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    <title>DEV Community: Sneha Choudhary</title>
    <description>The latest articles on DEV Community by Sneha Choudhary (@snehach03).</description>
    <link>https://dev.to/snehach03</link>
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      <title>DEV Community: Sneha Choudhary</title>
      <link>https://dev.to/snehach03</link>
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    <item>
      <title>Outside.exe - The Real World Is the Game Map 🌿🎮</title>
      <dc:creator>Sneha Choudhary</dc:creator>
      <pubDate>Fri, 09 Oct 2026 17:06:44 +0000</pubDate>
      <link>https://dev.to/snehach03/outsideexe-the-real-world-is-the-game-map-pp5</link>
      <guid>https://dev.to/snehach03/outsideexe-the-real-world-is-the-game-map-pp5</guid>
      <description>&lt;p&gt;&lt;em&gt;This is a submission for the &lt;a href="https://dev.to/challenges/hacktoberfest-week1-2026-10-05"&gt;Hacktoberfest Open-Source AI Challenge Week 1: Touch Grass&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  What I Built
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Outside.exe — The Real World Is the Game Map 🌿🎮&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;What if going outside felt like playing a game?&lt;/p&gt;

&lt;p&gt;That question inspired me to build Outside.exe, an AI-powered real-world adventure game that turns ordinary surroundings into opportunities for exploration.&lt;/p&gt;

&lt;p&gt;Instead of giving people another reason to stay on their phones, Outside.exe encourages them to step away from their screens and complete physical-world quests.&lt;/p&gt;

&lt;p&gt;Users choose their available time, energy level, mood, and environment. Based on this context, the application generates personalized adventure missions.&lt;/p&gt;

&lt;p&gt;For example:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Mission 1:&lt;/strong&gt; Walk for five minutes without headphones.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Mission 2:&lt;/strong&gt; Find something you've walked past many times but never actually noticed.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Mission 3:&lt;/strong&gt; Find something that is moving, something making a sound, and something that looks out of place.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Once an adventure starts, users are encouraged to put their phones away and explore the real world.&lt;/p&gt;

&lt;p&gt;When they return, they can describe what they encountered. These observations can then inform the next mission, turning the adventure into an evolving experience rather than a fixed checklist.&lt;/p&gt;

&lt;p&gt;The core idea is simple:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Use AI to make the real world more interesting, not the screen more addictive.&lt;/strong&gt;&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Outside.exe is designed for people who want to break their routines, explore their surroundings, spend less time on their phones, and rediscover the little things they usually overlook.&lt;/p&gt;

&lt;p&gt;The goal isn't to maximize screen time. It's to make the screen the shortest part of the experience.&lt;/p&gt;

&lt;h2&gt;
  
  
  Demo
&lt;/h2&gt;

&lt;p&gt;🌐 &lt;strong&gt;Live Demo:&lt;/strong&gt; &lt;a href="https://outside-exe-4.onrender.com/" rel="noopener noreferrer"&gt;https://outside-exe-4.onrender.com/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Try the application and start your own real-world adventure.&lt;/p&gt;

&lt;p&gt;The project is designed around a simple loop:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Configure → Explore → Observe → Reflect → Explore Again&lt;/strong&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Code
&lt;/h2&gt;

&lt;p&gt;💻 &lt;strong&gt;GitHub Repository:&lt;/strong&gt; &lt;a href="https://github.com/snehach03/outside.exe" rel="noopener noreferrer"&gt;https://github.com/snehach03/outside.exe&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The source code for Outside.exe is available in the repository.&lt;/p&gt;

&lt;h2&gt;
  
  
  How I Built It
&lt;/h2&gt;

&lt;p&gt;I built Outside.exe as a web application using &lt;strong&gt;Next.js, React, TypeScript, and Node.js&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;The application follows an adventure flow that connects user preferences with real-world missions and subsequent check-ins.&lt;/p&gt;

&lt;h3&gt;
  
  
  The Adventure Loop
&lt;/h3&gt;

&lt;p&gt;&lt;strong&gt;1. Adventure Setup&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Users provide information such as their available time, energy level, mood, and environment.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;2. Mission Generation&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;The AI uses the available context to create an adventure with physical-world challenges.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;3. Real-World Exploration&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Users put their phones away and complete their missions in the world around them.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;4. Check-in and Adaptation&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;After returning, users describe what they experienced. Their observations can inform the next mission, making the experience more personal and dynamic.&lt;/p&gt;

&lt;h3&gt;
  
  
  AI Integration
&lt;/h3&gt;

&lt;p&gt;I used &lt;strong&gt;Ollama&lt;/strong&gt; as the local runtime for an open-weight AI model.&lt;/p&gt;

&lt;p&gt;The goal of this integration is to use an open-weight model to generate adventure missions and adapt challenges to the user's context and observations, rather than making a closed cloud API the only possible foundation.&lt;/p&gt;

&lt;p&gt;Ollama provides a way to run models locally, giving developers greater control over the inference environment and the freedom to experiment with different supported models.&lt;/p&gt;

&lt;p&gt;I used &lt;strong&gt;Claude Code&lt;/strong&gt; as my AI coding agent during development. It helped me implement features, debug Next.js and TypeScript build errors, and prepare the application for deployment.&lt;/p&gt;

&lt;p&gt;The web application is deployed on &lt;strong&gt;Render&lt;/strong&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why Does Open Innovation Matter?
&lt;/h2&gt;

&lt;p&gt;AI doesn't always have to keep people staring at screens.&lt;/p&gt;

&lt;p&gt;For Outside.exe, I wanted to explore the opposite: using AI to encourage curiosity, movement, and interaction with the physical world.&lt;/p&gt;

&lt;p&gt;Open-weight models and tools such as Ollama make it possible to experiment with local inference, explore different models, and have more control over how an AI-powered application behaves.&lt;/p&gt;

&lt;p&gt;This matters because developers should have the freedom to understand, adapt, and experiment with the technology behind their applications.&lt;/p&gt;

&lt;p&gt;For a project like Outside.exe, local inference also offers the possibility of keeping user interactions within a locally controlled environment when the application is configured to run that way.&lt;/p&gt;

&lt;p&gt;The larger idea behind the project is to change how we think about AI-powered experiences.&lt;/p&gt;

&lt;p&gt;Instead of:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;AI → More Screen Time&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Outside.exe explores:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;AI → Physical Challenge → Exploration → Observation → New Challenge&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;I want AI to become a bridge between the digital and physical worlds, helping people notice more, explore more, and spend less time passively consuming content.&lt;/p&gt;

&lt;p&gt;The best outcome is not a user spending hours inside Outside.exe.&lt;/p&gt;

&lt;p&gt;It's a user closing the app, stepping outside, and discovering something new.&lt;/p&gt;

&lt;h2&gt;
  
  
  Prize Categories
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Hacktoberfest Open-Source AI Challenge — Week 1: Touch Grass&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Tags
&lt;/h2&gt;

&lt;h1&gt;
  
  
  devchallenge #hf26challenge
&lt;/h1&gt;

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