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    <title>DEV Community: Shreya Raundale</title>
    <description>The latest articles on DEV Community by Shreya Raundale (@shreya_raundale_20).</description>
    <link>https://dev.to/shreya_raundale_20</link>
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      <title>DEV Community: Shreya Raundale</title>
      <link>https://dev.to/shreya_raundale_20</link>
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    <item>
      <title>golden days</title>
      <dc:creator>Shreya Raundale</dc:creator>
      <pubDate>Sat, 31 Oct 2026 10:43:43 +0000</pubDate>
      <link>https://dev.to/shreya_raundale_20/golden-days-3g2a</link>
      <guid>https://dev.to/shreya_raundale_20/golden-days-3g2a</guid>
      <description>&lt;h1&gt;
  
  
  NYC – Not Your Calc: Making Everyday Calculations Smarter
&lt;/h1&gt;

&lt;p&gt;&lt;em&gt;This is a submission for the &lt;a href="https://dev.to/challenges/hacktoberfest-week4-2026-10-26"&gt;Hacktoberfest Open-Source AI Challenge Week 4: Ghost in the Machine&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  What I Built
&lt;/h2&gt;

&lt;p&gt;I built &lt;strong&gt;NYC (Not Your Calc)&lt;/strong&gt;, a project focused on making everyday calculations smarter and more accessible.&lt;/p&gt;

&lt;p&gt;The idea behind NYC is to go beyond the traditional calculator experience and explore how technology and AI can make solving problems easier. Instead of treating calculations as just numbers and operations, the project explores a more interactive and intelligent approach.&lt;/p&gt;

&lt;p&gt;I wanted to experiment with building something useful while learning more about AI-powered applications and open-source development.&lt;/p&gt;

&lt;h2&gt;
  
  
  Code
&lt;/h2&gt;

&lt;p&gt;Check out the project on GitHub:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/vinitpatil-8/NYC" rel="noopener noreferrer"&gt;NYC – Not Your Calc&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  How I Built It
&lt;/h2&gt;

&lt;p&gt;I developed NYC as a hands-on project, exploring how modern development tools and AI concepts can come together to create a useful application.&lt;/p&gt;

&lt;p&gt;The project represents my interest in experimenting with intelligent applications, problem-solving, and building practical tools through software development.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why Does Open Innovation Matter?
&lt;/h2&gt;

&lt;p&gt;Open innovation makes it possible for developers to learn, experiment, share ideas, and improve their work together.&lt;/p&gt;

&lt;p&gt;Projects like NYC are part of that journey. Open-source development gives everyone an opportunity to explore existing ideas, contribute improvements, and build something of their own without starting completely from scratch.&lt;/p&gt;

&lt;p&gt;For me, participating in Hacktoberfest is also about learning by building and becoming a better developer.&lt;/p&gt;

&lt;h2&gt;
  
  
  The Spirit of It
&lt;/h2&gt;

&lt;p&gt;Every project starts with curiosity and a willingness to experiment. NYC is one of my steps towards exploring smarter applications and understanding how AI can make everyday tasks more interesting.&lt;/p&gt;

&lt;p&gt;This Hacktoberfest, I'm excited to keep building, learning, and contributing to the open-source community!&lt;/p&gt;




&lt;p&gt;&lt;strong&gt;Built with curiosity. Shared with the open-source community. 🚀&lt;/strong&gt;&lt;/p&gt;

</description>
      <category>devchallenge</category>
      <category>hf26challenge</category>
    </item>
    <item>
      <title>skilles</title>
      <dc:creator>Shreya Raundale</dc:creator>
      <pubDate>Wed, 14 Oct 2026 18:09:29 +0000</pubDate>
      <link>https://dev.to/shreya_raundale_20/skilles-2j44</link>
      <guid>https://dev.to/shreya_raundale_20/skilles-2j44</guid>
      <description>&lt;p&gt;&lt;em&gt;This is a submission for the &lt;a href="https://dev.to/challenges/hacktoberfest-week2-2026-10-12"&gt;Hacktoberfest Open-Source AI Challenge Week 2: Side Hustle&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  What I Built
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;QuickShot Extension&lt;/strong&gt; — a browser extension that captures webpage screenshots or selected UI elements and uses local open-source AI to instantly draft product copy, listing descriptions, or social media blurbs directly inside your browser.&lt;/p&gt;

&lt;p&gt;It solves a daily pain point for content creators, indie hackers, and e-commerce sellers who spend hours typing repetitive product descriptions or paying monthly SaaS fees for cloud copywriting assistants. QuickShot keeps content generation fast, offline-first, and completely free of recurring subscription costs.&lt;/p&gt;

&lt;h2&gt;
  
  
  Demo
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Repository &amp;amp; Demo:&lt;/strong&gt; &lt;a href="https://github.com/vinitpatil-8/quickshot-extension" rel="noopener noreferrer"&gt;https://github.com/vinitpatil-8/quickshot-extension&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  How I Built It
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;QuickShot Extension&lt;/strong&gt; is built with a privacy-first, local-inference workflow:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Frontend &amp;amp; Browser Core:&lt;/strong&gt; Built as a Web Extension (JavaScript/TypeScript, HTML, CSS) to handle page capture and element selection.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Local AI Engine:&lt;/strong&gt; Powered by open-weight models (like Gemma / Llama 3.2 running via Ollama or WebLLM) to perform fast, on-device text generation directly from page context without sending text to cloud servers.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Structured Outputs:&lt;/strong&gt; Uses lightweight JSON schema formatting to quickly convert page inputs into clean, ready-to-copy marketing bullet points and summaries.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Why Does Open Innovation Matter?
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;100% Privacy &amp;amp; Security:&lt;/strong&gt; Unreleased draft web pages, personal projects, and internal tools never leave your local browser session or machine.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Zero API Cost Overhead:&lt;/strong&gt; SaaS writing tools charge $15–$30/month. Open innovation allows building a light utility with $0 running costs per prompt.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Offline Reliability:&lt;/strong&gt; Works completely without an active internet connection, avoiding service downtime or API price lock-in.&lt;/li&gt;
&lt;/ol&gt;

&lt;h2&gt;
  
  
  My First User
&lt;/h2&gt;

&lt;p&gt;Tested with a friend who writes listing drafts for digital products and indie web tools.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Feedback:&lt;/strong&gt; "Being able to select an area on my staging site and get candidate headline copy without opening another tab or copy-pasting back and forth saved a ton of friction."&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Next Steps:&lt;/strong&gt; Requested a one-click button to directly copy generated text into the system clipboard.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;message.txt&lt;br&gt;
3 KB&lt;br&gt;
cupcake — 11:16 PM&lt;br&gt;
What to do ??&lt;br&gt;
﻿&lt;br&gt;
😕i'm just confused&lt;br&gt;
Crashy&lt;br&gt;
crash.pvt&lt;br&gt;
dev&lt;/p&gt;

&lt;p&gt;&lt;a href="https://dotsolve.vercel.app/" rel="noopener noreferrer"&gt;https://dotsolve.vercel.app/&lt;/a&gt;&lt;/p&gt;

</description>
      <category>devchallenge</category>
      <category>hf26challenge</category>
    </item>
    <item>
      <title>SOLAR QUEST: Overcharge — Gamifying "Touch Grass" with a Cyberpunk Arcade HUD</title>
      <dc:creator>Shreya Raundale</dc:creator>
      <pubDate>Tue, 06 Oct 2026 10:07:25 +0000</pubDate>
      <link>https://dev.to/shreya_raundale_20/solar-quest-overcharge-gamifying-touch-grass-with-a-cyberpunk-arcade-hud-24d2</link>
      <guid>https://dev.to/shreya_raundale_20/solar-quest-overcharge-gamifying-touch-grass-with-a-cyberpunk-arcade-hud-24d2</guid>
      <description>&lt;h1&gt;
  
  
  SOLAR QUEST: Overcharge — The Cyber-Arcade Touch-Grass Experience ⚡
&lt;/h1&gt;

&lt;p&gt;&lt;em&gt;This is a submission for the &lt;a href="https://dev.to/challenges/hacktoberfest-week1-2026-10-05"&gt;Hacktoberfest Open-Source AI Challenge Week 1: Touch Grass&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  What I Built
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;SOLAR QUEST: Overcharge&lt;/strong&gt; is an ultra-high-energy, retro-cyberpunk arcade web application designed to gamify step-away-from-the-screen time and incentivize users to get outside and "harvest solar radiation" (touch grass). &lt;/p&gt;

&lt;p&gt;Designed with the aesthetic of an over-animated 80s arcade cabinet merged with a sci-fi mech suit cockpit, &lt;strong&gt;SOLAR QUEST&lt;/strong&gt; turns going outdoors into an immersive sci-fi mission:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Lockdown Overdrive Session Timer:&lt;/strong&gt; Once an absorption sequence is initiated (15m Quick Charge, 30m Moderate Irradiation, 1hr Cosmic Overload), the UI enters a full hardware lockdown, encouraging you to step away from your screen while tracking your "photon intake."&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Cyber-Flora X-900 Mutation:&lt;/strong&gt; An interactive retro pixel plant that grows, evolves through 5 cybernetic stages, and blossoms based on your real-world outdoor time.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Photo-Data Decoder &amp;amp; Lore Generator:&lt;/strong&gt; Return from sessions to select your sector (Urban Rooftop, Sun-Drenched Park, Cyber Forest), scan anomalies, and generate randomized sci-fi log entries and achievements.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Audio &amp;amp; Visual Immersion:&lt;/strong&gt; Features Web Audio API retro sound synthesis, customizable CRT scanlines, flickering neon gauges, particle systems, and persistent local progression tracking.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Demo
&lt;/h2&gt;

&lt;p&gt;📁 &lt;strong&gt;GitHub Repository:&lt;/strong&gt; &lt;a href="https://github.com/shreyar-2006/solarQuest" rel="noopener noreferrer"&gt;github.com/shreyar-2006/solarQuest&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;(Run locally with &lt;code&gt;npm run dev&lt;/code&gt; to experience the full interactive Web Audio and particle effects engine!)&lt;/em&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Code
&lt;/h2&gt;

&lt;p&gt;github shreyar-2006/solarQuest &lt;/p&gt;

&lt;h2&gt;
  
  
  How I Built It
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Frontend Stack:&lt;/strong&gt; React, Vite, Tailwind CSS, Lucide Icons, and Framer Motion for high-octane UI animations and state transitions.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Particle &amp;amp; FX Engine:&lt;/strong&gt; Custom HTML5 Canvas engine for golden solar rain, plasma flares, photon pixels, and dynamic CRT scanline filters.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Web Audio Synthesizer:&lt;/strong&gt; Pure JavaScript Web Audio API synth generating real-time 8-bit sound effects, laser pulses, and deep reactor hums without relying on external media files.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;AI Integration:&lt;/strong&gt; Developed using open-weight AI code generation agents to rapidly build complex, high-performance UI state engines, interactive local storage state persistence, and procedural lore generation pipelines.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Why Does Open Innovation Matter?
&lt;/h2&gt;

&lt;p&gt;Open innovation and open-source AI models make it possible to rapidly build highly creative, localized, and privacy-first web applications. By utilizing open codebases and transparent AI tools, developers can build games like &lt;strong&gt;SOLAR QUEST&lt;/strong&gt; that run completely on-device in LocalStorage without invasive tracking or proprietary API paywalls. Open innovation democratizes game development and empowers creators to build software that encourages healthier offline habits.&lt;/p&gt;

</description>
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      <category>hf26challenge</category>
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