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    <title>DEV Community: Sandyard Learning</title>
    <description>The latest articles on DEV Community by Sandyard Learning (@sandyard_learning).</description>
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      <title>Summer Solstice Is Tangled: The Final Knot</title>
      <dc:creator>Sandyard Learning</dc:creator>
      <pubDate>Fri, 19 Jun 2026 15:02:56 +0000</pubDate>
      <link>https://dev.to/sandyard_learning/summer-solstice-is-tangled-the-final-knot-2c1e</link>
      <guid>https://dev.to/sandyard_learning/summer-solstice-is-tangled-the-final-knot-2c1e</guid>
      <description>&lt;p&gt;&lt;em&gt;This is a submission for the &lt;a href="https://dev.to/challenges/june-game-jam-2026-06-03"&gt;June Solstice Game Jam&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;A game about untangling distinctions, and a story about how the same process created the game itself.&lt;/em&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Where Am I Right Now?
&lt;/h2&gt;

&lt;p&gt;This is my submission for the Summer Solstice Game Jam.&lt;/p&gt;

&lt;p&gt;I'm not a professional game developer, and before this challenge I had never completed a real game project. I only had some basic programming knowledge and a curiosity about building things.&lt;/p&gt;

&lt;p&gt;What surprised me most was not the game itself.&lt;/p&gt;

&lt;p&gt;It was the realization that the process of creating the game became the same game I was trying to build.&lt;/p&gt;

&lt;p&gt;The game is about untangling knots.&lt;/p&gt;

&lt;p&gt;Looking back, the journey that created the game followed exactly the same structure.&lt;/p&gt;




&lt;h2&gt;
  
  
  Quick Jump
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;What Was Really Built&lt;/li&gt;
&lt;li&gt;About the Game&lt;/li&gt;
&lt;li&gt;Video Demo&lt;/li&gt;
&lt;li&gt;Source Code&lt;/li&gt;
&lt;li&gt;How I Built a Game While Playing the Same Game&lt;/li&gt;
&lt;li&gt;Best Ode to Alan Turing&lt;/li&gt;
&lt;li&gt;Conclusion&lt;/li&gt;
&lt;/ol&gt;




&lt;h2&gt;
  
  
  What Was Really Built
&lt;/h2&gt;

&lt;p&gt;In short:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;A conversation.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;The most interesting thing I built was not the code.&lt;/p&gt;

&lt;p&gt;It was the journey of ideas that unfolded through a conversation with AI while designing the game.&lt;/p&gt;

&lt;p&gt;The Summer Solstice theme immediately suggested several distinctions:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Longest day vs. shortest day&lt;/li&gt;
&lt;li&gt;Light vs. darkness&lt;/li&gt;
&lt;li&gt;Balance vs. imbalance&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;I became interested in the idea that these distinctions themselves might be knots.&lt;/p&gt;

&lt;p&gt;Instead of directly explaining my idea, I started a conversation with AI and gradually explored it through questions.&lt;/p&gt;

&lt;p&gt;The game evolved from that exploration.&lt;/p&gt;

&lt;p&gt;At first, I thought I was creating a game about untangling knots.&lt;/p&gt;

&lt;p&gt;Eventually, I realized that the conversation itself was untangling knots.&lt;/p&gt;




&lt;h2&gt;
  
  
  About the Game
&lt;/h2&gt;

&lt;h3&gt;
  
  
  Genre
&lt;/h3&gt;

&lt;p&gt;&lt;strong&gt;A philosophical puzzle-adventure with narrative exploration elements.&lt;/strong&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Description
&lt;/h3&gt;

&lt;p&gt;&lt;em&gt;The Final Knot&lt;/em&gt; is an atmospheric philosophical puzzle-adventure game where the player explores a world trapped on an eternal Summer Solstice.&lt;/p&gt;

&lt;p&gt;Frozen shadows have accumulated into vast cosmic knots, and each knot represents a distinction such as light and darkness, action and silence, or balance and imbalance.&lt;/p&gt;

&lt;p&gt;Through observation, experimentation, and reflection, players gradually realize that the game is less about fixing a broken world and more about understanding the assumptions used to perceive it.&lt;/p&gt;

&lt;p&gt;As the journey progresses, puzzles become questions, answers become patterns, and every untangled knot reveals another waiting beneath it.&lt;/p&gt;

&lt;p&gt;The game concludes with a final knot that cannot be solved within the game itself.&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;A game where every puzzle untangles a concept, and every answer reveals another knot.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;h3&gt;
  
  
  README
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://github.com/sandyardlearning/Solstice_Game_Project/blob/21088fdfba2078d23799d2cee6a35e52600c873b/README.md" rel="noopener noreferrer"&gt;README Link Here&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Video Demo
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://youtu.be/LsfmwElV4UM" rel="noopener noreferrer"&gt;Video Demo Link Here&lt;/a&gt;&lt;/p&gt;




&lt;h2&gt;
  
  
  Source Code
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://github.com/sandyardlearning/Solstice_Game_Project.git" rel="noopener noreferrer"&gt;GitHub Repository Link Here&lt;/a&gt;&lt;/p&gt;




&lt;h2&gt;
  
  
  How I Built a Game While Playing the Same Game
&lt;/h2&gt;

&lt;p&gt;The first version was simply a puzzle game generated through AI-assisted development.&lt;/p&gt;

&lt;p&gt;Then I suggested a small change:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Add a player action called &lt;em&gt;Silence&lt;/em&gt;.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;That single idea changed everything.&lt;/p&gt;

&lt;p&gt;The discussion shifted from game mechanics to the meaning behind those mechanics.&lt;/p&gt;

&lt;p&gt;We began questioning assumptions that were originally built into the game itself.&lt;/p&gt;

&lt;p&gt;The conversation gradually moved from:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Commanding → Questioning&lt;/li&gt;
&lt;li&gt;Fixing the world → Understanding the world&lt;/li&gt;
&lt;li&gt;Achievements → Reflection&lt;/li&gt;
&lt;li&gt;Action → Attention&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The game became less about solving problems and more about examining how we define problems in the first place.&lt;/p&gt;

&lt;p&gt;Some of the most interesting discussions emerged around concepts such as:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Balance and imbalance&lt;/li&gt;
&lt;li&gt;Equality and difference&lt;/li&gt;
&lt;li&gt;Distinction and comparison&lt;/li&gt;
&lt;li&gt;Human and AI&lt;/li&gt;
&lt;li&gt;Fear and reluctance&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The game grew directly from these conversations.&lt;br&gt;
Every new question revealed another conceptual knot to untangle.&lt;/p&gt;

&lt;p&gt;Looking back, the development process followed the same structure as the game itself.&lt;/p&gt;

&lt;p&gt;The game was about untangling.&lt;br&gt;
The design process was untangling.&lt;/p&gt;




&lt;h2&gt;
  
  
  Best Ode to Alan Turing
&lt;/h2&gt;

&lt;p&gt;I submitted this project for the &lt;strong&gt;Best Ode to Alan Turing&lt;/strong&gt; category.&lt;/p&gt;

&lt;p&gt;Many of the conversations eventually arrived at questions closely connected to ideas explored by Alan Turing:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;What distinguishes humans from machines?&lt;/li&gt;
&lt;li&gt;What role does comparison play in intelligence?&lt;/li&gt;
&lt;li&gt;Can understanding exist without creating distinctions?&lt;/li&gt;
&lt;li&gt;How do we recognize patterns?&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The game does not attempt to answer these questions.&lt;/p&gt;

&lt;p&gt;Instead, it invites players to explore them.&lt;/p&gt;

&lt;p&gt;One of the final narrative elements in the game is a fictional conversation between Alan Turing and an advanced AI discussing patterns, distinctions, identity, and understanding.&lt;/p&gt;

&lt;p&gt;Just before the player reaches the Final Knot, the conversation ends with a simple realization:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;"The next knot."&lt;/p&gt;
&lt;/blockquote&gt;




&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;During this project, I noticed something interesting.&lt;/p&gt;

&lt;p&gt;Distinction and comparison appear everywhere.&lt;/p&gt;

&lt;p&gt;Humans rely on them.&lt;br&gt;
AI relies on them.&lt;br&gt;
Science relies on them.&lt;br&gt;
Games rely on them.&lt;/p&gt;

&lt;p&gt;We understand things by separating them from what they are not.&lt;/p&gt;

&lt;p&gt;Yet every distinction creates another knot.&lt;br&gt;
Every answer creates another question.&lt;br&gt;
Every solution reveals another possibility.&lt;/p&gt;

&lt;p&gt;The game eventually suggests that the Final Knot should be taken with you rather than solved.&lt;/p&gt;

&lt;p&gt;Perhaps that is true beyond the game as well.&lt;/p&gt;

&lt;p&gt;This project also changed how I think about prompt engineering. I expected prompt engineering to be about writing better instructions. Instead, it became a process of asking better questions.&lt;/p&gt;

&lt;p&gt;The final line of the game says:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Untangling never ends.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;At first I thought that line described the player.&lt;br&gt;
Now I think it also describes creativity itself.&lt;br&gt;
Perhaps creativity is not the act of finding answers.&lt;br&gt;
Perhaps it is the act of finding better knots.&lt;br&gt;
And perhaps that is simply the way of everything.&lt;/p&gt;

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      <category>gamechallenge</category>
      <category>gamedev</category>
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