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    <title>DEV Community: SoaringMoon</title>
    <description>The latest articles on DEV Community by SoaringMoon (@soaringmon).</description>
    <link>https://dev.to/soaringmon</link>
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      <title>DEV Community: SoaringMoon</title>
      <link>https://dev.to/soaringmon</link>
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    <item>
      <title>Fast Go Fast - A Fully Featured Game Developed in 6h18m25s</title>
      <dc:creator>SoaringMoon</dc:creator>
      <pubDate>Thu, 19 Dec 2019 08:38:27 +0000</pubDate>
      <link>https://dev.to/soaringmon/fast-go-fast-a-fully-featured-game-developed-in-6h15m-4ep8</link>
      <guid>https://dev.to/soaringmon/fast-go-fast-a-fully-featured-game-developed-in-6h15m-4ep8</guid>
      <description>&lt;p&gt;I developed an entire game (speedrun style) during a live stream. Planned, programmed, designed, styled, voice acted, and &lt;a href="https://www.youtube.com/watch?v=ncsM08o0FQM"&gt;sourced audio in just over 6 hours&lt;/a&gt;. After which Fast Go Fast was born, a lowrez dodge game where you play as a block, avoiding other blocks, while accelerating to ludicrous speed. It is a "simple" game, but I put as many features a game like this could have. I made sure to keep it stylistically interesting, doing the art for block generation by hand. The game saves high scores and allows them to be shared with others.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--Ee4rFH9j--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://thepracticaldev.s3.amazonaws.com/i/b5xm3jdxxkbhw0i1a2ol.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--Ee4rFH9j--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://thepracticaldev.s3.amazonaws.com/i/b5xm3jdxxkbhw0i1a2ol.png" alt="Title Screen"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The game itself, after adding the music, turned out to be 178MB in size, because I refuse any game I made to loop audio during gameplay.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--glKgF1BA--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://thepracticaldev.s3.amazonaws.com/i/rh74eh8cb1e0lajsew9i.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--glKgF1BA--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://thepracticaldev.s3.amazonaws.com/i/rh74eh8cb1e0lajsew9i.png" alt="Main Game"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://gamejolt.com/games/fgf/456723"&gt;You can download the game free from gamejolt.&lt;/a&gt;&lt;/p&gt;

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      <category>gml</category>
      <category>gamemaker</category>
      <category>jam</category>
      <category>design</category>
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      <title>Anthem (the bioware game) Has a Garbage Loot Generator</title>
      <dc:creator>SoaringMoon</dc:creator>
      <pubDate>Thu, 10 Oct 2019 23:09:47 +0000</pubDate>
      <link>https://dev.to/soaringmon/anthem-the-bioware-game-has-a-garbage-loot-generator-2oa3</link>
      <guid>https://dev.to/soaringmon/anthem-the-bioware-game-has-a-garbage-loot-generator-2oa3</guid>
      <description>&lt;p&gt;&lt;a href="http://soaringmoon.org/anthemloot/"&gt;http://soaringmoon.org/anthemloot/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;So, I rewrote the generator. It doesn't stack duplicate effects because it doesn't to so in game either (lazy I know), but it makes the players feel like they are getting more for less ("I GOT 2 DAMAGE BONUSES INSTEAD OF ONE."). Randomly generated parts and effects based on equipment type. New rarities, better item alchemy.&lt;/p&gt;

&lt;p&gt;Also some rarities have a CSS animation to make them pulse. Neat little touch I think.&lt;/p&gt;

&lt;p&gt;If you want me to gamify anything for you let me know. :P&lt;/p&gt;

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      <category>javascript</category>
      <category>gamedev</category>
      <category>webdev</category>
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    <item>
      <title>Una - The Infinite Archipelago</title>
      <dc:creator>SoaringMoon</dc:creator>
      <pubDate>Tue, 08 Oct 2019 12:47:35 +0000</pubDate>
      <link>https://dev.to/soaringmon/una-the-infinite-archipelago-lai</link>
      <guid>https://dev.to/soaringmon/una-the-infinite-archipelago-lai</guid>
      <description>&lt;p&gt;&lt;a href="https://soaringmoon.org/zoom"&gt;https://soaringmoon.org/zoom&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;A zoomable map of a worldbuilding project of mine, built in the Leaflet open source API.&lt;/p&gt;

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      <category>webdev</category>
      <category>javascript</category>
      <category>opensource</category>
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