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    <title>DEV Community: Seth</title>
    <description>The latest articles on DEV Community by Seth (@secro).</description>
    <link>https://dev.to/secro</link>
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      <title>DEV Community: Seth</title>
      <link>https://dev.to/secro</link>
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      <title>Game Jam submission: Outpost Desolate</title>
      <dc:creator>Seth</dc:creator>
      <pubDate>Mon, 22 Jun 2026 05:12:10 +0000</pubDate>
      <link>https://dev.to/secro/game-jam-submission-outpost-desolate-2pnm</link>
      <guid>https://dev.to/secro/game-jam-submission-outpost-desolate-2pnm</guid>
      <description>&lt;p&gt;&lt;em&gt;This is a submission for the &lt;a href="https://dev.to/challenges/june-game-jam-2026-06-03"&gt;June Solstice Game Jam&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;A link to the game on itch.io&lt;br&gt;
&lt;a href="https://secrodominius.itch.io/outpost-desolate" rel="noopener noreferrer"&gt;https://secrodominius.itch.io/outpost-desolate&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;
  
  
  What we Built
&lt;/h2&gt;

&lt;p&gt;Our small team of three decided to put together a game about two weeks before submission time. We used a lot of premade assets and learned a lot coding something we hoped would be a little bit of fun. A small third person shooting game where a robot collects scrap and tries to grow plans in a small junkyard  with the goal of seeing an upcoming solstice.&lt;/p&gt;

&lt;p&gt;The farming part was something we definitely wanted to include for the theme. The passage of time, the day/night cycle, we needed those for the representation of the solstice as a whole.&lt;/p&gt;

&lt;p&gt;Here's some videos of us in the game.&lt;/p&gt;

&lt;p&gt;  &lt;iframe src="https://www.youtube.com/embed/BoP405Eql74"&gt;
  &lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;  &lt;iframe src="https://www.youtube.com/embed/0m2acA_3yUc"&gt;
  &lt;/iframe&gt;
&lt;/p&gt;

&lt;h2&gt;
  
  
  Code
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://github.com/LMiranda3921/JuneSolsticeJam" rel="noopener noreferrer"&gt;https://github.com/LMiranda3921/JuneSolsticeJam&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  How We Built It
&lt;/h2&gt;

&lt;p&gt;Mostly panic, trying to throw together code and get things working between work shifts. We established we wanted a daytime and nighttime, threw in some enemies and got together trying to code things between two of the team. We wanted a working shop system and some lore but limitations dictated only a buy system and no way to sell scrap for money. &lt;/p&gt;

&lt;p&gt;Submission Team&lt;br&gt;
Secro&lt;br&gt;
BluestSky&lt;br&gt;
Mysqueesh&lt;/p&gt;

&lt;p&gt;Play and let us know your thoughts!&lt;/p&gt;

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