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    <title>DEV Community: swifttooly</title>
    <description>The latest articles on DEV Community by swifttooly (@swifttooly).</description>
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    <item>
      <title>Compressing images in the browser with the Canvas API (no server needed)</title>
      <dc:creator>swifttooly</dc:creator>
      <pubDate>Sun, 12 Jul 2026 19:48:12 +0000</pubDate>
      <link>https://dev.to/swifttooly/compressing-images-in-the-browser-with-the-canvas-api-no-server-needed-1ga7</link>
      <guid>https://dev.to/swifttooly/compressing-images-in-the-browser-with-the-canvas-api-no-server-needed-1ga7</guid>
      <description>&lt;p&gt;A while ago I wrote about &lt;a href="https://dev.to/swifttooly/why-i-built-50-browser-based-tools-with-zero-backend-3cg1"&gt;why I built 50+ browser-based tools with zero backend&lt;/a&gt;. This time I want to go deeper into one specific tool: image compression that runs entirely in the browser. No upload, no server, no API — just the Canvas API doing all the work on the user's device.&lt;/p&gt;

&lt;p&gt;Here's how it works, plus a couple of gotchas that cost me real debugging time.&lt;/p&gt;

&lt;h2&gt;
  
  
  The core idea
&lt;/h2&gt;

&lt;p&gt;Image compression in the browser is surprisingly simple in principle:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Read the user's file with the File API&lt;/li&gt;
&lt;li&gt;Draw it onto a &lt;code&gt;&amp;lt;canvas&amp;gt;&lt;/code&gt;
&lt;/li&gt;
&lt;li&gt;Re-export the canvas as a Blob at a lower quality&lt;/li&gt;
&lt;li&gt;Trigger a download&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;That's it. The user's photo never leaves their machine.&lt;/p&gt;

&lt;h2&gt;
  
  
  The code
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;compressImage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;quality&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mf"&gt;0.7&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;// 1. Load the file into an Image element&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;img&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Image&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="nx"&gt;img&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;src&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;URL&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;createObjectURL&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;img&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;decode&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

  &lt;span class="c1"&gt;// 2. Draw it onto a canvas&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;canvas&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;createElement&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;canvas&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;img&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;naturalWidth&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;img&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;naturalHeight&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;ctx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getContext&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;2d&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;drawImage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;img&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="c1"&gt;// 3. Re-export as a compressed Blob&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;blob&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Promise&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;resolve&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
    &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;toBlob&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;resolve&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;image/jpeg&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;quality&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="nx"&gt;URL&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;revokeObjectURL&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;img&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;src&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;blob&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then downloading is just:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;downloadBlob&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;blob&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;filename&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;a&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;createElement&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;a&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;href&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;URL&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;createObjectURL&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;blob&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;download&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;filename&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;click&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="nx"&gt;URL&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;revokeObjectURL&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;href&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Gotcha #1: transparent PNGs turn black
&lt;/h2&gt;

&lt;p&gt;This one bit me in production. If the input is a PNG with transparency and you export it as JPEG, the transparent areas become solid black — JPEG has no alpha channel.&lt;/p&gt;

&lt;p&gt;Two ways to handle it:&lt;/p&gt;

&lt;p&gt;Option A — fill a white background first:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;fillStyle&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;#ffffff&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;fillRect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;drawImage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;img&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Option B — detect transparency and export WebP instead (WebP supports alpha and compresses well):&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;outputType&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;hasTransparency&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;image/webp&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;image/jpeg&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;toBlob&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;resolve&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;outputType&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;quality&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I went with Option B — users who upload a transparent logo expect to get a transparent result back.&lt;/p&gt;

&lt;h2&gt;
  
  
  Gotcha #2: compression can make files BIGGER
&lt;/h2&gt;

&lt;p&gt;If the input is already heavily optimized (or tiny), re-encoding it can produce a larger file. Always compare sizes and never return a worse result:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;blob&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;size&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;size&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// keep the original&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Sounds obvious, but a lot of online compressors skip this check and happily hand you a "compressed" file that's bigger than what you started with.&lt;/p&gt;

&lt;h2&gt;
  
  
  Gotcha #3: huge images can crash the tab
&lt;/h2&gt;

&lt;p&gt;A 50-megapixel photo drawn onto a canvas can eat enough memory to kill the tab on mobile — silently, with no error. Add a size guard before decoding and show a friendly message instead of letting the browser die.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why bother doing this client-side?
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Privacy: the user's photos never touch a server. Nothing to store, nothing to leak.&lt;/li&gt;
&lt;li&gt;Cost: zero bandwidth and zero server bills, no matter how many people use it.&lt;/li&gt;
&lt;li&gt;Speed: no upload/download round-trip — compression starts instantly.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The limits are real too: no server means no ML-based smart compression, and very large batches are constrained by device memory. For everyday "shrink this photo before emailing it" use cases, though, the browser is more than enough.&lt;/p&gt;

&lt;h2&gt;
  
  
  Try it live
&lt;/h2&gt;

&lt;p&gt;I use exactly this approach (plus resize-before-compress for extra savings) in the &lt;a href="https://swifttooly.com/image-compressor" rel="noopener noreferrer"&gt;Image Compressor on SwiftTooly&lt;/a&gt; — free, no sign-up, and your files stay on your device.&lt;/p&gt;

&lt;p&gt;Questions about the implementation? Happy to share more details in the comments — the PDF compression story is even messier, and I might write that one up next.&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>webdev</category>
      <category>tutorial</category>
      <category>performance</category>
    </item>
    <item>
      <title>Why I built 50+ browser-based tools with zero backend</title>
      <dc:creator>swifttooly</dc:creator>
      <pubDate>Sun, 28 Jun 2026 20:35:00 +0000</pubDate>
      <link>https://dev.to/swifttooly/why-i-built-50-browser-based-tools-with-zero-backend-3cg1</link>
      <guid>https://dev.to/swifttooly/why-i-built-50-browser-based-tools-with-zero-backend-3cg1</guid>
      <description>&lt;p&gt;For years, every time I needed to merge a PDF or compress an image online, I had to upload my private files to some random server and just hope they got deleted. That always felt wrong.&lt;/p&gt;

&lt;p&gt;So I started building small tools that do everything in the browser — no upload, no backend, no database. The files never leave the user's device. I ended up with 50+ of them, and I want to share what I learned about going fully client-side.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why client-side?
&lt;/h2&gt;

&lt;p&gt;Three big wins:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Privacy: the user's files never touch a server. Nothing to leak, nothing to store, nothing to comply with.&lt;/li&gt;
&lt;li&gt;Cost: no server means no hosting bill that scales with traffic. A static site can handle millions of users.&lt;/li&gt;
&lt;li&gt;Speed: no upload/download round-trip. The work happens instantly on the user's machine.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  The browser can do more than people think
&lt;/h2&gt;

&lt;p&gt;Most "simple" tools don't actually need a server. Modern browser APIs cover a huge amount:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Canvas API — resize, crop, compress, and convert images entirely in memory.&lt;/li&gt;
&lt;li&gt;File API + Blob — read user files and trigger downloads without ever uploading.&lt;/li&gt;
&lt;li&gt;Web Crypto API — hashing (SHA-256, etc.) natively, no library needed.&lt;/li&gt;
&lt;li&gt;Libraries like pdf-lib and pdf.js — full PDF manipulation (merge, split, rotate) on the client.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;For example, compressing an image is just: read the file → draw it to a canvas → re-export at a lower quality → download the blob. No server in the loop.&lt;/p&gt;

&lt;h2&gt;
  
  
  What does NOT work client-side
&lt;/h2&gt;

&lt;p&gt;Being honest about the limits, because this matters:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Downloading videos from YouTube/TikTok — blocked by CORS, needs a server.&lt;/li&gt;
&lt;li&gt;Anything needing live data (real-time currency rates, etc.) — needs an API.&lt;/li&gt;
&lt;li&gt;Heavy video transcoding — technically possible with WASM but painful and slow.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Knowing what &lt;em&gt;can't&lt;/em&gt; be done client-side saved me from shipping broken tools.&lt;/p&gt;

&lt;h2&gt;
  
  
  The result
&lt;/h2&gt;

&lt;p&gt;I put all of this into &lt;a href="https://swifttooly.com" rel="noopener noreferrer"&gt;[SwiftTooly]&lt;/a&gt; — a free collection of browser-based tools (PDF, image, text, QR, converters, dev utilities). Everything runs locally, no sign-up.&lt;/p&gt;

&lt;p&gt;Happy to answer questions about any of the implementations — the image and PDF stuff especially has some fun edge cases.&lt;/p&gt;

&lt;p&gt;What other tools do you think genuinely don't need a backend?&lt;/p&gt;

</description>
      <category>privacy</category>
      <category>showdev</category>
      <category>sideprojects</category>
      <category>webdev</category>
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