, and an AI director that composes motion at runtime. Builds directly on the Vector Editor's action/state model.&lt;/p&gt;

&lt;p&gt;📱 Asset Studio — &lt;a href="https://app.svgmotion.workers.dev/assetstudio" rel="noopener noreferrer"&gt;https://app.svgmotion.workers.dev/assetstudio&lt;/a&gt;&lt;br&gt;
The downstream consumer: draw or prompt one SVG, preview it inside real OS masks/safe zones, export ready-made Xcode, Android &amp;amp; PWA bundles. Reuses the same scene format and layer pipeline.&lt;/p&gt;

&lt;p&gt;Stack: vanilla ES modules, no framework, no build step. AI is BYOK (Ollama/OpenRouter/OpenAI — keys stay in the browser), with an optional WebLLM tier running Llama-3.2-1B in-browser. Cloudflare Workers for hosting. Free, no sign-up, no ads, no watermarks.&lt;/p&gt;

&lt;p&gt;Gallery of live exports — every item is a real callable .svg: &lt;a href="https://app.svgmotion.workers.dev/gallery" rel="noopener noreferrer"&gt;https://app.svgmotion.workers.dev/gallery&lt;/a&gt;&lt;br&gt;
Source: &lt;a href="https://github.com/saidevac/svgmotion" rel="noopener noreferrer"&gt;https://github.com/saidevac/svgmotion&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fph-files.imgix.net%2F39bdccea-b661-4e15-8426-340cb4643a5c.svg%3Fauto%3Dcompress%2Cformat%26codec%3Dmozjpeg%26cs%3Dstrip%26fit%3Dcrop%26h%3D80%26w%3D80" class="article-body-image-wrapper"&gt;&lt;img alt="SVGMotion" src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fph-files.imgix.net%2F39bdccea-b661-4e15-8426-340cb4643a5c.svg%3Fauto%3Dcompress%2Cformat%26codec%3Dmozjpeg%26cs%3Dstrip%26fit%3Dcrop%26h%3D80%26w%3D80" width="80" height="80"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;SVGMotion&lt;/h3&gt;
&lt;p&gt;Interactive Vector Animation for Web,Powered by AI &amp;amp; Physics&lt;/p&gt;
&lt;a href="https://www.producthunt.com/products/svgmotion?embed=true&amp;amp;utm_source=embed&amp;amp;utm_medium=post_embed" rel="noopener noreferrer"&gt;Check it out on Product Hunt →&lt;/a&gt;

</description>
      <category>animation</category>
      <category>javascript</category>
      <category>tools</category>
      <category>webdev</category>
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