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    <title>DEV Community: Tarang</title>
    <description>The latest articles on DEV Community by Tarang (@tarangnagda).</description>
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    <item>
      <title>Snake and Ladder in Go</title>
      <dc:creator>Tarang</dc:creator>
      <pubDate>Sat, 19 Sep 2026 17:52:33 +0000</pubDate>
      <link>https://dev.to/tarangnagda/snake-and-ladder-in-go-1d9p</link>
      <guid>https://dev.to/tarangnagda/snake-and-ladder-in-go-1d9p</guid>
      <description>&lt;h2&gt;
  
  
  Snake and Ladder in Go
&lt;/h2&gt;

&lt;p&gt;This is a small console Snake and Ladder game in Go. Use it to see how a program can be split into a few types that each do one thing.&lt;/p&gt;

&lt;p&gt;The board has 100 squares, plus snakes and ladders. Three coins take turns. A coin wins only when it lands on &lt;strong&gt;exactly 100&lt;/strong&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;roll dice → move → if over 100, stay
         → apply snake/ladder (can chain)
         → if 100, that coin wins
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fgil7p7g4rdfz9cf96u1y.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fgil7p7g4rdfz9cf96u1y.png" alt="Class diagram of Snake and Ladder in Go: Game uses Board, Coin, and Dice; Board holds Squares, Ladders, and Snakes; Ladder and Snake implement the Jumps interface" width="800" height="867"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Solid arrow = has / uses. Dashed arrow = implements.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Read the diagram this way: &lt;code&gt;Game&lt;/code&gt; is the teacher of the rules. &lt;code&gt;Board&lt;/code&gt; is the map. &lt;code&gt;main&lt;/code&gt; only builds the pieces, then asks &lt;code&gt;Game&lt;/code&gt; to &lt;code&gt;Play()&lt;/code&gt;.&lt;/p&gt;




&lt;h2&gt;
  
  
  Design ideas to notice
&lt;/h2&gt;

&lt;p&gt;Keep these in mind as you read the types below.&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Idea&lt;/th&gt;
&lt;th&gt;What it means here&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Facade&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Callers should not wire dice, coins, and jumps themselves. They talk to &lt;code&gt;Game&lt;/code&gt; (&lt;code&gt;NewGame&lt;/code&gt;, &lt;code&gt;Play&lt;/code&gt;).&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Polymorphism&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;A snake and a ladder are different. After a move, the rule is the same: if you are on a start, go to the end. That is why both implement &lt;code&gt;Jumps&lt;/code&gt;.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Constructors&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Prefer &lt;code&gt;NewBoard&lt;/code&gt;, &lt;code&gt;NewDice&lt;/code&gt;, &lt;code&gt;NewCoin&lt;/code&gt;, &lt;code&gt;NewLadder&lt;/code&gt;, &lt;code&gt;NewSnake&lt;/code&gt; so creation stays in one place.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;One job per type&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Board stores the layout. Game runs the turns. Dice rolls. Coin is a token.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Open for a new jump&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;
&lt;code&gt;applyJumps&lt;/code&gt; should not say &lt;code&gt;if snake&lt;/code&gt; / &lt;code&gt;if ladder&lt;/code&gt;. A new jump type can implement the same interface.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Depend on the interface&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;The turn loop should know &lt;code&gt;start()&lt;/code&gt; and &lt;code&gt;end()&lt;/code&gt;, not the names Snake and Ladder.&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;




&lt;h2&gt;
  
  
  The types
&lt;/h2&gt;

&lt;p&gt;Walk through each type in order. Notice what it owns, and what it refuses to own.&lt;/p&gt;

&lt;h3&gt;
  
  
  Square
&lt;/h3&gt;

&lt;p&gt;A square is a number on the board.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Square&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;SquareNumber&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;NewSquare&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;squareNumber&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Square&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;Square&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;squareNumber&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Dice
&lt;/h3&gt;

&lt;p&gt;The die only rolls. It does not know whose turn it is.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Dice&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Sides&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;NewDice&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Dice&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;Dice&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;Sides&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="m"&gt;6&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;d&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Dice&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;RollDice&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;rand&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;IntN&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;6&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Coin
&lt;/h3&gt;

&lt;p&gt;A coin is a player token: a color and a position. It does not know the rules of the game.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Coin&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;CurrentPosition&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Square&lt;/span&gt;
    &lt;span class="n"&gt;Color&lt;/span&gt;           &lt;span class="kt"&gt;string&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;NewCoin&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;color&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Coin&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;Coin&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;Square&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="n"&gt;color&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Jump interface, Ladder, Snake
&lt;/h3&gt;

&lt;p&gt;Keep snake and ladder as &lt;strong&gt;two structs&lt;/strong&gt;. They mean different things. Give them a shared interface only so the game can move a coin without caring which one it hit.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Jumps&lt;/span&gt; &lt;span class="k"&gt;interface&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;start&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Square&lt;/span&gt;
    &lt;span class="n"&gt;end&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Square&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Ladder&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Start&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Square&lt;/span&gt;
    &lt;span class="n"&gt;End&lt;/span&gt;   &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Square&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;NewLadder&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;startSquare&lt;/span&gt; &lt;span class="n"&gt;Square&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;endSquare&lt;/span&gt; &lt;span class="n"&gt;Square&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Ladder&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;Ladder&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;startSquare&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;endSquare&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;l&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Ladder&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;start&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Square&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;l&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Start&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;l&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Ladder&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;end&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Square&lt;/span&gt;   &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;l&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;End&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Snake&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Start&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Square&lt;/span&gt;
    &lt;span class="n"&gt;End&lt;/span&gt;   &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Square&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;NewSnake&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;startSquare&lt;/span&gt; &lt;span class="n"&gt;Square&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;endSquare&lt;/span&gt; &lt;span class="n"&gt;Square&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Snake&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;Snake&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;startSquare&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;endSquare&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Snake&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;start&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Square&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Start&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Snake&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;end&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Square&lt;/span&gt;   &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;End&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Board
&lt;/h3&gt;

&lt;p&gt;The board knows the squares, the snakes, the ladders, and one combined list of jumps. It does not play.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Board&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Squares&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Square&lt;/span&gt;
    &lt;span class="n"&gt;Ladders&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Ladder&lt;/span&gt;
    &lt;span class="n"&gt;Snakes&lt;/span&gt;  &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Snake&lt;/span&gt;
    &lt;span class="n"&gt;Jumps&lt;/span&gt;   &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="n"&gt;Jumps&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;NewBoard&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ladders&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Ladder&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;snakes&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Snake&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Board&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;squares&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Square&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="m"&gt;100&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;squares&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;append&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;squares&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;Square&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;Board&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Squares&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;squares&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Ladders&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;ladders&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Snakes&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;  &lt;span class="n"&gt;snakes&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Jumps&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;   &lt;span class="n"&gt;allJumps&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ladders&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;snakes&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;allJumps&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ladders&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Ladder&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;snakes&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Snake&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="n"&gt;Jumps&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;jumps&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="n"&gt;Jumps&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ladder&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;ladders&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;jumps&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;append&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jumps&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ladder&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;snake&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;snakes&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;jumps&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;append&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jumps&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;snake&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;jumps&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Game
&lt;/h3&gt;

&lt;p&gt;&lt;code&gt;Game&lt;/code&gt; is the place for rules: whose turn, when to stop, when a coin has won.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Game&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Board&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Board&lt;/span&gt;
    &lt;span class="n"&gt;Coins&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Coin&lt;/span&gt;
    &lt;span class="n"&gt;Dice&lt;/span&gt;  &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Dice&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;NewGame&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;board&lt;/span&gt; &lt;span class="n"&gt;Board&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;coins&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Coin&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Game&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;Game&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;board&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;coins&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;NewDice&lt;/span&gt;&lt;span class="p"&gt;()}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;Play()&lt;/code&gt; is the lesson you should read in the full source: turns, the exact-100 rule, and chained jumps. Watch the pointers. If a coin reuses the ladder’s own &lt;code&gt;Square&lt;/code&gt;, the next roll can change the board itself.&lt;/p&gt;

&lt;p&gt;That code is on GitHub. Clone the repo, run &lt;code&gt;go run .&lt;/code&gt;, and follow one coin until someone reaches 100.&lt;/p&gt;




&lt;h2&gt;
  
  
  Entire code on GitHub
&lt;/h2&gt;

&lt;p&gt;Full source — &lt;code&gt;Play()&lt;/code&gt;, &lt;code&gt;applyJumps()&lt;/code&gt;, &lt;code&gt;main&lt;/code&gt;, and a sample set of snakes and ladders:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;a href="https://github.com/tarang21/snake-and-ladder" rel="noopener noreferrer"&gt;https://github.com/tarang21/snake-and-ladder&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

</description>
      <category>go</category>
      <category>beginners</category>
    </item>
  </channel>
</rss>
