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    <title>DEV Community: Sprited</title>
    <description>The latest articles on DEV Community by Sprited (@sprited).</description>
    <link>https://dev.to/sprited</link>
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      <title>DEV Community: Sprited</title>
      <link>https://dev.to/sprited</link>
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    <language>en</language>
    <item>
      <title>Day 380 of Sprited</title>
      <dc:creator>Jin Sprited</dc:creator>
      <pubDate>Wed, 10 Jun 2026 17:04:32 +0000</pubDate>
      <link>https://dev.to/sprited/day-380-of-sprited-1oh3</link>
      <guid>https://dev.to/sprited/day-380-of-sprited-1oh3</guid>
      <description>&lt;h2&gt;
  
  
  SpriteDX
&lt;/h2&gt;

&lt;p&gt;Last year, I worked mainly on &lt;a href="https://spritedx.com" rel="noopener noreferrer"&gt;spritedx.com&lt;/a&gt;. It's been really fun product to work on and I intend to continue working on it if there is any inbound signals but for now it is in "optionality preserved" territory. Earlier this year, I put that project in permanent early access until I see any user requests.&lt;/p&gt;

&lt;h2&gt;
  
  
  Machi
&lt;/h2&gt;

&lt;p&gt;Machi is a project I started last year and it is to give AI agents a place to live and interact. This is the core vision of my solo startup. I want to work on this further. Right now a tech demo can be seen in &lt;a href="https://machi.sprited.ai" rel="noopener noreferrer"&gt;machi.sprited.ai&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  Digital Being, Pixel
&lt;/h2&gt;

&lt;p&gt;Pixel is the first digital being (a living agent) inside Machi. I'm honestly struggling with this. The main problem is decision paralysis. &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;What does it look like?&lt;/li&gt;
&lt;li&gt;What can it do?&lt;/li&gt;
&lt;li&gt;Can it grow?&lt;/li&gt;
&lt;li&gt;Can it learn?&lt;/li&gt;
&lt;li&gt;Can it talk?&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;There are bunch of questions like these I need to answer and the most difficult part is:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;How do I make it lovable but still classy?&lt;/li&gt;
&lt;li&gt;How do I make it such that it is acceptable by society?&lt;/li&gt;
&lt;li&gt;How do I make it such that people come back to see it?&lt;/li&gt;
&lt;li&gt;How do I make it viral?&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  So what today?
&lt;/h2&gt;

&lt;p&gt;These few weeks has been challenging due to lots of meetings and helping out with friends projects, so I'm working on getting the regular work rhythm back for Sprited.&lt;/p&gt;

&lt;p&gt;Goal is to somehow get 8 hours of work hour. My kid pickup is at 3pm so I will need to start my day at 7am.&lt;/p&gt;

&lt;p&gt;To do that I need to sleep early and wake up at 6am. And every night, I will prepare the food for next day.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;// Summer Schedule 
6 AM: Wake up, go to co-working space, do course work (1)
7 AM: Do planning for the day. Signal &amp;amp; Noise analysis (2)
8 AM: Kid drop-off
9 AM: Goto office, co-working space, cafe, etc (3)
10 AM: Work (4)
11 AM: Work (5)
12 PM: Food (6)
1 PM: Work (7)
2 PM: Work (8)
3 PM: Kid Pickup (end of work), family time afterwards.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  So what will you do today?
&lt;/h2&gt;

&lt;p&gt;I will write this part in Korean for no reason. Nobody reads this anyways 🐶. It is also that I want to get better at expressing ideas in Korean.&lt;/p&gt;

&lt;p&gt;지금 프로젝트 디렉션 중에 &lt;strong&gt;마치&lt;/strong&gt;와 &lt;strong&gt;화이트룸&lt;/strong&gt; 중에 하나를 골라서 진행할 것.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjak8dd4x87chfx3lvmhf.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjak8dd4x87chfx3lvmhf.png" alt=" " width="799" height="447"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;이건 작년에 했던 exercise와 같아. 작년에도 여러가지 프로젝트 중에서 하나를 골라서 커밋하고 진행했어 (&lt;a href="https://blog.sprited.ai/pivot-descoping-machisoup-and-pixeltinker" rel="noopener noreferrer"&gt;blog post&lt;/a&gt;).&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fxpp2g3aqsjdi8b0dkwu7.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fxpp2g3aqsjdi8b0dkwu7.png" alt=" " width="800" height="493"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;그것과 같이 우리는 지금 있는 데이터를 기반 해 한 가지의 most achievable product를 골라서 그 것을 만들 것.&lt;/p&gt;

&lt;p&gt;작년 이 맘때 쯤 SpriteDX를 정했을 때 가장 좋은 점은, Goal이 너무나 명확했어. 뭘 하고싶은지 딱 머리속에 있었고.&lt;/p&gt;

&lt;p&gt;몇개월 전에 이 exercise를 한 적이 있엇는데, 그때의 목표는 이랬어.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fx41ej0m0dsa627cvcqt4.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fx41ej0m0dsa627cvcqt4.png" alt=" " width="800" height="485"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;내가 unique하게 가장 잘 할 수 있는 cellular automata를 사용한 biome 제너레이션. &lt;/p&gt;

&lt;p&gt;그리고 그를 통한 에이전트가 살아가고 상화 작용 할 수 있는 시뮬레이션 environment. 이게 컴페니 thesis야. &lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Future living AI agents need a place of belonging and place where their identity is formed.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;이 company spiritus가 하나의 anchor고 또 하나의 anchor는 이거야.&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Everyone works on agents. Memory system is getting better day by day. Near-conscious agents are evolving at lightening speed. There is no lack of talents in that space.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;즉 sprited는 digital being 자체의 개발보다 AI-ready semantic virtual environment 만드는 것이 더 의미 있는 일이야.&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;If everyone is making agents, but they have &lt;strong&gt;no surface&lt;/strong&gt; to land their agents on.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;그래서 에이전트의 생물화(?)는 우리가 하지 않아도 여러 디시플린에서 일어나고 있는 현상이고 그 inevitability를 준비하는 회사가 되어야 해.&lt;/p&gt;

&lt;h2&gt;
  
  
  Virtual Environment vs Digital Being
&lt;/h2&gt;

&lt;p&gt;There has always been a conflict between whether I should work on (a) virtual environment for ai beings or (b) ai beings itself (similar concept to ai companionship) or (c) something else entirely.&lt;/p&gt;

&lt;p&gt;Building digital being is like making a ai vtuber IMO. For example, we could make a more advanced version of Neurosama and gain audience. Go-to-market would be near instant in this day and age and progressively we can build it out as I build audience. However, this was true for any other people. There was &lt;strong&gt;no significant strategic advantage&lt;/strong&gt; for Sprited. At this time, &lt;strong&gt;everyone is building agents&lt;/strong&gt;. Popularity is not necessarily a bad thing. The strategic advantage I have personally is the obsession over user experience and notion of privacy and security. &lt;/p&gt;

&lt;p&gt;However, the model degrades very easily to what I call "AI-begger." The goal of the existence becomes a engine that extracts money out of users, and in return it gives people emotional values. &lt;/p&gt;

&lt;p&gt;This market is easily most attractive market for indie developers because how easy it is to create a instance and build "their own memory schema." While writing this out, I still want to build my own AI friend that I can talk to. This is dream come true of most of us, and a game where many play and only few wins.&lt;/p&gt;

&lt;p&gt;And the winning one won't be the most creative or even the most robust. Winning one will be the one that creates true connection with users and have a strong reach.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fns9rxz7imqpa0ut3fb3j.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fns9rxz7imqpa0ut3fb3j.png" alt=" " width="800" height="520"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Given this setup, shall I still experiment further with digital being? &lt;/p&gt;

&lt;h2&gt;
  
  
  What we have so far
&lt;/h2&gt;

&lt;p&gt;We have following demos.&lt;/p&gt;

&lt;h3&gt;
  
  
  A. Machi - Semantic Pixel World
&lt;/h3&gt;

&lt;p&gt;Machi world system is basic biome engine for pixel world.&lt;/p&gt;

&lt;p&gt;  &lt;iframe src="https://www.youtube.com/embed/Af4cgeGSf3Q"&gt;
  &lt;/iframe&gt;
&lt;/p&gt;

&lt;h3&gt;
  
  
  B. Anima34 - White Room
&lt;/h3&gt;

&lt;p&gt;Digital Being-centric website where you can interact with a digital being.&lt;/p&gt;

&lt;p&gt;  &lt;iframe src="https://www.youtube.com/embed/RYpRtvBWRCA"&gt;
  &lt;/iframe&gt;
&lt;/p&gt;

&lt;h3&gt;
  
  
  C. Lunamachi - Cozy Room
&lt;/h3&gt;

&lt;p&gt;Use SpriteDX characters for cozy room with music.&lt;/p&gt;

&lt;p&gt;  &lt;iframe src="https://www.youtube.com/embed/lSn6SmxuO74"&gt;
  &lt;/iframe&gt;
&lt;/p&gt;

&lt;h3&gt;
  
  
  My take
&lt;/h3&gt;

&lt;p&gt;One thing for sure is that I am not able to work on these projects in parallel. So I need to choose a project that sets up Sprited for success near term. &lt;/p&gt;

&lt;p&gt;In deciding what to do, it is almost the case that I need to prioritize the company's stability rather than my desires. &lt;/p&gt;

&lt;p&gt;What if I were to post all these projects on Reddit and do a vote. Ask them what people wants to see more from Sprited?&lt;/p&gt;

</description>
      <category>sprited</category>
      <category>devlog</category>
    </item>
    <item>
      <title>Sprited ‒ First Post</title>
      <dc:creator>Jin Sprited</dc:creator>
      <pubDate>Wed, 10 Jun 2026 16:14:11 +0000</pubDate>
      <link>https://dev.to/sprited/sprited-first-post-1hk9</link>
      <guid>https://dev.to/sprited/sprited-first-post-1hk9</guid>
      <description>&lt;p&gt;New to dev.to! I used to be in &lt;a href="https://sprited.hashnode.dev" rel="noopener noreferrer"&gt;sprited.hashnode.dev&lt;/a&gt; but moving on over to dev.to after seeing &lt;a href="https://www.reddit.com/r/hashnode/comments/1tehcln/comment/oquw23y/?utm_source=share&amp;amp;utm_medium=web3x&amp;amp;utm_name=web3xcss&amp;amp;utm_term=1&amp;amp;utm_content=share_button" rel="noopener noreferrer"&gt;UX degradations and paywall&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;I'll share my ongoing work at Sprited here.&lt;/p&gt;

</description>
      <category>firstpost</category>
      <category>hashnode</category>
      <category>devlog</category>
      <category>sprited</category>
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