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    <title>DEV Community: Shabbir se Saifee</title>
    <description>The latest articles on DEV Community by Shabbir se Saifee (@shabbir_sesaifee_8fdc587).</description>
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      <title>My first browser game - a button that barks orders, then starts lying to you. One 28KB HTML file, no frameworks, no images. Would love a dev's-eye roast 👇</title>
      <dc:creator>Shabbir se Saifee</dc:creator>
      <pubDate>Tue, 21 Jul 2026 11:19:46 +0000</pubDate>
      <link>https://dev.to/shabbir_sesaifee_8fdc587/my-first-browser-game-a-button-that-barks-orders-then-starts-lying-to-you-one-28kb-html-file-2cck</link>
      <guid>https://dev.to/shabbir_sesaifee_8fdc587/my-first-browser-game-a-button-that-barks-orders-then-starts-lying-to-you-one-28kb-html-file-2cck</guid>
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</description>
      <category>gamedev</category>
      <category>javascript</category>
      <category>showdev</category>
      <category>webdev</category>
    </item>
    <item>
      <title>I built a game that lies to you - in a single 28KB HTML file (no framework, no assets)</title>
      <dc:creator>Shabbir se Saifee</dc:creator>
      <pubDate>Tue, 21 Jul 2026 11:12:29 +0000</pubDate>
      <link>https://dev.to/shabbir_sesaifee_8fdc587/i-built-a-game-that-lies-to-you-in-a-single-28kb-html-file-no-framework-no-assets-4hnh</link>
      <guid>https://dev.to/shabbir_sesaifee_8fdc587/i-built-a-game-that-lies-to-you-in-a-single-28kb-html-file-no-framework-no-assets-4hnh</guid>
      <description>&lt;p&gt;I've been learning JS and wanted to actually finish something instead of another half-built tutorial project. So I made a dumb little game and put it online.&lt;/p&gt;

&lt;p&gt;It's called &lt;strong&gt;LIAR&lt;/strong&gt;. A button tells you what to do - TAP, HOLD, DON'T, and you do it before the timer runs out. Then around round 6 it starts lying to you. A red shaking "TAP" actually means &lt;em&gt;don't&lt;/em&gt; tap. It also insults you when you die.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Play it here:&lt;/strong&gt; &lt;a href="https://playliar.netlify.app/" rel="noopener noreferrer"&gt;https://playliar.netlify.app/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Two things I'm weirdly proud of:&lt;/p&gt;

&lt;p&gt;It's &lt;strong&gt;one HTML file, ~28KB, no images and no sound files.&lt;/strong&gt; Everything is drawn with canvas and the sounds are just Web Audio oscillators. The whole "sound design" is basically this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;beep&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;freq&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;dur&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;type&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;vol&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;slideTo&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;o&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;audioCtx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;createOscillator&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="nx"&gt;g&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;audioCtx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;createGain&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="nx"&gt;o&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;type&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;type&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nx"&gt;o&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;frequency&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setValueAtTime&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;freq&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;audioCtx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;currentTime&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;slideTo&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;o&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;frequency&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;exponentialRampToValueAtTime&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;slideTo&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;audioCtx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;currentTime&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;dur&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;g&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;gain&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setValueAtTime&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;vol&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;audioCtx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;currentTime&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;g&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;gain&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;exponentialRampToValueAtTime&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;0.0001&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;audioCtx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;currentTime&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;dur&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;o&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;g&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="nx"&gt;g&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;audioCtx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;destination&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;o&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;start&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt; &lt;span class="nx"&gt;o&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;stop&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;audioCtx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;currentTime&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;dur&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And the lies always have a "tell" (the red shake), so dying feels like your fault, not the game cheating. That part took the most tuning.&lt;/p&gt;

&lt;p&gt;It's my first finished game so it's probably rough. Would love to know how far you get before it fools you, and whether the first lie feels fair or cheap. Roasting welcome.&lt;/p&gt;




&lt;p&gt;👇 If enough people want it, I'll write a &lt;strong&gt;full step-by-step build guide&lt;/strong&gt; - how the canvas drawing, the Web Audio sounds, the "lying" mechanic, and the auto-generated share card all work, so you could build your own. &lt;strong&gt;Comment below if you'd read that&lt;/strong&gt; and I'll put it together.&lt;/p&gt;

</description>
      <category>showdev</category>
      <category>gamedev</category>
      <category>webdev</category>
      <category>javascript</category>
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