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    <title>DEV Community: Shivakant Kurmi</title>
    <description>The latest articles on DEV Community by Shivakant Kurmi (@shivakant_kurmi_2025).</description>
    <link>https://dev.to/shivakant_kurmi_2025</link>
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      <title>DEV Community: Shivakant Kurmi</title>
      <link>https://dev.to/shivakant_kurmi_2025</link>
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      <title>🎮 Building a Unity VR Game for My University Exhibition – "Pew Pew Waves"</title>
      <dc:creator>Shivakant Kurmi</dc:creator>
      <pubDate>Fri, 18 Apr 2025 20:12:16 +0000</pubDate>
      <link>https://dev.to/shivakant_kurmi_2025/building-a-unity-vr-game-for-my-university-exhibition-pew-pew-waves-3921</link>
      <guid>https://dev.to/shivakant_kurmi_2025/building-a-unity-vr-game-for-my-university-exhibition-pew-pew-waves-3921</guid>
      <description>&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;A behind-the-scenes look at how I built a VR wave-based shooter for the PC + VR using Unity, and what I learned along the way.&lt;/em&gt;&lt;/p&gt;
&lt;/blockquote&gt;




&lt;h2&gt;
  
  
  🧠 Concept: Mixing Intensity with Immersion
&lt;/h2&gt;

&lt;p&gt;For our university’s Project exhibition, I wanted to create something that wouldn't just be played—but experienced.&lt;/p&gt;

&lt;p&gt;That's how &lt;strong&gt;Pew Pew Waves&lt;/strong&gt; was born.&lt;/p&gt;

&lt;p&gt;It’s a &lt;strong&gt;VR wave-based shooter&lt;/strong&gt; developed in Unity, designed specifically for the &lt;strong&gt;Meta Quest 3&lt;/strong&gt;, with a focus on fast-paced action, stylized low-poly visuals, and intense enemy combat. Think of it as a survival test—wave after wave of enemies with only your reflexes and precision to keep you alive.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;The game features:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Three uniquely designed maps + Practice Area map &lt;/li&gt;
&lt;li&gt;Advanced enemy AI &lt;/li&gt;
&lt;li&gt;Procedural wave progression
&lt;/li&gt;
&lt;li&gt;VR Version (under Work ...)&lt;/li&gt;
&lt;li&gt;A non-VR PC version for fallback or demo booths
&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  🛠️ Technical Challenges &amp;amp; Learnings
&lt;/h2&gt;

&lt;p&gt;Building for &lt;strong&gt;VR&lt;/strong&gt; brought its own set of challenges that were both frustrating and incredibly rewarding.&lt;/p&gt;

&lt;h3&gt;
  
  
  🧭 NavMeshAgent Glitches :
&lt;/h3&gt;

&lt;p&gt;One of the biggest headaches was handling &lt;strong&gt;NavMeshAgent errors&lt;/strong&gt;. Enemies would often spawn without navigation data or ignore terrain boundaries altogether. I had to implement custom fallback logic for off-mesh behaviors and dynamically rebake certain areas to accommodate runtime level design changes.&lt;/p&gt;

&lt;h3&gt;
  
  
  🎯 VR Interaction Optimization :
&lt;/h3&gt;

&lt;p&gt;Getting Meta Quest 3's controller inputs to sync with Unity’s new Input System wasn’t a plug-and-play situation. It took serious debugging, input remapping, and tweaking interaction profiles to make gunplay feel natural.&lt;/p&gt;

&lt;h3&gt;
  
  
  🔁 Procedural Waves :
&lt;/h3&gt;

&lt;p&gt;Rather than spawning static enemies per level, I built a modular wave system that scales difficulty dynamically. This system also supports future updates like boss fights or special enemy types.&lt;/p&gt;




&lt;h2&gt;
  
  
  🧪 Playtesting &amp;amp; Player Engagement :
&lt;/h2&gt;

&lt;p&gt;During early test sessions, I noticed how much &lt;strong&gt;player movement and head tracking&lt;/strong&gt; influenced gameplay in VR. Small tweaks to enemy spawn locations and timing made a huge difference in how “fair” or “overwhelming” the game felt.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Based on feedback:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;I balanced enemy speed
&lt;/li&gt;
&lt;li&gt;Added visual cues before each wave starts
&lt;/li&gt;
&lt;li&gt;Introduced minor health drops to keep longer sessions sustainable
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Players responded really well. Most were instantly immersed. Some even ducked and rolled in real life to avoid enemy fire — a sure sign the immersion worked!&lt;/p&gt;




&lt;h2&gt;
  
  
  📸 Screenshots
&lt;/h2&gt;

&lt;blockquote&gt;
&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fokldmnbxpe3on43dbk1u.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fokldmnbxpe3on43dbk1u.png" alt=" " width="800" height="376"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fwsdd0ae9z95dxpqb6wwk.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fwsdd0ae9z95dxpqb6wwk.png" alt=" " width="800" height="372"&gt;&lt;/a&gt;&lt;/p&gt;




&lt;h2&gt;
  
  
  🔗 Try the Game
&lt;/h2&gt;

&lt;p&gt;You can download the PC version of &lt;strong&gt;Pew Pew Waves&lt;/strong&gt; on &lt;a href="https://shivakant-kurmi.itch.io/pew-pew-waves" rel="noopener noreferrer"&gt;Itch.io&lt;/a&gt; .&lt;/p&gt;




&lt;h2&gt;
  
  
  💡 Takeaways
&lt;/h2&gt;

&lt;p&gt;This project taught me how to:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Develop for standalone VR hardware (available soon)
&lt;/li&gt;
&lt;li&gt;Tackle real-world AI and physics issues
&lt;/li&gt;
&lt;li&gt;Use player feedback to drive design choices
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Most importantly, it helped me bring a playable, immersive shooter experience to life in just a few weeks — and watching others enjoy it made every late night worth it.&lt;/p&gt;




&lt;p&gt;&lt;strong&gt;Follow me&lt;/strong&gt; for more dev logs, experiments, and Unity deep-dives!&lt;br&gt;&lt;br&gt;
And if you played &lt;em&gt;Pew Pew Waves&lt;/em&gt;, I’d love to hear what you think.&lt;/p&gt;

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      <category>gamedev</category>
      <category>unity3d</category>
      <category>vr</category>
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