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    <title>DEV Community: Saleh Enab</title>
    <description>The latest articles on DEV Community by Saleh Enab (@saleh_enab).</description>
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    <item>
      <title>Building a Redis Clone in Go</title>
      <dc:creator>Saleh Enab</dc:creator>
      <pubDate>Sat, 23 May 2026 19:36:51 +0000</pubDate>
      <link>https://dev.to/saleh_enab/building-a-redis-clone-in-go-22</link>
      <guid>https://dev.to/saleh_enab/building-a-redis-clone-in-go-22</guid>
      <description>&lt;h2&gt;
  
  
  1. Introduction
&lt;/h2&gt;

&lt;p&gt;To better understand how databases and network servers work internally, I built a Redis-inspired in-memory database in Go.&lt;/p&gt;

&lt;p&gt;This project implements several core Redis concepts, including the Redis Serialization Protocol (RESP), concurrent TCP client handling, key expiration, persistence mechanisms, transactions, and basic replication support.&lt;/p&gt;

&lt;p&gt;Rather than focusing only on using Redis as a developer, the goal of this project was to explore how systems like Redis work under the hood: how commands are parsed, how data is stored in memory, how persistence is handled, and how multiple clients communicate with the server concurrently.&lt;/p&gt;

&lt;p&gt;You can find the full project source code here and follow along with the implementation details throughout the article:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Saleh-enab/goredis" rel="noopener noreferrer"&gt;GoRedis GitHub Repository&lt;/a&gt;&lt;/p&gt;




&lt;h2&gt;
  
  
  2. High-Level Architecture
&lt;/h2&gt;

&lt;p&gt;This section provides a high-level overview of the project architecture. The implementation details and code explanations will be covered later in the article.&lt;/p&gt;

&lt;h3&gt;
  
  
  Server Layer
&lt;/h3&gt;

&lt;h4&gt;
  
  
  TCP Server
&lt;/h4&gt;

&lt;p&gt;At its core, Redis is simply a TCP server that communicates with clients over persistent TCP connections.&lt;br&gt;
The first step in building the project was creating a TCP server capable of accepting and handling client requests.&lt;/p&gt;
&lt;h4&gt;
  
  
  Client Handling
&lt;/h4&gt;

&lt;p&gt;Multiple clients can connect to the server simultaneously.&lt;br&gt;
Each client connection maintains its own isolated state, including:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;TCP connection reader/writer&lt;/li&gt;
&lt;li&gt;Transaction state (&lt;code&gt;MULTI/EXEC&lt;/code&gt;)&lt;/li&gt;
&lt;li&gt;Authentication state&lt;/li&gt;
&lt;li&gt;Connection-specific metadata&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This separation ensures that commands executed by one client do not interfere with another.&lt;/p&gt;
&lt;h4&gt;
  
  
  Goroutines Per Client
&lt;/h4&gt;

&lt;p&gt;To support concurrent clients efficiently, the server uses goroutines to handle each connection independently.&lt;br&gt;
This allows multiple clients to execute commands at the same time without blocking the entire server.&lt;/p&gt;

&lt;p&gt;Since all clients share the same in-memory database, synchronization primitives such as mutexes are required to ensure thread-safe access to shared data structures.&lt;/p&gt;


&lt;h3&gt;
  
  
  RESP Parser
&lt;/h3&gt;
&lt;h4&gt;
  
  
  Parsing Requests
&lt;/h4&gt;

&lt;p&gt;Redis communicates using a custom protocol called the &lt;strong&gt;Redis Serialization Protocol (RESP)&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;RESP defines how commands and responses are encoded between the client and the server, making communication predictable and easy to parse.&lt;/p&gt;

&lt;p&gt;For example, a command like:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;SET name saleh
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;is sent over the network as a RESP array containing bulk strings like:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="k"&gt;*&lt;/span&gt;3
&lt;span class="nv"&gt;$3&lt;/span&gt;
SET
&lt;span class="nv"&gt;$4&lt;/span&gt;
name
&lt;span class="nv"&gt;$5&lt;/span&gt;
saleh
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;You can read the official RESP specification here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://redis.io/docs/latest/develop/reference/protocol-spec/" rel="noopener noreferrer"&gt;Redis RESP Protocol Specification&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  Encoding Responses
&lt;/h4&gt;

&lt;p&gt;Server responses must also be encoded using RESP before being written back through the TCP connection.&lt;/p&gt;

&lt;p&gt;Depending on the command result, responses may be encoded as:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Simple strings&lt;/li&gt;
&lt;li&gt;Bulk strings&lt;/li&gt;
&lt;li&gt;Arrays&lt;/li&gt;
&lt;li&gt;Integers&lt;/li&gt;
&lt;li&gt;Errors&lt;/li&gt;
&lt;li&gt;Null values&lt;/li&gt;
&lt;/ul&gt;




&lt;h3&gt;
  
  
  Command Router
&lt;/h3&gt;

&lt;h4&gt;
  
  
  Command Dispatching
&lt;/h4&gt;

&lt;p&gt;Each supported Redis command is mapped to a dedicated handler function.&lt;/p&gt;

&lt;p&gt;After a request is parsed, the command router identifies the command name and dispatches execution to the corresponding handler.&lt;/p&gt;

&lt;p&gt;This design keeps the codebase modular and makes adding new commands straightforward.&lt;/p&gt;




&lt;h3&gt;
  
  
  In-Memory Store
&lt;/h3&gt;

&lt;h4&gt;
  
  
  Key-Value Storage
&lt;/h4&gt;

&lt;p&gt;The database itself is implemented using Go maps for simplicity and fast lookups.&lt;/p&gt;

&lt;p&gt;In real Redis, the internal storage engine is significantly more sophisticated and optimized for memory efficiency, advanced data structures, eviction policies, and persistence integration. However, using Go maps provides a simple and effective way to understand the core concepts behind an in-memory key-value store.&lt;/p&gt;

&lt;h4&gt;
  
  
  Expiration Handling
&lt;/h4&gt;

&lt;p&gt;One of Redis’s most useful features is key expiration (TTL support).&lt;/p&gt;

&lt;p&gt;Keys can be configured to expire automatically after a specified duration, allowing temporary data to be removed without manual cleanup.&lt;/p&gt;

&lt;p&gt;A common real-world use case is storing OTP codes or session data that should automatically become invalid after a short period of time.&lt;/p&gt;

&lt;p&gt;The project includes expiration handling to automatically evict expired keys from memory.&lt;/p&gt;




&lt;h3&gt;
  
  
  Persistence Layer
&lt;/h3&gt;

&lt;p&gt;Since Redis stores data primarily in memory, persistence mechanisms are required to avoid losing data after server restarts.&lt;/p&gt;

&lt;p&gt;Redis mainly supports two persistence strategies:&lt;/p&gt;

&lt;h4&gt;
  
  
  AOF (Append Only File)
&lt;/h4&gt;

&lt;p&gt;AOF persistence logs every write operation that modifies the database state.&lt;/p&gt;

&lt;p&gt;When the server restarts, the database can be reconstructed by replaying the logged commands sequentially.&lt;/p&gt;

&lt;p&gt;In this project, write commands such as &lt;code&gt;SET&lt;/code&gt; and &lt;code&gt;DEL&lt;/code&gt; are appended to the AOF file because they modify the database state.&lt;/p&gt;

&lt;p&gt;The implementation also includes AOF replaying during startup and log rewriting support.&lt;/p&gt;

&lt;h4&gt;
  
  
  RDB (Redis Database Snapshot)
&lt;/h4&gt;

&lt;p&gt;RDB persistence works by periodically creating snapshots of the database and saving them to disk.&lt;/p&gt;

&lt;p&gt;Unlike AOF, which stores every operation, RDB stores the entire dataset at specific points in time.&lt;/p&gt;

&lt;p&gt;As described in the official Redis documentation, RDB performs:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;“Point-in-time snapshots of your dataset at specified intervals.”&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;&lt;a href="https://redis.io/docs/latest/operate/oss_and_stack/management/persistence/" rel="noopener noreferrer"&gt;Redis Persistence Documentation&lt;/a&gt;&lt;/p&gt;




&lt;h3&gt;
  
  
  Transactions
&lt;/h3&gt;

&lt;h4&gt;
  
  
  MULTI / EXEC
&lt;/h4&gt;

&lt;p&gt;The project also implements basic Redis-style transactions.&lt;/p&gt;

&lt;p&gt;Using &lt;code&gt;MULTI&lt;/code&gt;, a client can start a transaction and queue multiple commands without executing them immediately.&lt;/p&gt;

&lt;p&gt;Once the client sends &lt;code&gt;EXEC&lt;/code&gt;, all queued commands are executed sequentially as a single transaction unit.&lt;/p&gt;

&lt;p&gt;This mechanism allows grouped operations to be executed together while preserving command order.&lt;/p&gt;

&lt;p&gt;For more information about how Redis transactions work:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://redis.io/docs/latest/develop/using-commands/transactions/" rel="noopener noreferrer"&gt;Redis Transactions Documentation&lt;/a&gt;&lt;/p&gt;




&lt;h2&gt;
  
  
  TCP Server and Client Connections
&lt;/h2&gt;

&lt;p&gt;Everything starts from the &lt;code&gt;main.go&lt;/code&gt; file, which acts as the entry point of the application.&lt;/p&gt;

&lt;p&gt;The server listens on TCP port &lt;code&gt;6379&lt;/code&gt;, which is the default Redis port, and starts the server by calling &lt;code&gt;server.Start&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="s"&gt;"log"&lt;/span&gt;

    &lt;span class="s"&gt;"redis/internal/server"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

    &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;addr&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;":6379"&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;server&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Start&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;addr&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;log&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Fatalf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"cannot listen on port %s: %v"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;addr&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;At this point, the project behaves like any other TCP-based network server: it opens a socket, starts listening for incoming client connections, and waits for requests.&lt;/p&gt;




&lt;h2&gt;
  
  
  Server Startup Flow
&lt;/h2&gt;

&lt;p&gt;The &lt;code&gt;Start&lt;/code&gt; function is responsible for initializing the entire server lifecycle.&lt;/p&gt;

&lt;p&gt;It performs several important steps before accepting client connections:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Reads and parses the &lt;code&gt;redis.conf&lt;/code&gt; configuration file&lt;/li&gt;
&lt;li&gt;Initializes a shared application state&lt;/li&gt;
&lt;li&gt;Loads persistence data (AOF/RDB) if enabled&lt;/li&gt;
&lt;li&gt;Starts the TCP listener&lt;/li&gt;
&lt;li&gt;Accepts incoming client connections&lt;/li&gt;
&lt;li&gt;Spawns a new goroutine for every connected client
&lt;/li&gt;
&lt;/ol&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;server&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="s"&gt;"log/slog"&lt;/span&gt;
    &lt;span class="s"&gt;"net"&lt;/span&gt;

    &lt;span class="s"&gt;"redis/internal/app"&lt;/span&gt;
    &lt;span class="s"&gt;"redis/internal/config"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;Start&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;addr&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;slog&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Info&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Reading the config file..."&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;conf&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;config&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ReadConf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"./redis.conf"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;state&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;app&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewAppState&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;conf&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;l&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;net&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Listen&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"tcp"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;addr&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;l&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Close&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;slog&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Info&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"server is listening"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"addr"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;addr&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;conn&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;l&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Accept&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;slog&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"accept failed"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"err"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="k"&gt;continue&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="n"&gt;HandleConnection&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;conn&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Shared Application State
&lt;/h2&gt;

&lt;p&gt;One important concept in the project is the &lt;code&gt;AppState&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;Instead of every client having its own isolated database instance, all clients share a single application state that contains:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Server configuration&lt;/li&gt;
&lt;li&gt;Persistence state&lt;/li&gt;
&lt;li&gt;AOF handler&lt;/li&gt;
&lt;li&gt;RDB tracking state&lt;/li&gt;
&lt;li&gt;Server statistics and metrics&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This mimics how real Redis works internally, where all connected clients interact with the same in-memory database.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;app&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="s"&gt;"time"&lt;/span&gt;

    &lt;span class="s"&gt;"redis/internal/config"&lt;/span&gt;
    &lt;span class="s"&gt;"redis/internal/persistence"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;AppState&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Conf&lt;/span&gt;         &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;config&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Config&lt;/span&gt;
    &lt;span class="n"&gt;Aof&lt;/span&gt;          &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;persistence&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Aof&lt;/span&gt;
    &lt;span class="n"&gt;RDB&lt;/span&gt;          &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;persistence&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RDBState&lt;/span&gt;
    &lt;span class="n"&gt;StartTime&lt;/span&gt;    &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Time&lt;/span&gt;
    &lt;span class="n"&gt;ClientsCount&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;PeakMem&lt;/span&gt;      &lt;span class="kt"&gt;int64&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Loading Persistence on Startup
&lt;/h2&gt;

&lt;p&gt;Before the server starts accepting clients, it attempts to restore previously persisted data.&lt;/p&gt;

&lt;p&gt;If AOF persistence is enabled, the server replays the AOF file to reconstruct the database state.&lt;/p&gt;

&lt;p&gt;If RDB snapshots are configured, the latest snapshot is loaded into memory.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;conf&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AofEnabled&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;persistence&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ReplayAOF&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;conf&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="nb"&gt;len&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;conf&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Rdb&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;persistence&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SyncRDB&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;conf&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This is similar to how Redis restores its dataset after a restart.&lt;/p&gt;




&lt;h2&gt;
  
  
  Initializing Persistence Background Tasks
&lt;/h2&gt;

&lt;p&gt;After the state is initialized, additional background persistence tasks may start running.&lt;/p&gt;

&lt;p&gt;For example, when the AOF fsync policy is set to &lt;code&gt;everysec&lt;/code&gt;, a goroutine periodically flushes buffered writes to disk every second.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;conf&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AofFsync&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="s"&gt;"everysec"&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;t&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewTicker&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Stop&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

        &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;C&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Aof&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;W&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Flush&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}()&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This behavior is inspired by Redis’s own AOF synchronization strategies, where durability and performance are balanced depending on the selected configuration.&lt;/p&gt;

&lt;p&gt;The server also initializes background RDB tracking if snapshotting is enabled.&lt;/p&gt;




&lt;h2&gt;
  
  
  Accepting Client Connections
&lt;/h2&gt;

&lt;p&gt;Once initialization is complete, the server starts listening for incoming TCP connections using Go’s &lt;code&gt;net.Listen&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;l&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;net&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Listen&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"tcp"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;addr&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The server then enters an infinite loop waiting for clients:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;conn&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;l&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Accept&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="o"&gt;...&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Every time a new client connects, the server accepts the connection and creates a dedicated goroutine to handle it:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="n"&gt;HandleConnection&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;conn&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This is one of the most important scalability concepts in Go networking.&lt;/p&gt;

&lt;p&gt;Instead of blocking the entire server while serving one client, every connection runs independently in its own lightweight goroutine, allowing multiple clients to communicate with the server concurrently.&lt;/p&gt;




&lt;h2&gt;
  
  
  Handling Client Connections
&lt;/h2&gt;

&lt;p&gt;After a client connects, the connection is passed to &lt;code&gt;HandleConnection&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;This function is responsible for:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Creating a client session&lt;/li&gt;
&lt;li&gt;Initializing buffered readers/writers&lt;/li&gt;
&lt;li&gt;Reading RESP requests&lt;/li&gt;
&lt;li&gt;Dispatching commands&lt;/li&gt;
&lt;li&gt;Sending encoded RESP responses back to the client
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;server&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="s"&gt;"bufio"&lt;/span&gt;
    &lt;span class="s"&gt;"fmt"&lt;/span&gt;
    &lt;span class="s"&gt;"io"&lt;/span&gt;
    &lt;span class="s"&gt;"log/slog"&lt;/span&gt;
    &lt;span class="s"&gt;"net"&lt;/span&gt;
    &lt;span class="s"&gt;"strings"&lt;/span&gt;

    &lt;span class="s"&gt;"redis/internal/app"&lt;/span&gt;
    &lt;span class="s"&gt;"redis/internal/client"&lt;/span&gt;
    &lt;span class="s"&gt;"redis/internal/commands"&lt;/span&gt;
    &lt;span class="s"&gt;"redis/internal/protocol"&lt;/span&gt;
    &lt;span class="s"&gt;"redis/internal/utils"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;HandleConnection&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;conn&lt;/span&gt; &lt;span class="n"&gt;net&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Conn&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;app&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AppState&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;conn&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Close&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;c&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;client&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewClient&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;conn&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ClientsCount&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;
    &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ClientsCount&lt;/span&gt;&lt;span class="o"&gt;--&lt;/span&gt;
    &lt;span class="p"&gt;}()&lt;/span&gt;

    &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Reader&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;bufio&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewReader&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Conn&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Writer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;bufio&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewWriter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Conn&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;v&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Array&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ReadArray&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Reader&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;io&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;EOF&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="n"&gt;strings&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Contains&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="s"&gt;"forcibly closed by the remote host"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;slog&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Info&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"client disconnected"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="k"&gt;return&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="n"&gt;slog&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"read error"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"err"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"received: "&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Array&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

        &lt;span class="n"&gt;res&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;commands&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;HandleCommand&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;utils&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SendResponse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Writer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Client State Management
&lt;/h2&gt;

&lt;p&gt;Every connected client has its own isolated connection state represented by the &lt;code&gt;Client&lt;/code&gt; struct.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;client&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="s"&gt;"bufio"&lt;/span&gt;
    &lt;span class="s"&gt;"net"&lt;/span&gt;
    &lt;span class="s"&gt;"redis/internal/db"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Client&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Conn&lt;/span&gt;          &lt;span class="n"&gt;net&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Conn&lt;/span&gt;
    &lt;span class="n"&gt;Authenticated&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt;
    &lt;span class="n"&gt;Reader&lt;/span&gt;        &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;bufio&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Reader&lt;/span&gt;
    &lt;span class="n"&gt;Writer&lt;/span&gt;        &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;bufio&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Writer&lt;/span&gt;
    &lt;span class="n"&gt;Tx&lt;/span&gt;            &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Transaction&lt;/span&gt;
    &lt;span class="n"&gt;ExecutingTx&lt;/span&gt;   &lt;span class="kt"&gt;bool&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This structure stores connection-specific information such as:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;TCP connection object&lt;/li&gt;
&lt;li&gt;Authentication status&lt;/li&gt;
&lt;li&gt;Buffered reader/writer&lt;/li&gt;
&lt;li&gt;Active transaction state&lt;/li&gt;
&lt;li&gt;Transaction execution status&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This design is important because some Redis features are connection-specific.&lt;/p&gt;

&lt;p&gt;For example:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Transactions started with &lt;code&gt;MULTI&lt;/code&gt; belong only to that client&lt;/li&gt;
&lt;li&gt;Authentication state must be isolated per connection&lt;/li&gt;
&lt;li&gt;Buffered network I/O should not be shared across clients&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  Request Processing Flow
&lt;/h2&gt;

&lt;p&gt;After initialization, the connection handler enters an infinite loop:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Read a RESP array from the client&lt;/li&gt;
&lt;li&gt;Parse the command&lt;/li&gt;
&lt;li&gt;Route the command to its handler&lt;/li&gt;
&lt;li&gt;Execute the command&lt;/li&gt;
&lt;li&gt;Encode the response&lt;/li&gt;
&lt;li&gt;Send the response back to the client
&lt;/li&gt;
&lt;/ol&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;res&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;commands&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;HandleCommand&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;utils&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SendResponse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Writer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This request-response cycle continues until the client disconnects or an error occurs.&lt;/p&gt;




&lt;h2&gt;
  
  
  Persistence Layer (AOF &amp;amp; RDB)
&lt;/h2&gt;

&lt;p&gt;Before diving into command handlers and the full request-response lifecycle, it is important to understand the persistence layer, which is one of the most complex and interesting parts of the project.&lt;/p&gt;

&lt;p&gt;As mentioned earlier, this project implements two Redis-inspired persistence strategies:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;AOF&lt;/code&gt; (Append Only File)&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;RDB&lt;/code&gt; (Redis Database Snapshot)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Both approaches solve the same problem — preserving data after server restarts — but they work in very different ways.&lt;/p&gt;




&lt;h1&gt;
  
  
  Append Only File (AOF)
&lt;/h1&gt;

&lt;p&gt;The AOF strategy works by logging every command that modifies the database state.&lt;/p&gt;

&lt;p&gt;Whenever a write operation such as &lt;code&gt;SET&lt;/code&gt;, &lt;code&gt;DEL&lt;/code&gt;, or &lt;code&gt;FLUSHDB&lt;/code&gt; is executed, the command is appended to a file on disk.&lt;/p&gt;

&lt;p&gt;When the server restarts, the database state can be reconstructed simply by replaying those commands in order.&lt;/p&gt;

&lt;p&gt;This approach is heavily inspired by how real Redis implements AOF persistence.&lt;/p&gt;




&lt;h2&gt;
  
  
  Initializing AOF During Server Startup
&lt;/h2&gt;

&lt;p&gt;When creating the shared application state, the server first checks whether AOF persistence is enabled in the configuration file.&lt;/p&gt;

&lt;p&gt;If it is enabled:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Existing AOF records are replayed to restore the database state&lt;/li&gt;
&lt;li&gt;A new AOF handler is initialized for future writes
&lt;/li&gt;
&lt;/ol&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;conf&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AofEnabled&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;persistence&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ReplayAOF&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;conf&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Later, a new AOF instance is created:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;conf&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AofEnabled&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Aof&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;persistence&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewAof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;conf&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  AOF Configuration
&lt;/h2&gt;

&lt;p&gt;The following configuration options control AOF behavior:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="c"&gt;# AOF&lt;/span&gt;
appendonly &lt;span class="nb"&gt;yes
&lt;/span&gt;appendfilename backup.aof
appendfsync always
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  &lt;code&gt;appendonly&lt;/code&gt;
&lt;/h3&gt;

&lt;p&gt;Enables or disables AOF persistence.&lt;/p&gt;

&lt;h3&gt;
  
  
  &lt;code&gt;appendfilename&lt;/code&gt;
&lt;/h3&gt;

&lt;p&gt;Specifies the filename used to store AOF records.&lt;/p&gt;

&lt;h3&gt;
  
  
  &lt;code&gt;appendfsync&lt;/code&gt;
&lt;/h3&gt;

&lt;p&gt;Controls when buffered writes are flushed to disk.&lt;/p&gt;

&lt;p&gt;Supported modes in the project:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;always&lt;/code&gt; → flush after every write&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;everysec&lt;/code&gt; → flush once every second&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;no&lt;/code&gt; → rely on the operating system buffering&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This configuration is important because it directly affects the tradeoff between durability and performance.&lt;/p&gt;

&lt;p&gt;For example:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;always&lt;/code&gt; is safer but slower&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;everysec&lt;/code&gt; is faster but may lose up to one second of data during crashes&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This is very similar to how Redis itself handles AOF synchronization policies.&lt;/p&gt;




&lt;h2&gt;
  
  
  Creating the AOF File
&lt;/h2&gt;

&lt;p&gt;The &lt;code&gt;NewAof&lt;/code&gt; function initializes the AOF file handler.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;NewAof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;conf&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;config&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Config&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Aof&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;aof&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;Aof&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;Conf&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;conf&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;filePath&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;path&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Join&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;conf&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Dir&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;conf&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AofFilename&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;os&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;OpenFile&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;filePath&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;os&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;O_CREATE&lt;/span&gt;&lt;span class="o"&gt;|&lt;/span&gt;&lt;span class="n"&gt;os&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;O_APPEND&lt;/span&gt;&lt;span class="o"&gt;|&lt;/span&gt;&lt;span class="n"&gt;os&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;O_RDWR&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;0644&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;slog&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sprintf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"cannot open %s"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;filePath&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="s"&gt;"filepath"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;filePath&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;aof&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;aof&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;W&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;bufio&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewWriter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;aof&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;F&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;f&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;aof&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The file is opened using:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;O_CREATE&lt;/code&gt; → create the file if it does not exist&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;O_APPEND&lt;/code&gt; → append new commands at the end&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;O_RDWR&lt;/code&gt; → allow reading and writing&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The implementation also uses a buffered writer (&lt;code&gt;bufio.Writer&lt;/code&gt;) to reduce expensive disk I/O operations.&lt;/p&gt;




&lt;h2&gt;
  
  
  Appending Commands to the AOF
&lt;/h2&gt;

&lt;p&gt;One important design decision in the project is that commands are stored in the exact same RESP format used by Redis clients.&lt;/p&gt;

&lt;p&gt;For example, instead of storing some custom internal structure, I write commands exactly as they are received from &lt;code&gt;redis-cli&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;This makes replaying much simpler because replayed commands can be treated exactly like normal client commands.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;aof&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Aof&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Append&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;v&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;aof&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="n"&gt;aof&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;W&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;aof&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;aof&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Unlock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;aof&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;W&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Write&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Deserialize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;aof&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Conf&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AofFsync&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="s"&gt;"always"&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;aof&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;W&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Flush&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;A mutex is used here because multiple clients may attempt to append to the AOF concurrently.&lt;/p&gt;

&lt;p&gt;Without synchronization, writes from different goroutines could interleave and corrupt the file.&lt;/p&gt;




&lt;h2&gt;
  
  
  Replaying the AOF File
&lt;/h2&gt;

&lt;p&gt;When the server starts, the AOF file is replayed to restore the previous database state.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;ReplayAOF&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;conf&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;config&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Config&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="o"&gt;...&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The replay process works almost exactly like handling external client requests:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Read RESP arrays from the file&lt;/li&gt;
&lt;li&gt;Parse them into commands&lt;/li&gt;
&lt;li&gt;Execute the corresponding database operations
&lt;/li&gt;
&lt;/ol&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ReadArray&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This reuse of the RESP parser is an important architectural advantage because it avoids creating a completely separate parsing system just for persistence.&lt;/p&gt;

&lt;p&gt;The replay implementation currently handles only the commands that are appended to the AOF:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;code&gt;SET&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;DEL&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;FLUSHDB&lt;/code&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;switch&lt;/span&gt; &lt;span class="n"&gt;cmd&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

&lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="s"&gt;"SET"&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
    &lt;span class="o"&gt;...&lt;/span&gt;

&lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="s"&gt;"DEL"&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
    &lt;span class="o"&gt;...&lt;/span&gt;

&lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="s"&gt;"FLUSHDB"&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
    &lt;span class="o"&gt;...&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Since only state-changing commands are persisted, replaying them is sufficient to reconstruct the database.&lt;/p&gt;




&lt;h2&gt;
  
  
  AOF Rewrite
&lt;/h2&gt;

&lt;p&gt;One of the most interesting persistence features implemented in the project is AOF rewriting.&lt;/p&gt;

&lt;p&gt;Over time, the AOF file can grow very large because it stores every write operation ever executed.&lt;/p&gt;

&lt;p&gt;For example:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;SET name saleh
SET name ahmed
SET name mohamed
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Only the final value actually matters, yet all previous operations still exist in the log.&lt;/p&gt;

&lt;p&gt;To solve this problem, Redis periodically rewrites the AOF file into a minimal version that represents only the current database state.&lt;/p&gt;

&lt;p&gt;Thia project implements a simplified version of this idea.&lt;/p&gt;




&lt;h2&gt;
  
  
  Rewrite Flow
&lt;/h2&gt;

&lt;p&gt;The rewrite process works in three major stages:&lt;/p&gt;

&lt;h3&gt;
  
  
  1. Redirect Incoming Writes to a Temporary Buffer
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;aof&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="n"&gt;aof&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;W&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Flush&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="n"&gt;aof&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;W&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;bufio&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewWriter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;buff&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="n"&gt;aof&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Unlock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Instead of blocking clients during the rewrite process, new incoming commands are temporarily written into an in-memory buffer.&lt;/p&gt;

&lt;p&gt;This allows the server to continue serving clients while the rewrite is happening in the background.&lt;/p&gt;




&lt;h3&gt;
  
  
  2. Generate a Minimal Snapshot
&lt;/h3&gt;

&lt;p&gt;The current database state is iterated and rewritten as a compact sequence of &lt;code&gt;SET&lt;/code&gt; commands.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;k&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;cp&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;arr&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Array&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Array&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Bulk&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Bulk&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"SET"&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Bulk&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Bulk&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;k&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Bulk&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Bulk&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;V&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;fWriter&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Write&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Deserialize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;arr&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This produces a clean AOF file containing only the latest state of each key.&lt;/p&gt;




&lt;h3&gt;
  
  
  3. Merge Buffered Commands
&lt;/h3&gt;

&lt;p&gt;After the snapshot finishes writing, buffered commands that arrived during the rewrite are appended to the end of the new file.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;newF&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Write&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;buff&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Bytes&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="o"&gt;...&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Finally, the old file handle is replaced with the new rewritten file.&lt;/p&gt;

&lt;p&gt;This design minimizes client blocking time while still preserving consistency.&lt;/p&gt;




&lt;h1&gt;
  
  
  Redis Database Snapshots (RDB)
&lt;/h1&gt;

&lt;p&gt;Unlike AOF, which logs every write operation, RDB persistence works by periodically taking full snapshots of the database state and saving them to disk.&lt;/p&gt;

&lt;p&gt;This approach is more focused on point-in-time backups rather than operation logging.&lt;/p&gt;

&lt;p&gt;In Redis itself, RDB snapshots are commonly used because they are compact, fast to load, and efficient for backups.&lt;/p&gt;




&lt;h2&gt;
  
  
  RDB Configuration
&lt;/h2&gt;

&lt;p&gt;RDB persistence is configured using snapshot rules inside the &lt;code&gt;redis.conf&lt;/code&gt; file.&lt;/p&gt;

&lt;p&gt;A simple configuration example looks like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="c"&gt;# RDB&lt;/span&gt;
save 10 3
dbfilename backup.rdb
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The line:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;save 10 3
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;means:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;If at least 3 keys are modified within 10 seconds, create a new RDB snapshot.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;This creates a configurable persistence policy based on:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Time intervals&lt;/li&gt;
&lt;li&gt;Number of write operations&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  Tracking Database Changes
&lt;/h2&gt;

&lt;p&gt;To track database modifications over time, I used Go tickers.&lt;/p&gt;

&lt;p&gt;Each snapshot rule creates its own &lt;code&gt;SnapshotTracker&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;SnapshotTracker&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;keys&lt;/span&gt;   &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;ticker&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Ticker&lt;/span&gt;
    &lt;span class="n"&gt;rdb&lt;/span&gt;    &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;config&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RDBSnapshot&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The tracker stores:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;The number of modified keys&lt;/li&gt;
&lt;li&gt;A periodic ticker&lt;/li&gt;
&lt;li&gt;The snapshot configuration rule&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  Initializing Snapshot Trackers
&lt;/h2&gt;

&lt;p&gt;When the server starts, all configured snapshot rules are initialized.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;InitRDBTracker&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;conf&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;config&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Config&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;RDBState&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;rdb&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;conf&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Rdb&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;tracker&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;newSnapshotTracker&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;rdb&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;trackers&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;append&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;trackers&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;tracker&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

        &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;tracker&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ticker&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Stop&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

            &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;tracker&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ticker&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;C&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;tracker&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;keys&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="n"&gt;tracker&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;rdb&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;KeysChanged&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="n"&gt;SaveRDB&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;conf&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
                &lt;span class="n"&gt;tracker&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;keys&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}()&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Each tracker runs inside its own goroutine and periodically checks whether enough keys have changed during the configured time window.&lt;/p&gt;

&lt;p&gt;If the threshold is reached, a new snapshot is created automatically.&lt;/p&gt;




&lt;h2&gt;
  
  
  Tracking Write Operations
&lt;/h2&gt;

&lt;p&gt;Whenever the database state changes, all active snapshot trackers are updated:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;IncrRDBTickers&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;t&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;trackers&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;keys&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This function is called after write operations such as:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;code&gt;SET&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;DEL&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;FLUSHDB&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This allows the persistence layer to monitor database activity without tightly coupling snapshot logic to command handlers.&lt;/p&gt;




&lt;h2&gt;
  
  
  Saving an RDB Snapshot
&lt;/h2&gt;

&lt;p&gt;The &lt;code&gt;SaveRDB&lt;/code&gt; function is responsible for serializing the current database state and writing it to disk.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;SaveRDB&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;conf&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;config&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Config&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;RDBState&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="o"&gt;...&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The overall snapshot flow is:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Serialize the database&lt;/li&gt;
&lt;li&gt;Store the serialized data in memory&lt;/li&gt;
&lt;li&gt;Compute a checksum&lt;/li&gt;
&lt;li&gt;Write the snapshot to disk&lt;/li&gt;
&lt;li&gt;Sync the file to storage&lt;/li&gt;
&lt;li&gt;Verify integrity using checksum validation&lt;/li&gt;
&lt;/ol&gt;




&lt;h2&gt;
  
  
  Serializing the Database
&lt;/h2&gt;

&lt;p&gt;I used Go’s built-in &lt;code&gt;gob&lt;/code&gt; package to serialize the database map into binary data.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;gob&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewEncoder&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;buf&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Encode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Data&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;M&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This converts the in-memory Go map into a byte stream that can later be restored using gob decoding.&lt;/p&gt;

&lt;p&gt;Using &lt;code&gt;gob&lt;/code&gt; made the implementation much simpler because it automatically handles encoding and decoding complex Go data structures.&lt;/p&gt;




&lt;h2&gt;
  
  
  Handling Concurrent Writes During Snapshots
&lt;/h2&gt;

&lt;p&gt;One important challenge during snapshot creation is consistency.&lt;/p&gt;

&lt;p&gt;The database may still be receiving writes while the snapshot is being generated.&lt;/p&gt;

&lt;p&gt;To handle this safely, the implementation uses two different approaches:&lt;/p&gt;

&lt;h3&gt;
  
  
  Normal SAVE
&lt;/h3&gt;

&lt;p&gt;For synchronous saves, the database is temporarily locked for reading during serialization:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Data&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RLock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;gob&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewEncoder&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;buf&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Encode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Data&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;M&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Data&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RUnlock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This guarantees a consistent snapshot.&lt;/p&gt;




&lt;h3&gt;
  
  
  Background BGSAVE
&lt;/h3&gt;

&lt;p&gt;For background saves, a copied snapshot of the database is serialized instead:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;gob&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewEncoder&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;buf&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Encode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;DBCopy&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This avoids blocking the main database while writes are still happening.&lt;/p&gt;

&lt;p&gt;This behavior is inspired by Redis’s own &lt;code&gt;BGSAVE&lt;/code&gt; mechanism.&lt;/p&gt;




&lt;h2&gt;
  
  
  Data Integrity Using Checksums
&lt;/h2&gt;

&lt;p&gt;One interesting feature implemented in the project is checksum verification.&lt;/p&gt;

&lt;p&gt;Before writing the snapshot to disk, a SHA-256 checksum is calculated for the serialized buffer:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;bsum&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;Hash&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;bytes&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewReader&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;After writing and syncing the file, the snapshot is read again and another checksum is calculated:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;fusm&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;Hash&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Finally, both hashes are compared:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;bsum&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;fusm&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="o"&gt;...&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This ensures that the persisted file exactly matches the original in-memory snapshot.&lt;/p&gt;

&lt;p&gt;Although simplified compared to Redis internals, this demonstrates an important real-world systems concept: persistence verification and data integrity validation.&lt;/p&gt;




&lt;h2&gt;
  
  
  Flushing Data to Stable Storage
&lt;/h2&gt;

&lt;p&gt;After writing the snapshot, the implementation explicitly calls:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sync&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This forces the operating system to flush buffered writes to stable storage.&lt;/p&gt;

&lt;p&gt;Without this step, data could still remain only in the OS page cache and might be lost during crashes or sudden shutdowns.&lt;/p&gt;




&lt;h2&gt;
  
  
  Restoring the Database From RDB
&lt;/h2&gt;

&lt;p&gt;Restoring the database from an RDB file is relatively straightforward.&lt;/p&gt;

&lt;p&gt;The snapshot file is opened and decoded directly back into the in-memory database map:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;gob&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewDecoder&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Decode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Data&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;M&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Since the snapshot already contains the full database state, reconstruction is much simpler than replaying AOF commands sequentially.&lt;/p&gt;




&lt;h2&gt;
  
  
  Manual Snapshot Commands
&lt;/h2&gt;

&lt;p&gt;In addition to automatic snapshot tracking, the project also supports manual persistence commands inspired by Redis:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;code&gt;SAVE&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;BGSAVE&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;These commands allow clients to trigger snapshot creation manually regardless of the configured snapshot intervals.&lt;/p&gt;

&lt;p&gt;The detailed implementation of these commands will be covered later in the article.&lt;/p&gt;




&lt;h1&gt;
  
  
  Core Database Commands (&lt;code&gt;GET&lt;/code&gt;, &lt;code&gt;SET&lt;/code&gt;, &lt;code&gt;DEL&lt;/code&gt;)
&lt;/h1&gt;

&lt;p&gt;After building the networking layer, RESP parser, persistence mechanisms, and command router, the next step was implementing the actual database commands.&lt;/p&gt;

&lt;p&gt;The most important commands in any key-value database are:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;code&gt;GET&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;SET&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;DEL&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Although these commands look simple from the outside, implementing them properly requires handling:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Concurrency&lt;/li&gt;
&lt;li&gt;Expiration&lt;/li&gt;
&lt;li&gt;Memory tracking&lt;/li&gt;
&lt;li&gt;Persistence&lt;/li&gt;
&lt;li&gt;Eviction policies&lt;/li&gt;
&lt;li&gt;RESP encoding&lt;/li&gt;
&lt;li&gt;Transactions&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This section explains how these commands work internally and how the related database functions interact together.&lt;/p&gt;




&lt;h1&gt;
  
  
  GET Command
&lt;/h1&gt;

&lt;p&gt;The &lt;code&gt;GET&lt;/code&gt; command is responsible for retrieving a value from the in-memory database.&lt;/p&gt;

&lt;p&gt;From the client side, the command is very simple:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;GET username
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;But internally, several operations happen before the response is returned.&lt;/p&gt;




&lt;h2&gt;
  
  
  GET Handler
&lt;/h2&gt;

&lt;p&gt;The command handler starts by extracting command arguments from the RESP array.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;Get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;client&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Client&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;app&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AppState&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;args&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Array&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The first element in the RESP array is always the command name itself (&lt;code&gt;GET&lt;/code&gt;), so the actual arguments start from index &lt;code&gt;1&lt;/code&gt;.&lt;/p&gt;




&lt;h2&gt;
  
  
  Arguments Validation
&lt;/h2&gt;

&lt;p&gt;The handler first validates the number of arguments:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="nb"&gt;len&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;  &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"ERR Invalid number of arguments for 'GET' command"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Redis commands are strict about argument counts, so validating them early prevents invalid requests from reaching the database layer.&lt;/p&gt;




&lt;h2&gt;
  
  
  Extracting the Key
&lt;/h2&gt;

&lt;p&gt;The requested key is extracted from the RESP bulk string:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;key&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Bulk&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then the handler calls the database layer:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Data&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;At this point, the actual database retrieval logic starts.&lt;/p&gt;




&lt;h1&gt;
  
  
  Database GET Logic
&lt;/h1&gt;

&lt;p&gt;Inside the database layer, the &lt;code&gt;Get&lt;/code&gt; function performs much more than simply reading from a Go map.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;db&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Database&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Item&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Thread Safety Using Mutexes
&lt;/h2&gt;

&lt;p&gt;Because multiple goroutines may access the database concurrently, synchronization is required.&lt;/p&gt;

&lt;p&gt;I used a mutex to protect the shared map:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Unlock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Although &lt;code&gt;GET&lt;/code&gt; is technically a read operation, I intentionally used a full write lock instead of &lt;code&gt;RLock&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;This is because the operation may modify internal metadata such as:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Access counters&lt;/li&gt;
&lt;li&gt;Last access timestamps&lt;/li&gt;
&lt;li&gt;Expiration cleanup&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Since the database state may change during reads, a write lock becomes necessary.&lt;/p&gt;




&lt;h2&gt;
  
  
  Reading the Key
&lt;/h2&gt;

&lt;p&gt;The actual lookup is straightforward:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;M&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If the key does not exist:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="no"&gt;false&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The handler later converts this into a RESP null response.&lt;/p&gt;




&lt;h1&gt;
  
  
  Lazy Expiration
&lt;/h1&gt;

&lt;p&gt;One important feature implemented inside &lt;code&gt;GET&lt;/code&gt; is lazy expiration.&lt;/p&gt;

&lt;p&gt;Before returning the value, the database checks whether the key has expired:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;IsExpired&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;deleteLocked&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="no"&gt;false&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Instead of running a dedicated cleanup thread continuously scanning the database, expired keys are removed only when accessed.&lt;/p&gt;

&lt;p&gt;This approach is called &lt;strong&gt;lazy expiration&lt;/strong&gt;, and Redis itself uses a similar technique alongside active expiration.&lt;/p&gt;




&lt;h2&gt;
  
  
  Expiration Check
&lt;/h2&gt;

&lt;p&gt;The expiration logic itself is implemented in the &lt;code&gt;IsExpired&lt;/code&gt; method:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;item&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Item&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;IsExpired&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Exp&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Unix&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;utils&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;UNIX_TS_EPOCH&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt;
        &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Until&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Exp&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Seconds&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This checks two conditions:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;The item actually has an expiration time&lt;/li&gt;
&lt;li&gt;The expiration timestamp has already passed&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;If both conditions are true, the key is considered expired.&lt;/p&gt;




&lt;h1&gt;
  
  
  Access Tracking
&lt;/h1&gt;

&lt;p&gt;If the key is valid, additional metadata is updated before returning it:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Accesses&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;
&lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;LastAccess&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Now&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This information is later used by the eviction system.&lt;/p&gt;

&lt;p&gt;For example:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;LFU eviction depends on &lt;code&gt;Accesses&lt;/code&gt;
&lt;/li&gt;
&lt;li&gt;LRU eviction depends on &lt;code&gt;LastAccess&lt;/code&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This means every &lt;code&gt;GET&lt;/code&gt; request also contributes to memory management statistics.&lt;/p&gt;




&lt;h1&gt;
  
  
  Returning the Response
&lt;/h1&gt;

&lt;p&gt;Finally, the handler converts the database item into a RESP bulk string:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Bulk&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;Bulk&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;V&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If the key does not exist, the handler returns:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Null&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The RESP encoder later serializes this into a valid Redis response before sending it back to the client.&lt;/p&gt;




&lt;h1&gt;
  
  
  SET Command
&lt;/h1&gt;

&lt;p&gt;The &lt;code&gt;SET&lt;/code&gt; command is one of the most important commands in the entire database because it touches almost every subsystem:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Memory allocation&lt;/li&gt;
&lt;li&gt;Eviction&lt;/li&gt;
&lt;li&gt;Persistence&lt;/li&gt;
&lt;li&gt;RDB tracking&lt;/li&gt;
&lt;li&gt;Peak memory tracking&lt;/li&gt;
&lt;li&gt;AOF logging&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;From the client side:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;SET name saleh
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;But internally, the execution flow is much more involved.&lt;/p&gt;




&lt;h1&gt;
  
  
  SET Handler
&lt;/h1&gt;

&lt;p&gt;The handler begins by validating arguments:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="nb"&gt;len&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;  &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"ERR Invalid number of arguments for 'SET' command"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then the key and value are extracted:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;key&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Bulk&lt;/span&gt;
&lt;span class="n"&gt;val&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Bulk&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The handler then delegates the actual storage logic to the database layer:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;evicted&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Data&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;val&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Conf&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h1&gt;
  
  
  Database SET Logic
&lt;/h1&gt;

&lt;p&gt;Inside the database layer:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;db&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Database&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;key&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;val&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;conf&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;config&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Config&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This function is responsible for safely storing the new value while respecting memory limits and eviction policies.&lt;/p&gt;




&lt;h2&gt;
  
  
  Acquiring the Lock
&lt;/h2&gt;

&lt;p&gt;Because &lt;code&gt;SET&lt;/code&gt; modifies shared state, the database acquires a write lock:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Unlock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This prevents concurrent writes from corrupting the database map.&lt;/p&gt;




&lt;h1&gt;
  
  
  Updating Existing Keys
&lt;/h1&gt;

&lt;p&gt;If the key already exists, its previous memory usage is removed first:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;old&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;M&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt; &lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mem&lt;/span&gt; &lt;span class="o"&gt;-=&lt;/span&gt; &lt;span class="n"&gt;old&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ApproxMemUsage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This ensures memory tracking remains accurate after updates.&lt;/p&gt;




&lt;h1&gt;
  
  
  Creating the Item
&lt;/h1&gt;

&lt;p&gt;A new database item is created:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;item&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;Item&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;V&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;          &lt;span class="n"&gt;val&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;LastAccess&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Now&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Notice that:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Access time starts immediately&lt;/li&gt;
&lt;li&gt;Expiration is empty by default&lt;/li&gt;
&lt;li&gt;Access counter starts at zero&lt;/li&gt;
&lt;/ul&gt;




&lt;h1&gt;
  
  
  Memory Usage Estimation
&lt;/h1&gt;

&lt;p&gt;One interesting part of the implementation is memory tracking.&lt;/p&gt;

&lt;p&gt;Each item estimates its approximate memory usage:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;requiredMem&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ApproxMemUsage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The calculation is implemented here:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;item&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Item&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;ApproxMemUsage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kt"&gt;int64&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I used approximate calculations based on:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;String sizes&lt;/li&gt;
&lt;li&gt;Struct overhead&lt;/li&gt;
&lt;li&gt;Map entry overhead&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Although this is not perfectly accurate like Redis internals, it is enough to simulate memory-aware eviction behavior.&lt;/p&gt;




&lt;h1&gt;
  
  
  Memory Limit Checking
&lt;/h1&gt;

&lt;p&gt;Before storing the item, the database checks whether memory limits would be exceeded:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;outOfMem&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;conf&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MaxMemSize&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt;
    &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mem&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="n"&gt;requiredMem&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;conf&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MaxMemSize&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If memory is insufficient, eviction starts automatically.&lt;/p&gt;




&lt;h1&gt;
  
  
  Eviction System
&lt;/h1&gt;

&lt;p&gt;When memory usage exceeds the configured limit:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;evicted&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;evictKeysLocked&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;conf&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;requiredMem&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The eviction system attempts to free enough memory before allowing the new key to be inserted.&lt;/p&gt;




&lt;h2&gt;
  
  
  Supported Eviction Policies
&lt;/h2&gt;

&lt;p&gt;I implemented two Redis-inspired policies:&lt;/p&gt;

&lt;h3&gt;
  
  
  LRU (Least Recently Used)
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;sort&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Slice&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;samples&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;samples&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;LastAccess&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;After&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;samples&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;LastAccess&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;})&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This removes keys that were not accessed recently.&lt;/p&gt;




&lt;h3&gt;
  
  
  LFU (Least Frequently Used)
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;sort&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Slice&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;samples&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;samples&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Accesses&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;samples&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Accesses&lt;/span&gt;
&lt;span class="p"&gt;})&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This removes keys that are accessed less frequently.&lt;/p&gt;




&lt;h1&gt;
  
  
  Sampling Instead of Full Scanning
&lt;/h1&gt;

&lt;p&gt;Instead of sorting the entire database, the eviction system samples a subset of keys:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;samples&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;getSampleKeysLocked&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;conf&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This is inspired by Redis itself, which uses approximate eviction algorithms for performance reasons.&lt;/p&gt;

&lt;p&gt;Scanning the entire database on every write would become extremely expensive for large datasets.&lt;/p&gt;




&lt;h1&gt;
  
  
  Storing the Item
&lt;/h1&gt;

&lt;p&gt;Once enough memory is available, the key is inserted:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;M&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt;
&lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mem&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="n"&gt;requiredMem&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And the evicted keys list is returned to the handler.&lt;/p&gt;




&lt;h1&gt;
  
  
  Updating RDB Persistence Trackers
&lt;/h1&gt;

&lt;p&gt;After successfully storing the value, the handler updates the RDB snapshot trackers:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="nb"&gt;len&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Conf&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Rdb&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;persistence&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;IncrRDBTickers&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This tells the persistence layer that the database state has changed.&lt;/p&gt;




&lt;h1&gt;
  
  
  Peak Memory Tracking
&lt;/h1&gt;

&lt;p&gt;The server also tracks the highest memory usage reached:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Data&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mem&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;PeakMem&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;PeakMem&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Data&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mem&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This information is later exposed through the &lt;code&gt;INFO&lt;/code&gt; command.&lt;/p&gt;




&lt;h1&gt;
  
  
  AOF Persistence Integration
&lt;/h1&gt;

&lt;p&gt;If AOF persistence is enabled, the command is appended to the AOF file:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Aof&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Append&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;slog&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"AOF append failed"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"err"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Logging Evicted Keys
&lt;/h2&gt;

&lt;p&gt;One subtle but important detail is eviction persistence.&lt;/p&gt;

&lt;p&gt;If keys are evicted because of memory pressure, corresponding &lt;code&gt;DEL&lt;/code&gt; commands are also appended to the AOF:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;delCmd&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Array&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;Array&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Bulk&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;Bulk&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"DEL"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt;
        &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Bulk&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;Bulk&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="p"&gt;},&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Without this step, replaying the AOF after restart would restore keys that were previously evicted from memory.&lt;/p&gt;

&lt;p&gt;This ensures persistence stays consistent with the actual runtime database state.&lt;/p&gt;




&lt;h1&gt;
  
  
  Returning the Response
&lt;/h1&gt;

&lt;p&gt;Finally, the handler returns:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;   &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;String&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"OK"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Which becomes the familiar Redis response:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;+OK
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h1&gt;
  
  
  DEL Command
&lt;/h1&gt;

&lt;p&gt;The &lt;code&gt;DEL&lt;/code&gt; command removes one or more keys from the database.&lt;/p&gt;

&lt;p&gt;Example:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;DEL name email session
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Unlike &lt;code&gt;GET&lt;/code&gt; and &lt;code&gt;SET&lt;/code&gt;, this command supports multiple keys in a single request.&lt;/p&gt;




&lt;h1&gt;
  
  
  DEL Handler
&lt;/h1&gt;

&lt;p&gt;The handler first extracts all keys:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;keys&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;

&lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;arg&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;args&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;keys&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;append&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;keys&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;arg&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Bulk&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then deletion is delegated to the database layer:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;n&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Data&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Delete&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;keys&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The returned value represents how many keys were actually deleted.&lt;/p&gt;




&lt;h1&gt;
  
  
  Database DELETE Logic
&lt;/h1&gt;

&lt;p&gt;The database deletion function acquires a write lock:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Unlock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then iterates over all provided keys:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;keys&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;deleteLocked&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;deleted&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h1&gt;
  
  
  Internal deleteLocked Function
&lt;/h1&gt;

&lt;p&gt;The actual deletion logic is centralized inside:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;db&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Database&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;deleteLocked&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This function:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Finds the item&lt;/li&gt;
&lt;li&gt;Updates memory tracking&lt;/li&gt;
&lt;li&gt;Removes the key from the map
&lt;/li&gt;
&lt;/ol&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mem&lt;/span&gt; &lt;span class="o"&gt;-=&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ApproxMemUsage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="nb"&gt;delete&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;M&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Centralizing deletion logic avoids code duplication and guarantees memory accounting always stays correct.&lt;/p&gt;




&lt;h1&gt;
  
  
  Persistence Integration
&lt;/h1&gt;

&lt;p&gt;Just like &lt;code&gt;SET&lt;/code&gt;, delete operations also interact with persistence systems.&lt;/p&gt;

&lt;h3&gt;
  
  
  RDB Tracking
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;persistence&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;IncrRDBTickers&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  AOF Logging
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Aof&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Append&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This ensures deletions are properly persisted and replayed after restarts.&lt;/p&gt;




&lt;h1&gt;
  
  
  RESP Integer Response
&lt;/h1&gt;

&lt;p&gt;Finally, the handler returns the number of deleted keys:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;    &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Integer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;Integer&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;n&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Which Redis clients interpret as:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="o"&gt;(&lt;/span&gt;integer&lt;span class="o"&gt;)&lt;/span&gt; 3
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;if three keys were successfully deleted.&lt;/p&gt;




&lt;h1&gt;
  
  
  Persistence and Server Management Commands
&lt;/h1&gt;

&lt;p&gt;After implementing the core database operations (&lt;code&gt;GET&lt;/code&gt;, &lt;code&gt;SET&lt;/code&gt;, and &lt;code&gt;DEL&lt;/code&gt;), the next important step was adding commands responsible for:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Persistence management&lt;/li&gt;
&lt;li&gt;Database administration&lt;/li&gt;
&lt;li&gt;Authentication&lt;/li&gt;
&lt;li&gt;Background saving&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;These commands interact heavily with the persistence layer and server state, making them more interesting internally than they may initially appear from the client side.&lt;/p&gt;

&lt;p&gt;This section covers:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;code&gt;SAVE&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;BGSAVE&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;FLUSHDB&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;AUTH&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;




&lt;h1&gt;
  
  
  SAVE Command
&lt;/h1&gt;

&lt;p&gt;The &lt;code&gt;SAVE&lt;/code&gt; command forces the server to create an RDB snapshot immediately.&lt;/p&gt;

&lt;p&gt;From the client side:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;SAVE
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Unlike automatic snapshots triggered by configured save intervals, this command allows the client to manually force persistence at any moment.&lt;/p&gt;




&lt;h2&gt;
  
  
  SAVE Handler
&lt;/h2&gt;

&lt;p&gt;The implementation is intentionally simple:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;Save&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;client&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Client&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;app&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AppState&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;persistence&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SaveRDB&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Conf&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RDB&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;   &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;String&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"OK"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The handler directly calls the persistence layer responsible for serializing the database and writing the snapshot to disk.&lt;/p&gt;




&lt;h1&gt;
  
  
  Why SAVE Is Blocking
&lt;/h1&gt;

&lt;p&gt;One important detail about &lt;code&gt;SAVE&lt;/code&gt; is that it is a &lt;strong&gt;blocking operation&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;The client waits until the entire snapshot process finishes before receiving the response.&lt;/p&gt;

&lt;p&gt;During snapshot creation, several expensive operations occur:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Serializing the database&lt;/li&gt;
&lt;li&gt;Writing data to disk&lt;/li&gt;
&lt;li&gt;Flushing filesystem buffers&lt;/li&gt;
&lt;li&gt;Calculating checksums&lt;/li&gt;
&lt;li&gt;Verifying persistence integrity&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;For small datasets this is acceptable, but for larger databases it may freeze the server temporarily.&lt;/p&gt;

&lt;p&gt;This is actually one of the reasons Redis introduced &lt;code&gt;BGSAVE&lt;/code&gt;.&lt;/p&gt;




&lt;h1&gt;
  
  
  SAVE and Database Consistency
&lt;/h1&gt;

&lt;p&gt;During normal synchronous saving, I used a read lock while encoding the database:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Data&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RLock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;gob&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewEncoder&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;buf&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Encode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Data&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;M&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Data&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RUnlock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This guarantees that the snapshot sees a consistent database state while preventing concurrent writes from modifying the map during serialization.&lt;/p&gt;

&lt;p&gt;Without synchronization, concurrent writes could corrupt the snapshot or even crash the encoder.&lt;/p&gt;




&lt;h1&gt;
  
  
  Snapshot Serialization
&lt;/h1&gt;

&lt;p&gt;The database is serialized using Go’s &lt;code&gt;gob&lt;/code&gt; package:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;gob&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewEncoder&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;buf&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Encode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Data&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;M&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I used &lt;code&gt;gob&lt;/code&gt; because it provides a simple way to convert complex Go structures into binary data that can later be restored easily.&lt;/p&gt;

&lt;p&gt;The encoded bytes are then written directly into the RDB file.&lt;/p&gt;




&lt;h1&gt;
  
  
  Integrity Verification
&lt;/h1&gt;

&lt;p&gt;One important addition I implemented is checksum verification.&lt;/p&gt;

&lt;p&gt;Before writing the snapshot to disk, the serialized buffer checksum is calculated:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;bsum&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;Hash&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;bytes&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewReader&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;After writing and syncing the file, the snapshot file itself is hashed again:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;fusm&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;Hash&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Finally, both hashes are compared:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;bsum&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;fusm&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="o"&gt;...&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This ensures the persisted file exactly matches the original in-memory serialized snapshot.&lt;/p&gt;

&lt;p&gt;Although simplified compared to Redis internals, this demonstrates an important database concept: persistence validation and corruption detection.&lt;/p&gt;




&lt;h1&gt;
  
  
  Flushing to Stable Storage
&lt;/h1&gt;

&lt;p&gt;After writing the snapshot, the implementation explicitly calls:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sync&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This forces the operating system to flush pending writes from memory buffers to stable disk storage.&lt;/p&gt;

&lt;p&gt;Without this step, data might still exist only inside the OS page cache and could be lost during crashes or power failures.&lt;/p&gt;




&lt;h1&gt;
  
  
  BGSAVE Command
&lt;/h1&gt;

&lt;p&gt;Although &lt;code&gt;SAVE&lt;/code&gt; works correctly, blocking the server during persistence is not ideal.&lt;/p&gt;

&lt;p&gt;To solve this problem, Redis provides &lt;code&gt;BGSAVE&lt;/code&gt;, which performs snapshotting in the background.&lt;/p&gt;

&lt;p&gt;From the client side:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;BGSAVE
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The goal is allowing persistence while the server continues serving requests normally.&lt;/p&gt;




&lt;h1&gt;
  
  
  BGSAVE Handler
&lt;/h1&gt;

&lt;p&gt;The implementation starts by checking whether another background save is already running:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RDB&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;BGSaveRunning&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;  &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"ERR background saving already in progress"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This prevents multiple concurrent snapshot operations from interfering with each other.&lt;/p&gt;




&lt;h1&gt;
  
  
  Creating a Safe Database Copy
&lt;/h1&gt;

&lt;p&gt;One major challenge with background saving is consistency.&lt;/p&gt;

&lt;p&gt;While snapshotting is happening, clients may still execute writes such as:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;code&gt;SET&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;DEL&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;FLUSHDB&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;If the snapshot directly serialized the live database map while writes were occurring, the snapshot could become inconsistent.&lt;/p&gt;

&lt;p&gt;To solve this, I first create a copy of the database:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;cp&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Item&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nb"&gt;len&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Data&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;M&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then I safely copy the database contents under a read lock:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Data&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RLock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="n"&gt;maps&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Copy&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;cp&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Data&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;M&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Data&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RUnlock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This copied map becomes the immutable snapshot source for the background save operation.&lt;/p&gt;




&lt;h1&gt;
  
  
  Running the Save in a Goroutine
&lt;/h1&gt;

&lt;p&gt;After preparing the snapshot copy, the actual save process runs in a separate goroutine:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;persistence&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SaveRDB&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Conf&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RDB&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This allows the main server thread to continue accepting and processing client requests while persistence happens asynchronously.&lt;/p&gt;

&lt;p&gt;This concurrency model is one of the biggest advantages of Go for server-side systems programming.&lt;/p&gt;




&lt;h1&gt;
  
  
  Tracking Background Save State
&lt;/h1&gt;

&lt;p&gt;Before starting the goroutine:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RDB&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;BGSaveRunning&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="no"&gt;true&lt;/span&gt;
&lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RDB&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;DBCopy&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;cp&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And after completion:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RDB&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;BGSaveRunning&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="no"&gt;false&lt;/span&gt;
    &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RDB&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;DBCopy&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;
&lt;span class="p"&gt;}()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This state tracking is important because:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;The server must know whether a save is already running&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;SaveRDB&lt;/code&gt; needs access to the copied snapshot&lt;/li&gt;
&lt;li&gt;Resources should be released after completion&lt;/li&gt;
&lt;/ul&gt;




&lt;h1&gt;
  
  
  Using the Snapshot Copy During Serialization
&lt;/h1&gt;

&lt;p&gt;Inside &lt;code&gt;SaveRDB&lt;/code&gt;, background saves serialize the copied snapshot instead of the live database:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;BGSaveRunning&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;gob&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewEncoder&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;buf&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Encode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;DBCopy&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This avoids locking the main database during potentially slow disk operations.&lt;/p&gt;

&lt;p&gt;That design is heavily inspired by Redis’s own background persistence mechanisms.&lt;/p&gt;




&lt;h1&gt;
  
  
  FLUSHDB Command
&lt;/h1&gt;

&lt;p&gt;The &lt;code&gt;FLUSHDB&lt;/code&gt; command completely removes all keys from the database.&lt;/p&gt;

&lt;p&gt;Example:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;FLUSHDB
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Although this command looks simple externally, internally it interacts with:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Memory tracking&lt;/li&gt;
&lt;li&gt;Persistence&lt;/li&gt;
&lt;li&gt;AOF logging&lt;/li&gt;
&lt;li&gt;Snapshot generation&lt;/li&gt;
&lt;/ul&gt;




&lt;h1&gt;
  
  
  Database Flush Logic
&lt;/h1&gt;

&lt;p&gt;The database reset itself is straightforward:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;db&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Database&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Flush&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Unlock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;M&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Item&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mem&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I replace the entire map with a new empty map and reset memory tracking back to zero.&lt;/p&gt;

&lt;p&gt;This approach is much faster than iterating and deleting keys individually.&lt;/p&gt;




&lt;h1&gt;
  
  
  FLUSHDB Handler
&lt;/h1&gt;

&lt;p&gt;The command handler first clears the database:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Data&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Flush&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then persistence systems are updated.&lt;/p&gt;




&lt;h1&gt;
  
  
  AOF Integration
&lt;/h1&gt;

&lt;p&gt;If AOF persistence is enabled, the &lt;code&gt;FLUSHDB&lt;/code&gt; command itself is appended to the AOF file:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Aof&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;W&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Write&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Deserialize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This is important because replaying the AOF after restart must reproduce the exact same database state.&lt;/p&gt;

&lt;p&gt;Without logging &lt;code&gt;FLUSHDB&lt;/code&gt;, old keys would incorrectly reappear after replaying the append-only log.&lt;/p&gt;




&lt;h1&gt;
  
  
  Triggering a New Snapshot
&lt;/h1&gt;

&lt;p&gt;After flushing the database, a new RDB snapshot is triggered asynchronously:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="n"&gt;persistence&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SaveRDB&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Conf&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RDB&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This ensures the persisted RDB snapshot also reflects the newly emptied database state.&lt;/p&gt;




&lt;h1&gt;
  
  
  AUTH Command
&lt;/h1&gt;

&lt;p&gt;Redis supports optional password-based authentication, and I implemented a simplified authentication system inspired by Redis.&lt;/p&gt;

&lt;p&gt;If password protection is enabled in the configuration file, clients must authenticate before executing most commands.&lt;/p&gt;




&lt;h1&gt;
  
  
  Authentication Flow
&lt;/h1&gt;

&lt;p&gt;The router validates authentication before dispatching commands:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Conf&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RequirePass&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt;
    &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Authenticated&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt;
    &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;slices&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Contains&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;SafeCMDs&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;cmd&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If the client is not authenticated, the server responds with:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;  &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"NOAUTH authentication required"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Only a few safe commands remain accessible before authentication:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;SafeCMDs&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="s"&gt;"COMMAND"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="s"&gt;"AUTH"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This behavior closely follows Redis itself.&lt;/p&gt;




&lt;h1&gt;
  
  
  AUTH Handler
&lt;/h1&gt;

&lt;p&gt;The authentication handler validates the provided password:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;Auth&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;client&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Client&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;app&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AppState&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;First, argument validation occurs:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="nb"&gt;len&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;  &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"ERR Invalid number of arguments for 'AUTH' command"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then the password is extracted:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;pass&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Bulk&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And compared against the configured server password:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;pass&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Conf&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Password&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Authenticated&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="no"&gt;true&lt;/span&gt;
    &lt;span class="o"&gt;...&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If authentication succeeds:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;   &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;String&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"OK"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Otherwise:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;  &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"ERR invalid password"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h1&gt;
  
  
  Per-Client Authentication State
&lt;/h1&gt;

&lt;p&gt;Authentication state is stored directly inside the client structure:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Client&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="o"&gt;...&lt;/span&gt;
    &lt;span class="n"&gt;Authenticated&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt;
    &lt;span class="o"&gt;...&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This means every TCP connection maintains its own isolated authentication session.&lt;/p&gt;

&lt;p&gt;One authenticated client does not automatically authenticate other connected clients.&lt;/p&gt;

&lt;p&gt;This mirrors how Redis handles authentication internally per connection rather than globally across the server.&lt;/p&gt;




&lt;h1&gt;
  
  
  Expiration and Transaction Commands
&lt;/h1&gt;

&lt;p&gt;One of the most powerful features in Redis is the ability to work with temporary data and atomic command execution.&lt;/p&gt;

&lt;p&gt;To support these concepts, I implemented:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;code&gt;EXPIRE&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;TTL&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;MULTI&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;EXEC&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;DISCARD&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Although these commands seem unrelated at first, they both introduce an important concept: &lt;strong&gt;stateful behavior per client connection&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;For expiration commands, the database needs to track time-based metadata for every key.&lt;/p&gt;

&lt;p&gt;For transactions, the server needs to track queued commands for every connected client independently.&lt;/p&gt;




&lt;h1&gt;
  
  
  EXPIRE Command
&lt;/h1&gt;

&lt;p&gt;The &lt;code&gt;EXPIRE&lt;/code&gt; command assigns a time-to-live (TTL) to a key.&lt;/p&gt;

&lt;p&gt;Example:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;EXPIRE session 60
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This means the key &lt;code&gt;session&lt;/code&gt; should automatically expire after &lt;code&gt;60&lt;/code&gt; seconds.&lt;/p&gt;

&lt;p&gt;This feature is extremely useful for temporary data such as:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Sessions&lt;/li&gt;
&lt;li&gt;OTP codes&lt;/li&gt;
&lt;li&gt;Cache entries&lt;/li&gt;
&lt;li&gt;Verification tokens&lt;/li&gt;
&lt;li&gt;Rate limiting data&lt;/li&gt;
&lt;/ul&gt;




&lt;h1&gt;
  
  
  Database Expiration Model
&lt;/h1&gt;

&lt;p&gt;To support expiration, every database item stores an expiration timestamp:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Item&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;V&lt;/span&gt;          &lt;span class="kt"&gt;string&lt;/span&gt;
    &lt;span class="n"&gt;Exp&lt;/span&gt;        &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Time&lt;/span&gt;
    &lt;span class="n"&gt;LastAccess&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Time&lt;/span&gt;
    &lt;span class="n"&gt;Accesses&lt;/span&gt;   &lt;span class="kt"&gt;int&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The &lt;code&gt;Exp&lt;/code&gt; field represents the exact time when the key becomes invalid.&lt;/p&gt;

&lt;p&gt;If no expiration exists, the timestamp remains equal to a special default epoch value.&lt;/p&gt;




&lt;h1&gt;
  
  
  EXPIRE Handler
&lt;/h1&gt;

&lt;p&gt;The command handler starts by validating arguments:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="nb"&gt;len&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;  &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"ERR Invalid number of arguments for 'EXPIRE' command"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Unlike &lt;code&gt;GET&lt;/code&gt;, this command requires:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;The key name&lt;/li&gt;
&lt;li&gt;Expiration time in seconds&lt;/li&gt;
&lt;/ol&gt;




&lt;h1&gt;
  
  
  Parsing the Expiration Time
&lt;/h1&gt;

&lt;p&gt;The expiration value arrives as a RESP bulk string:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;secs&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Bulk&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Before using it, the value must be converted into an integer:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;expSecs&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;strconv&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Atoi&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;secs&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If the client provides an invalid value:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;  &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"ERR Invalid expiry value"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This prevents invalid timestamps from entering the database layer.&lt;/p&gt;




&lt;h1&gt;
  
  
  Setting the Expiration
&lt;/h1&gt;

&lt;p&gt;After validation, the database layer is called:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;res&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Data&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Expire&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;expSecs&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Inside the database:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;db&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Database&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Expire&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;secs&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The database first acquires a write lock:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Unlock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Since expiration modifies the item state, synchronization is required.&lt;/p&gt;




&lt;h1&gt;
  
  
  Updating the Expiration Timestamp
&lt;/h1&gt;

&lt;p&gt;If the key exists:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;M&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The expiration timestamp is updated:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Exp&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Now&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;secs&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This calculates the exact future expiration time relative to the current moment.&lt;/p&gt;

&lt;p&gt;If the key does not exist, the command returns &lt;code&gt;0&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;Otherwise, it returns &lt;code&gt;1&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;This behavior matches Redis semantics.&lt;/p&gt;




&lt;h1&gt;
  
  
  Lazy Expiration
&lt;/h1&gt;

&lt;p&gt;One important design decision in the project is using &lt;strong&gt;lazy expiration&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;Expired keys are not removed immediately by a dedicated cleanup thread.&lt;/p&gt;

&lt;p&gt;Instead, expiration is checked whenever the key is accessed.&lt;/p&gt;

&lt;p&gt;Inside the database &lt;code&gt;Get&lt;/code&gt; function:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;IsExpired&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;deleteLocked&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="no"&gt;false&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This means expired keys are automatically deleted during reads.&lt;/p&gt;

&lt;p&gt;This approach is simple, memory efficient, and inspired by part of Redis’s own expiration strategy.&lt;/p&gt;




&lt;h1&gt;
  
  
  Expiration Check Logic
&lt;/h1&gt;

&lt;p&gt;The expiration check itself is implemented in:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;item&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Item&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;IsExpired&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Exp&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Unix&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;utils&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;UNIX_TS_EPOCH&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt;
    &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Until&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Exp&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Seconds&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This verifies two conditions:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;The key actually has an expiration&lt;/li&gt;
&lt;li&gt;The expiration timestamp has passed&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Only then is the key considered expired.&lt;/p&gt;




&lt;h1&gt;
  
  
  TTL Command
&lt;/h1&gt;

&lt;p&gt;The &lt;code&gt;TTL&lt;/code&gt; command returns the remaining lifetime of a key.&lt;/p&gt;

&lt;p&gt;Example:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;TTL session
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This allows clients to know how many seconds remain before expiration.&lt;/p&gt;




&lt;h1&gt;
  
  
  TTL Handler
&lt;/h1&gt;

&lt;p&gt;The handler first validates the arguments:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="nb"&gt;len&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;  &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"ERR Invalid number of arguments for 'TTL' command"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then the requested key is extracted:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;key&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Bulk&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h1&gt;
  
  
  Reading the Key Safely
&lt;/h1&gt;

&lt;p&gt;Unlike &lt;code&gt;EXPIRE&lt;/code&gt;, the TTL command only reads metadata, so I used a read lock:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Data&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RLock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The handler retrieves the item directly from the database map:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;val&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Data&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;M&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If the key does not exist:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;    &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Integer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;Integer&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This follows Redis behavior exactly.&lt;/p&gt;




&lt;h1&gt;
  
  
  TTL Return Semantics
&lt;/h1&gt;

&lt;p&gt;Redis uses special integer return values for TTL responses.&lt;/p&gt;

&lt;p&gt;I implemented the same behavior:&lt;/p&gt;

&lt;h3&gt;
  
  
  &lt;code&gt;-2&lt;/code&gt;
&lt;/h3&gt;

&lt;p&gt;The key does not exist.&lt;/p&gt;

&lt;h3&gt;
  
  
  &lt;code&gt;-1&lt;/code&gt;
&lt;/h3&gt;

&lt;p&gt;The key exists but has no expiration.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;exp&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Unix&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;utils&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;UNIX_TS_EPOCH&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;    &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Integer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Integer&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Positive Integer
&lt;/h3&gt;

&lt;p&gt;The remaining number of seconds before expiration.&lt;/p&gt;




&lt;h1&gt;
  
  
  Calculating Remaining Time
&lt;/h1&gt;

&lt;p&gt;The remaining lifetime is calculated using:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;rem&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Until&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;exp&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Seconds&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If the remaining time is already below zero:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;rem&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Data&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Delete&lt;/span&gt;&lt;span class="p"&gt;([]&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;})&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;    &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Integer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Integer&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The key is immediately removed and treated as expired.&lt;/p&gt;

&lt;p&gt;This guarantees expired keys do not survive after TTL checks.&lt;/p&gt;




&lt;h1&gt;
  
  
  Transactions (&lt;code&gt;MULTI&lt;/code&gt;, &lt;code&gt;EXEC&lt;/code&gt;, &lt;code&gt;DISCARD&lt;/code&gt;)
&lt;/h1&gt;

&lt;p&gt;One of the most interesting Redis features to implement was transactions.&lt;/p&gt;

&lt;p&gt;Redis transactions allow clients to queue multiple commands and execute them together later.&lt;/p&gt;

&lt;p&gt;Example:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;MULTI
SET name saleh
SET age 22
EXEC
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Instead of executing commands immediately, the server temporarily stores them until &lt;code&gt;EXEC&lt;/code&gt; is called.&lt;/p&gt;

&lt;p&gt;Implementing this required adding &lt;strong&gt;per-client transaction state&lt;/strong&gt;.&lt;/p&gt;




&lt;h1&gt;
  
  
  Transaction State
&lt;/h1&gt;

&lt;p&gt;Every client contains its own transaction object:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Client&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="o"&gt;...&lt;/span&gt;
    &lt;span class="n"&gt;Tx&lt;/span&gt;          &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Transaction&lt;/span&gt;
    &lt;span class="n"&gt;ExecutingTx&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This means every TCP connection can have an independent transaction queue.&lt;/p&gt;

&lt;p&gt;One client entering transaction mode does not affect other connected clients.&lt;/p&gt;




&lt;h1&gt;
  
  
  Transaction Structure
&lt;/h1&gt;

&lt;p&gt;The transaction itself is simple:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Transaction&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;CMDs&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;TxCommand&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Each queued command stores the original parsed RESP value:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;TxCommand&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;V&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This design allows queued commands to be executed later exactly as if they were newly received client requests.&lt;/p&gt;




&lt;h1&gt;
  
  
  MULTI Command
&lt;/h1&gt;

&lt;p&gt;The &lt;code&gt;MULTI&lt;/code&gt; command starts transaction mode.&lt;/p&gt;

&lt;p&gt;Example:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;MULTI
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;After this point, commands are no longer executed immediately.&lt;/p&gt;




&lt;h1&gt;
  
  
  MULTI Handler
&lt;/h1&gt;

&lt;p&gt;The handler first checks whether the client is already inside a transaction:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Tx&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ExecutingTx&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;  &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"ERR MULTI calls cannot be nested"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Nested transactions are not allowed.&lt;/p&gt;

&lt;p&gt;If everything is valid, a new transaction object is created:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Tx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewTransaction&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And the server responds with:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;   &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;String&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"OK"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h1&gt;
  
  
  Command Queueing
&lt;/h1&gt;

&lt;p&gt;The most important transaction logic actually happens inside the router.&lt;/p&gt;

&lt;p&gt;Before dispatching commands normally, the router checks whether the client is currently inside a transaction:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Tx&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt;
    &lt;span class="n"&gt;cmd&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="s"&gt;"EXEC"&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt;
    &lt;span class="n"&gt;cmd&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="s"&gt;"DISCARD"&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt;
    &lt;span class="n"&gt;cmd&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="s"&gt;"MULTI"&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If transaction mode is active, commands are queued instead of executed:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;txCmd&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;TxCommand&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;V&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Tx&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;CMDs&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;append&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Tx&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;CMDs&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;txCmd&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And the client receives:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;   &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;String&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"QUEUED"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This behavior matches how Redis handles transactional commands internally.&lt;/p&gt;




&lt;h1&gt;
  
  
  EXEC Command
&lt;/h1&gt;

&lt;p&gt;The &lt;code&gt;EXEC&lt;/code&gt; command executes all queued commands sequentially.&lt;/p&gt;

&lt;p&gt;Example:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;EXEC
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h1&gt;
  
  
  EXEC Validation
&lt;/h1&gt;

&lt;p&gt;First, the handler ensures a transaction actually exists:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Tx&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;  &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"ERR EXEC without MULTI"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This prevents invalid transaction execution.&lt;/p&gt;




&lt;h1&gt;
  
  
  Preventing Recursive Queueing
&lt;/h1&gt;

&lt;p&gt;One subtle issue appears during execution.&lt;/p&gt;

&lt;p&gt;Since the router automatically queues commands while &lt;code&gt;c.Tx != nil&lt;/code&gt;, executing queued commands directly would accidentally queue them again forever.&lt;/p&gt;

&lt;p&gt;To avoid this, I temporarily disable the transaction before execution:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;tx&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Tx&lt;/span&gt;
&lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Tx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This is a very important implementation detail.&lt;/p&gt;

&lt;p&gt;Without it, &lt;code&gt;EXEC&lt;/code&gt; would recursively re-queue commands instead of executing them.&lt;/p&gt;




&lt;h1&gt;
  
  
  Executing Commands Sequentially
&lt;/h1&gt;

&lt;p&gt;Queued commands are executed one by one:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;cmd&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;tx&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;CMDs&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;response&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;HandleCommand&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;cmd&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;V&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="o"&gt;...&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Notice something interesting here:&lt;/p&gt;

&lt;p&gt;I reused the exact same command execution pipeline used for normal client requests.&lt;/p&gt;

&lt;p&gt;This means transactional commands automatically reuse:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Validation logic&lt;/li&gt;
&lt;li&gt;Persistence integration&lt;/li&gt;
&lt;li&gt;RESP responses&lt;/li&gt;
&lt;li&gt;Database locking&lt;/li&gt;
&lt;li&gt;Authentication checks&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;without needing separate implementations.&lt;/p&gt;




&lt;h1&gt;
  
  
  Returning Transaction Responses
&lt;/h1&gt;

&lt;p&gt;Redis transactions return an array of command responses.&lt;/p&gt;

&lt;p&gt;I implemented the same behavior:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;  &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Array&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;Array&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;responses&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Each executed command contributes one response entry to the final RESP array.&lt;/p&gt;




&lt;h1&gt;
  
  
  DISCARD Command
&lt;/h1&gt;

&lt;p&gt;The &lt;code&gt;DISCARD&lt;/code&gt; command cancels the current transaction without executing queued commands.&lt;/p&gt;

&lt;p&gt;Example:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;DISCARD
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h1&gt;
  
  
  DISCARD Handler
&lt;/h1&gt;

&lt;p&gt;The handler first validates that the client is actually inside a transaction:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Tx&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;  &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"ERR DISCARD without MULTI"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then the queued transaction is simply removed:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Tx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Since commands were only stored in memory and never executed, discarding becomes very cheap and straightforward.&lt;/p&gt;

&lt;p&gt;Finally, the server responds with:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;   &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;String&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"OK"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h1&gt;
  
  
  INFO Command
&lt;/h1&gt;

&lt;p&gt;One of the most useful Redis commands for monitoring and debugging is the &lt;code&gt;INFO&lt;/code&gt; command.&lt;/p&gt;

&lt;p&gt;It provides runtime information about the server such as:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Server uptime&lt;/li&gt;
&lt;li&gt;Connected clients&lt;/li&gt;
&lt;li&gt;Memory usage&lt;/li&gt;
&lt;li&gt;Process information&lt;/li&gt;
&lt;li&gt;Eviction configuration&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Example:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;INFO
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Instead of returning a standard RESP array, Redis returns a formatted text response grouped into sections.&lt;/p&gt;

&lt;p&gt;I implemented a simplified version of this behavior inspired by real Redis.&lt;/p&gt;




&lt;h1&gt;
  
  
  INFO Handler
&lt;/h1&gt;

&lt;p&gt;The command handler itself is very small:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;Info&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;client&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Client&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;app&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AppState&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;msg&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;info&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewInfo&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Type&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;protocol&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Bulk&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Bulk&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;msg&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The handler simply creates a new &lt;code&gt;Info&lt;/code&gt; object, generates the formatted server report, and returns it as a RESP bulk string.&lt;/p&gt;




&lt;h1&gt;
  
  
  INFO Structure
&lt;/h1&gt;

&lt;p&gt;The &lt;code&gt;Info&lt;/code&gt; structure stores information grouped by categories:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Info&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;server&lt;/span&gt; &lt;span class="k"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;
    &lt;span class="n"&gt;client&lt;/span&gt; &lt;span class="k"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;
    &lt;span class="n"&gt;memory&lt;/span&gt; &lt;span class="k"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I divided the output into three sections:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Server&lt;/li&gt;
&lt;li&gt;Client&lt;/li&gt;
&lt;li&gt;Memory&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This structure makes it easy to extend later with additional categories similar to real Redis.&lt;/p&gt;




&lt;h1&gt;
  
  
  Building the INFO Output
&lt;/h1&gt;

&lt;p&gt;The actual data collection happens inside the &lt;code&gt;build&lt;/code&gt; function:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;info&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Info&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;build&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;state&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;app&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AppState&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This function gathers runtime information from different parts of the server and database.&lt;/p&gt;




&lt;h1&gt;
  
  
  Server Information
&lt;/h1&gt;

&lt;p&gt;The first section contains general server information.&lt;/p&gt;




&lt;h2&gt;
  
  
  Process ID
&lt;/h2&gt;

&lt;p&gt;The current server process ID is retrieved using:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sprint&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;os&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Getpid&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This can be useful for debugging or monitoring server processes.&lt;/p&gt;




&lt;h2&gt;
  
  
  Executable Path
&lt;/h2&gt;

&lt;p&gt;The current executable path is also collected:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;execPath&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;os&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Executable&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This returns the location of the running binary on the operating system.&lt;/p&gt;




&lt;h2&gt;
  
  
  Uptime Tracking
&lt;/h2&gt;

&lt;p&gt;One interesting metric is server uptime.&lt;/p&gt;

&lt;p&gt;When the server starts, the startup time is stored inside the shared application state:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;StartTime&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Now&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Later, the INFO command calculates uptime dynamically:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sprint&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Since&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;StartTime&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Seconds&lt;/span&gt;&lt;span class="p"&gt;()))&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This returns the number of seconds the server has been running since startup.&lt;/p&gt;




&lt;h2&gt;
  
  
  Server Time
&lt;/h2&gt;

&lt;p&gt;The current server timestamp is also included:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sprint&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Now&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;UnixMicro&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This returns the current Unix timestamp in microseconds.&lt;/p&gt;




&lt;h2&gt;
  
  
  Server Metadata
&lt;/h2&gt;

&lt;p&gt;The final server section looks like this internally:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;info&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;server&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="s"&gt;"redis_version"&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;      &lt;span class="s"&gt;"1.0.0"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="s"&gt;"process_id"&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;         &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sprint&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;os&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Getpid&lt;/span&gt;&lt;span class="p"&gt;()),&lt;/span&gt;
    &lt;span class="s"&gt;"tcp_port"&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;           &lt;span class="s"&gt;"6379"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="s"&gt;"server_time_usec"&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;   &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sprint&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Now&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;UnixMicro&lt;/span&gt;&lt;span class="p"&gt;()),&lt;/span&gt;
    &lt;span class="s"&gt;"uptime_int_seconds"&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sprint&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Since&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;StartTime&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Seconds&lt;/span&gt;&lt;span class="p"&gt;())),&lt;/span&gt;
    &lt;span class="s"&gt;"executable"&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;         &lt;span class="n"&gt;execPath&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h1&gt;
  
  
  Client Information
&lt;/h1&gt;

&lt;p&gt;The second section tracks connected clients.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;info&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;client&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="s"&gt;"connected_clients"&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sprint&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ClientsCount&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The server increments this counter whenever a new client connects:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ClientsCount&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And decrements it after disconnection:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ClientsCount&lt;/span&gt;&lt;span class="o"&gt;--&lt;/span&gt;
&lt;span class="p"&gt;}()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This allows the INFO command to expose real-time connection statistics.&lt;/p&gt;




&lt;h1&gt;
  
  
  Memory Information
&lt;/h1&gt;

&lt;p&gt;The memory section exposes statistics related to database memory usage and eviction configuration.&lt;/p&gt;




&lt;h2&gt;
  
  
  Current Memory Usage
&lt;/h2&gt;

&lt;p&gt;The database continuously tracks approximate memory usage:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="s"&gt;"used_memory"&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sprint&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Data&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mem&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This value is updated whenever keys are:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Added&lt;/li&gt;
&lt;li&gt;Updated&lt;/li&gt;
&lt;li&gt;Deleted&lt;/li&gt;
&lt;li&gt;Evicted&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  Peak Memory Usage
&lt;/h2&gt;

&lt;p&gt;I also tracked the highest memory usage reached during server lifetime:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="s"&gt;"used_memory_peak"&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sprint&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;PeakMem&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This is updated after successful &lt;code&gt;SET&lt;/code&gt; operations.&lt;/p&gt;




&lt;h2&gt;
  
  
  System Memory Information
&lt;/h2&gt;

&lt;p&gt;To retrieve total system memory, I used the &lt;code&gt;gopsutil&lt;/code&gt; package:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;memory&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;mem&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;VirtualMemory&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then extracted:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;memory&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Total&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This gives the total RAM available on the host machine.&lt;/p&gt;




&lt;h2&gt;
  
  
  Max Memory Configuration
&lt;/h2&gt;

&lt;p&gt;The INFO output also exposes the configured memory limit:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="s"&gt;"max_memory"&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sprint&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Conf&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MaxMemSize&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This helps monitor eviction behavior and memory pressure.&lt;/p&gt;




&lt;h2&gt;
  
  
  Eviction Policy
&lt;/h2&gt;

&lt;p&gt;The currently active eviction policy is also included:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="s"&gt;"evection_policy"&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Conf&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;EvictionPolicy&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This shows whether the server is configured to use:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;LRU eviction&lt;/li&gt;
&lt;li&gt;LFU eviction&lt;/li&gt;
&lt;li&gt;No eviction&lt;/li&gt;
&lt;/ul&gt;




&lt;h1&gt;
  
  
  Formatting the INFO Response
&lt;/h1&gt;

&lt;p&gt;After gathering all information, the final response is formatted into a human-readable string.&lt;/p&gt;

&lt;p&gt;I used a helper function to print each category:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;printCategory&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;header&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;m&lt;/span&gt; &lt;span class="k"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;s&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sprintf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"# %s&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;header&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;k&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;m&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;s&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sprintf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"%s : %s&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;k&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The final output becomes something similar to:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;# Server
redis_version : 1.0.0
process_id : 1234
tcp_port : 6379
uptime_int_seconds : 152

# Client
connected_clients : 3

# Memory
used_memory : 4096
used_memory_peak : 8192
max_memory : 1048576
eviction_policy : allkeys-lru
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This structure closely resembles the real Redis INFO command output style.&lt;/p&gt;




&lt;h1&gt;
  
  
  Conclusion
&lt;/h1&gt;

&lt;p&gt;Building this Redis-inspired database was one of the most educational projects I have worked on.&lt;/p&gt;

&lt;p&gt;At the beginning, Redis looked like a very simple key-value store from the outside, but while implementing it, I realized how many systems concepts are involved behind the scenes:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;TCP networking&lt;/li&gt;
&lt;li&gt;Concurrent client handling&lt;/li&gt;
&lt;li&gt;Custom protocol parsing&lt;/li&gt;
&lt;li&gt;Thread-safe shared memory&lt;/li&gt;
&lt;li&gt;Persistence and crash recovery&lt;/li&gt;
&lt;li&gt;Background tasks&lt;/li&gt;
&lt;li&gt;Transactions&lt;/li&gt;
&lt;li&gt;Memory management&lt;/li&gt;
&lt;li&gt;Eviction strategies&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;What I enjoyed most about this project was not just recreating Redis commands, but understanding &lt;em&gt;why&lt;/em&gt; systems like Redis are designed the way they are.&lt;/p&gt;

&lt;p&gt;Of course, this implementation is still much simpler than the real Redis internals, but building it gave me a much deeper understanding of databases, and Go concurrency patterns.&lt;/p&gt;

&lt;p&gt;If you reached this point, thank you for reading the article. I hope this walkthrough helped make some of Redis’s internal ideas easier to understand and maybe even inspired you to build something similar yourself.&lt;/p&gt;

</description>
      <category>go</category>
      <category>redis</category>
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