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    <title>DEV Community: Szarow Łukasz</title>
    <description>The latest articles on DEV Community by Szarow Łukasz (@szarow_ukasz_636e7267aa4).</description>
    <link>https://dev.to/szarow_ukasz_636e7267aa4</link>
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      <title>DEV Community: Szarow Łukasz</title>
      <link>https://dev.to/szarow_ukasz_636e7267aa4</link>
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      <title>Reverse-engineering the Steam Machine's RGB LEDs — and controlling them on Windows</title>
      <dc:creator>Szarow Łukasz</dc:creator>
      <pubDate>Sun, 19 Jul 2026 18:20:41 +0000</pubDate>
      <link>https://dev.to/szarow_ukasz_636e7267aa4/reverse-engineering-the-steam-machines-rgb-leds-and-controlling-them-on-windows-4l9a</link>
      <guid>https://dev.to/szarow_ukasz_636e7267aa4/reverse-engineering-the-steam-machines-rgb-leds-and-controlling-them-on-windows-4l9a</guid>
      <description>&lt;p&gt;&lt;strong&gt;Intro&lt;/strong&gt;&lt;br&gt;
The Steam Machine's front panel has 17 addressable RGB LEDs. On SteamOS you get a slick&lt;br&gt;
control UI; on Windows — nothing. I wanted my lights back, so I reverse-engineered how&lt;br&gt;
they work and rebuilt control from scratch. Here's the whole trail.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;1. How SteamOS drives it&lt;/strong&gt;&lt;br&gt;
&lt;code&gt;ls /sys/class/leds/&lt;/code&gt; shows &lt;code&gt;valve-leds[0..16]&lt;/code&gt; — 17 multicolour LEDs exposed by the&lt;br&gt;
kernel module &lt;strong&gt;&lt;code&gt;leds_valve&lt;/code&gt;&lt;/strong&gt; (drivers/leds/rgb, by Collabora, GPL, in-tree in Valve's&lt;br&gt;
neptune kernel). It's a platform driver bound by DMI match (&lt;code&gt;svn*Valve*:pn*Fremont*&lt;/code&gt;),&lt;br&gt;
and it talks to the board over &lt;strong&gt;x86 I/O ports&lt;/strong&gt;, not USB or WMI.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;2. Finding the ports&lt;/strong&gt;&lt;br&gt;
&lt;code&gt;/proc/ioports&lt;/code&gt; (as root) shows a &lt;code&gt;valve-leds&lt;/code&gt; region at &lt;strong&gt;0x0DE8–0x0E7A&lt;/strong&gt; plus a single&lt;br&gt;
byte at 0x6C. The driver even exposes a regmap in debugfs. To map the registers I set a&lt;br&gt;
known &lt;strong&gt;gradient&lt;/strong&gt; through sysfs (LED i → R=0x10+i, G=0x30+i, B=0x50+i) and dumped the&lt;br&gt;
whole window via &lt;code&gt;/dev/port&lt;/code&gt;. The ascending pattern gave away the layout instantly.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;3. The register layout&lt;/strong&gt;&lt;br&gt;
Two parallel 17×(R,G,B) blocks:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Block B&lt;/strong&gt; (offset 0x51): the raw colour you set.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Block A&lt;/strong&gt; (offset 0x1B): the driven PWM — the EC computes it from B.
Plus effect/params registers near the end, and startup (boot) colour at 0x01.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;4. Confirming it&lt;/strong&gt;&lt;br&gt;
Writing colours straight to the ports via &lt;code&gt;/dev/port&lt;/code&gt; — with the kernel driver bypassed&lt;br&gt;
— changed the physical LEDs. That's the whole ballgame: the same writes work from any&lt;br&gt;
ring0 code, including Windows.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;5. Porting to Windows&lt;/strong&gt;&lt;br&gt;
User-mode Windows can't run IN/OUT, so I call a signed ring0 helper (inpoutx64 /&lt;br&gt;
WinRing0) to poke the exact same ports — the technique OpenRGB uses for EC/SMBus gear.&lt;br&gt;
The ports are decoded by the machine's EC, so it "just works" once you're on the box.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;6. Bonus: temps and fan&lt;/strong&gt;&lt;br&gt;
The EC mirrors a ChromeOS-EC memory-mapped region at I/O port &lt;strong&gt;0x900&lt;/strong&gt;: temperatures&lt;br&gt;
(one byte each, °C) and fan RPM (16-bit LE). Reading those gives a live system monitor right in the lighting app.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;7. The fan-control rabbit hole&lt;/strong&gt;&lt;br&gt;
Setting fan RPM needs writing an MMIO register at 0xFE700B92 (that's how Steam Deck Tools&lt;br&gt;
does it). inpoutx64 can't map that MMIO on current Windows 11 — even as SYSTEM — because&lt;br&gt;
the OS restricts &lt;code&gt;\Device\PhysicalMemory&lt;/code&gt; for MMIO. So control stays off; monitoring works.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;The result&lt;/strong&gt;&lt;br&gt;
SteamLEDs: per-LED colour, effects, an animation builder, national-flag "stadium wave"&lt;br&gt;
animations, reactive modes (temp/CPU/screen/mouse), 7 languages, tray + autostart.&lt;br&gt;
Free &amp;amp; open-source: &lt;strong&gt;github.com/eviance/steamleds&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Ffta8wpn84v1rzkk0zwhc.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Ffta8wpn84v1rzkk0zwhc.jpg" alt=" " width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;How works&lt;br&gt;
  &lt;/p&gt;
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    &lt;iframe src="https://www.youtube.com/embed/SNLD2olMKXQ"&gt;
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</description>
      <category>reverseengineering</category>
      <category>opensource</category>
      <category>windows</category>
      <category>hardware</category>
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