<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>DEV Community: saidev ac</title>
    <description>The latest articles on DEV Community by saidev ac (@saidev_ac_69c0816924a7676).</description>
    <link>https://dev.to/saidev_ac_69c0816924a7676</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F4156241%2F9d883d47-c4ed-45fd-9a6a-dda333bcb7b0.png</url>
      <title>DEV Community: saidev ac</title>
      <link>https://dev.to/saidev_ac_69c0816924a7676</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://dev.to/feed/saidev_ac_69c0816924a7676"/>
    <language>en</language>
    <item>
      <title>I built a free SVG animation editor that exports self-contained, callable .svg files — no runtime, no proprietary format</title>
      <dc:creator>saidev ac</dc:creator>
      <pubDate>Fri, 02 Oct 2026 04:41:30 +0000</pubDate>
      <link>https://dev.to/saidev_ac_69c0816924a7676/i-built-a-free-svg-animation-editor-that-exports-self-contained-callable-svg-files-no-runtime-2a5i</link>
      <guid>https://dev.to/saidev_ac_69c0816924a7676/i-built-a-free-svg-animation-editor-that-exports-self-contained-callable-svg-files-no-runtime-2a5i</guid>
      <description>&lt;p&gt;Every vector animation tool makes the same trade: nice editor, but output locked to its runtime. Rive needs &lt;code&gt;.riv&lt;/code&gt;, Lottie needs &lt;code&gt;lottie-web&lt;/code&gt;. I wanted the opposite — an editor whose export is a &lt;strong&gt;plain &lt;code&gt;.svg&lt;/code&gt; file&lt;/strong&gt; that renders anywhere, yet stays interactive and callable from code.&lt;/p&gt;

&lt;p&gt;So I built &lt;strong&gt;SVGMotion&lt;/strong&gt; — a free, local-first, AI-assisted SVG motion studio, split into three editors that build on each other:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;🎨 Vector Editor — &lt;a href="https://app.svgmotion.workers.dev/vectoreditor" rel="noopener noreferrer"&gt;https://app.svgmotion.workers.dev/vectoreditor&lt;/a&gt;&lt;/strong&gt;&lt;br&gt;
The core. Prompt → editable SVG layers → actions, keyframes, state machine. Physics (bounce, roll, tumble, pendulum) is baked into keyframes at export time, so the file ships ~3 KB of markup — not a solver. Every export is callable:&lt;/p&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;
js
const player = SVGMotionPlayer(mount, scene);
player.call('launch');
player.setInput('armed', true);
🤖 Character Studio — https://app.svgmotion.workers.dev/characterstudio
Same editor engine, wearing a character hat: skeleton roles, micro-actions, named macros, a multi-entity world stage, and an AI director that composes motion at runtime. Builds directly on the Vector Editor's action/state model.

📱 Asset Studio — https://app.svgmotion.workers.dev/assetstudio
The downstream consumer: draw or prompt one SVG, preview it inside real OS masks/safe zones, export ready-made Xcode, Android &amp;amp; PWA bundles. Reuses the same scene format and layer pipeline.

Stack: vanilla ES modules, no framework, no build step. AI is BYOK (Ollama/OpenRouter/OpenAI — keys stay in the browser), with an optional WebLLM tier running Llama-3.2-1B in-browser. Cloudflare Workers for hosting. Free, no sign-up, no ads, no watermarks.

Gallery of live exports — every item is a real callable .svg: https://app.svgmotion.workers.dev/gallery
Source: https://github.com/saidevac/svgmotion

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

</description>
      <category>animation</category>
      <category>javascript</category>
      <category>tools</category>
      <category>webdev</category>
    </item>
  </channel>
</rss>
