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      <title>Modeling a Language Is Fun</title>
      <dc:creator>storm-of-fists</dc:creator>
      <pubDate>Sat, 03 Feb 2024 10:36:00 +0000</pubDate>
      <link>https://dev.to/storm-of-fists/modeling-a-language-is-fun-4324</link>
      <guid>https://dev.to/storm-of-fists/modeling-a-language-is-fun-4324</guid>
      <description>&lt;p&gt;I've been working on the syntax for my own programming language called &lt;a href="https://github.com/storm-of-fists/ono"&gt;Ono&lt;/a&gt;. I'm kind of on draft number 2, where I've laid out a better model for the whole structure. It's meant to be comprehensive, covering the full build/config code, runtime code, and test code all within one place. I find working with separate config and source code to be irritating. &lt;/p&gt;

&lt;p&gt;Any of yall have experience modeling a language? It's difficult, but something I'm having a lot of fun doing. Whether I actually get around to writing a parser/compiler/cli/linter/etc, I'm unsure. But it's a fun exercise for now.&lt;/p&gt;

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