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    <title>DEV Community: SUJIT KOJI</title>
    <description>The latest articles on DEV Community by SUJIT KOJI (@sujitkoji).</description>
    <link>https://dev.to/sujitkoji</link>
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      <title>DEV Community: SUJIT KOJI</title>
      <link>https://dev.to/sujitkoji</link>
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    <item>
      <title>THREE.JS VISION MOUSE DISTORTION // VOL. 04</title>
      <dc:creator>SUJIT KOJI</dc:creator>
      <pubDate>Sun, 29 Mar 2026 08:25:37 +0000</pubDate>
      <link>https://dev.to/sujitkoji/threejs-vision-mouse-distortion-vol-04-284d</link>
      <guid>https://dev.to/sujitkoji/threejs-vision-mouse-distortion-vol-04-284d</guid>
      <description>&lt;p&gt;A real-time WebGL experiment exploring fluid distortion and chromatic refraction through mouse interaction. &lt;br&gt;
Built with Three.js and GLSL, the experience blends dynamic motion, procedural effects, and cinematic visuals on the modern web.&lt;/p&gt;

&lt;p&gt;&lt;iframe height="600" src="https://codepen.io/sujitkoji/embed/bNwLxez?height=600&amp;amp;default-tab=result&amp;amp;embed-version=2"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

</description>
      <category>codepen</category>
      <category>webdev</category>
      <category>threejs</category>
      <category>shader</category>
    </item>
    <item>
      <title>THREE.JS ELEGANCE: INTERACTIVE FLOWER SHADER VOL. 03</title>
      <dc:creator>SUJIT KOJI</dc:creator>
      <pubDate>Sat, 28 Mar 2026 08:21:16 +0000</pubDate>
      <link>https://dev.to/sujitkoji/threejs-elegance-interactive-flower-shader-vol-03-4h47</link>
      <guid>https://dev.to/sujitkoji/threejs-elegance-interactive-flower-shader-vol-03-4h47</guid>
      <description>&lt;p&gt;Elegance: Interactive Flower Shader&lt;/p&gt;

&lt;p&gt;A sophisticated, interactive visual experience blending high-end editorial design with advanced WebGL techniques. This project features a 3D-distorted floral gallery element powered by Three.js and custom GLSL Shaders.&lt;/p&gt;

&lt;h1&gt;
  
  
  Three.js  #GLSL #Shaders
&lt;/h1&gt;

&lt;p&gt;&lt;iframe height="600" src="https://codepen.io/sujitkoji/embed/OPRQWxz?height=600&amp;amp;default-tab=result&amp;amp;embed-version=2"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

</description>
      <category>codepen</category>
      <category>threejs</category>
      <category>shader</category>
      <category>javascript</category>
    </item>
    <item>
      <title>THREE.JS MIND SCAPE // VOL. 02</title>
      <dc:creator>SUJIT KOJI</dc:creator>
      <pubDate>Fri, 27 Mar 2026 09:34:37 +0000</pubDate>
      <link>https://dev.to/sujitkoji/threejs-mind-scape-vol-02-5gh3</link>
      <guid>https://dev.to/sujitkoji/threejs-mind-scape-vol-02-5gh3</guid>
      <description>&lt;p&gt;THREE.JS MIND SCAPE // VOL. 02&lt;/p&gt;

&lt;p&gt;An exploration of digital tactile experiences through Refraction Shaders and Interactive Distortion. This experiment pushes the boundaries of WebGL by blending organic motion with high-end typography.&lt;/p&gt;

&lt;p&gt;Tech Stack: Three.js, GLSL (Shaders), Custom Pipeline.&lt;br&gt;
Key Feature: Dynamic RGB Shift &amp;amp; Mouse-Inertia Displacement.&lt;br&gt;
Vibe: Minimalist, Cinematic, High-Fashion.&lt;/p&gt;

&lt;p&gt;&lt;iframe height="600" src="https://codepen.io/sujitkoji/embed/emdyXMO?height=600&amp;amp;default-tab=result&amp;amp;embed-version=2"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

</description>
      <category>codepen</category>
      <category>webdev</category>
      <category>javascript</category>
      <category>threejs</category>
    </item>
    <item>
      <title>THREE.JS MORPHING VOID // VOL. 01</title>
      <dc:creator>SUJIT KOJI</dc:creator>
      <pubDate>Thu, 26 Mar 2026 06:46:22 +0000</pubDate>
      <link>https://dev.to/sujitkoji/threejs-morphing-void-vol-01-4a4n</link>
      <guid>https://dev.to/sujitkoji/threejs-morphing-void-vol-01-4a4n</guid>
      <description>&lt;p&gt;Pushing the limits of Three.js with custom GLSL noise displacement. 128-segment density for that ultra-smooth liquid transition. No videos, no heavy assets-just pure, optimized math.&lt;/p&gt;

&lt;p&gt;Engine: Three.js&lt;/p&gt;

&lt;p&gt;Shader: Simplex 3D Noise&lt;/p&gt;

&lt;p&gt;Vibe: Industrial Minimalist&lt;/p&gt;

&lt;p&gt;&lt;iframe height="600" src="https://codepen.io/sujitkoji/embed/EagbJNw?height=600&amp;amp;default-tab=result&amp;amp;embed-version=2"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

</description>
      <category>codepen</category>
      <category>webdev</category>
      <category>javascript</category>
      <category>threejs</category>
    </item>
    <item>
      <title>THREE.JS LIQUID ART // VOL. 02</title>
      <dc:creator>SUJIT KOJI</dc:creator>
      <pubDate>Sat, 21 Mar 2026 18:51:27 +0000</pubDate>
      <link>https://dev.to/sujitkoji/liquid-art-wave-2e6h</link>
      <guid>https://dev.to/sujitkoji/liquid-art-wave-2e6h</guid>
      <description>&lt;p&gt;An exploration into high-end GPU-accelerated visuals and fluid motion.&lt;/p&gt;

&lt;p&gt;This experiment focuses on the intersection of mathematics and art, utilizing custom GLSL Shaders to create a responsive, liquid-like surface. The interaction is driven by a smooth Lerp-based mouse tracking system that distorts a 3D mesh in real-time.&lt;/p&gt;

&lt;p&gt;&lt;iframe height="600" src="https://codepen.io/sujitkoji/embed/KwgZgVp?height=600&amp;amp;default-tab=result&amp;amp;embed-version=2"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

</description>
      <category>threejs</category>
      <category>javascript</category>
      <category>webgl</category>
      <category>webdev</category>
    </item>
    <item>
      <title>Engineering "Interfaces That Feel Alive" - My Design Philosophy</title>
      <dc:creator>SUJIT KOJI</dc:creator>
      <pubDate>Tue, 17 Mar 2026 17:42:07 +0000</pubDate>
      <link>https://dev.to/sujitkoji/engineering-interfaces-that-feel-alive-my-design-philosophy-3hbh</link>
      <guid>https://dev.to/sujitkoji/engineering-interfaces-that-feel-alive-my-design-philosophy-3hbh</guid>
      <description>&lt;p&gt;&lt;a href="https://sujitkoji.com" rel="noopener noreferrer"&gt;Portfolio:&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;strong&gt;The Core Concept&lt;/strong&gt;
&lt;/h2&gt;

&lt;p&gt;Websites shouldn't just be viewed; they should be felt. When we talk about &lt;strong&gt;"Awwwards-level"&lt;/strong&gt; digital experiences, it isn't just about a flashy color palette or a trendy typeface. It’s about that &lt;strong&gt;organic flow&lt;/strong&gt;-the thin line between a static UI and an immersive environment.&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;strong&gt;The Vision: Motion-First Identity&lt;/strong&gt;
&lt;/h2&gt;

&lt;p&gt;My portfolio (screenshot above) is built on a single principle: &lt;strong&gt;Interfaces that feel alive - not just animated.&lt;/strong&gt; In this hero section, I focused on three pillars to define my digital identity:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;The Living Core:&lt;/strong&gt; The central organic blob isn't a pre-rendered video or a simple loop. It’s a performance-driven shader designed to give the interface a "pulse" that responds to the environment.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Typography &amp;amp; Hierarchy:&lt;/strong&gt; By using high-contrast, minimalist Sans-Serif, I let the message breathe while the motion does the heavy lifting.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Technical Sophistication:&lt;/strong&gt; Every interaction is locked at a cinematic &lt;strong&gt;60FPS&lt;/strong&gt; to ensure the premium feel remains buttery smooth.&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;strong&gt;The Creative Tech Stack&lt;/strong&gt;
&lt;/h2&gt;

&lt;p&gt;To bridge the gap between functional UI and high-end aesthetics, I utilized a stack that balances performance with creative freedom:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Next.js:&lt;/strong&gt; For a robust, SEO-friendly architecture.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;React Three Fiber (R3F):&lt;/strong&gt; Bringing 3D into the DOM with seamless state management.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Custom GLSL Shaders:&lt;/strong&gt; Crafting unique visual textures that go beyond standard CSS.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;GSAP &amp;amp; Framer Motion:&lt;/strong&gt; For orchestrating complex layout transitions and micro-interactions.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Beyond the Code
&lt;/h2&gt;

&lt;p&gt;For me, code is more than just logic-it's a medium for &lt;strong&gt;Digital Architecture&lt;/strong&gt;. As a &lt;strong&gt;Creative Frontend Developer and WebGL Specialist,&lt;/strong&gt; I am constantly pushing the boundaries of how we interact with the web.&lt;/p&gt;

&lt;p&gt;The goal is always the same: Move away from "templates" and toward "experiences."&lt;/p&gt;

&lt;p&gt;I'd love to hear from other creative engineers:&lt;br&gt;
How do you balance heavy WebGL graphics with web performance? Let's discuss in the comments! &lt;/p&gt;

</description>
      <category>nextjs</category>
      <category>threejs</category>
      <category>webgl</category>
      <category>javascript</category>
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