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    <title>DEV Community: Sanu Sharma</title>
    <description>The latest articles on DEV Community by Sanu Sharma (@sanu_sharma00).</description>
    <link>https://dev.to/sanu_sharma00</link>
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      <title>DEV Community: Sanu Sharma</title>
      <link>https://dev.to/sanu_sharma00</link>
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    <item>
      <title>I Just Wanted to Build a Terminal With Custom Commands. It Somehow Became an AI Developer Shell.</title>
      <dc:creator>Sanu Sharma</dc:creator>
      <pubDate>Wed, 02 Sep 2026 18:42:56 +0000</pubDate>
      <link>https://dev.to/sanu_sharma00/i-just-wanted-to-build-a-terminal-with-custom-commands-it-somehow-became-an-ai-developer-shell-1i2a</link>
      <guid>https://dev.to/sanu_sharma00/i-just-wanted-to-build-a-terminal-with-custom-commands-it-somehow-became-an-ai-developer-shell-1i2a</guid>
      <description>&lt;p&gt;It started with a very simple thought:&lt;br&gt;
Why not build my own terminal?&lt;br&gt;
There wasn't some huge plan behind it.&lt;br&gt;
I wasn't trying to replace PowerShell.&lt;/p&gt;

&lt;p&gt;I wasn't trying to build an AI coding agent.&lt;br&gt;
I definitely wasn't planning to create a workspace-aware automation system.&lt;br&gt;
I just thought building my own terminal sounded cool.&lt;br&gt;
So I tried.&lt;/p&gt;

&lt;p&gt;And...&lt;br&gt;
It didn't work. 😭&lt;br&gt;
&lt;strong&gt;The First Version Was Barely a Terminal&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;My first attempts were pretty rough.&lt;br&gt;
Eventually, though, I managed to get a basic version working.&lt;br&gt;
It could accept commands, execute some things, and most importantly, I could define my own custom commands.&lt;/p&gt;

&lt;p&gt;And that was basically the entire philosophy of the project at the time:&lt;br&gt;
Custom commands.&lt;/p&gt;

&lt;p&gt;That was it.&lt;br&gt;
I loved the idea that instead of adapting myself to an existing terminal, I could slowly build a terminal around the way I worked.&lt;/p&gt;

&lt;p&gt;Want a command for checking system information?&lt;/p&gt;

&lt;p&gt;Add one.&lt;/p&gt;

&lt;p&gt;Want a command for navigating files differently?&lt;/p&gt;

&lt;p&gt;Add one.&lt;/p&gt;

&lt;p&gt;Want some weird command that only makes sense in my workflow?&lt;/p&gt;

&lt;p&gt;Why not?&lt;/p&gt;

&lt;p&gt;I was genuinely happy with that little version.&lt;br&gt;
So, naturally, I posted it on LinkedIn.&lt;br&gt;
And surprisingly, people reacted pretty well to it.&lt;br&gt;
But one interaction in particular changed how I looked at the project.&lt;/p&gt;

&lt;h2&gt;
  
  
  Then a C Developer Found the Project
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fp75xq6xc7vnhl6ezr5y7.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fp75xq6xc7vnhl6ezr5y7.png" alt=" " width="780" height="372"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;One of the developers who came across the post worked with C.&lt;/p&gt;

&lt;p&gt;Now, if someone spends their time writing C, there's a pretty good chance they know a lot more about low-level systems than I did when I started building this thing.&lt;/p&gt;

&lt;p&gt;And he started commenting on RiftShell.&lt;br&gt;
Not just:&lt;/p&gt;

&lt;p&gt;"Nice project!"&lt;/p&gt;

&lt;p&gt;It was more like:&lt;br&gt;
This is good, but there's a problem here.&lt;/p&gt;

&lt;p&gt;Then another issue.&lt;/p&gt;

&lt;p&gt;Then another limitation.&lt;br&gt;
And another thing that could have been designed differently.&lt;br&gt;
😂&lt;/p&gt;

&lt;p&gt;But strangely, I liked those comments.&lt;br&gt;
They weren't random criticism. They made me think about what I was actually building.&lt;br&gt;
At one point I explained:&lt;/p&gt;

&lt;p&gt;I mainly built it because I wanted custom commands.&lt;br&gt;
He mentioned aliases and some existing shell functionality that could already solve parts of what I was trying to achieve.&lt;br&gt;
At the time, I didn't completely understand what he meant.&lt;/p&gt;

&lt;p&gt;But it planted an interesting question in my head.&lt;br&gt;
If existing terminals can already do custom shortcuts...&lt;/p&gt;

&lt;p&gt;why should RiftShell exist?&lt;/p&gt;

&lt;p&gt;That's a dangerous question to ask about your own project.&lt;br&gt;
Because there are only two possible answers:&lt;br&gt;
Either the project doesn't need to exist...&lt;br&gt;
or you give it a reason to exist.&lt;/p&gt;

&lt;p&gt;I chose the second one.&lt;/p&gt;

&lt;h2&gt;
  
  
  RiftShell Stopped Being About Custom Commands
&lt;/h2&gt;

&lt;p&gt;I kept building.&lt;br&gt;
One feature became another. The architecture changed, plugins appeared, the UI became more serious, and eventually AI entered the picture.&lt;br&gt;
Somewhere along the way, my little custom-command terminal became RiftShell Orbit — a Windows-first AI developer shell and automation&lt;/p&gt;

&lt;p&gt;workspace.&lt;br&gt;
The philosophy changed too.&lt;/p&gt;

&lt;p&gt;Originally:&lt;br&gt;
Let me create my own commands.&lt;/p&gt;

&lt;p&gt;Now:&lt;br&gt;
Let the terminal understand what I'm working on — but never take control away from me.&lt;/p&gt;

&lt;h2&gt;
  
  
  From a custom shell to a developer workspace
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F8f06dydbomisrjaxau89.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F8f06dydbomisrjaxau89.png" alt=" " width="799" height="416"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;RiftShell is still a terminal. It has multiple terminal sessions, command history, fuzzy search, tab completion, a command palette, background execution, Git commands, plugins, and more.&lt;br&gt;
But now it also has Orbit, its integrated AI layer.&lt;/p&gt;

&lt;p&gt;Orbit can inspect your workspace, understand project structures, read and review files, explain code, and propose changes.&lt;/p&gt;

&lt;p&gt;Orbit proposing a real file modification. RiftShell shows the diff before the change is approved.&lt;br&gt;
There are additional protections behind this: approvals are tied to the reviewed file state, overwritten files can be backed up under .ai_backups/, and multi-file operations can attempt rollback if something fails midway.&lt;/p&gt;

&lt;p&gt;The idea is simple:&lt;br&gt;
The terminal learned to think. You still hold the keys.&lt;/p&gt;

&lt;h2&gt;
  
  
  Local AI, Plugins, and Even Remote Control
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fakxh8m5cx6mnjs1rxz74.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fakxh8m5cx6mnjs1rxz74.png" alt=" " width="799" height="426"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Orbit currently supports Gemini, Groq, and local Ollama models, including configurable provider fallback.&lt;/p&gt;

&lt;p&gt;RiftShell also has a plugin architecture, so functionality can grow without stuffing everything into the shell core.&lt;br&gt;
And because apparently building an AI terminal wasn't complicated enough 😭, I eventually added an optional Telegram remote-control layer too.&lt;/p&gt;

&lt;p&gt;The important part is that all of these features still go through RiftShell's controlled execution model.&lt;/p&gt;

&lt;h2&gt;
  
  
  Looking Back at Version One Is Kinda Funny
&lt;/h2&gt;

&lt;p&gt;There was never some master roadmap saying:&lt;br&gt;
Custom Shell → Plugins → Developer Workspace → AI → Safe Execution → Local Models → Remote Automation&lt;/p&gt;

&lt;p&gt;The original plan was basically:&lt;br&gt;
"It would be cool if I could make my own commands."&lt;br&gt;
That's it. 😂&lt;/p&gt;

&lt;p&gt;Then someone questioned why the project needed to exist when existing shells already had things like aliases.&lt;br&gt;
That question ended up being surprisingly useful.&lt;/p&gt;

&lt;p&gt;Instead of abandoning RiftShell, I kept asking:&lt;/p&gt;

&lt;p&gt;Okay... then what should this become?&lt;/p&gt;

&lt;p&gt;And that's how my tiny custom-command terminal slowly became RiftShell Orbit.&lt;br&gt;
It's still evolving, and I genuinely don't know what it will look like several versions from now.&lt;br&gt;
That's probably the fun part.&lt;/p&gt;

&lt;p&gt;If you're into terminals, developer tools, local AI, automation, or agent safety, RiftShell is open source — and criticism is welcome.&lt;br&gt;
Apparently, that's how this project gets new features. 😭&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;GitHub:&lt;/strong&gt; &lt;a href="https://github.com/sanusharma-ui/riftshell" rel="noopener noreferrer"&gt;Check out RiftShell Orbit on GitHub&lt;/a&gt;&lt;/p&gt;

</description>
    </item>
    <item>
      <title>I Built a Space Debris Collision Assessment Engine in Python</title>
      <dc:creator>Sanu Sharma</dc:creator>
      <pubDate>Mon, 16 Mar 2026 03:42:59 +0000</pubDate>
      <link>https://dev.to/sanu_sharma00/i-built-a-space-debris-collision-assessment-engine-in-python-580p</link>
      <guid>https://dev.to/sanu_sharma00/i-built-a-space-debris-collision-assessment-engine-in-python-580p</guid>
      <description>&lt;p&gt;Space around Earth is getting crowded.&lt;br&gt;
Thousands of active satellites share orbit with millions of debris fragments — some no bigger than a bolt, yet moving at 7–8 km/s. At those speeds, even a small collision can destroy a satellite.&lt;br&gt;
That reality is what pushed me to build a Space Debris Conjunction Assessment Engine.&lt;br&gt;
Not as a theoretical exercise — but as a computational system that analyzes orbital data and evaluates potential close approaches between objects in orbit.&lt;/p&gt;

&lt;h2&gt;
  
  
  The Idea
&lt;/h2&gt;

&lt;p&gt;The goal of the project was simple in concept but complex in implementation:&lt;br&gt;
Given two orbital objects, estimate the risk of collision.&lt;br&gt;
To do that, the system needs to:&lt;br&gt;
Process orbital parameters from satellite datasets&lt;br&gt;
Compute relative motion between objects&lt;br&gt;
Estimate Time of Closest Approach (TCA)&lt;br&gt;
Evaluate minimum separation distance&lt;br&gt;
Flag potential conjunction events&lt;br&gt;
What sounds straightforward quickly turns into a computational physics problem.&lt;/p&gt;

&lt;h2&gt;
  
  
  Architecture of the Engine
&lt;/h2&gt;

&lt;p&gt;The engine evolved into a two-stage assessment pipeline.&lt;br&gt;
Stage 1 — Fast Screening&lt;br&gt;
The first stage acts as a filter.&lt;br&gt;
Instead of running heavy physics calculations on every pair of objects, the system quickly identifies possible conjunction candidates using simplified approximations.&lt;br&gt;
This dramatically reduces the computational load.&lt;br&gt;
Stage 2 — Detailed Assessment&lt;br&gt;
Once potential close approaches are detected, the second stage performs deeper analysis:&lt;br&gt;
Relative position calculations&lt;br&gt;
Time of closest approach estimation&lt;br&gt;
Distance minimization between orbital paths&lt;br&gt;
This stage is more computationally expensive but far more accurate.&lt;/p&gt;

&lt;h2&gt;
  
  
  Where Physics Meets Code
&lt;/h2&gt;

&lt;p&gt;One thing this project reinforced for me:&lt;br&gt;
Understanding physics and implementing physics are two different challenges.&lt;br&gt;
Orbital mechanics equations may look clean on paper, but translating them into reliable Python code requires careful handling of:&lt;br&gt;
numerical stability&lt;br&gt;
coordinate frames&lt;br&gt;
floating-point precision&lt;br&gt;
algorithmic performance&lt;br&gt;
There were many moments where the math was correct but the code still produced unexpected results.&lt;br&gt;
Debugging those cases meant stepping back and thinking physically, not just computationally.&lt;/p&gt;

&lt;h2&gt;
  
  
  Challenges Along the Way
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;Numerical edge cases
One of the trickiest parts was handling negative TCA values.
At first it looked like a bug.
But after digging deeper, it became clear that it represented a physical interpretation problem — not a mathematical one.
Understanding what the numbers meant in the real orbital context was key.&lt;/li&gt;
&lt;li&gt;Hardware limitations
Running orbital calculations across many objects quickly becomes expensive.
On limited hardware, even Python can become a bottleneck.
This forced me to rethink:
algorithm structure
data flow
optimization trade-offs
Ironically, constraints made the system better designed.&lt;/li&gt;
&lt;li&gt;Research depth
This project pushed me back into topics I hadn’t revisited in a while:
orbital mechanics
conjunction analysis
numerical methods
Some equations were completely new to me, and implementing them correctly took time.
But that process turned out to be the most rewarding part.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Tools Used&lt;/p&gt;

&lt;p&gt;The system was built primarily with:&lt;br&gt;
Python&lt;br&gt;
numerical computation libraries&lt;br&gt;
orbital data processing&lt;br&gt;
custom conjunction assessment logic&lt;br&gt;
Tools like ChatGPT and Grok were surprisingly useful during development — especially for exploring optimization ideas and debugging complex calculations.&lt;/p&gt;

&lt;h2&gt;
  
  
  Project Repository
&lt;/h2&gt;

&lt;p&gt;If you’re curious about the implementation, the full project is available here:&lt;br&gt;
👉 &lt;a href="https://github.com/sanusharma-ui/space-debris-engine" rel="noopener noreferrer"&gt;https://github.com/sanusharma-ui/space-debris-engine&lt;/a&gt;&lt;/p&gt;

</description>
      <category>python</category>
      <category>ai</category>
      <category>opensource</category>
    </item>
    <item>
      <title>From Writing Code in a Notebook to Building AI Projects</title>
      <dc:creator>Sanu Sharma</dc:creator>
      <pubDate>Wed, 18 Feb 2026 19:56:30 +0000</pubDate>
      <link>https://dev.to/sanu_sharma00/from-writing-code-in-a-notebook-to-building-ai-projects-3d9o</link>
      <guid>https://dev.to/sanu_sharma00/from-writing-code-in-a-notebook-to-building-ai-projects-3d9o</guid>
      <description>&lt;p&gt;Hi, I’m Sanu Sharma &lt;br&gt;
I’m from the IT field, and I mainly work on coding and software development. I’m also interested in hardware, but hardware projects can be expensive, so most of the time I focus on software.&lt;/p&gt;

&lt;p&gt;This is my first post on DEV, and I’m really excited to start sharing my journey here.&lt;/p&gt;

&lt;p&gt;On this platform, I’ll share my real experiences —&lt;br&gt;
what I build, why I build it, how I build it, and everything I learn along the way.&lt;/p&gt;

&lt;h2&gt;
  
  
  How My Coding Journey Started (2022)
&lt;/h2&gt;

&lt;p&gt;I started my coding journey after my 10th exams in 2022.&lt;/p&gt;

&lt;p&gt;To be honest, I didn’t start coding because I was a genius or because I had some big plan.&lt;br&gt;
I started because my friends were trying to learn coding, and I didn’t want to be left behind.&lt;/p&gt;

&lt;p&gt;I never joined any paid coaching.&lt;br&gt;
I learned everything from YouTube and free resources.&lt;/p&gt;

&lt;p&gt;At the beginning, I was confused.&lt;br&gt;
I would start learning Python, then switch to Java, then C… and it kept repeating.&lt;br&gt;
I didn’t know what to learn or where to focus.&lt;/p&gt;

&lt;p&gt;But during that time, I successfully learned HTML, CSS, and JavaScript.&lt;/p&gt;

&lt;p&gt;And the most interesting part is — I didn’t even have a laptop back then.&lt;/p&gt;

&lt;p&gt;I used to write code in a notebook, imagining how it would run.&lt;br&gt;
Sometimes I used online compilers, and even though they weren’t perfect, they were enough for me.&lt;/p&gt;

&lt;h2&gt;
  
  
  A Long Break (11th &amp;amp; 12th)
&lt;/h2&gt;

&lt;p&gt;After that, I spent almost 2 years without coding, because I was in Class 11 and 12.&lt;br&gt;
Academics took over, and I lost touch with programming completely.&lt;/p&gt;

&lt;h2&gt;
  
  
  College Restart (2024)
&lt;/h2&gt;

&lt;p&gt;At the end of 2024, I joined college.&lt;/p&gt;

&lt;p&gt;We had C++ in our syllabus. I tried learning it, but honestly, I found it very difficult and couldn’t really master it.&lt;/p&gt;

&lt;p&gt;But then I met my old friends again —&lt;br&gt;
HTML, CSS, and JavaScript.&lt;/p&gt;

&lt;p&gt;This time, I didn’t just learn them… I tried to master them properly.&lt;br&gt;
And along with that, I also learned React.&lt;/p&gt;

&lt;p&gt;That’s when I started feeling confident in web development.&lt;/p&gt;

&lt;p&gt;The Real Game Started (2025)&lt;/p&gt;

&lt;p&gt;The real turning point of my journey came in the beginning of 2025.&lt;/p&gt;

&lt;p&gt;Because I met Python again — and this time, Python felt different.&lt;/p&gt;

&lt;p&gt;This time, Python felt easy.&lt;br&gt;
Simple. Powerful. And fun.&lt;/p&gt;

&lt;p&gt;I started building seriously, experimenting more, and using different AI tools to improve my learning and productivity.&lt;/p&gt;

&lt;p&gt;And the result was real projects like:&lt;/p&gt;

&lt;p&gt;1) Multi-persona AI&lt;/p&gt;

&lt;p&gt;2) AI Cardiologist&lt;/p&gt;

&lt;p&gt;3) A fully working messaging app&lt;/p&gt;

&lt;p&gt;4) Space debris project&lt;/p&gt;

&lt;p&gt;And many more..........&lt;/p&gt;

&lt;p&gt;These projects were not just random ideas — they were real builds that helped me learn faster and think better.&lt;/p&gt;

&lt;p&gt;What’s Next?&lt;/p&gt;

&lt;p&gt;This is just the beginning.&lt;/p&gt;

&lt;p&gt;In the coming days, I’ll be sharing my stories and projects here —&lt;br&gt;
the things I build, the mistakes I make, and the lessons I learn.&lt;/p&gt;

&lt;p&gt;All my projects are also available on my portfolio website, so you can check them out if you want.&lt;br&gt;
 Portfolio: &lt;a href="https://www.sanusharma.dev/" rel="noopener noreferrer"&gt;https://www.sanusharma.dev/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I’m not here to impress anyone.&lt;br&gt;
I’m here to improve, build, and grow.&lt;/p&gt;

&lt;p&gt;Thanks for reading ❤️‍🔥&lt;/p&gt;

</description>
      <category>beginners</category>
      <category>programming</category>
      <category>webdev</category>
      <category>python</category>
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