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    <title>DEV Community: Sebastian Geske</title>
    <description>The latest articles on DEV Community by Sebastian Geske (@sebastian_geske_976174bf2).</description>
    <link>https://dev.to/sebastian_geske_976174bf2</link>
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      <title>DEV Community: Sebastian Geske</title>
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      <title>I built 20 arcade games — but they all feed the same mining economy</title>
      <dc:creator>Sebastian Geske</dc:creator>
      <pubDate>Wed, 30 Sep 2026 14:56:19 +0000</pubDate>
      <link>https://dev.to/sebastian_geske_976174bf2/i-built-20-arcade-games-but-they-all-feed-the-same-mining-economy-4kb9</link>
      <guid>https://dev.to/sebastian_geske_976174bf2/i-built-20-arcade-games-but-they-all-feed-the-same-mining-economy-4kb9</guid>
      <description>&lt;p&gt;I could have made 20 separate browser games.&lt;br&gt;
Instead, I made them all compete for the same thing:&lt;br&gt;
Hashpower.&lt;br&gt;
In PlayHashForge, every arcade win feeds into one shared progression system.&lt;br&gt;
You play.&lt;br&gt;
You gain power.&lt;br&gt;
You run your virtual mining shift.&lt;br&gt;
You upgrade hardware.&lt;br&gt;
You expand your hall.&lt;br&gt;
Then the next game matters because it pushes the same account forward.&lt;br&gt;
The mining is completely simulated — your computer isn't secretly mining anything.&lt;br&gt;
What I’m trying to find out now is simple:&lt;br&gt;
Does connecting arcade games to one persistent progression system make you want to play “just one more”?&lt;br&gt;
There’s only one way to test it.&lt;br&gt;
Create an account and build your hall from zero:&lt;br&gt;
👉 &lt;a href="https://playhashforge.de/" rel="noopener noreferrer"&gt;https://playhashforge.de/&lt;/a&gt;&lt;br&gt;
If you try it, tell me which game becomes your Hashpower farm.&lt;/p&gt;

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      <category>showdev</category>
      <category>gamedev</category>
      <category>webdev</category>
      <category>indiedev</category>
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