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    <title>DEV Community: Andrea</title>
    <description>The latest articles on DEV Community by Andrea (@tandrea85).</description>
    <link>https://dev.to/tandrea85</link>
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      <title>DEV Community: Andrea</title>
      <link>https://dev.to/tandrea85</link>
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      <title>I Built a 360 Virtual Tour Platform Because I Was Moving House</title>
      <dc:creator>Andrea</dc:creator>
      <pubDate>Sat, 22 Aug 2026 09:18:00 +0000</pubDate>
      <link>https://dev.to/tandrea85/i-built-a-360deg-virtual-tour-platform-because-i-was-moving-house-16hm</link>
      <guid>https://dev.to/tandrea85/i-built-a-360deg-virtual-tour-platform-because-i-was-moving-house-16hm</guid>
      <description>&lt;p&gt;Five years ago, I was moving to a new house and wanted a better way to visualize the new space.&lt;/p&gt;

&lt;p&gt;Regular photos weren't enough. I wanted something more immersive that would let me look around the rooms and actually understand the space.&lt;/p&gt;

&lt;p&gt;I'm a developer, so I had the classic developer reaction:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;"Why not build it myself?"&lt;/strong&gt;&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;I created a simple tool to connect 360° panoramas and turn them into an interactive virtual tour.&lt;/p&gt;

&lt;p&gt;It was supposed to be just a personal project.&lt;/p&gt;

&lt;p&gt;When it was working well enough, I decided to publish the source code on a marketplace, almost as an experiment. I honestly didn't expect much from it.&lt;/p&gt;

&lt;p&gt;Then people started buying it.&lt;/p&gt;

&lt;p&gt;And that's when the real development started.&lt;/p&gt;

&lt;h2&gt;
  
  
  Building it was the easy part
&lt;/h2&gt;

&lt;p&gt;Once real users started using the software, they began asking for features, reporting bugs and, most interestingly, using it in ways I had never imagined.&lt;/p&gt;

&lt;p&gt;Photographers, agencies, developers and businesses all had different needs.&lt;/p&gt;

&lt;p&gt;Over the next five years, I released more than &lt;strong&gt;100 updates&lt;/strong&gt;. What started as a simple tool gradually became &lt;a href="https://simplevirtualtour.com/" rel="noopener noreferrer"&gt;Simple Virtual Tour&lt;/a&gt;, a complete platform for creating interactive 360° virtual tours.&lt;/p&gt;

&lt;p&gt;Today it includes things I definitely wasn't thinking about when I wrote the first version: VR, AI tools, Google Street View integration, a Cloud version and even SaaS features.&lt;/p&gt;

&lt;p&gt;Most of this wasn't part of a roadmap. It came from real users.&lt;/p&gt;

&lt;h2&gt;
  
  
  Users are great at changing your plans
&lt;/h2&gt;

&lt;p&gt;One of the most important things I've learned is that developing a product isn't just about adding features.&lt;/p&gt;

&lt;p&gt;It's also about deciding &lt;strong&gt;what not to add&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;Every feature adds complexity. It has to work with everything that already exists, be maintained in future updates and, inevitably, introduces new ways for things to break.&lt;/p&gt;

&lt;p&gt;After five years, I spend much more time asking &lt;em&gt;"Does this really belong in the product?"&lt;/em&gt; than I did at the beginning.&lt;/p&gt;

&lt;p&gt;Users also changed some of my assumptions.&lt;/p&gt;

&lt;p&gt;Simple Virtual Tour originally existed only as self-hosted software. You bought it, installed it on your own server and controlled your own data.&lt;/p&gt;

&lt;p&gt;As a developer, I loved that approach.&lt;/p&gt;

&lt;p&gt;But I eventually realized something obvious:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Not everyone wants to manage a server.&lt;/strong&gt;&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Some users wanted ownership and complete control. Others just wanted to create a virtual tour without thinking about hosting, databases, updates or infrastructure.&lt;/p&gt;

&lt;p&gt;So I built a Cloud version too.&lt;/p&gt;

&lt;p&gt;It was a good reminder that what developers value isn't necessarily what every user values.&lt;/p&gt;

&lt;h2&gt;
  
  
  Five years later
&lt;/h2&gt;

&lt;p&gt;The biggest lesson for me has been that releasing software isn't the end of development.&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;It's when the real development begins.&lt;/strong&gt;&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Writing something that solves your own problem is one thing.&lt;/p&gt;

&lt;p&gt;Maintaining software used by thousands of real people, with different workflows, expectations and ideas, is something completely different.&lt;/p&gt;

&lt;p&gt;Five years later, I'm still personally developing the project, fixing bugs, reading feedback and figuring out what to build next.&lt;/p&gt;

&lt;p&gt;Not bad for something that started because I was moving house. 😄&lt;/p&gt;

&lt;p&gt;If you're curious, you can check out &lt;a href="https://simplevirtualtour.com/" rel="noopener noreferrer"&gt;Simple Virtual Tour&lt;/a&gt; and see what that small side project eventually became.&lt;/p&gt;




&lt;h2&gt;
  
  
  I'd love to hear from other developers
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Have you ever built a side project that ended up becoming something much bigger — or completely different — from what you originally planned?&lt;/strong&gt;&lt;/p&gt;

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      <category>mixedreality</category>
      <category>webdev</category>
      <category>programming</category>
      <category>discuss</category>
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