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    <title>DEV Community: Tarang Kishor</title>
    <description>The latest articles on DEV Community by Tarang Kishor (@tarang2004).</description>
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      <title>I Built a Leaderboard API Using a Skip List From Scratch (No Redis)</title>
      <dc:creator>Tarang Kishor</dc:creator>
      <pubDate>Sun, 15 Mar 2026 17:06:51 +0000</pubDate>
      <link>https://dev.to/tarang2004/i-built-a-leaderboard-api-using-a-skip-list-from-scratch-no-redis-1e97</link>
      <guid>https://dev.to/tarang2004/i-built-a-leaderboard-api-using-a-skip-list-from-scratch-no-redis-1e97</guid>
      <description>&lt;p&gt;Every time you see a leaderboard in a game, a coding contest, or a trading app — something has to answer the question &lt;em&gt;"what rank is this player?"&lt;/em&gt; in milliseconds, even with millions of entries.&lt;/p&gt;

&lt;p&gt;The standard answer is &lt;strong&gt;Redis sorted sets&lt;/strong&gt;. But I wanted to understand &lt;em&gt;why&lt;/em&gt; Redis sorted sets are fast — so I built the underlying data structure from scratch: a &lt;strong&gt;skip list&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;This is the story of building a full production-grade leaderboard REST API, deploying it live, and benchmarking it at 1 million players.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Live demo:&lt;/strong&gt; &lt;a href="https://leaderboard-api-gu4v.onrender.com/docs" rel="noopener noreferrer"&gt;https://leaderboard-api-gu4v.onrender.com/docs&lt;/a&gt;&lt;br&gt;
&lt;strong&gt;GitHub:&lt;/strong&gt; &lt;a href="https://github.com/tar-ang-2004/Leaderboard-API" rel="noopener noreferrer"&gt;https://github.com/tar-ang-2004/Leaderboard-API&lt;/a&gt;&lt;/p&gt;


&lt;h2&gt;
  
  
  What even is a skip list?
&lt;/h2&gt;

&lt;p&gt;A skip list is a probabilistic layered linked list. The bottom layer (level 0) is a complete sorted linked list of all nodes. Each higher level is a "fast lane" that skips over groups of nodes — like express lanes on a highway.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;level 3:  HEAD ──────────────────────────────────────→ [bob:900]  → None
level 2:  HEAD ─────────────→ [carol:650] ───────────→ [bob:900]  → None
level 1:  HEAD → [alice:500] → [carol:650] ──────────→ [bob:900]  → None
level 0:  HEAD → [alice:500] → [carol:650] ──────────→ [bob:900]  → None
                  rank 3         rank 2                  rank 1
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;When you want to find rank 1, you start at the highest level and take giant leaps forward, then drop down to finer levels as you approach the target. This gives &lt;strong&gt;O(log n) search on average&lt;/strong&gt; — same as a binary search tree, but far simpler to implement.&lt;/p&gt;

&lt;p&gt;Each node is promoted to higher levels with probability 0.5 — like flipping a coin. This randomness is what makes the math work out to O(log n) expected height.&lt;/p&gt;




&lt;h2&gt;
  
  
  Why not just use a sorted array or a BST?
&lt;/h2&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Operation&lt;/th&gt;
&lt;th&gt;Skip List&lt;/th&gt;
&lt;th&gt;Sorted Array&lt;/th&gt;
&lt;th&gt;Balanced BST&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Insert&lt;/td&gt;
&lt;td&gt;O(log n)&lt;/td&gt;
&lt;td&gt;O(n)&lt;/td&gt;
&lt;td&gt;O(log n)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Delete&lt;/td&gt;
&lt;td&gt;O(log n)&lt;/td&gt;
&lt;td&gt;O(n)&lt;/td&gt;
&lt;td&gt;O(log n)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Rank query&lt;/td&gt;
&lt;td&gt;O(log n)&lt;/td&gt;
&lt;td&gt;O(log n)&lt;/td&gt;
&lt;td&gt;O(log n)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Implement&lt;/td&gt;
&lt;td&gt;Simple&lt;/td&gt;
&lt;td&gt;Trivial&lt;/td&gt;
&lt;td&gt;Hard&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;A sorted array is O(n) on insert — every new score means shifting elements. A balanced BST (like a red-black tree) has the right complexity but is notoriously hard to implement correctly. A skip list hits the sweet spot.&lt;/p&gt;




&lt;h2&gt;
  
  
  The core implementation
&lt;/h2&gt;

&lt;p&gt;The key insight is the &lt;code&gt;_find_update&lt;/code&gt; method — it walks from the top level down to level 0 and records the predecessor at each level. This predecessor array is then used for both insert and delete:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="k"&gt;def&lt;/span&gt; &lt;span class="nf"&gt;_find_update&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;score&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;float&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ts&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;float&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;list&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
    &lt;span class="n"&gt;update&lt;/span&gt;  &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="bp"&gt;None&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;MAX_LEVEL&lt;/span&gt;
    &lt;span class="n"&gt;current&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;head&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="ow"&gt;in&lt;/span&gt; &lt;span class="nf"&gt;range&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;level&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt;
        &lt;span class="nf"&gt;while &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="n"&gt;current&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;forward&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="ow"&gt;is&lt;/span&gt; &lt;span class="ow"&gt;not&lt;/span&gt; &lt;span class="bp"&gt;None&lt;/span&gt;
            &lt;span class="ow"&gt;and&lt;/span&gt; &lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;_comes_before&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;current&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;forward&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="n"&gt;score&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ts&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;):&lt;/span&gt;
            &lt;span class="n"&gt;current&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;current&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;forward&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
        &lt;span class="n"&gt;update&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;current&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;update&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Insert splices the new node in at every level it participates in:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="k"&gt;def&lt;/span&gt; &lt;span class="nf"&gt;insert&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;player_id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;score&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;float&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;timestamp&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;float&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="bp"&gt;None&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
    &lt;span class="n"&gt;update&lt;/span&gt;    &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;_find_update&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;score&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;timestamp&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;new_level&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;_random_level&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;node&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nc"&gt;SkipNode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;player_id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;score&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;timestamp&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="bp"&gt;None&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;new_level&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="ow"&gt;in&lt;/span&gt; &lt;span class="nf"&gt;range&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;new_level&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt;
        &lt;span class="n"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;forward&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;      &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;update&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="n"&gt;forward&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
        &lt;span class="n"&gt;update&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="n"&gt;forward&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;node&lt;/span&gt;

    &lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;size&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And &lt;code&gt;get_rank&lt;/code&gt; counts how many nodes come before the target:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="k"&gt;def&lt;/span&gt; &lt;span class="nf"&gt;get_rank&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;player_id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;score&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;timestamp&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt;
    &lt;span class="n"&gt;rank&lt;/span&gt;    &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;
    &lt;span class="n"&gt;current&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;head&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="ow"&gt;in&lt;/span&gt; &lt;span class="nf"&gt;range&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;level&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt;
        &lt;span class="nf"&gt;while &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="n"&gt;current&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;forward&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="ow"&gt;is&lt;/span&gt; &lt;span class="ow"&gt;not&lt;/span&gt; &lt;span class="bp"&gt;None&lt;/span&gt;
            &lt;span class="ow"&gt;and&lt;/span&gt; &lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;_comes_before&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;current&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;forward&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="n"&gt;score&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;timestamp&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;):&lt;/span&gt;
            &lt;span class="n"&gt;rank&lt;/span&gt;   &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;
            &lt;span class="n"&gt;current&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;current&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;forward&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;

    &lt;span class="n"&gt;candidate&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;current&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;forward&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;candidate&lt;/span&gt; &lt;span class="ow"&gt;and&lt;/span&gt; &lt;span class="n"&gt;candidate&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;player_id&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;player_id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;rank&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="bp"&gt;None&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  The LRU cache layer
&lt;/h2&gt;

&lt;p&gt;The skip list is fast — but &lt;code&gt;get_top(100)&lt;/code&gt; still has to walk 100 nodes every time. If the same leaderboard is queried thousands of times per second, that adds up.&lt;/p&gt;

&lt;p&gt;The solution: cache the results of hot reads. But a plain dict grows unbounded and never evicts stale data.&lt;/p&gt;

&lt;p&gt;Enter the &lt;strong&gt;LRU (Least-Recently-Used) cache&lt;/strong&gt; — backed by Python's &lt;code&gt;OrderedDict&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;LRUCache&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
    &lt;span class="k"&gt;def&lt;/span&gt; &lt;span class="nf"&gt;__init__&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;capacity&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;int&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;256&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt;
        &lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;capacity&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;capacity&lt;/span&gt;
        &lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;_cache&lt;/span&gt;   &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nc"&gt;OrderedDict&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="k"&gt;def&lt;/span&gt; &lt;span class="nf"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt; &lt;span class="ow"&gt;not&lt;/span&gt; &lt;span class="ow"&gt;in&lt;/span&gt; &lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;_cache&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="bp"&gt;None&lt;/span&gt;
        &lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;_cache&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;move_to_end&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;   &lt;span class="c1"&gt;# promote to MRU end
&lt;/span&gt;        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;_cache&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;

    &lt;span class="k"&gt;def&lt;/span&gt; &lt;span class="nf"&gt;put&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt; &lt;span class="ow"&gt;in&lt;/span&gt; &lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;_cache&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
            &lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;_cache&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;move_to_end&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;_cache&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;value&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="nf"&gt;len&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;_cache&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;capacity&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
            &lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;_cache&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;popitem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;last&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="bp"&gt;False&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;  &lt;span class="c1"&gt;# evict LRU end
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The critical piece: &lt;strong&gt;every write invalidates all cached reads for that leaderboard&lt;/strong&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="k"&gt;def&lt;/span&gt; &lt;span class="nf"&gt;invalidate_prefix&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;prefix&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;int&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
    &lt;span class="n"&gt;stale&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;k&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;k&lt;/span&gt; &lt;span class="ow"&gt;in&lt;/span&gt; &lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;_cache&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;k&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;startswith&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;prefix&lt;/span&gt;&lt;span class="p"&gt;)]&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;k&lt;/span&gt; &lt;span class="ow"&gt;in&lt;/span&gt; &lt;span class="n"&gt;stale&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
        &lt;span class="k"&gt;del&lt;/span&gt; &lt;span class="n"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;_cache&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;k&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;So a score update flushes &lt;code&gt;lb_abc:top:10:0&lt;/code&gt;, &lt;code&gt;lb_abc:range:1:100&lt;/code&gt;, etc. — ensuring correctness while keeping reads fast.&lt;/p&gt;




&lt;h2&gt;
  
  
  The speedup is real
&lt;/h2&gt;

&lt;p&gt;I benchmarked this with &lt;code&gt;bench.py&lt;/code&gt; at 10k and 100k players:&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;n players&lt;/th&gt;
&lt;th&gt;top-100 cache MISS&lt;/th&gt;
&lt;th&gt;top-100 cache HIT&lt;/th&gt;
&lt;th&gt;speedup&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;10,000&lt;/td&gt;
&lt;td&gt;~315 µs&lt;/td&gt;
&lt;td&gt;~2.8 µs&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;114x&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;100,000&lt;/td&gt;
&lt;td&gt;~340 µs&lt;/td&gt;
&lt;td&gt;~2.8 µs&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;123x&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;The cache hit time stays flat (~2.8 µs) regardless of n — it's just a dict lookup. The miss time grows slowly with n because the skip list walk is O(k), not O(n).&lt;/p&gt;




&lt;h2&gt;
  
  
  The API layer
&lt;/h2&gt;

&lt;p&gt;The skip list and LRU cache are wrapped in a &lt;code&gt;LeaderboardStore&lt;/code&gt;, which is wired into a FastAPI app with 15 endpoints:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F23ypvjcs6feo4gbtf7dk.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F23ypvjcs6feo4gbtf7dk.png" alt="API Endpoints" width="800" height="235"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F510q3gmg9zvssgn9m1uk.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F510q3gmg9zvssgn9m1uk.png" alt="Scores &amp;amp; Rankings" width="800" height="346"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Try it in 3 curl commands
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="c"&gt;# 1. Create a leaderboard&lt;/span&gt;
curl &lt;span class="nt"&gt;-X&lt;/span&gt; POST https://leaderboard-api-gu4v.onrender.com/v1/leaderboards &lt;span class="se"&gt;\&lt;/span&gt;
  &lt;span class="nt"&gt;-H&lt;/span&gt; &lt;span class="s2"&gt;"Content-Type: application/json"&lt;/span&gt; &lt;span class="se"&gt;\&lt;/span&gt;
  &lt;span class="nt"&gt;-d&lt;/span&gt; &lt;span class="s1"&gt;'{"name": "my-game", "order": "desc"}'&lt;/span&gt;
&lt;span class="c"&gt;# → {"id": "lb_a1b2c3d4", "name": "my-game", ...}&lt;/span&gt;

&lt;span class="c"&gt;# 2. Submit a score&lt;/span&gt;
curl &lt;span class="nt"&gt;-X&lt;/span&gt; POST https://leaderboard-api-gu4v.onrender.com/v1/leaderboards/lb_a1b2c3d4/scores &lt;span class="se"&gt;\&lt;/span&gt;
  &lt;span class="nt"&gt;-H&lt;/span&gt; &lt;span class="s2"&gt;"Content-Type: application/json"&lt;/span&gt; &lt;span class="se"&gt;\&lt;/span&gt;
  &lt;span class="nt"&gt;-d&lt;/span&gt; &lt;span class="s1"&gt;'{"player_id": "alice", "score": 4200, "metadata": {"country": "IN"}}'&lt;/span&gt;
&lt;span class="c"&gt;# → {"player_id": "alice", "score": 4200, "rank": 1, "percentile": 100.0}&lt;/span&gt;

&lt;span class="c"&gt;# 3. Get top 10&lt;/span&gt;
curl https://leaderboard-api-gu4v.onrender.com/v1/leaderboards/lb_a1b2c3d4/top?k&lt;span class="o"&gt;=&lt;/span&gt;10
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Other useful endpoints:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="c"&gt;# Player rank + 3 players above and below&lt;/span&gt;
curl &lt;span class="s2"&gt;".../players/alice/rank?window=3"&lt;/span&gt;

&lt;span class="c"&gt;# Everyone in the 2000-2999 score range (e.g. a tier system)&lt;/span&gt;
curl &lt;span class="s2"&gt;".../search?min_score=2000&amp;amp;max_score=2999"&lt;/span&gt;

&lt;span class="c"&gt;# Paginated full rankings&lt;/span&gt;
curl &lt;span class="s2"&gt;".../rankings?page=1&amp;amp;page_size=20"&lt;/span&gt;

&lt;span class="c"&gt;# Bulk submit 500 scores at once&lt;/span&gt;
curl &lt;span class="nt"&gt;-X&lt;/span&gt; POST &lt;span class="s2"&gt;".../scores/bulk"&lt;/span&gt; &lt;span class="nt"&gt;-d&lt;/span&gt; &lt;span class="s1"&gt;'{"entries": [...]}'&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Confirming O(log n) empirically
&lt;/h2&gt;

&lt;p&gt;One thing I love about this project — you can &lt;em&gt;see&lt;/em&gt; the O(log n) growth in the benchmark output:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Complexity check — get_rank (avg)
           n        avg_ms    growth vs prev
      10,000      0.002835               —
     100,000      0.004653           1.64x
   1,000,000      0.007120           1.53x
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Going from 10k to 100k players (10x more data), the rank query only gets 1.64x slower — not 10x. That's O(log n) in action. &lt;code&gt;log(100000) / log(10000) ≈ 1.25&lt;/code&gt; — close to the measured 1.64x (the gap is real-world overhead like cache misses and memory access patterns).&lt;/p&gt;




&lt;h2&gt;
  
  
  Architecture overview
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Request → FastAPI router
              ↓
        LeaderboardStore
              ↓
    ┌─────────┴──────────┐
    SkipList          LRUCache
    O(log n) ops      O(1) hot reads
    ↑
  HashMap
  O(1) score lookup
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Each leaderboard owns its own skip list, hash map, and LRU cache. The store layer isolates all business logic — swapping to Redis only requires changing &lt;code&gt;store.py&lt;/code&gt;.&lt;/p&gt;




&lt;h2&gt;
  
  
  What I learned
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;1. The bug that took an hour to find&lt;/strong&gt;&lt;br&gt;
My first skip list sorted ascending instead of descending. The comparator &lt;code&gt;_comes_before&lt;/code&gt; was flipped. All 12 tests failed. Classic off-by-one-direction bug.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;2. Cache invalidation is the hard part&lt;/strong&gt;&lt;br&gt;
Getting the LRU cache right was trickier than the skip list. The edge case: a score update must invalidate &lt;em&gt;all&lt;/em&gt; cached queries for that leaderboard, not just the specific key that changed. The &lt;code&gt;invalidate_prefix&lt;/code&gt; method handles this cleanly.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;3. O(log n) is only fast if your constant is small&lt;/strong&gt;&lt;br&gt;
A skip list with 16 levels has a large constant factor. At small n (&amp;lt; 1000), a sorted array is actually faster in practice. The skip list wins at scale.&lt;/p&gt;




&lt;h2&gt;
  
  
  Use it in your project
&lt;/h2&gt;

&lt;p&gt;The API is &lt;strong&gt;free and live&lt;/strong&gt; — use it for:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Gaming leaderboards&lt;/li&gt;
&lt;li&gt;Coding contest rankings&lt;/li&gt;
&lt;li&gt;Typing speed competitions&lt;/li&gt;
&lt;li&gt;Hackathon scoreboards&lt;/li&gt;
&lt;li&gt;Any app with scores
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="c"&gt;# Full source code&lt;/span&gt;
git clone https://github.com/tar-ang-2004/Leaderboard-API

&lt;span class="c"&gt;# Or hit the live API directly&lt;/span&gt;
https://leaderboard-api-gu4v.onrender.com/docs
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;blockquote&gt;
&lt;p&gt;Note: Free tier on Render sleeps after 15 min inactivity — first request may take ~50s to wake up.&lt;/p&gt;
&lt;/blockquote&gt;




&lt;h2&gt;
  
  
  What's next
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;WebSocket support&lt;/strong&gt; — push rank changes to connected clients in real time&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Redis backend&lt;/strong&gt; — swap the in-memory store for persistence and horizontal scaling&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;React frontend&lt;/strong&gt; — a visual leaderboard UI on top of this API&lt;/li&gt;
&lt;/ul&gt;




&lt;p&gt;If you found this useful, star the repo and let me know what you're building with it!&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;GitHub:&lt;/strong&gt; &lt;a href="https://github.com/tar-ang-2004/Leaderboard-API" rel="noopener noreferrer"&gt;https://github.com/tar-ang-2004/Leaderboard-API&lt;/a&gt;&lt;br&gt;
&lt;strong&gt;Live API:&lt;/strong&gt; &lt;a href="https://leaderboard-api-gu4v.onrender.com/docs" rel="noopener noreferrer"&gt;https://leaderboard-api-gu4v.onrender.com/docs&lt;/a&gt;&lt;/p&gt;

</description>
      <category>python</category>
      <category>fastapi</category>
      <category>datastructures</category>
      <category>webdev</category>
    </item>
  </channel>
</rss>
