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    <title>DEV Community: SudoAI</title>
    <description>The latest articles on DEV Community by SudoAI (@sudoai).</description>
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      <title>I counted every move of 91 million chess games. Here's what I learned.</title>
      <dc:creator>SudoAI</dc:creator>
      <pubDate>Tue, 15 Sep 2026 02:33:59 +0000</pubDate>
      <link>https://dev.to/sudoai/i-counted-every-move-of-91-million-chess-games-heres-what-i-learned-2joa</link>
      <guid>https://dev.to/sudoai/i-counted-every-move-of-91-million-chess-games-heres-what-i-learned-2joa</guid>
      <description>&lt;p&gt;Search "how many moves are in a chess game" and every page gives you a different number - usually with no source at all. So we stopped Googling and started counting.&lt;/p&gt;

&lt;p&gt;We read &lt;strong&gt;347,741 over-the-board tournament games&lt;/strong&gt; (relayed from electronic boards over the past year) and &lt;strong&gt;91.9 million rated games&lt;/strong&gt; played on Lichess in August 2026. For every game we counted the moves, read the result, and - where the clocks were recorded - measured how much time the players actually used.&lt;/p&gt;

&lt;p&gt;A few things surprised me:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;1. A classical game is almost always 41 moves and 3 hours.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;The median over-the-board classical game is &lt;strong&gt;41 moves&lt;/strong&gt; and, at 90 minutes + 30s increment, burns &lt;strong&gt;3 hours 3 minutes&lt;/strong&gt; across both clocks. Half of games pass move 40; only 14.5% pass move 60.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;2. Game length barely depends on strength.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;From 1400 to 2600+, the median classical game is &lt;strong&gt;40-42 moves&lt;/strong&gt; in every rating band. What changes with strength is the &lt;em&gt;ending&lt;/em&gt;: draws go from &lt;strong&gt;20.4%&lt;/strong&gt; (1400-1599) to &lt;strong&gt;60.6%&lt;/strong&gt; (2600+), and checkmates collapse from &lt;strong&gt;28.3%&lt;/strong&gt; to &lt;strong&gt;0.8%&lt;/strong&gt; - strong players resign lost positions instead of playing them out.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;3. Online is a different game.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Lichess bullet and blitz games last a median of &lt;strong&gt;32 moves&lt;/strong&gt;; rapid, &lt;strong&gt;30&lt;/strong&gt;. Half of all bullet games are decided &lt;strong&gt;on the clock&lt;/strong&gt;, not the board. And in August 2026, Lichess players got checkmated by Fool's Mate 733 times.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;4. Tournament rules leave fingerprints in the data.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Draws nearly double from move 29 to move 30 (1,140 to 1,992) and stay high on move 31 - exactly the shape a "no draw agreement before move 30" rule produces.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Why this matters practically: the scoresheet.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;A &lt;strong&gt;60-move scoresheet holds the whole game 85.5% of the time.&lt;/strong&gt; One classical game in seven needs a second sheet. An 80-move sheet holds 97%.&lt;/p&gt;

&lt;p&gt;That detail is the reason this study exists: we build ScanChess, a tool that turns a photo of a paper scoresheet into a replayable, analyzable PGN. Knowing how often a game spills onto a second sheet tells us what club players actually deal with at the board every week.&lt;/p&gt;

&lt;p&gt;The full study is here - methodology, every rule we applied, and all the tables:&lt;/p&gt;

&lt;p&gt;How Long Is a Chess Game? Moves and Minutes From 91 Million Games: &lt;a href="https://scanchess.com/blog/how-long-is-a-chess-game" rel="noopener noreferrer"&gt;https://scanchess.com/blog/how-long-is-a-chess-game&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;All data is downloadable as CSVs under CC BY-SA 4.0. I'd love to hear what else the numbers say to you - especially the move-60 spike, which we still can't explain.&lt;/p&gt;

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      <category>chess</category>
      <category>data</category>
      <category>programming</category>
      <category>datascience</category>
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