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    <title>DEV Community: Saifullah Khan</title>
    <description>The latest articles on DEV Community by Saifullah Khan (@saifkp517).</description>
    <link>https://dev.to/saifkp517</link>
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      <title>DEV Community: Saifullah Khan</title>
      <link>https://dev.to/saifkp517</link>
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      <title>I Didn't Have a Startup Idea, So I Built a Game</title>
      <dc:creator>Saifullah Khan</dc:creator>
      <pubDate>Mon, 31 Aug 2026 10:41:02 +0000</pubDate>
      <link>https://dev.to/saifkp517/i-didnt-have-a-startup-idea-so-i-built-a-game-5hfg</link>
      <guid>https://dev.to/saifkp517/i-didnt-have-a-startup-idea-so-i-built-a-game-5hfg</guid>
      <description>&lt;p&gt;Every “build a side project to get hired” guide tells you the same thing: Solve a real problem. Find a pain point. Ship something useful.&lt;/p&gt;

&lt;p&gt;The trouble was, I didn’t have a problem to solve. I didn’t have a SaaS idea unique enough to matter, I wasn’t in a position to go market some half-baked product.&lt;/p&gt;

&lt;p&gt;But I wanted to build, I had plenty of time and curiosity, and one honest goal: build something that gets a recruiter’s attention.&lt;/p&gt;

&lt;p&gt;Games!, these are the lowest-friction way to get users, nobody signs up for a “CRUD app” for ‘fun’, but they’ll click PLAY.&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;a href="https://zentra-io.vercel.app/" rel="noopener noreferrer"&gt;Introducing Zentra(Click to Play)&lt;/a&gt;
&lt;/h2&gt;

&lt;p&gt;Go shoot someone, I’ll Wait.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F673x5wwb5bjr2wm0zcxa.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F673x5wwb5bjr2wm0zcxa.png" alt="Game Overview" width="800" height="366"&gt;&lt;/a&gt;&lt;/p&gt;




&lt;p&gt;Back? Cool. Here’s what you just played, and how it’s held together.&lt;/p&gt;

&lt;h3&gt;
  
  
  What It Is
&lt;/h3&gt;

&lt;p&gt;You’re a sphere. Not a character or a soldier - a sphere, rolling around a noisy, uneven terrain, while pixelated rain comes down. You have a gun. So does everyone else. Highest Score Wins.&lt;/p&gt;

&lt;p&gt;Wanna hide? Jump on Canopies and ambush anyone running across. Enemy radar gives away your position in space, but that wouldn’t be a problem if you’re quick.&lt;/p&gt;

&lt;p&gt;Canopies serve as cover during intense fire fights, and if that’s not enough, you also have an option to activate temporary invincibility mid fights.&lt;/p&gt;

&lt;h3&gt;
  
  
  &lt;strong&gt;Under the Hood&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;Zentra runs on Websockets for real-time play, with Redis and Postgres behind it and a NestJs backend tying it together. Each peice is doing a specific job, and each one has a story worth it’s own post - So rather than cram it all here, &lt;/p&gt;

&lt;p&gt;The above was just the overview. In the posts to come, I’ll go deeper on: &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;The Netcode&lt;/strong&gt; - Real-time position sync, shooting and keeping engagement.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Tricks on Keeping the FPS High -&lt;/strong&gt; The tricks that stopped it turning into a slideshow&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Filling empty lobbies -&lt;/strong&gt; Bots architecture, how they navigate terrain, aim, and feel humanish&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;More coming as i write them.&lt;/p&gt;

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      <category>webdev</category>
      <category>programming</category>
      <category>typescript</category>
      <category>performance</category>
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