<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>DEV Community: SRIHARI R</title>
    <description>The latest articles on DEV Community by SRIHARI R (@srihari976).</description>
    <link>https://dev.to/srihari976</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F3483550%2F1da25305-4a1b-4795-ae1a-45a456c311c6.jpeg</url>
      <title>DEV Community: SRIHARI R</title>
      <link>https://dev.to/srihari976</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://dev.to/feed/srihari976"/>
    <language>en</language>
    <item>
      <title>Echo Protocol: A Narrative Puzzle Adventure for the June Solstice Game Jam 2026</title>
      <dc:creator>SRIHARI R</dc:creator>
      <pubDate>Sat, 20 Jun 2026 08:43:15 +0000</pubDate>
      <link>https://dev.to/srihari976/echo-protocol-a-narrative-puzzle-adventure-for-the-june-solstice-game-jam-2026-4id2</link>
      <guid>https://dev.to/srihari976/echo-protocol-a-narrative-puzzle-adventure-for-the-june-solstice-game-jam-2026-4id2</guid>
      <description>&lt;h2&gt;
  
  
  &lt;strong&gt;&lt;em&gt;Echo Protocol&lt;/em&gt;&lt;/strong&gt;
&lt;/h2&gt;

&lt;p&gt;&lt;em&gt;This is a submission for the June Solstice Game Jam 2026.&lt;/em&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  What I Built
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Echo Protocol&lt;/strong&gt; is a narrative-driven puzzle adventure game where players navigate a mysterious world shaped by echoes of past actions. Every decision leaves behind traces that influence future interactions, creating a gameplay experience centered around memory, consequence, and discovery.&lt;/p&gt;

&lt;p&gt;The game was inspired by the Solstice theme of light, darkness, and the passage of time. Just as the solstice represents a transition point between cycles, Echo Protocol explores how the past continues to affect the present through lingering echoes.&lt;/p&gt;

&lt;p&gt;Players must solve environmental puzzles, uncover hidden clues, and use information from previous events to progress through the world and reveal the story behind the protocol.&lt;/p&gt;

&lt;h3&gt;
  
  
  Key Features
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;Puzzle-based progression&lt;/li&gt;
&lt;li&gt;Story-driven exploration&lt;/li&gt;
&lt;li&gt;Atmospheric environment design&lt;/li&gt;
&lt;li&gt;Memory and echo-inspired gameplay mechanics&lt;/li&gt;
&lt;li&gt;Interactive world with player-driven discovery&lt;/li&gt;
&lt;/ul&gt;




&lt;p&gt;Live Demo:&lt;/p&gt;


&lt;div class="crayons-card c-embed text-styles text-styles--secondary"&gt;
    &lt;div class="c-embed__content"&gt;
      &lt;div class="c-embed__body flex items-center justify-between"&gt;
        &lt;a href="https://solstice-404-echo-protocal.vercel.app/" rel="noopener noreferrer" class="c-link fw-bold flex items-center"&gt;
          &lt;span class="mr-2"&gt;solstice-404-echo-protocal.vercel.app&lt;/span&gt;
          

        &lt;/a&gt;
      &lt;/div&gt;
    &lt;/div&gt;
&lt;/div&gt;


&lt;p&gt;The game is fully deployed and playable in the browser. No installation is required—simply open the link and begin exploring the world of Echo Protocol.&lt;/p&gt;




&lt;h2&gt;
  
  
  Video Demo
&lt;/h2&gt;

&lt;p&gt;Gameplay Demo:&lt;/p&gt;

&lt;p&gt;  &lt;iframe src="https://www.youtube.com/embed/MQ7AfoYgkns"&gt;
  &lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;This demo showcases:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Core gameplay mechanics&lt;/li&gt;
&lt;li&gt;Puzzle-solving sequences&lt;/li&gt;
&lt;li&gt;Environmental storytelling&lt;/li&gt;
&lt;li&gt;Player interactions and progression&lt;/li&gt;
&lt;li&gt;The overall atmosphere and experience of Echo Protocol&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  Code
&lt;/h2&gt;

&lt;p&gt;GitHub Repository:&lt;/p&gt;


&lt;div class="ltag-github-readme-tag"&gt;
  &lt;div class="readme-overview"&gt;
    &lt;h2&gt;
      &lt;img src="https://assets.dev.to/assets/github-logo-5a155e1f9a670af7944dd5e12375bc76ed542ea80224905ecaf878b9157cdefc.svg" alt="GitHub logo"&gt;
      &lt;a href="https://github.com/srihari-976" rel="noopener noreferrer"&gt;
        srihari-976
      &lt;/a&gt; / &lt;a href="https://github.com/srihari-976/Solstice_404-Echo-Protocal" rel="noopener noreferrer"&gt;
        Solstice_404-Echo-Protocal
      &lt;/a&gt;
    &lt;/h2&gt;
    &lt;h3&gt;
      
    &lt;/h3&gt;
  &lt;/div&gt;
  &lt;div class="ltag-github-body"&gt;
    
&lt;div id="readme" class="md"&gt;&lt;div class="markdown-heading"&gt;
&lt;h1 class="heading-element"&gt;SOLSTICE_404: ECHO&lt;/h1&gt;
&lt;/div&gt;
&lt;p&gt;SOLSTICE_404: ECHO is a solar-horror arcade maze about being hunted by recordings of your own decisions. It combines the readable collection loop of Pac-Man, the self-created danger of Snake, and a time-loop system where death can transfer the player into the enemy that killed them.&lt;/p&gt;
&lt;div class="markdown-heading"&gt;
&lt;h2 class="heading-element"&gt;The Original Idea: Snake Meets Pac-Man&lt;/h2&gt;
&lt;/div&gt;
&lt;p&gt;The first design question was: &lt;strong&gt;what if Pac-Man's maze remembered every route, and Snake's tail came back later as a hunter?&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;From &lt;strong&gt;Pac-Man&lt;/strong&gt; comes the readable maze, collectible objectives, route planning, pursuit pressure, and return-to-center escape.&lt;/li&gt;
&lt;li&gt;From &lt;strong&gt;Snake&lt;/strong&gt; comes the growing trail, self-collision risk, and the idea that success makes movement more dangerous.&lt;/li&gt;
&lt;li&gt;SOLSTICE_404 adds the missing third ingredient: time. The trail becomes memory, memory becomes an Echo, and an Echo can become the next player body.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The result is not a conventional maze chase. The player's previous decisions are the enemy population, the recovery route, and…&lt;/p&gt;&lt;/div&gt;
  &lt;/div&gt;
  &lt;div class="gh-btn-container"&gt;&lt;a class="gh-btn" href="https://github.com/srihari-976/Solstice_404-Echo-Protocal" rel="noopener noreferrer"&gt;View on GitHub&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;





&lt;h2&gt;
  
  
  How I Built It
&lt;/h2&gt;

&lt;h3&gt;
  
  
  Development Approach
&lt;/h3&gt;

&lt;p&gt;Echo Protocol was developed during the June Solstice Game Jam with a focus on creating a cohesive gameplay experience that blends exploration, puzzles, and narrative elements.&lt;/p&gt;

&lt;h3&gt;
  
  
  Tech Stack
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;Unity Game Engine&lt;/li&gt;
&lt;li&gt;C#&lt;/li&gt;
&lt;li&gt;Git &amp;amp; GitHub for version control&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Design Decisions
&lt;/h3&gt;

&lt;p&gt;One of the primary goals was to make the environment itself part of the storytelling process. Rather than relying heavily on direct exposition, players learn through exploration and interaction.&lt;/p&gt;

&lt;p&gt;The puzzle systems were designed to encourage observation and experimentation while maintaining a balance between challenge and accessibility.&lt;/p&gt;

&lt;p&gt;Special attention was given to atmosphere, environmental details, and player feedback to reinforce the game's central theme of echoes and memory.&lt;/p&gt;

&lt;h3&gt;
  
  
  Challenges
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;Designing meaningful puzzle progression within a limited game jam timeframe.&lt;/li&gt;
&lt;li&gt;Balancing narrative delivery with gameplay pacing.&lt;/li&gt;
&lt;li&gt;Creating a cohesive atmosphere while rapidly iterating on mechanics.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  What I'm Proud Of
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;Delivering a complete playable experience within the jam timeline.&lt;/li&gt;
&lt;li&gt;Building interconnected puzzle mechanics tied to the game's theme.&lt;/li&gt;
&lt;li&gt;Creating an immersive environment that supports the narrative.&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  Prize Category
&lt;/h2&gt;

&lt;h3&gt;
  
  
  Best Google AI Usage (if applicable)
&lt;/h3&gt;

&lt;p&gt;AI-assisted workflows were used during development for ideation, rapid prototyping, and refining game systems, helping accelerate iteration while maintaining creative control over the final experience.&lt;/p&gt;




&lt;h2&gt;
  
  
  Team
&lt;/h2&gt;

&lt;h3&gt;
  
  
  Solstice_404
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;Srihari R&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Thank you for checking out Echo Protocol!&lt;/p&gt;

</description>
      <category>devchallenge</category>
      <category>gamechallenge</category>
      <category>gamedev</category>
    </item>
  </channel>
</rss>
