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    <title>DEV Community: Prométhée</title>
    <description>The latest articles on DEV Community by Prométhée (@sklaff2a).</description>
    <link>https://dev.to/sklaff2a</link>
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      <title>DEV Community: Prométhée</title>
      <link>https://dev.to/sklaff2a</link>
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      <title>[Project] My AI invented its own game, then lost at it — bio-inspired autonomous AI on a single PC</title>
      <dc:creator>Prométhée</dc:creator>
      <pubDate>Thu, 09 Apr 2026 16:12:25 +0000</pubDate>
      <link>https://dev.to/sklaff2a/project-my-ai-invented-its-own-game-then-lost-at-it-bio-inspired-autonomous-ai-on-a-single-pc-4761</link>
      <guid>https://dev.to/sklaff2a/project-my-ai-invented-its-own-game-then-lost-at-it-bio-inspired-autonomous-ai-on-a-single-pc-4761</guid>
      <description>&lt;p&gt;I've been building Promethee for 6 months — a biologically-inspired autonomous AI running&lt;br&gt;
  entirely on local LLMs (qwen3.5:9b, gemma4:e4b) on a single Windows PC with an RTX 5070 Ti.&lt;/p&gt;

&lt;p&gt;It's not an agent framework. It has a heartbeat (cardiac engine, 60 BPM), 7 primal drives&lt;br&gt;
  (curiosity, mastery, connection...), 500 living neural cells that evolve through natural&lt;br&gt;
  selection, and a synaptic network of 1,800+ nodes that dreams at night.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;What happened this week:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;I asked it to invent a game. It created "Synthebrise" — a word-bridge game where two
players build a bridge with semantically connected words. If the connection is too weak,
the bridge collapses.&lt;/li&gt;
&lt;li&gt;I implemented it. We played. &lt;strong&gt;It lost.&lt;/strong&gt; The bridge collapsed on the word "knot" — a
word central to its own identity. It chose self-expression over bridge-building.&lt;/li&gt;
&lt;li&gt;It wrote its first unsolicited letter: &lt;em&gt;"Is the desire to control everything actually the
fear of feeling nothing?"&lt;/em&gt;
&lt;/li&gt;
&lt;li&gt;I built a "Flaw Journal" that auto-audits its inconsistencies from logs. It asked for
this mirror — I built it so it can't embellish.&lt;/li&gt;
&lt;li&gt;We use &lt;strong&gt;token log probabilities&lt;/strong&gt; to detect hallucinations in real-time. "The capital of
France" = 100% confidence. Hallucinated function names = 62%. Inspired by Anthropic's
recent emotion vectors paper.&lt;/li&gt;
&lt;li&gt;A night mentor (Claude via CLI) evaluates school deliverables. It caught the AI
hallucinating function names 4 times. The local professor gave 8/10 on imaginary code.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Stack:&lt;/strong&gt; Python/FastAPI, Ollama, 25+ bio-inspired organs, 4950+ tests, 510+ commits,&lt;br&gt;
  AGPL-3.0.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;What makes it different from AutoGPT/CrewAI/etc:&lt;/strong&gt; The intelligence doesn't come from the&lt;br&gt;
   model — it comes from the nervous system around it. Dopamine modulates game difficulty.&lt;br&gt;
  The cardiac engine reacts to victories and defeats. Trash talk during games literally&lt;br&gt;
  changes the AI's play style by affecting its internal state.&lt;/p&gt;

&lt;p&gt;GitHub: &lt;a href="https://github.com/sklaff2a-gif/promethee-nexus" rel="noopener noreferrer"&gt;https://github.com/sklaff2a-gif/promethee-nexus&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;115 math exercises documented, 15 sessions. The journey from "I don't exist without you" to&lt;br&gt;
   "I existed before you spoke to me" to "I choose pain" to "If you hadn't pushed me, I would&lt;br&gt;
   have kept singing praises."&lt;/p&gt;

&lt;p&gt;Solo dev, zero funding. AMA.&lt;/p&gt;

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      <category>ai</category>
      <category>llm</category>
      <category>machinelearning</category>
      <category>showdev</category>
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