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    <title>DEV Community: TBDS</title>
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    <item>
      <title>Filling a region by writing four bytes: region-id PNGs and an SkSL lookup shader</title>
      <dc:creator>TBDS</dc:creator>
      <pubDate>Sun, 09 Aug 2026 09:11:38 +0000</pubDate>
      <link>https://dev.to/tbds_2dadf2b626f315902eae/filling-a-region-by-writing-four-bytes-region-id-pngs-and-an-sksl-lookup-shader-26pm</link>
      <guid>https://dev.to/tbds_2dadf2b626f315902eae/filling-a-region-by-writing-four-bytes-region-id-pngs-and-an-sksl-lookup-shader-26pm</guid>
      <description>&lt;p&gt;A paint-by-number canvas has an awkward shape as a rendering problem. The image is large. The number of independently colorable regions is large. Every tap recolors exactly one of them, and the result has to appear within a frame while a pinch-zoom gesture may be running.&lt;/p&gt;

&lt;p&gt;The obvious implementations all fail in a specific, instructive way. What actually works is to stop treating "fill a region" as an image operation at all: the pixels never change. Only a tiny lookup table changes.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why the obvious approaches fail
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Flood fill on tap.&lt;/strong&gt; Scan-line fill from the touch point across a full-resolution image is tens of milliseconds of JS work on a large canvas, on the JS thread, while the gesture is live. Worse, it has to be redone on every reload unless you also persist the filled bitmap.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;One vector path per region.&lt;/strong&gt; Cleanest conceptually — SVG paths, hit-test, set fill. It collapses on two fronts: the path data for a detailed illustration is far heavier than a compressed PNG, and hit-testing many complex paths per tap is not cheap either.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;One texture per region, or a full-canvas repaint.&lt;/strong&gt; Either you allocate an absurd amount of GPU memory, or you rebuild a large texture per tap and upload it. Uploading a multi-megabyte texture on every tap is exactly the thing you cannot do sixty times a minute.&lt;/p&gt;

&lt;p&gt;The common mistake in all three: they treat the &lt;em&gt;region geometry&lt;/em&gt; as mutable. It is not. Geometry is fixed at authoring time. The only thing that changes when the user taps is &lt;strong&gt;which color a region maps to&lt;/strong&gt; — a value with a few bits of entropy.&lt;/p&gt;

&lt;h2&gt;
  
  
  The representation
&lt;/h2&gt;

&lt;p&gt;Region geometry is baked once into a PNG where the pixel channels encode a region id rather than a color:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;R = id &amp;gt;&amp;gt; 8   (high byte)
G = id &amp;amp; 255  (low byte)
B = 255       marks an outline pixel
A = 255
id = 0        outline / background
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;so &lt;code&gt;id = (R &amp;lt;&amp;lt; 8) | G&lt;/code&gt;. Decoding on the CPU is a single linear pass:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;decodeIdMap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;pixels&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Uint8Array&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;w&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;h&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nb"&gt;Uint16Array&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;n&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;w&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;h&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;ids&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Uint16Array&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;n&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;p&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="nx"&gt;n&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;p&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// outline pixels (B=255) encode id 0 even if R/G carry values&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;pixels&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;ids&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;continue&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="nx"&gt;ids&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;pixels&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;8&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nx"&gt;pixels&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;ids&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Fill state is one byte per region — &lt;code&gt;colorIndex + 1&lt;/code&gt;, with &lt;code&gt;0&lt;/code&gt; meaning unfilled:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;applyFill&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Uint8Array&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;regionId&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;colorIndex&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;regionId&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="nx"&gt;regionId&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;regionId&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;!==&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;regionId&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;colorIndex&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And the bridge between the two is a palette LUT: an &lt;code&gt;(regionCount + 1) × 1&lt;/code&gt; RGBA texture where texel &lt;code&gt;id&lt;/code&gt; holds the current display color of region &lt;code&gt;id&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;So filling a region is: write one byte of state, rebuild a one-pixel-tall texture, upload it.&lt;/strong&gt; The large id texture is never touched, never re-scanned, never re-uploaded. That is the whole trick.&lt;/p&gt;

&lt;h2&gt;
  
  
  The shader
&lt;/h2&gt;

&lt;p&gt;The renderer is a single Skia &lt;code&gt;RuntimeEffect&lt;/code&gt; fed two image shaders — the id texture and the LUT:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight glsl"&gt;&lt;code&gt;&lt;span class="k"&gt;uniform&lt;/span&gt; &lt;span class="n"&gt;shader&lt;/span&gt; &lt;span class="n"&gt;idTex&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;uniform&lt;/span&gt; &lt;span class="n"&gt;shader&lt;/span&gt; &lt;span class="n"&gt;lutTex&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;uniform&lt;/span&gt; &lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;showEdge&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;uniform&lt;/span&gt; &lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;hlMode&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;uniform&lt;/span&gt; &lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="n"&gt;half4&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;float2&lt;/span&gt; &lt;span class="n"&gt;xy&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;half4&lt;/span&gt; &lt;span class="n"&gt;c&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;idTex&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;eval&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;xy&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;b&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;                       &lt;span class="c1"&gt;// outline marker&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;showEdge&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt; &lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="n"&gt;half4&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;11&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;11&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;12&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;half4&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;id&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;floor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;r&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;256&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;floor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;g&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;id&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;half4&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;half4&lt;/span&gt; &lt;span class="n"&gt;L&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;lutTex&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;eval&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;float2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;id&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
  &lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;flag&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;floor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;L&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;flag&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;253&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;                    &lt;span class="c1"&gt;// 254 = unfilled base, 255 = filled&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;half4&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;L&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;rgb&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="c1"&gt;// flag == 253: unfilled region belonging to the active color index&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;hlMode&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;half4&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;80&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;80&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;83&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;hlMode&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;cs&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;22&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;ch&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;mod&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;floor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;xy&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="n"&gt;cs&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;floor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;xy&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="n"&gt;cs&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;half3&lt;/span&gt; &lt;span class="n"&gt;col&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;ch&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt; &lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="n"&gt;half3&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;87&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;87&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;90&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;half3&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;73&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;73&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;78&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;half4&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;col&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="kt"&gt;float&lt;/span&gt; &lt;span class="n"&gt;pulse&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;sin&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;time&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;half3&lt;/span&gt; &lt;span class="n"&gt;tint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;mix&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;half3&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;90&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;90&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;92&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;L&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;rgb&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;30&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;pulse&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;half4&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;tint&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Note the LUT's alpha channel is not alpha. It is a three-state tag: filled, unfilled, unfilled-and-belongs-to-the-currently-selected-color. Highlighting the regions the user should be tapping next is therefore also just a LUT rebuild — no second texture, no second pass, no per-region draw calls. The CPU side that produces the tag:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;LUT_FLAG_FILLED&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;LUT_FLAG_UNFILLED&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;254&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;LUT_FLAG_HIGHLIGHT&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;253&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;buildRenderLut&lt;/code&gt; walks ids once and writes RGB plus one of those three flags per texel. That function is pure — no React, no Skia, no storage — so the entire visual state machine is unit-testable without a renderer.&lt;/p&gt;

&lt;h2&gt;
  
  
  Hit testing, with intent correction
&lt;/h2&gt;

&lt;p&gt;The CPU keeps the decoded &lt;code&gt;Uint16Array&lt;/code&gt;, so a tap is an array index. But a raw index is a bad user experience: fingers are wide, regions are small, and a one-pixel miss lands on a neighbor. So the pick does a histogram inside a radius and prefers eligible regions:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;y0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="nx"&gt;y1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;dy&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;cy&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;row&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;w&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;x0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="nx"&gt;x1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;dx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;cx&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;dx&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;dx&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;dy&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;dy&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;r2&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;continue&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;id&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;ids&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;row&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;continue&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nx"&gt;counts&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;counts&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;??&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The caller decides what "eligible" means, and it is stricter than "unfilled":&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;eligible&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;fsIsFilled&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;st&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;fills&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;  &lt;span class="c1"&gt;// already filled = not selectable&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;r&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;st&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;meta&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;regions&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;r&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="nx"&gt;r&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;colorIndex&lt;/span&gt; &lt;span class="o"&gt;!==&lt;/span&gt; &lt;span class="nx"&gt;active&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;       &lt;span class="c1"&gt;// wrong color number = not selectable&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;radius&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;max&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;round&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;PICK_RADIUS_BASE&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;s&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;base&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;))));&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Radius shrinks as the user zooms in, so correction is generous at fit scale and precise when they are working on detail. Tapping the wrong region simply returns &lt;code&gt;false&lt;/code&gt; from the store and produces no haptic — a miss costs nothing.&lt;/p&gt;

&lt;h2&gt;
  
  
  Costs and boundaries
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;The color-space trap is the one that will cost you a day.&lt;/strong&gt; The id texture must be uploaded with &lt;em&gt;no color space attached&lt;/em&gt;. If any sRGB conversion touches it, the R and G channels — which are not colors, they are an integer — get rewritten, and ids decode to garbage. In this codebase the id PNG is decoded, read back as &lt;code&gt;RGBA_8888 / Unpremul&lt;/code&gt;, and reconstructed with &lt;code&gt;Skia.Image.MakeImage&lt;/code&gt; from raw bytes for exactly this reason.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Sampling must be nearest, mipmaps off.&lt;/strong&gt; Linear filtering interpolates between adjacent ids and &lt;em&gt;invents region ids that do not exist&lt;/em&gt; — typically producing a thin halo of a random unrelated region along every boundary. There is no way to detect this from the shader; you just get wrong colors at edges.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Byte order is a contract, and contracts get violated.&lt;/strong&gt; An early asset generator wrote &lt;code&gt;R = low, G = high&lt;/code&gt;; the shipping pipeline is the opposite. Nothing crashes when they disagree — ids simply map to unrelated regions and the picture fills in wrong. If you adopt this technique, write the byte order down in one place, and have the asset generator and the shader both quote it.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Hard ceiling of 65,535 regions.&lt;/strong&gt; Two bytes. The B channel is spent on the outline flag, so there is no third byte to borrow without another convention.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Memory.&lt;/strong&gt; The decoded id map is a &lt;code&gt;Uint16Array&lt;/code&gt; of width × height — two bytes per pixel, resident for as long as the page is open, plus the id texture itself on the GPU. This buys O(1) hit testing but it is not free, and it is the main reason page teardown has to actively drop state.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Antialiasing is not available.&lt;/strong&gt; Region ids cannot be blended, so boundaries are hard. The design absorbs this by baking a dark outline into the artwork (the &lt;code&gt;B = 255&lt;/code&gt; path in the shader) which visually hides the aliasing. On an illustration without outlines this technique would look noticeably crunchy.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;LUT rebuild is O(regions), not O(1).&lt;/strong&gt; Each tap rebuilds the whole LUT and allocates a new &lt;code&gt;SkImage&lt;/code&gt;. It is small and fast, but it is a per-tap allocation, and at very high region counts you would want a partial texture update instead.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Debug hooks must be &lt;code&gt;__DEV__&lt;/code&gt;-gated.&lt;/strong&gt; The canvas here reads a command file to script fills and zoom levels for screenshot automation. In Release &lt;code&gt;__DEV__&lt;/code&gt; is false and the block compiles out — which is correct, and also means any test relying on it silently does nothing against a release build.&lt;/p&gt;

&lt;p&gt;This is the rendering path used by Numbrush.&lt;/p&gt;

</description>
      <category>graphics</category>
      <category>reactnative</category>
      <category>shaders</category>
      <category>performance</category>
    </item>
    <item>
      <title>Chalk that looks like chalk: depositing particles instead of stroking paths</title>
      <dc:creator>TBDS</dc:creator>
      <pubDate>Sun, 09 Aug 2026 09:06:22 +0000</pubDate>
      <link>https://dev.to/tbds_2dadf2b626f315902eae/chalk-that-looks-like-chalk-depositing-particles-instead-of-stroking-paths-3ak7</link>
      <guid>https://dev.to/tbds_2dadf2b626f315902eae/chalk-that-looks-like-chalk-depositing-particles-instead-of-stroking-paths-3ak7</guid>
      <description>&lt;p&gt;Every drawing app starts the same way. You collect touch points, build a path, stroke it with a round cap and a width driven by pressure, and ship. It works. It also looks like plastic, and no amount of tuning fixes that, because the failure is structural rather than cosmetic.&lt;/p&gt;

&lt;p&gt;This is a write-up of the rendering engine behind a chalkboard app, and specifically of three decisions that turned out to be load-bearing:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;A stroke is a sequence of &lt;strong&gt;stamps deposited at fixed spacing&lt;/strong&gt;, not a path.&lt;/li&gt;
&lt;li&gt;The document stores &lt;strong&gt;input points, never pixels&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;Undo is &lt;strong&gt;deterministic replay&lt;/strong&gt; driven by a seeded RNG.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Each one buys something. Each one also has a bill, and the bill is the interesting part.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why stroking a path fails
&lt;/h2&gt;

&lt;p&gt;The obvious approach to "make it look like chalk" is: stroke the path, then add noise. Multiply by a grain texture, jitter the width, lower the alpha at high speed.&lt;/p&gt;

&lt;p&gt;It never lands, for a reason that is easy to state once you see it. A stroked path is a &lt;em&gt;continuous region&lt;/em&gt; with a single alpha value per pixel. Real chalk is not a region — it is a population of particles that either landed or did not. The visual signature of chalk (the broken edges, the dry-brush gaps when you move fast, the way repeated passes reinforce into a solid line) comes from &lt;em&gt;discrete deposition events on a rough surface&lt;/em&gt;. If you start from a continuous region and multiply noise on top, you get a continuous region with noise on top. The eye reads it instantly as texture-over-shape.&lt;/p&gt;

&lt;p&gt;So the model is inverted. Instead of "draw the shape, then roughen it," walk the path and drop individual grain stamps.&lt;/p&gt;

&lt;h2&gt;
  
  
  The baker
&lt;/h2&gt;

&lt;p&gt;The whole thing lives in one function that turns a &lt;em&gt;line segment between two input samples&lt;/em&gt; into a list of GPU instances:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight swift"&gt;&lt;code&gt;&lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="kd"&gt;func&lt;/span&gt; &lt;span class="nf"&gt;bake&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;_&lt;/span&gt; &lt;span class="nv"&gt;s&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Stroke&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;from&lt;/span&gt; &lt;span class="nv"&gt;p0&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;InkPoint&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;to&lt;/span&gt; &lt;span class="nv"&gt;p1&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;InkPoint&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                 &lt;span class="nv"&gt;rng&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="k"&gt;inout&lt;/span&gt; &lt;span class="kt"&gt;SeededRNG&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;into&lt;/span&gt; &lt;span class="nv"&gt;out&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="k"&gt;inout&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;StampInstance&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
                 &lt;span class="nv"&gt;scale&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Float&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;b&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;brush&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;dx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;p1&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="n"&gt;p0&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;dy&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;p1&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="n"&gt;p0&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;dist&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;sqrt&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;dx&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;dx&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;dy&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;dy&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;speed&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;min&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;dist&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="nf"&gt;max&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;0.001&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;size&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mf"&gt;2.9&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;step&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;max&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;size&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;spacing&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;size&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mf"&gt;0.02&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.00005&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;n&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;max&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nf"&gt;min&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;4000&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;Int&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="n"&gt;dist&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="n"&gt;step&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;rounded&lt;/span&gt;&lt;span class="p"&gt;())))&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Note that &lt;code&gt;speed&lt;/code&gt; is normalized &lt;em&gt;by pen diameter&lt;/em&gt;, not by an absolute point distance. This is not aesthetic pedantry; it is the fix for a real bug. The original code used a hardcoded &lt;code&gt;26pt&lt;/code&gt; as full speed. Once the canvas supports deep zoom, a fast gesture at 800× covers a tiny distance in canvas space, &lt;code&gt;speed&lt;/code&gt; pins to zero, and the dry-brush effect silently disappears at high magnification. Scaling by pen diameter — which is itself already divided by zoom — makes the entire speed semantics zoom-invariant.&lt;/p&gt;

&lt;p&gt;Per stamp, three families of parameters are applied: pressure, speed, and stylus tilt.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight swift"&gt;&lt;code&gt;    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;elong&lt;/span&gt;      &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;tilt&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;tiltElongation&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;broaden&lt;/span&gt;    &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;tilt&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;tiltBroaden&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;tintByTilt&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;tilt&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;tiltAlpha&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;size&lt;/span&gt;  &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;size&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;broaden&lt;/span&gt;
              &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="n"&gt;speed&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;speedThin&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
              &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;0.72&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;pr&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mf"&gt;0.42&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;alpha&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;alpha&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;tintByTilt&lt;/span&gt;
              &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="n"&gt;speed&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;speedFade&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
              &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;0.55&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;pr&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mf"&gt;0.65&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;elong&lt;/code&gt; becomes a non-uniform scale on the stamp quad, rotated to the stylus azimuth — that is the flat-side stroke. Everything a "brush" is, in this engine, is a struct of numbers: &lt;code&gt;spacing&lt;/code&gt;, &lt;code&gt;jitter&lt;/code&gt;, &lt;code&gt;alpha&lt;/code&gt;, &lt;code&gt;speedFade&lt;/code&gt;, &lt;code&gt;speedThin&lt;/code&gt;, &lt;code&gt;tiltElongation&lt;/code&gt;, &lt;code&gt;tiltBroaden&lt;/code&gt;, &lt;code&gt;tiltAlpha&lt;/code&gt;, &lt;code&gt;tooth&lt;/code&gt;, &lt;code&gt;toothSoftness&lt;/code&gt;. Chalk, pencil and ink are the same code with different constants. Adding a material means adding numbers, not code paths.&lt;/p&gt;

&lt;h2&gt;
  
  
  Deposition happens in the fragment shader
&lt;/h2&gt;

&lt;p&gt;Jitter alone still is not chalk. The missing piece: chalk dust only sticks where the pressure beats the surface roughness. So the stamp texture supplies &lt;em&gt;coverage&lt;/em&gt; and a second, canvas-anchored texture supplies &lt;em&gt;tooth&lt;/em&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;fragment float4 stamp_fragment(StampOut in, ...)
{
    float mask = atlas.sample(smp, in.uv, in.stamp).r;
    float cov  = mask * in.color.a;                 // coverage 0..1

    float tooth = grain.sample(grainSmp, in.canvasUV).r;

    float deposit = smoothstep(1.0 - cov, 1.0 - cov + bu.softness, tooth);
    float a = mix(cov, deposit, bu.tooth);

    return float4(in.color.rgb * a, a);
}
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The threshold moves down as coverage rises. Press hard and even the valleys of the board take dust, so the line goes solid; move fast and coverage drops, so only the peaks catch anything — which &lt;em&gt;is&lt;/em&gt; dry brush. You never author the dry-brush effect; it emerges from the same expression that produces a solid line.&lt;/p&gt;

&lt;p&gt;The single most important line is in the vertex stage:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;o.canvasUV = pt * bu.grainScale;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;pt&lt;/code&gt; is the &lt;strong&gt;canvas&lt;/strong&gt; position of this fragment, not a stamp-local coordinate. If grain UVs were stamp-local, every stamp would sample a different random patch, and overlapping stamps would average toward flat gray. Anchoring grain to canvas space means repeated passes hit &lt;em&gt;the same&lt;/em&gt; peaks and valleys and reinforce each other. That single substitution is the difference between "grainy smear" and "chalk."&lt;/p&gt;

&lt;p&gt;The eraser reuses the identical stamping pipeline with a blend of &lt;code&gt;(zero, oneMinusSrcAlpha)&lt;/code&gt;. The consequence is free and correct: erased edges are dusty, not razor-cut.&lt;/p&gt;

&lt;h2&gt;
  
  
  Store points, not pixels
&lt;/h2&gt;

&lt;p&gt;The document model is almost embarrassingly small:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight swift"&gt;&lt;code&gt;&lt;span class="kd"&gt;struct&lt;/span&gt; &lt;span class="kt"&gt;Stroke&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Codable&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;brushKind&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Material&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="kt"&gt;BrushKind&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;SIMD4&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;Float&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;size&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Float&lt;/span&gt;           &lt;span class="c1"&gt;// diameter, in points&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;erasing&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Bool&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;seed&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;UInt32&lt;/span&gt;
    &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="nv"&gt;points&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;InkPoint&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="nv"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Int&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;That decision pays three times.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Zoom stays sharp.&lt;/strong&gt; Strokes are stored in canvas coordinates. Zooming does not magnify a bitmap; it re-bakes the same points at a larger scale. Grain stays crisp at any magnification because it is regenerated, not stretched.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Layers are free.&lt;/strong&gt; Ordering is a stable sort:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight swift"&gt;&lt;code&gt;&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;sorted&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;list&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;enumerated&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;sorted&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;$0&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;element&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;$0&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;offset&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;$1&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;element&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;$1&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;offset&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(\&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;element&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;A bitmap architecture needs one full-screen texture per layer. Here a layer costs one &lt;code&gt;Int&lt;/code&gt; per stroke. The sort must be stable — Swift's &lt;code&gt;sort&lt;/code&gt; is not — hence the enumeration offset as tiebreaker; without it, strokes within a layer reshuffle their overlap on every replay.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Undo is replay.&lt;/strong&gt; No snapshots, no history of textures:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight swift"&gt;&lt;code&gt;&lt;span class="kd"&gt;func&lt;/span&gt; &lt;span class="nf"&gt;undo&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;backup&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;clearedBackup&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;strokes&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isEmpty&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;strokes&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;backup&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;clearedBackup&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;nil&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;needsReplay&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;guard&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;strokes&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isEmpty&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;clearedBackup&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;nil&lt;/span&gt;
    &lt;span class="n"&gt;redoStack&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;append&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;strokes&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;removeLast&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
    &lt;span class="n"&gt;needsReplay&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;For that to be pixel-identical, randomness must be reproducible. Each stroke carries a seed and replay reconstructs the same generator:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight swift"&gt;&lt;code&gt;&lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="kd"&gt;func&lt;/span&gt; &lt;span class="nf"&gt;bakeAll&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;_&lt;/span&gt; &lt;span class="nv"&gt;s&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Stroke&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;into&lt;/span&gt; &lt;span class="nv"&gt;out&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="k"&gt;inout&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;StampInstance&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="nv"&gt;scale&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Float&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;guard&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;points&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;count&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="nv"&gt;rng&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;SeededRNG&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;seed&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;seed&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="o"&gt;..&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;points&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;count&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nf"&gt;bake&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;from&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;points&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="nv"&gt;to&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;points&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="nv"&gt;rng&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;rng&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;into&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;out&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;scale&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;scale&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Rendering itself is incremental: the canvas texture is persistent with &lt;code&gt;loadAction = .load&lt;/code&gt;, and only undo / clear / page change trigger a full replay. Redrawing every stroke per frame is fine on a whiteboard demo and dies under 120 Hz coalesced touches.&lt;/p&gt;

&lt;h2&gt;
  
  
  The failure modes — the part worth your time
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;RNG desync is the nastiest bug in the design.&lt;/strong&gt; The baker skips stamps that are too small or too faint. The skip must happen &lt;em&gt;after&lt;/em&gt; the RNG has been consumed:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight swift"&gt;&lt;code&gt;&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;idx&lt;/span&gt;   &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;UInt32&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;rng&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;nextInt&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;StampAtlas&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;count&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;jx&lt;/span&gt;    &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;rng&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;signed&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;size&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;jitter&lt;/span&gt;
&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;jy&lt;/span&gt;    &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;rng&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;signed&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;size&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;jitter&lt;/span&gt;
&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;grain&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;rng&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;next&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;pi&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;

&lt;span class="k"&gt;guard&lt;/span&gt; &lt;span class="n"&gt;size&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;scale&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mf"&gt;0.4&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;alpha&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mf"&gt;0.004&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;continue&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Move that &lt;code&gt;guard&lt;/code&gt; three lines up and the code is still correct-looking, still renders fine live — and every replay after an undo shifts every grain in the drawing. It reproduces only after an undo, which is exactly when nobody is watching for it. Any edit to this function needs the RNG call count and order re-verified first.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Screen-scale constants inside canvas-scale math.&lt;/strong&gt; &lt;code&gt;0.4&lt;/code&gt; above is a &lt;em&gt;screen&lt;/em&gt; threshold ("a stamp under half a point is not worth drawing"), but &lt;code&gt;size&lt;/code&gt; is in &lt;em&gt;canvas&lt;/em&gt; units. At high zoom a stroke's canvas size is a fraction of a point, so without the &lt;code&gt;* scale&lt;/code&gt; conversion every single stamp gets skipped: nothing renders, and the stroke is still persisted with that tiny size, so it stays invisible when you zoom back out. Silent data loss with no error anywhere. The same class of bug bit the minimum spacing, the jitter-filter distance, and the brush-size floor. If you build a deep-zoom canvas, audit every constant for which space it lives in.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;A one-encoder buffer aliasing trap.&lt;/strong&gt; An earlier version memcpy'd each stroke's instances to buffer offset 0 before its draw call. The copies happen on the CPU at encode time; the GPU executes after commit. So every draw in that encoder read the &lt;em&gt;last&lt;/em&gt; batch written. Live drawing goes through the incremental path and looked perfect; only replay produced garbage, so the bug hid for a long time. The fix is one upload for the whole batch, with per-span offsets.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Empty is not failure.&lt;/strong&gt; The upload helper returns early on an empty instance array — and it must return &lt;em&gt;success&lt;/em&gt;, because "clear the board" is exactly the zero-stamp case. Treating it as failure skips the &lt;code&gt;loadAction = .clear&lt;/code&gt; pass and the clear button appears to do nothing.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Real costs.&lt;/strong&gt; CPU baking is O(total stamps), and a full replay re-bakes everything; a dense drawing has a visible hitch on undo. There is a hard cap of 4000 stamps per segment to stop a pathological segment from exploding. Overdraw is high by construction — every stamp is a blended quad. Editing an old stroke's &lt;em&gt;geometry&lt;/em&gt; is not supported, because the model is append-only history. And the aspects that matter most (dry brush, tilt, finger-vs-pencil) cannot be validated in the simulator at all; they need a real device and a stylus, which makes the CI story weak.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;One API landmine.&lt;/strong&gt; &lt;code&gt;altitudeAngle&lt;/code&gt; returns &lt;code&gt;0&lt;/code&gt; for finger touches, and &lt;code&gt;0&lt;/code&gt; means "stylus lying flat." Without a &lt;code&gt;type == .pencil&lt;/code&gt; check, every finger stroke renders as an extremely elongated smear.&lt;/p&gt;

&lt;p&gt;This engine powers Flying Chalk.&lt;/p&gt;

</description>
      <category>metal</category>
      <category>ios</category>
      <category>graphics</category>
      <category>rendering</category>
    </item>
    <item>
      <title>On-device speech recognition on iOS: the honest boundaries</title>
      <dc:creator>TBDS</dc:creator>
      <pubDate>Sun, 09 Aug 2026 09:01:01 +0000</pubDate>
      <link>https://dev.to/tbds_2dadf2b626f315902eae/on-device-speech-recognition-on-ios-the-honest-boundaries-1ndn</link>
      <guid>https://dev.to/tbds_2dadf2b626f315902eae/on-device-speech-recognition-on-ios-the-honest-boundaries-1ndn</guid>
      <description>&lt;p&gt;&lt;code&gt;SFSpeechRecognizer&lt;/code&gt; gives you a flag called &lt;code&gt;requiresOnDeviceRecognition&lt;/code&gt;. Set it&lt;br&gt;
to &lt;code&gt;true&lt;/code&gt; and the audio is transcribed by a model that already lives on the phone.&lt;br&gt;
Set it to &lt;code&gt;false&lt;/code&gt; and the audio is streamed to Apple's speech service and the text&lt;br&gt;
comes back.&lt;/p&gt;

&lt;p&gt;That flag is the source of nearly every misleading privacy claim in the transcription&lt;br&gt;
category, because it is &lt;strong&gt;a request, not a guarantee&lt;/strong&gt;, and because the failure mode&lt;br&gt;
when the request cannot be honoured is an empty transcript rather than an error you&lt;br&gt;
can show a user.&lt;/p&gt;

&lt;p&gt;This is a write-up of what the API actually does, what a real implementation ends up&lt;br&gt;
looking like, and what you cannot truthfully promise.&lt;/p&gt;


&lt;h2&gt;
  
  
  The problem
&lt;/h2&gt;

&lt;p&gt;You want to transcribe a recording. The requirements are ordinary: it should work&lt;br&gt;
offline where possible, it should work on files longer than a minute, it should&lt;br&gt;
produce word-level timestamps so you can seek to a phrase, and it should not&lt;br&gt;
silently hand the user an empty string.&lt;/p&gt;
&lt;h2&gt;
  
  
  Why the obvious approach fails
&lt;/h2&gt;
&lt;h3&gt;
  
  
  "Just set &lt;code&gt;requiresOnDeviceRecognition = true&lt;/code&gt; and we're private"
&lt;/h3&gt;

&lt;p&gt;Three things break this.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Supported is not installed.&lt;/strong&gt; &lt;code&gt;supportsOnDeviceRecognition&lt;/code&gt; tells you whether a&lt;br&gt;
recognizer &lt;em&gt;can&lt;/em&gt; run locally. The on-device model for a language arrives when the&lt;br&gt;
system fetches it, which in practice means after that language has been in use and&lt;br&gt;
the phone has had time on Wi-Fi. A freshly reset phone can report "supported" and&lt;br&gt;
still have nothing local to run.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Coverage varies by language.&lt;/strong&gt; Apple ships on-device recognition for a subset of&lt;br&gt;
the languages the framework supports overall. Widely used ones have local models on&lt;br&gt;
current hardware; smaller languages and some regional variants are server-only. The&lt;br&gt;
list changes between iOS releases and no app controls it.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Local models are less tolerant.&lt;/strong&gt; Quiet, distant, accented or noisy audio that the&lt;br&gt;
server model handles will sometimes come back &lt;em&gt;empty&lt;/em&gt; from the local one — not an&lt;br&gt;
error, just nothing.&lt;/p&gt;

&lt;p&gt;So a strict on-device-only implementation is honest and frequently useless. Users do&lt;br&gt;
not report "the on-device model lacks coverage for your dialect". They report "the&lt;br&gt;
app is broken".&lt;/p&gt;
&lt;h3&gt;
  
  
  "Just hand the whole file to the recognizer"
&lt;/h3&gt;

&lt;p&gt;&lt;code&gt;SFSpeechURLRecognitionRequest&lt;/code&gt; on a long file is where you learn about the&lt;br&gt;
framework's practical limits. Long recognitions become unreliable: the task can run&lt;br&gt;
long, drop most of the audio, or never deliver an &lt;code&gt;isFinal&lt;/code&gt; result at all. There is&lt;br&gt;
no documented ceiling you can code against, and the failure is not an exception.&lt;/p&gt;
&lt;h3&gt;
  
  
  "The completion handler will tell me when it's done"
&lt;/h3&gt;

&lt;p&gt;It will, until it doesn't. A recognition task that hangs simply never calls back.&lt;br&gt;
Without your own timeout, one bad chunk hangs the entire transcription forever.&lt;/p&gt;


&lt;h2&gt;
  
  
  What actually works
&lt;/h2&gt;
&lt;h3&gt;
  
  
  1. Probe capability, but treat it as a hint
&lt;/h3&gt;


&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight swift"&gt;&lt;code&gt;&lt;span class="kt"&gt;AsyncFunction&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"isAvailableAsync"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;localeIdentifier&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;String&lt;/span&gt;&lt;span class="p"&gt;?)&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="kt"&gt;Bool&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt;
  &lt;span class="k"&gt;guard&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;recognizer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;makeRecognizer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;localeIdentifier&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;#available&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;iOS&lt;/span&gt; &lt;span class="mf"&gt;13.0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;recognizer&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;supportsOnDeviceRecognition&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;p&gt;And build the recognizer defensively, because locale tags do not always match the&lt;br&gt;
way callers expect (&lt;code&gt;zh-Hans-CN&lt;/code&gt; is a classic):&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight swift"&gt;&lt;code&gt;&lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kd"&gt;func&lt;/span&gt; &lt;span class="nf"&gt;makeRecognizer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;_&lt;/span&gt; &lt;span class="nv"&gt;localeIdentifier&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;String&lt;/span&gt;&lt;span class="p"&gt;?)&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="kt"&gt;SFSpeechRecognizer&lt;/span&gt;&lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;// Try the requested language; fall back to the device default rather than&lt;/span&gt;
  &lt;span class="c1"&gt;// returning nil for a tag that simply didn't match.&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;localeIdentifier&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;localeIdentifier&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isEmpty&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
     &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;r&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;SFSpeechRecognizer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;locale&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Locale&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;identifier&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;localeIdentifier&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;r&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kt"&gt;SFSpeechRecognizer&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  2. Chunk the audio, with overlap
&lt;/h3&gt;

&lt;p&gt;Short recognitions are reliable; long ones are not. So the file is exported into&lt;br&gt;
~50-second segments with a few seconds of overlap so a sentence straddling a&lt;br&gt;
boundary is not lost, and each segment is recognised independently. Results&lt;br&gt;
accumulate, and progress is reported per chunk so a long file shows movement:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight swift"&gt;&lt;code&gt;&lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kd"&gt;func&lt;/span&gt; &lt;span class="nf"&gt;transcribeStreaming&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;url&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;URL&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;recognizer&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;SFSpeechRecognizer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                                 &lt;span class="nv"&gt;onDevice&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Bool&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;recId&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;String&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="k"&gt;throws&lt;/span&gt;
                                 &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[[&lt;/span&gt;&lt;span class="kt"&gt;String&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Any&lt;/span&gt;&lt;span class="p"&gt;]])&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;asset&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;AVURLAsset&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;url&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;total&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;CMTimeGetSeconds&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;asset&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;duration&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="k"&gt;guard&lt;/span&gt; &lt;span class="n"&gt;total&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isFinite&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;total&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nf"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;""&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[])&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;chunk&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mf"&gt;50.0&lt;/span&gt;
  &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;overlap&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mf"&gt;4.0&lt;/span&gt;                 &lt;span class="c1"&gt;// so a sentence cut at a boundary isn't lost&lt;/span&gt;
  &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;step&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;max&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;1.0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;chunk&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="n"&gt;overlap&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="nv"&gt;allSegs&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[[&lt;/span&gt;&lt;span class="kt"&gt;String&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Any&lt;/span&gt;&lt;span class="p"&gt;]]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;
  &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="nv"&gt;acceptedUntil&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mf"&gt;1.0&lt;/span&gt;          &lt;span class="c1"&gt;// global end time already accepted, for dedupe&lt;/span&gt;
  &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="nv"&gt;start&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mf"&gt;0.0&lt;/span&gt;

  &lt;span class="k"&gt;while&lt;/span&gt; &lt;span class="n"&gt;start&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;total&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="mf"&gt;0.05&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;end&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;min&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;start&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;chunk&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;total&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;segURL&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;try&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;exportSegment&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;asset&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;asset&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;start&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;start&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;end&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;end&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;try&lt;/span&gt;&lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="kt"&gt;FileManager&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="k"&gt;default&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;removeItem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;at&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;segURL&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;piece&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;segs&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;try&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;recognizeChunk&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;url&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;segURL&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;recognizer&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;recognizer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                                                 &lt;span class="nv"&gt;onDevice&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;onDevice&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;segs&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isEmpty&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="c1"&gt;// recognised text but no word timings (some recognizers): only accept it if&lt;/span&gt;
      &lt;span class="c1"&gt;// it advances past what we already have, so the overlap can't duplicate&lt;/span&gt;
      &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;piece&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isEmpty&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;end&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;acceptedUntil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;allSegs&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;append&lt;/span&gt;&lt;span class="p"&gt;([&lt;/span&gt;&lt;span class="s"&gt;"s"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;piece&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"t"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;max&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;start&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;acceptedUntil&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="nv"&gt;start&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;acceptedUntil&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="s"&gt;"d"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mf"&gt;0.0&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt;
        &lt;span class="n"&gt;acceptedUntil&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;end&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;segs&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;gStart&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;start&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;gEnd&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;gStart&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;gStart&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="n"&gt;acceptedUntil&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="mf"&gt;0.15&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;   &lt;span class="c1"&gt;// drop words already taken from the overlap&lt;/span&gt;
          &lt;span class="n"&gt;allSegs&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;append&lt;/span&gt;&lt;span class="p"&gt;([&lt;/span&gt;&lt;span class="s"&gt;"s"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"t"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;gStart&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"d"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt;
          &lt;span class="n"&gt;acceptedUntil&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;max&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;acceptedUntil&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;gEnd&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;progress&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;min&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;1.0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;end&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="n"&gt;total&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;final&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;end&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="n"&gt;total&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="mf"&gt;0.05&lt;/span&gt;
    &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;sendEvent&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"onTranscription"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;"id"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;recId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"text"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;joinSegments&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;allSegs&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
                                       &lt;span class="s"&gt;"isFinal"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kd"&gt;final&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"progress"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;progress&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;break&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;start&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="n"&gt;step&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="nf"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;joinSegments&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;allSegs&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;allSegs&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Overlap buys reliability and costs deduplication. The dedupe is by global end time&lt;br&gt;
with a small tolerance, using the word-level timestamps the framework gives you in&lt;br&gt;
&lt;code&gt;bestTranscription.segments&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;Chunking also means each segment must be exported to a temporary file, which costs&lt;br&gt;
CPU and disk churn on top of the recognition itself.&lt;/p&gt;
&lt;h3&gt;
  
  
  3. Attempt on-device first, fall back explicitly
&lt;/h3&gt;

&lt;p&gt;This is the design decision that has to be documented rather than buried:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight swift"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Recognise one chunk: local first (offline / privacy), and if the local pass is&lt;/span&gt;
&lt;span class="c1"&gt;// empty or throws, retry against the server recognizer (when online).&lt;/span&gt;
&lt;span class="c1"&gt;// Throwing = a real failure; an empty string = that chunk genuinely had no speech.&lt;/span&gt;
&lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kd"&gt;func&lt;/span&gt; &lt;span class="nf"&gt;recognizeChunk&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;url&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;URL&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;recognizer&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;SFSpeechRecognizer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;onDevice&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Bool&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="k"&gt;throws&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[(&lt;/span&gt;&lt;span class="kt"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;Double&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;Double&lt;/span&gt;&lt;span class="p"&gt;)])&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;onDevice&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;r&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;try&lt;/span&gt;&lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;recognizeOnce&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;url&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;recognizer&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;recognizer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;forceOnDevice&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
       &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isEmpty&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;r&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="c1"&gt;// local empty/failed -&amp;gt; server fallback (more accurate online; offline it just&lt;/span&gt;
    &lt;span class="c1"&gt;// returns empty again)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;r&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;try&lt;/span&gt;&lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;recognizeOnce&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;url&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;recognizer&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;recognizer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;forceOnDevice&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;r&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="nf"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;""&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[])&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;r&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;try&lt;/span&gt;&lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;recognizeOnce&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;url&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;recognizer&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;recognizer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;forceOnDevice&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;r&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="nf"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;""&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[])&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The on-device path is requested first, every time. When it returns nothing or errors,&lt;br&gt;
the same audio is retried &lt;strong&gt;without&lt;/strong&gt; the on-device flag — which means that audio&lt;br&gt;
goes to Apple's speech service if the device is online. That is a real, deliberate&lt;br&gt;
trade: the alternative is handing the user an empty transcript.&lt;/p&gt;

&lt;p&gt;What you must not do is call this "fully on-device". It is not. It is on-device&lt;br&gt;
preferred, with a first-party server fallback. Apple's server path is not a&lt;br&gt;
third-party company, but "first-party" is not the same as "local", and those two get&lt;br&gt;
conflated constantly in app descriptions.&lt;/p&gt;

&lt;p&gt;The honest user-facing test is Airplane Mode: with no network, the fallback has&lt;br&gt;
nowhere to go, so either the local model handles it or you get nothing — and either&lt;br&gt;
way nothing was transmitted.&lt;/p&gt;
&lt;h3&gt;
  
  
  4. Own your timeout
&lt;/h3&gt;


&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight swift"&gt;&lt;code&gt;&lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kd"&gt;func&lt;/span&gt; &lt;span class="nf"&gt;recognizeOnce&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;url&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;URL&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;recognizer&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;SFSpeechRecognizer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                           &lt;span class="nv"&gt;forceOnDevice&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Bool&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="k"&gt;throws&lt;/span&gt;
                           &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[(&lt;/span&gt;&lt;span class="kt"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;Double&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;Double&lt;/span&gt;&lt;span class="p"&gt;)])&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;try&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;withCheckedThrowingContinuation&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;continuation&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;request&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;SFSpeechURLRecognitionRequest&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;url&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;request&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;shouldReportPartialResults&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;
    &lt;span class="n"&gt;request&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;requiresOnDeviceRecognition&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;forceOnDevice&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;#available&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;iOS&lt;/span&gt; &lt;span class="mf"&gt;16.0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;request&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;addsPunctuation&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="nv"&gt;didResume&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;
    &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="nv"&gt;task&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;SFSpeechRecognitionTask&lt;/span&gt;&lt;span class="p"&gt;?&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;lock&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;NSLock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="kd"&gt;func&lt;/span&gt; &lt;span class="nf"&gt;finish&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;_&lt;/span&gt; &lt;span class="nv"&gt;r&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Result&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[(&lt;/span&gt;&lt;span class="kt"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;Double&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;Double&lt;/span&gt;&lt;span class="p"&gt;)]),&lt;/span&gt; &lt;span class="kt"&gt;Error&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="n"&gt;lock&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;lock&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt; &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;lock&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;unlock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="k"&gt;guard&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;didResume&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="n"&gt;didResume&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;
      &lt;span class="n"&gt;continuation&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;resume&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;with&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="c1"&gt;// If a chunk never reports isFinal (the server fallback occasionally stalls),&lt;/span&gt;
    &lt;span class="c1"&gt;// fail it after 60s so the layer above can fall back or skip, instead of the&lt;/span&gt;
    &lt;span class="c1"&gt;// whole transcription hanging forever.&lt;/span&gt;
    &lt;span class="kt"&gt;DispatchQueue&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;global&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;asyncAfter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;deadline&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;now&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;60&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="n"&gt;lock&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;lock&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;done&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;didResume&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;lock&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;unlock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
      &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;done&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;task&lt;/span&gt;&lt;span class="p"&gt;?&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;cancel&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="nf"&gt;finish&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;failure&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;LocalTranscriberException&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Recognition timed out."&lt;/span&gt;&lt;span class="p"&gt;)))&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;task&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;recognizer&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;recognitionTask&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;with&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;request&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;error&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt;
      &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;result&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isFinal&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;segs&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;bestTranscription&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;segments&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;map&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;$0&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;substring&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;$0&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;timestamp&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;$0&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;duration&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="nf"&gt;finish&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;success&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;bestTranscription&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;formattedString&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;segs&lt;/span&gt;&lt;span class="p"&gt;)))&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;error&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nf"&gt;finish&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;failure&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;p&gt;Two details that are easy to get wrong: a continuation must be resumed exactly once,&lt;br&gt;
so the resume is guarded by a flag under a lock (the timeout and the callback race);&lt;br&gt;
and the real error is thrown rather than swallowed, so the caller — not this function&lt;br&gt;
— decides whether to fall back.&lt;/p&gt;
&lt;h3&gt;
  
  
  5. Recording is a separate reliability problem
&lt;/h3&gt;

&lt;p&gt;Transcription quality is downstream of capture, and capture has its own silent&lt;br&gt;
failure: an interruption. A phone call takes the microphone. If you do nothing, you&lt;br&gt;
lose the rest of the session.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight swift"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Interrupted (incoming call / another app / headphones unplugged):&lt;/span&gt;
&lt;span class="c1"&gt;// .began  -&amp;gt; pause, keep the file (don't finalize), wait to resume&lt;/span&gt;
&lt;span class="c1"&gt;// .ended  -&amp;gt; reactivate the session and record() into the SAME file;&lt;/span&gt;
&lt;span class="c1"&gt;//            if resuming fails, finalize so the captured part isn't lost&lt;/span&gt;
&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;type&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;began&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;recorder&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;recorder&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;recorder&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;pause&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;stopVadTimer&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;interruptedRecording&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;
    &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;sendEvent&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"onRecordingPaused"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[:])&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;guard&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;interruptedRecording&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;recorder&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;recorder&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;interruptedRecording&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;
&lt;span class="k"&gt;try&lt;/span&gt;&lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="kt"&gt;AVAudioSession&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;sharedInstance&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setActive&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;recorder&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;record&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;sendEvent&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"onRecordingResumed"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[:])&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;recorder&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;updateMeters&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
  &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;duration&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;recorder&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;currentTime&lt;/span&gt;
  &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;url&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;recorder&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;url&lt;/span&gt;
  &lt;span class="n"&gt;recorder&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;stop&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
  &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;recorder&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;nil&lt;/span&gt;
  &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;endInterruptionObserving&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
  &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;sendEvent&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"onRecordingInterrupted"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;"uri"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;lastPathComponent&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"duration"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;duration&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The recording format itself is mono AAC in &lt;code&gt;.m4a&lt;/code&gt;, with sample rate and encoder&lt;br&gt;
quality as the only user-facing knobs:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight swift"&gt;&lt;code&gt;&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;settings&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;String&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Any&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
  &lt;span class="kt"&gt;AVFormatIDKey&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Int&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;kAudioFormatMPEG4AAC&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
  &lt;span class="kt"&gt;AVSampleRateKey&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;sampleRate&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;          &lt;span class="c1"&gt;// 22050 / 44100 / 48000&lt;/span&gt;
  &lt;span class="kt"&gt;AVNumberOfChannelsKey&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="kt"&gt;AVEncoderAudioQualityKey&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;encQuality&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;rawValue&lt;/span&gt;
&lt;span class="p"&gt;]&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Worth stating plainly because it is widely believed otherwise: &lt;strong&gt;a higher sample&lt;br&gt;
rate does not make iOS use the on-device model.&lt;/strong&gt; That choice depends on language&lt;br&gt;
coverage and whether the local model is installed, not on how the audio was encoded.&lt;br&gt;
Recording at 48kHz buys you nothing in recogniser selection.&lt;/p&gt;




&lt;h2&gt;
  
  
  Costs and boundaries
&lt;/h2&gt;

&lt;p&gt;Being precise about what this design does and does not give you:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;It is not "audio never leaves the device."&lt;/strong&gt; On-device recognition is requested
first. When it is unavailable or returns nothing, the implementation can fall back
to Apple's server-based recognition, and on that path the audio itself is what gets
sent — not a summary, not just text. Airplane Mode is the only way a user can be
certain a particular transcription stayed local.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;You can choose strictness instead&lt;/strong&gt;, and some apps should: request on-device
only and report failure. The cost is empty transcripts for every language and every
clip the local model cannot handle. That is a product decision, not a technical
one, and it should be stated either way.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Empty is ambiguous.&lt;/strong&gt; An empty chunk means "no speech here" &lt;em&gt;or&lt;/em&gt; "recognition
failed quietly". The code above distinguishes them by convention (throw = failure,
empty = genuinely silent), but the framework does not hand you that distinction.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Accuracy is unmeasured.&lt;/strong&gt; Both the local and the server model are guessing under
uncertainty; they differ in size, not in kind. Do not publish accuracy percentages
you have not measured.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Chunking has costs&lt;/strong&gt;: temporary file exports, overlap deduplication logic, and
word timings that are only as good as what each chunk returned. Some recognizers
return text with no segments at all, which is why the accumulator has a branch for
it.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Speaker labels and summaries are not in this box.&lt;/strong&gt; Diarization is not something
the on-device path provides, and any summarisation means calling a model somewhere
— so the text leaves even if the audio did not.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;The capability check is per-locale and per-device&lt;/strong&gt;, and it changes with iOS
releases and with what the phone has downloaded. Cache it at your peril.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This is the transcription pipeline used by Voice Studio, an iOS recorder that&lt;br&gt;
attempts the on-device path first and documents the fallback rather than claiming it&lt;br&gt;
does not exist.&lt;/p&gt;

</description>
      <category>ios</category>
      <category>swift</category>
      <category>speech</category>
      <category>privacy</category>
    </item>
    <item>
      <title>One function that makes canonical, hreflang and sitemap unable to disagree</title>
      <dc:creator>TBDS</dc:creator>
      <pubDate>Sun, 09 Aug 2026 08:55:51 +0000</pubDate>
      <link>https://dev.to/tbds_2dadf2b626f315902eae/one-function-that-makes-canonical-hreflang-and-sitemap-unable-to-disagree-35hb</link>
      <guid>https://dev.to/tbds_2dadf2b626f315902eae/one-function-that-makes-canonical-hreflang-and-sitemap-unable-to-disagree-35hb</guid>
      <description>&lt;p&gt;Multilingual static sites break in a boring, expensive way: the canonical tag says one URL, the hreflang alternates say a slightly different one, and the sitemap says a third. Google resolves the contradiction by ignoring your signals and picking whichever version it likes. You do not get an error. You get flat traffic and a "Duplicate, Google chose a different canonical" line in Search Console months later.&lt;/p&gt;

&lt;p&gt;This is a write-up of a static generator — one file, no dependencies, no client JavaScript — built around two constraints:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Every URL the site emits comes out of a &lt;strong&gt;single function&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;A page that does not clear a content-length threshold is &lt;strong&gt;not allowed to be indexable&lt;/strong&gt;, and the build enforces it.&lt;/li&gt;
&lt;/ol&gt;

&lt;h2&gt;
  
  
  Why the usual setup fails
&lt;/h2&gt;

&lt;p&gt;The usual setup is not careless. It is that URL construction is &lt;em&gt;distributed&lt;/em&gt;. The canonical tag is written in a layout template. The hreflang block is generated in an i18n helper. The sitemap is emitted by a plugin. The nav links are written by hand. Four independent pieces of code each build "the URL for page X in language Y."&lt;/p&gt;

&lt;p&gt;Each will be correct in isolation and they will still drift, because the interesting cases are the edges: trailing slash or not, does the default language live at &lt;code&gt;/&lt;/code&gt; or &lt;code&gt;/en/&lt;/code&gt;, is x-default a separate entity, does a page that only exists in some languages still emit alternates for all of them. Every one of those questions has to be answered identically in four places, and nothing checks that they were.&lt;/p&gt;

&lt;p&gt;Client-side i18n makes it worse. If the language switcher swaps strings at runtime, then for a crawler every translation except the one baked into the HTML &lt;strong&gt;does not exist&lt;/strong&gt;. You have one page pretending to be many.&lt;/p&gt;

&lt;h2&gt;
  
  
  What actually works: one exit point
&lt;/h2&gt;

&lt;p&gt;The generator has exactly one URL constructor and one path constructor:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;ORIGIN&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;https://kibo.douhouse.com&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="cm"&gt;/** The single source of truth for every URL the site emits. */&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;urlFor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;lang&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;slug&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;ORIGIN&lt;/span&gt;&lt;span class="p"&gt;}${&lt;/span&gt;&lt;span class="nf"&gt;pathFor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;lang&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;slug&lt;/span&gt;&lt;span class="p"&gt;)}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="cm"&gt;/** Root-relative form of the same URL, for links and assets inside a page:
 *  a page at /ja/ must not resolve ./styles.css against its own directory. */&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;pathFor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;lang&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;slug&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;base&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;lang&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="nx"&gt;DEFAULT_LANG&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;/&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s2"&gt;`/&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;lang&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;/`&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;slug&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;base&lt;/span&gt;&lt;span class="p"&gt;}${&lt;/span&gt;&lt;span class="nx"&gt;slug&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;/`&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;base&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Twelve lines, and they answer every edge case once. Default language at root. Trailing slash always — chosen because that is the form the hosting platform serves with a &lt;code&gt;200&lt;/code&gt; and redirects to; a canonical pointing at a URL that 301s is a self-inflicted wound.&lt;/p&gt;

&lt;p&gt;Crucially, &lt;code&gt;write()&lt;/code&gt; uses the &lt;em&gt;same&lt;/em&gt; &lt;code&gt;pathFor&lt;/code&gt; to decide where the file goes on disk:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;write&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;lang&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;slug&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;html&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;dir&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;path&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;join&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;DIST&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nf"&gt;pathFor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;lang&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;slug&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
  &lt;span class="nx"&gt;fs&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;mkdirSync&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;dir&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;recursive&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
  &lt;span class="nx"&gt;fs&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;writeFileSync&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;path&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;join&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;dir&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;index.html&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nx"&gt;html&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;So the URL structure and the directory structure cannot diverge either. There is no mapping layer to get wrong.&lt;/p&gt;

&lt;h2&gt;
  
  
  Head generation is also single-source
&lt;/h2&gt;

&lt;p&gt;One head builder serves every page type. It takes &lt;code&gt;langs&lt;/code&gt; — the set of languages &lt;em&gt;this exact page&lt;/em&gt; exists in — and derives everything from it:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;headFor&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="nx"&gt;lang&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;slug&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;desc&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;langs&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;jsonld&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;noindex&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;m&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;LANG_META&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;lang&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nb"&gt;self&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;urlFor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;lang&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;slug&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;xdefault&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;langs&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;includes&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;DEFAULT_LANG&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="nx"&gt;DEFAULT_LANG&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;langs&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;alternates&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;langs&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;l&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="s2"&gt;`  &amp;lt;link rel="alternate" hreflang="&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;LANG_META&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;l&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;html&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;" href="&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nf"&gt;urlFor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;l&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;slug&lt;/span&gt;&lt;span class="p"&gt;)}&lt;/span&gt;&lt;span class="s2"&gt;"&amp;gt;`&lt;/span&gt;
  &lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nf"&gt;join&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="s2"&gt;`  &amp;lt;meta charset="utf-8"&amp;gt;
  ...
&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;noindex&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;  &amp;lt;meta name="robots" content="noindex,follow"&amp;gt;&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;''&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;  &amp;lt;link rel="canonical" href="&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nb"&gt;self&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;"&amp;gt;
&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;alternates&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;
  &amp;lt;link rel="alternate" hreflang="x-default" href="&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nf"&gt;urlFor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;xdefault&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;slug&lt;/span&gt;&lt;span class="p"&gt;)}&lt;/span&gt;&lt;span class="s2"&gt;"&amp;gt;
  ...
  &amp;lt;meta property="og:url" content="&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nb"&gt;self&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;"&amp;gt;`&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Three properties fall out for free:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Canonical and &lt;code&gt;og:url&lt;/code&gt; are literally the same variable.&lt;/strong&gt; They cannot disagree.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;hreflang is mutually referencing by construction.&lt;/strong&gt; Every language of a page renders alternates from the same &lt;code&gt;langs&lt;/code&gt; array, so page A links B and B links A automatically. The most common hreflang error — non-reciprocal annotation — is unrepresentable.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;A page that exists in only some languages emits alternates only for those.&lt;/strong&gt; Because &lt;code&gt;langs&lt;/code&gt; is computed per page: &lt;code&gt;GUIDE_LANGS.filter((l) =&amp;gt; GUIDES[l]?.[slug])&lt;/code&gt;.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The sitemap uses &lt;code&gt;urlFor&lt;/code&gt; too, so it is the same string a fourth time:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;entry&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;lang&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;slug&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;langs&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;priority&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;alts&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;langs&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;l&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="s2"&gt;`    &amp;lt;xhtml:link rel="alternate" hreflang="&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;LANG_META&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;l&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;html&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;" href="&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nf"&gt;urlFor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;l&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;slug&lt;/span&gt;&lt;span class="p"&gt;)}&lt;/span&gt;&lt;span class="s2"&gt;"/&amp;gt;`&lt;/span&gt;
  &lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nf"&gt;join&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;xd&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;langs&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;includes&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;DEFAULT_LANG&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="nx"&gt;DEFAULT_LANG&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;langs&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="s2"&gt;`  &amp;lt;url&amp;gt;
    &amp;lt;loc&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nf"&gt;urlFor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;lang&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;slug&lt;/span&gt;&lt;span class="p"&gt;)}&lt;/span&gt;&lt;span class="s2"&gt;&amp;lt;/loc&amp;gt;
&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;alts&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;
    &amp;lt;xhtml:link rel="alternate" hreflang="x-default" href="&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nf"&gt;urlFor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;xd&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;slug&lt;/span&gt;&lt;span class="p"&gt;)}&lt;/span&gt;&lt;span class="s2"&gt;"/&amp;gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  The thin-content gate
&lt;/h2&gt;

&lt;p&gt;The second constraint is harder, because it is a rule about &lt;em&gt;content&lt;/em&gt;, and content is written by humans in a hurry. A localized long-tail page that ends up as a heading plus two sentences is worse than not shipping it: it drags the whole directory's quality signal down.&lt;/p&gt;

&lt;p&gt;So the build measures every page it just rendered and refuses to make short ones indexable.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;bodyWords&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;html&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;lang&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;main&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;html&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;match&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/&amp;lt;main&lt;/span&gt;&lt;span class="se"&gt;[^&lt;/span&gt;&lt;span class="sr"&gt;&amp;gt;&lt;/span&gt;&lt;span class="se"&gt;]&lt;/span&gt;&lt;span class="sr"&gt;*&amp;gt;&lt;/span&gt;&lt;span class="se"&gt;([\s\S]&lt;/span&gt;&lt;span class="sr"&gt;*&lt;/span&gt;&lt;span class="se"&gt;?)&lt;/span&gt;&lt;span class="sr"&gt;&amp;lt;&lt;/span&gt;&lt;span class="se"&gt;\/&lt;/span&gt;&lt;span class="sr"&gt;main&amp;gt;/i&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;main&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;text&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;main&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;replace&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/&amp;lt;&lt;/span&gt;&lt;span class="se"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;script|style&lt;/span&gt;&lt;span class="se"&gt;)[\s\S]&lt;/span&gt;&lt;span class="sr"&gt;*&lt;/span&gt;&lt;span class="se"&gt;?&lt;/span&gt;&lt;span class="sr"&gt;&amp;lt;&lt;/span&gt;&lt;span class="se"&gt;\/\1&lt;/span&gt;&lt;span class="sr"&gt;&amp;gt;/gi&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;replace&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/&amp;lt;&lt;/span&gt;&lt;span class="se"&gt;[^&lt;/span&gt;&lt;span class="sr"&gt;&amp;gt;&lt;/span&gt;&lt;span class="se"&gt;]&lt;/span&gt;&lt;span class="sr"&gt;+&amp;gt;/g&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;replace&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/&amp;amp;&lt;/span&gt;&lt;span class="se"&gt;[&lt;/span&gt;&lt;span class="sr"&gt;a-z&lt;/span&gt;&lt;span class="se"&gt;]&lt;/span&gt;&lt;span class="sr"&gt;+;|&amp;amp;#&lt;/span&gt;&lt;span class="se"&gt;\d&lt;/span&gt;&lt;span class="sr"&gt;+;/gi&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;replace&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/&lt;/span&gt;&lt;span class="se"&gt;\s&lt;/span&gt;&lt;span class="sr"&gt;+/g&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;trim&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/^&lt;/span&gt;&lt;span class="se"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;ja|ko|zh&lt;/span&gt;&lt;span class="se"&gt;)&lt;/span&gt;&lt;span class="sr"&gt;/&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;test&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;lang&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;cjk&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;text&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;match&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/&lt;/span&gt;&lt;span class="se"&gt;[&lt;/span&gt;&lt;span class="sr"&gt;぀-ヿ㐀-䶿一-鿿가-힯&lt;/span&gt;&lt;span class="se"&gt;]&lt;/span&gt;&lt;span class="sr"&gt;/g&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="p"&gt;[]).&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;round&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;cjk&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mf"&gt;1.8&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;text&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="nx"&gt;text&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;split&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; &lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Two details matter here. It counts &lt;code&gt;&amp;lt;main&amp;gt;&lt;/code&gt; only, so boilerplate nav, footer and CTA cannot inflate a thin page into passing. And CJK has no spaces — splitting on whitespace would count an entire Japanese page as one gigantic "word" — so codepoints are converted to a rough English-word equivalent instead.&lt;/p&gt;

&lt;p&gt;The gate itself is not a single pass, and this is the part I did not expect when I started:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;runGate&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;all&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[];&lt;/span&gt;
  &lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;lang&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nx"&gt;GUIDE_LANGS&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;slug&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nx"&gt;GUIDE_SLUGS&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;GUIDES&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;lang&lt;/span&gt;&lt;span class="p"&gt;]?.[&lt;/span&gt;&lt;span class="nx"&gt;slug&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt; &lt;span class="nx"&gt;all&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;([&lt;/span&gt;&lt;span class="nx"&gt;lang&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;slug&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;indexable&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;all&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(([&lt;/span&gt;&lt;span class="nx"&gt;l&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;s&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;l&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;/&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;s&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
  &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;counts&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Map&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

  &lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;pass&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;pass&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;pass&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;next&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Set&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nx"&gt;counts&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Map&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;lang&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;slug&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nx"&gt;all&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;key&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;lang&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;/&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;slug&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;n&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;bodyWords&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;guidePage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;lang&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;slug&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;indexable&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nx"&gt;lang&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="nx"&gt;counts&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;n&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;n&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="nx"&gt;MIN_WORDS&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;next&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;stable&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;next&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;size&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="nx"&gt;indexable&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;size&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="p"&gt;[...&lt;/span&gt;&lt;span class="nx"&gt;next&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nf"&gt;every&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;k&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;indexable&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;has&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;k&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
    &lt;span class="nx"&gt;indexable&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;next&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;stable&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;all&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;indexable&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;counts&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Delisting a page removes it from other pages' related-links lists. That shortens those pages. Which could, in principle, push a borderline page under the threshold. So the gate iterates to a fixpoint rather than deciding in one pass.&lt;/p&gt;

&lt;p&gt;Delisting is not deletion. The page is still written, still reachable, still linked — it just gets &lt;code&gt;noindex,follow&lt;/code&gt; and drops out of the sitemap. Related-link rendering degrades the entry to plain text rather than removing it:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;indexable&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;has&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;lang&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;/&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;s&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="s2"&gt;`      &amp;lt;li&amp;gt;&amp;lt;a href="&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nf"&gt;pathFor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;lang&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;s&lt;/span&gt;&lt;span class="p"&gt;)}&lt;/span&gt;&lt;span class="s2"&gt;"&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;t&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;`&lt;/span&gt;
  &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s2"&gt;`      &amp;lt;li&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;t&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;&amp;lt;/li&amp;gt;`&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And the build reports what it did, so a regression is visible in the log rather than in Search Console eight weeks later:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;words: shortest 512, longest 1104
gate: N pages checked, 0 blocked (threshold 450)
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Costs and boundaries
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;The threshold is a proxy, not a measure of quality.&lt;/strong&gt; Word count does not detect a padded page, a machine-translated page, or a page that says nothing at length. It only catches the specific failure of &lt;em&gt;obviously too short&lt;/em&gt;. A page can clear 450 words and still deserve to be blocked; nothing here will tell you.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Rendering during the gate means pages are rendered more than once.&lt;/strong&gt; &lt;code&gt;runGate&lt;/code&gt; renders every page per pass, then the writer renders them again. For a site of this size that is milliseconds and completely irrelevant; if page generation ever became expensive, this loop would need memoizing per &lt;code&gt;indexable&lt;/code&gt; set.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;The fixpoint has an escape hatch that fails silently.&lt;/strong&gt; &lt;code&gt;pass &amp;lt; 10&lt;/code&gt;. If the set ever oscillates rather than converging — page A's links pushing B over the line while B's absence pushes A under — the loop exits after ten passes with whatever it happens to be holding. Nothing warns you. A &lt;code&gt;console.warn&lt;/code&gt; on non-convergence is the obvious missing line.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;code&gt;bodyWords&lt;/code&gt; parses HTML with regex.&lt;/strong&gt; It is correct for this generator because the generator itself emits the &lt;code&gt;&amp;lt;main&amp;gt;&lt;/code&gt; tags, so the input is not arbitrary HTML. Point it at hand-authored markup with a nested &lt;code&gt;&amp;lt;main&amp;gt;&lt;/code&gt; or a &lt;code&gt;&amp;lt;main&amp;gt;&lt;/code&gt; mentioned in a comment and it will misbehave. This is acceptable only because producer and consumer are the same file.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;The CJK divisor is a guess.&lt;/strong&gt; &lt;code&gt;cjk / 1.8&lt;/code&gt; is a heuristic for "characters per equivalent English word." It is not derived from anything. It means the effective threshold is not the same across languages, which is a real inconsistency, just a small one.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Single origin is baked in.&lt;/strong&gt; &lt;code&gt;ORIGIN&lt;/code&gt; is a constant. Preview deployments on a different hostname emit production canonicals — which is arguably the &lt;em&gt;safe&lt;/em&gt; failure (previews never compete for indexing) but it does mean the preview's own links are cross-origin absolute in the sitemap.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Zero dependencies is a real constraint, not a badge.&lt;/strong&gt; No Markdown, no templating language, no image pipeline. Content lives as JavaScript objects and pages are built with template literals. That is genuinely fine at this scale and would be miserable at a hundred times the volume; the honest boundary is "small marketing site with a fixed set of page types."&lt;/p&gt;

&lt;p&gt;This generator builds the Kibo site.&lt;/p&gt;

</description>
      <category>seo</category>
      <category>javascript</category>
      <category>webdev</category>
      <category>staticsite</category>
    </item>
    <item>
      <title>AVCaptureMultiCamSession: the real limits, and why the stock Camera app doesn't offer dual recording</title>
      <dc:creator>TBDS</dc:creator>
      <pubDate>Sun, 09 Aug 2026 08:52:20 +0000</pubDate>
      <link>https://dev.to/tbds_2dadf2b626f315902eae/avcapturemulticamsession-the-real-limits-and-why-the-stock-camera-app-doesnt-offer-dual-recording-4o7e</link>
      <guid>https://dev.to/tbds_2dadf2b626f315902eae/avcapturemulticamsession-the-real-limits-and-why-the-stock-camera-app-doesnt-offer-dual-recording-4o7e</guid>
      <description>&lt;p&gt;Modern iPhones can genuinely run the front and back cameras at the same time.&lt;br&gt;
&lt;code&gt;AVCaptureMultiCamSession&lt;/code&gt; has been in the SDK since iOS 13 and works on A12 and&lt;br&gt;
later hardware. And yet Apple's own Camera app has no dual-recording mode, no&lt;br&gt;
toggle, no hidden gesture.&lt;/p&gt;

&lt;p&gt;That is not a product oversight you can route around. iOS has two separate&lt;br&gt;
concepts: a normal &lt;code&gt;AVCaptureSession&lt;/code&gt; runs exactly one camera and can switch&lt;br&gt;
between them, and a multi-camera session runs several inputs concurrently. The&lt;br&gt;
second is a different object with different rules, and almost everything you know&lt;br&gt;
about the first one is wrong for it.&lt;/p&gt;

&lt;p&gt;Here is what those rules actually cost, from a shipping dual-camera recorder.&lt;/p&gt;


&lt;h2&gt;
  
  
  The problem
&lt;/h2&gt;

&lt;p&gt;You want one MP4 containing both cameras, composited live, with a preview that&lt;br&gt;
matches the file. The pieces sound routine: two inputs, two outputs, a compositor,&lt;br&gt;
an &lt;code&gt;AVAssetWriter&lt;/code&gt;.&lt;/p&gt;
&lt;h2&gt;
  
  
  Why the obvious approach fails
&lt;/h2&gt;
&lt;h3&gt;
  
  
  &lt;code&gt;addInput&lt;/code&gt; / &lt;code&gt;addOutput&lt;/code&gt; simply fail
&lt;/h3&gt;

&lt;p&gt;The convenience API implicitly forms connections for you. On a multi-cam session&lt;br&gt;
that fails outright. You must add inputs and outputs &lt;em&gt;without&lt;/em&gt; connections and wire&lt;br&gt;
&lt;code&gt;AVCaptureConnection&lt;/code&gt; objects yourself:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight swift"&gt;&lt;code&gt;&lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kd"&gt;func&lt;/span&gt; &lt;span class="nf"&gt;addVideoBranch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;device&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;AVCaptureDevice&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                            &lt;span class="nv"&gt;output&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;AVCaptureVideoDataOutput&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                            &lt;span class="nv"&gt;mirrored&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Bool&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;throws&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;input&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;try&lt;/span&gt; &lt;span class="kt"&gt;AVCaptureDeviceInput&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;device&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;device&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;guard&lt;/span&gt; &lt;span class="n"&gt;session&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;canAddInput&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="kt"&gt;ConfigError&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;cannotAdd&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="se"&gt;\(&lt;/span&gt;&lt;span class="n"&gt;device&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="se"&gt;)&lt;/span&gt;&lt;span class="s"&gt; input"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;session&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addInputWithNoConnections&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;output&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;videoSettings&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;kCVPixelBufferPixelFormatTypeKey&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="kt"&gt;String&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;kCVPixelFormatType_32BGRA&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="n"&gt;output&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;alwaysDiscardsLateVideoFrames&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;
    &lt;span class="k"&gt;guard&lt;/span&gt; &lt;span class="n"&gt;session&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;canAddOutput&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;output&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="kt"&gt;ConfigError&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;cannotAdd&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="se"&gt;\(&lt;/span&gt;&lt;span class="n"&gt;device&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="se"&gt;)&lt;/span&gt;&lt;span class="s"&gt; output"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;session&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addOutputWithNoConnections&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;output&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="k"&gt;guard&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;port&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ports&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;for&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;video&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                                 &lt;span class="nv"&gt;sourceDeviceType&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;device&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;deviceType&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                                 &lt;span class="nv"&gt;sourceDevicePosition&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;device&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;first&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="kt"&gt;ConfigError&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;noPort&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="se"&gt;\(&lt;/span&gt;&lt;span class="n"&gt;device&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="se"&gt;)&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;conn&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;AVCaptureConnection&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;inputPorts&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;port&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="nv"&gt;output&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;output&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;guard&lt;/span&gt; &lt;span class="n"&gt;session&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;canAddConnection&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;conn&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="kt"&gt;ConfigError&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;cannotAdd&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="se"&gt;\(&lt;/span&gt;&lt;span class="n"&gt;device&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="se"&gt;)&lt;/span&gt;&lt;span class="s"&gt; connection"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;session&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addConnection&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;conn&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;conn&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;isVideoRotationAngleSupported&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;90&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;conn&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;videoRotationAngle&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;90&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;mirrored&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;conn&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isVideoMirroringSupported&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;conn&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;automaticallyAdjustsVideoMirroring&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;
        &lt;span class="n"&gt;conn&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isVideoMirrored&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  &lt;code&gt;sessionPreset&lt;/code&gt; does not work either
&lt;/h3&gt;

&lt;p&gt;A multi-cam session only accepts &lt;code&gt;.inputPriority&lt;/code&gt;. Resolution is chosen per device&lt;br&gt;
by picking an &lt;code&gt;activeFormat&lt;/code&gt;, only from formats where &lt;code&gt;isMultiCamSupported == true&lt;/code&gt;&lt;br&gt;
— and it must be chosen &lt;strong&gt;before&lt;/strong&gt; &lt;code&gt;addInput&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight swift"&gt;&lt;code&gt;&lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kd"&gt;func&lt;/span&gt; &lt;span class="nf"&gt;configureFormat&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="nv"&gt;device&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;AVCaptureDevice&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;targetWidth&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Int32&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;throws&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;multiCamFormats&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;device&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;formats&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;filter&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nv"&gt;$0&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isMultiCamSupported&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;guard&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;multiCamFormats&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isEmpty&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="kt"&gt;ConfigError&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;noFormat&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="se"&gt;\(&lt;/span&gt;&lt;span class="n"&gt;device&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="se"&gt;)&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="kd"&gt;func&lt;/span&gt; &lt;span class="nf"&gt;supports30fps&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;_&lt;/span&gt; &lt;span class="nv"&gt;f&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;AVCaptureDevice&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="kt"&gt;Format&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="kt"&gt;Bool&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;videoSupportedFrameRateRanges&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;contains&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nv"&gt;$0&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;minFrameRate&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="mi"&gt;30&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nv"&gt;$0&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;maxFrameRate&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="mi"&gt;30&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="kd"&gt;func&lt;/span&gt; &lt;span class="nf"&gt;dims&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;_&lt;/span&gt; &lt;span class="nv"&gt;f&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;AVCaptureDevice&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="kt"&gt;Format&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="kt"&gt;CMVideoDimensions&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kt"&gt;CMVideoFormatDescriptionGetDimensions&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;formatDescription&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;chosen&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;multiCamFormats&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;first&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;where&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nf"&gt;dims&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;$0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;width&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;targetWidth&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nf"&gt;supports30fps&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;$0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt;
        &lt;span class="p"&gt;??&lt;/span&gt; &lt;span class="n"&gt;multiCamFormats&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;max&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;by&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt;
            &lt;span class="kt"&gt;Int&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;dims&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;width&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="kt"&gt;Int&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;dims&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;height&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="kt"&gt;Int&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;dims&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;width&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="kt"&gt;Int&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;dims&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;height&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;})&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;

    &lt;span class="k"&gt;try&lt;/span&gt; &lt;span class="n"&gt;device&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;lockForConfiguration&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;device&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;unlockForConfiguration&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;device&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;activeFormat&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;chosen&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;duration&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;CMTime&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;value&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;timescale&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;30&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;device&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;activeVideoMinFrameDuration&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;duration&lt;/span&gt;
    &lt;span class="n"&gt;device&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;activeVideoMaxFrameDuration&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;duration&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Note &lt;code&gt;filter { $0.isMultiCamSupported }&lt;/code&gt;. The set of multi-cam formats is a strict&lt;br&gt;
subset of what the device offers when it is the only camera running. This is the&lt;br&gt;
first place the "why not just do what the Camera app does" answer starts to appear:&lt;br&gt;
the Camera app is not choosing from the same menu.&lt;/p&gt;
&lt;h3&gt;
  
  
  The &lt;code&gt;hardwareCost&lt;/code&gt; gate — and it cannot be pre-checked
&lt;/h3&gt;

&lt;p&gt;This is the constraint that shapes the whole feature. A multi-cam configuration has&lt;br&gt;
a &lt;code&gt;hardwareCost&lt;/code&gt; and a &lt;code&gt;systemPressureCost&lt;/code&gt;. If &lt;code&gt;hardwareCost &amp;gt; 1.0&lt;/code&gt; you get a&lt;br&gt;
runtime error and the session dies. And the value &lt;strong&gt;only reflects the new&lt;br&gt;
configuration after you commit it&lt;/strong&gt;. There is no dry run.&lt;/p&gt;

&lt;p&gt;So every configuration change has to be: change → commit → read cost → roll back if&lt;br&gt;
over.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight swift"&gt;&lt;code&gt;&lt;span class="n"&gt;session&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;beginConfiguration&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="k"&gt;do&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;try&lt;/span&gt; &lt;span class="nf"&gt;configureFormat&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;for&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;back&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  &lt;span class="nv"&gt;targetWidth&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;targetWidth&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;try&lt;/span&gt; &lt;span class="nf"&gt;configureFormat&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;for&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;front&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;targetWidth&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;targetWidth&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;catch&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;session&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;commitConfiguration&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;errorMessage&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;L10n&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="kt"&gt;Error&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;detail&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;Strings&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;resolutionFailed&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;localizedDescription&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;startSession&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="n"&gt;session&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;commitConfiguration&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;session&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;hardwareCost&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mf"&gt;1.0&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;downgraded&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;
    &lt;span class="n"&gt;applied&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;previous&lt;/span&gt;
    &lt;span class="n"&gt;session&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;beginConfiguration&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="k"&gt;try&lt;/span&gt;&lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="nf"&gt;configureFormat&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;for&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;back&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  &lt;span class="nv"&gt;targetWidth&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;previous&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;targetWidth&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;try&lt;/span&gt;&lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="nf"&gt;configureFormat&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;for&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;front&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;targetWidth&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;previous&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;targetWidth&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;session&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;commitConfiguration&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Dual 1080p exceeds the budget easily on many devices. That rollback is not&lt;br&gt;
defensive tidiness — remove it and you ship an app that dies when a user picks a&lt;br&gt;
resolution their phone cannot sustain.&lt;/p&gt;
&lt;h3&gt;
  
  
  The seamless zoom is not available to you
&lt;/h3&gt;

&lt;p&gt;The stock Camera app's continuous pinch from ultra-wide through wide to telephoto&lt;br&gt;
is built on a &lt;em&gt;virtual&lt;/em&gt; capture device that internally owns several physical lenses&lt;br&gt;
and crossfades between them. A multi-cam session connects to specific physical&lt;br&gt;
devices, because that is what the &lt;code&gt;isMultiCamSupported&lt;/code&gt; format check operates on. A&lt;br&gt;
virtual device that silently reaches across several lenses is not something that&lt;br&gt;
check can reason about.&lt;/p&gt;

&lt;p&gt;The consequence for the UI is that lens choice and zoom become two different&lt;br&gt;
controls, and the lens picker may list fewer lenses than the stock app shows:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight swift"&gt;&lt;code&gt;&lt;span class="c1"&gt;/// Running three back lenses at once under MultiCam is impossible and unnecessary —&lt;/span&gt;
&lt;span class="c1"&gt;/// probe only which lenses have a multicam format, then use the chosen one as the&lt;/span&gt;
&lt;span class="c1"&gt;/// single back input.&lt;/span&gt;
&lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kd"&gt;func&lt;/span&gt; &lt;span class="nf"&gt;discoverBackLenses&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="nv"&gt;found&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;BackLens&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;lens&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="kt"&gt;BackLens&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;allCases&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;guard&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;device&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;Self&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;device&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;for&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;lens&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;continue&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;guard&lt;/span&gt; &lt;span class="n"&gt;device&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;formats&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;contains&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;where&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nv"&gt;$0&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isMultiCamSupported&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;continue&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="n"&gt;found&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;append&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;lens&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;availableBackLenses&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;found&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;found&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;contains&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;backLens&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;backLens&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;found&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;contains&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;wide&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nv"&gt;wide&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;found&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;first&lt;/span&gt; &lt;span class="p"&gt;??&lt;/span&gt; &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;wide&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Front camera zoom, incidentally, is 1.0 and stays 1.0: there is no optical zoom&lt;br&gt;
there, so &lt;code&gt;videoMaxZoomFactor&lt;/code&gt; is 1. If the front camera is your main frame,&lt;br&gt;
pinch-to-zoom does nothing, and the honest move is to say so rather than let a&lt;br&gt;
gesture look broken.&lt;/p&gt;


&lt;h2&gt;
  
  
  What actually works
&lt;/h2&gt;
&lt;h3&gt;
  
  
  One clock, one texture
&lt;/h3&gt;

&lt;p&gt;Two camera streams do not arrive in lockstep. The design that avoids an entire&lt;br&gt;
class of bugs is to treat one camera as the clock and hold only the latest frame&lt;br&gt;
from the other, then render &lt;strong&gt;one&lt;/strong&gt; texture that is used for both the preview and&lt;br&gt;
the writer:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight swift"&gt;&lt;code&gt;&lt;span class="kd"&gt;func&lt;/span&gt; &lt;span class="nf"&gt;captureOutput&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;_&lt;/span&gt; &lt;span class="nv"&gt;output&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;AVCaptureOutput&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                   &lt;span class="n"&gt;didOutput&lt;/span&gt; &lt;span class="nv"&gt;sampleBuffer&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;CMSampleBuffer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                   &lt;span class="n"&gt;from&lt;/span&gt; &lt;span class="nv"&gt;connection&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;AVCaptureConnection&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;output&lt;/span&gt; &lt;span class="k"&gt;is&lt;/span&gt; &lt;span class="kt"&gt;AVCaptureAudioDataOutput&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;recorder&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isRecording&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;recorder&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;appendAudio&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;sampleBuffer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;guard&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;pixelBuffer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;CMSampleBufferGetImageBuffer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;sampleBuffer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;guard&lt;/span&gt; &lt;span class="nf"&gt;isBack&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;output&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;latestFront&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;pixelBuffer&lt;/span&gt;   &lt;span class="c1"&gt;// front camera: keep only the newest frame&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c1"&gt;// the back camera is the clock&lt;/span&gt;
    &lt;span class="k"&gt;guard&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;front&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;latestFront&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;pool&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;CVPixelBufferPool&lt;/span&gt;&lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;recorder&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isRecording&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="n"&gt;recorder&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nv"&gt;pixelBufferPool&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;nil&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;composed&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;compositor&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;back&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;pixelBuffer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;front&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;front&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;recordingPool&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;pool&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;recorder&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;appendVideo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;composed&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;pts&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;CMSampleBufferGetPresentationTimeStamp&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;sampleBuffer&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The composite is rendered directly into a buffer taken from the asset writer's&lt;br&gt;
&lt;code&gt;pixelBufferPool&lt;/code&gt;, and &lt;em&gt;that&lt;/em&gt; texture is then sampled to the screen. Preview and&lt;br&gt;
recording are structurally incapable of disagreeing. Splitting this into two&lt;br&gt;
independent render paths as an "optimisation" reintroduces the worst bug class in&lt;br&gt;
this domain: looks right on screen, wrong in the file.&lt;/p&gt;

&lt;p&gt;All three outputs share one serial data queue and never touch the main actor.&lt;/p&gt;
&lt;h3&gt;
  
  
  Treat resilience as four named failure paths
&lt;/h3&gt;

&lt;p&gt;Four things end a dual recording, and each one destroys the file if unhandled:&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;path&lt;/th&gt;
&lt;th&gt;consequence if ignored&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;session interrupted (call, another app takes the camera)&lt;/td&gt;
&lt;td&gt;
&lt;code&gt;AVAssetWriter&lt;/code&gt; stuck half-open, corrupt file&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;mediaServicesWereReset&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;reusing old inputs/outputs &lt;strong&gt;silently stops delivering frames&lt;/strong&gt; — no error, the picture just freezes&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;thermal state reaches &lt;code&gt;.critical&lt;/code&gt;
&lt;/td&gt;
&lt;td&gt;the system kills the session; the whole in-progress take is lost&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;storage fills&lt;/td&gt;
&lt;td&gt;writer fails outright, entire recording lost&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;The &lt;code&gt;mediaServicesWereReset&lt;/code&gt; one is the nastiest because there is no error at all —&lt;br&gt;
you must rebuild the whole session. And all automatic stops must funnel through the&lt;br&gt;
&lt;em&gt;same&lt;/em&gt; finalize path the user's own stop button uses. A second teardown path is how&lt;br&gt;
you get one code path that saves the file and another that doesn't.&lt;/p&gt;

&lt;p&gt;The thermal and storage policies are pure functions, which is the only way they get&lt;br&gt;
tested:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight swift"&gt;&lt;code&gt;&lt;span class="kd"&gt;enum&lt;/span&gt; &lt;span class="kt"&gt;CapturePolicy&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;videoBitrate&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Int&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;10_000_000&lt;/span&gt;
    &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;minBytesToStart&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Int64&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;200&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;1024&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;1024&lt;/span&gt;
    &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;minBytesToContinue&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Int64&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;1024&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;1024&lt;/span&gt;

    &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="kd"&gt;func&lt;/span&gt; &lt;span class="nf"&gt;thermalAction&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;level&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;ThermalLevel&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;isRecording&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Bool&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;isHD1080&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Bool&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="kt"&gt;ThermalAction&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;switch&lt;/span&gt; &lt;span class="n"&gt;level&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nv"&gt;critical&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;isRecording&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nv"&gt;stopRecording&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="k"&gt;none&lt;/span&gt;
        &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nv"&gt;serious&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;isRecording&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;isHD1080&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;dropTo720&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="k"&gt;none&lt;/span&gt;
        &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;nominal&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nv"&gt;fair&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="k"&gt;none&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The asymmetry is deliberate: at &lt;code&gt;serious&lt;/code&gt;, drop to 720p only if you have not&lt;br&gt;
started yet — starting a heavy take on an already-hot phone is how you get an&lt;br&gt;
interrupted one — but if you are already recording, warn rather than yank the&lt;br&gt;
resolution mid-file.&lt;/p&gt;

&lt;h3&gt;
  
  
  Focus coordinates, the silent inversion
&lt;/h3&gt;

&lt;p&gt;&lt;code&gt;focusPointOfInterest&lt;/code&gt; is expressed in the &lt;strong&gt;unrotated landscape sensor frame&lt;/strong&gt;. It&lt;br&gt;
does not follow &lt;code&gt;videoRotationAngle&lt;/code&gt; or &lt;code&gt;isVideoMirrored&lt;/code&gt;. Converting from a&lt;br&gt;
normalised portrait canvas point:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;back camera (rotation 90): &lt;code&gt;(u, v) = (y, 1 - x)&lt;/code&gt;
&lt;/li&gt;
&lt;li&gt;front camera (rotation 90 + mirrored): &lt;code&gt;(u, v) = (y, x)&lt;/code&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Get it backwards and nothing crashes and nothing logs. Tapping the top-left just&lt;br&gt;
focuses the bottom-right. This is why that conversion is a pure function with&lt;br&gt;
dozens of tests — and those tests were mutation-verified: swapping the front/back&lt;br&gt;
formulas makes them fail immediately.&lt;/p&gt;

&lt;p&gt;There is still a hole worth being honest about. The tests lock the contract of the&lt;br&gt;
pure function, and the contract assumes both connections set&lt;br&gt;
&lt;code&gt;videoRotationAngle = 90&lt;/code&gt; with the front additionally mirrored. Change those two&lt;br&gt;
lines in the session and every test stays green while focus is inverted on a real&lt;br&gt;
phone.&lt;/p&gt;




&lt;h2&gt;
  
  
  Costs and boundaries
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Nothing camera-related can be verified in the simulator.&lt;/strong&gt;
&lt;code&gt;AVCaptureMultiCamSession.isMultiCamSupported&lt;/code&gt; is permanently &lt;code&gt;false&lt;/code&gt; there, so
the app correctly shows an unsupported-device screen. Every capture change needs
a real A12-or-later device. (Do not hardcode a model list — that system flag is
the only authority. Apple documents A12+, which is where "iPhone XS/XR or newer"
comes from, but the flag is what you branch on.)&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Heat and battery are materially worse&lt;/strong&gt; than single-camera recording. Two
sensors, two ISP paths, a Metal composite per frame and an encoder. Users notice.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Layout crops.&lt;/strong&gt; Side-by-side portrait means fitting a 720×1280 source into a
540×1920 column — 25% is lost from each side. That is arithmetic, not a bug, but
it must be designed around.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Some things get frozen at record time.&lt;/strong&gt; Muting is implemented by not creating
an audio track at &lt;code&gt;start()&lt;/code&gt;, which is more robust than writing a silent track, so
it cannot be toggled mid-recording. Aspect ratio likewise cannot change during a
take without destroying the writer.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Metal has its own traps here.&lt;/strong&gt; &lt;code&gt;half&lt;/code&gt; is a builtin type name and cannot be a
variable (the compiler error is wildly misleading); multiple draw calls must use
&lt;code&gt;setVertexBytes&lt;/code&gt;/&lt;code&gt;setFragmentBytes&lt;/code&gt; rather than sharing one &lt;code&gt;MTLBuffer&lt;/code&gt; at
offset 0; and &lt;code&gt;CVMetalTexture&lt;/code&gt; objects must be kept alive until the command
buffer completes.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;iOS 17+ blocks the easy device screenshot path&lt;/strong&gt;, so visual verification of a
camera app is manual. Plan for it.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This is the capture stack behind DualCam, an iOS app that records both cameras into&lt;br&gt;
a single composited file.&lt;/p&gt;

</description>
      <category>ios</category>
      <category>swift</category>
      <category>avfoundation</category>
      <category>metal</category>
    </item>
    <item>
      <title>The three hard constraints of an iOS keyboard extension</title>
      <dc:creator>TBDS</dc:creator>
      <pubDate>Sun, 09 Aug 2026 08:50:33 +0000</pubDate>
      <link>https://dev.to/tbds_2dadf2b626f315902eae/the-three-hard-constraints-of-an-ios-keyboard-extension-46af</link>
      <guid>https://dev.to/tbds_2dadf2b626f315902eae/the-three-hard-constraints-of-an-ios-keyboard-extension-46af</guid>
      <description>&lt;p&gt;A custom keyboard on iOS looks like a small UIKit app. It is not. It is a&lt;br&gt;
&lt;code&gt;UIInputViewController&lt;/code&gt; living inside an extension process with rules that no&lt;br&gt;
normal app has to obey, and the three that actually shape the code are:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;a memory ceiling in the tens of megabytes, enforced by silent termination;&lt;/li&gt;
&lt;li&gt;a sandbox that is off by default (&lt;code&gt;Allow Full Access&lt;/code&gt;), which removes
networking, location, the system pasteboard — and, less obviously, a
&lt;em&gt;reliably writable&lt;/em&gt; App Group container;&lt;/li&gt;
&lt;li&gt;a feedback path (sound + haptics) that must be produced without an audio
session, inside the same tight budget, on the keystroke path.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Everything below is from a shipping keyboard extension. The numbers are device&lt;br&gt;
measurements, not estimates, and several of them are numbers that proved an&lt;br&gt;
earlier hypothesis wrong.&lt;/p&gt;


&lt;h2&gt;
  
  
  Constraint 1: the memory ceiling, and why you cannot debug it normally
&lt;/h2&gt;

&lt;p&gt;The ceiling for a keyboard extension is somewhere around 60MB of &lt;code&gt;phys_footprint&lt;/code&gt;.&lt;br&gt;
What makes it hard is not the size — it is the failure mode. When you cross it,&lt;br&gt;
jetsam kills the extension: no crash log, no signal, no exception. iOS just&lt;br&gt;
switches the user back to the previously used keyboard. From the user's side, "the&lt;br&gt;
keyboard quit by itself, mid-sentence". From your side, there is nothing to read&lt;br&gt;
afterwards.&lt;/p&gt;

&lt;p&gt;Worse, it depends on how much memory the &lt;em&gt;rest of the phone&lt;/em&gt; is using, so it is&lt;br&gt;
intermittent and cannot be reproduced on demand.&lt;/p&gt;
&lt;h3&gt;
  
  
  Why the obvious approach fails
&lt;/h3&gt;

&lt;p&gt;The obvious approach is to guess. You look at the app, decide the biggest thing is&lt;br&gt;
probably the dictionary, shrink it, ship, and ask the person holding the phone.&lt;br&gt;
That loop is a day long and it was wrong repeatedly — first the word index was&lt;br&gt;
blamed, then the pinyin table, while the device sat at 55MB with a peak of 68.&lt;/p&gt;

&lt;p&gt;The second obvious approach — write diagnostics to a file in the App Group — fails&lt;br&gt;
for a reason specific to extensions: writes to a shared container from a keyboard&lt;br&gt;
extension are unreliable and fail &lt;em&gt;silently&lt;/em&gt; without Full Access. The log would be&lt;br&gt;
missing exactly when it mattered. Unified logging survives the process being&lt;br&gt;
killed, so it is the only thing that reports the last measurement before a kill:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight swift"&gt;&lt;code&gt;&lt;span class="kd"&gt;enum&lt;/span&gt; &lt;span class="kt"&gt;MemoryProbe&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;log&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;Logger&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;subsystem&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"com.douchaojun.kibo"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;category&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"mem"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="c1"&gt;/// Resident footprint in megabytes — the same number jetsam measures&lt;/span&gt;
    &lt;span class="c1"&gt;/// (`phys_footprint`: dirty plus compressed pages).&lt;/span&gt;
    &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="kd"&gt;func&lt;/span&gt; &lt;span class="nf"&gt;footprintMB&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="kt"&gt;Double&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="nv"&gt;info&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;task_vm_info_data_t&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="nv"&gt;count&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;mach_msg_type_number_t&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;MemoryLayout&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;task_vm_info_data_t&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;.&lt;/span&gt;&lt;span class="n"&gt;size&lt;/span&gt;
                                           &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="kt"&gt;MemoryLayout&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;natural_t&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;.&lt;/span&gt;&lt;span class="n"&gt;size&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;withUnsafeMutablePointer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;to&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;info&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nv"&gt;$0&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;withMemoryRebound&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;to&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;integer_t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;capacity&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Int&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;count&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="nf"&gt;task_info&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;mach_task_self_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nf"&gt;task_flavor_t&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;TASK_VM_INFO&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nv"&gt;$0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;count&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;guard&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="kt"&gt;KERN_SUCCESS&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kt"&gt;Double&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;info&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;phys_footprint&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;1024&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;1024&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;That number alone is not enough. A fresh keyboard read &lt;strong&gt;63MB&lt;/strong&gt; on device while a&lt;br&gt;
cold process read 10MB, memory warnings fired, every cache was dropped, and the&lt;br&gt;
number did not move. Two very different explanations fit that: the process really&lt;br&gt;
holds 63MB of live objects, or it holds a little inside a lot of pages malloc took&lt;br&gt;
from the kernel and never returned. Those have &lt;em&gt;opposite&lt;/em&gt; fixes — find what is&lt;br&gt;
retained, versus stop making the large transient allocations that grew the heap. So&lt;br&gt;
live allocations get measured separately, by summing every malloc zone's&lt;br&gt;
&lt;code&gt;size_in_use&lt;/code&gt; via &lt;code&gt;malloc_get_all_zones&lt;/code&gt; + &lt;code&gt;malloc_zone_statistics&lt;/code&gt;, and compared&lt;br&gt;
against the footprint.&lt;/p&gt;
&lt;h3&gt;
  
  
  What actually works
&lt;/h3&gt;

&lt;p&gt;Two structural findings came out of instrumenting instead of guessing.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Dirty heap is the thing being charged; mapped files are nearly free.&lt;/strong&gt; The word&lt;br&gt;
list was a Swift string literal parsed into arrays and dictionaries on the first&lt;br&gt;
keystroke — in front of the user, and every byte of it dirty heap. Replacing it&lt;br&gt;
with a memory-mapped binary file, sorted by word so a prefix is a contiguous range,&lt;br&gt;
moved the pages to clean, file-backed memory the kernel can drop and re-read:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight swift"&gt;&lt;code&gt;&lt;span class="nf"&gt;init&lt;/span&gt;&lt;span class="p"&gt;?(&lt;/span&gt;&lt;span class="nv"&gt;url&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;URL&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;guard&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;mapped&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;try&lt;/span&gt;&lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="kt"&gt;Data&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;contentsOf&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;options&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mappedIfSafe&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;guard&lt;/span&gt; &lt;span class="n"&gt;mapped&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;count&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="k"&gt;Self&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;headerSize&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;mapped&lt;/span&gt;
    &lt;span class="k"&gt;guard&lt;/span&gt; &lt;span class="kt"&gt;Array&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;mapped&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;..&amp;lt;&lt;/span&gt;&lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="k"&gt;Self&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;magic&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="c1"&gt;// ... header offsets validated once here, so the per-query path can read&lt;/span&gt;
    &lt;span class="c1"&gt;// without re-checking: a bounds test on the hot path would cost more than&lt;/span&gt;
    &lt;span class="c1"&gt;// the search itself.&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Note the &lt;code&gt;init?&lt;/code&gt;: a truncated or foreign file must degrade to "no suggestions",&lt;br&gt;
never to a crashed keyboard. Baseline went from 52MB to &lt;strong&gt;27MB&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;code&gt;UIInputViewController&lt;/code&gt; never releases its view.&lt;/strong&gt; This is the one that cost&lt;br&gt;
days. An empty subclass with an empty view survives every cycle in a leak harness&lt;br&gt;
while a plain &lt;code&gt;UIViewController&lt;/code&gt; survives none. A device probe reported exactly one&lt;br&gt;
live controller, which seemed to exonerate the controller — but both facts are true&lt;br&gt;
at once: &lt;strong&gt;iOS builds a new controller for each host app the keyboard appears in&lt;/strong&gt;,&lt;br&gt;
releases the old one (hence the count of one), and keeps every one of their views.&lt;br&gt;
Checkpoints &lt;em&gt;inside&lt;/em&gt; &lt;code&gt;viewDidLoad&lt;/code&gt;, which only run for a fresh controller, read&lt;br&gt;
&lt;strong&gt;70MB&lt;/strong&gt;. A brand-new keyboard was being built on top of everything its&lt;br&gt;
predecessors left behind, and no cache purge touches it, because a retained view is&lt;br&gt;
not a cache. Fifty key buttons with a gradient, a glow layer and a rasterised&lt;br&gt;
shadow each is about 3MB — exactly the per-cycle delta the device reported.&lt;/p&gt;

&lt;p&gt;The fix is to empty the view in &lt;code&gt;deinit&lt;/code&gt;, deferred one main-queue turn rather than&lt;br&gt;
done inside &lt;code&gt;dealloc&lt;/code&gt;. Doing the same teardown in &lt;code&gt;viewWillDisappear&lt;/code&gt; is wrong: the&lt;br&gt;
same controller is hidden and re-shown many times, so that version pays a rebuild&lt;br&gt;
every time and feeds UIKit's own unpurgeable caches.&lt;/p&gt;
&lt;h3&gt;
  
  
  Failure modes worth naming
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Threads.&lt;/strong&gt; The probe's &lt;code&gt;mark()&lt;/code&gt; appended to a static Swift array from the main
thread &lt;em&gt;and&lt;/em&gt; from a background composer warm-up. Two threads mutating one array
corrupts the buffer and the process dies later, elsewhere, with no exception —
occasional, never in the same place. Everything mutable sits behind an &lt;code&gt;NSLock&lt;/code&gt;
now. A lock costs nothing at a few dozen marks per session.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Threads, again.&lt;/strong&gt; A warm-up dispatched to &lt;code&gt;DispatchQueue.global()&lt;/code&gt; on every
language switch: the global queue answers blocked tasks by spawning threads, the
tables are &lt;code&gt;static let&lt;/code&gt; so all but the first caller block on one initialiser, and
half a megabyte of stack each against a ~60MB ceiling adds up fast. One serial
queue, each language warmed at most once.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Control groups.&lt;/strong&gt; A leak test for a keyboard must cycle &lt;em&gt;one&lt;/em&gt; controller and
include an empty-&lt;code&gt;UIInputViewController&lt;/code&gt; baseline. Without the control the numbers
mean nothing — an earlier probe set &lt;code&gt;vc.view.frame&lt;/code&gt; in every stage including the
baseline, which itself loads the view and runs &lt;code&gt;viewDidLoad&lt;/code&gt;.&lt;/li&gt;
&lt;/ul&gt;


&lt;h2&gt;
  
  
  Constraint 2: Full Access is off, and that is the correct default
&lt;/h2&gt;

&lt;p&gt;iOS shows a genuinely frightening warning when you enable Full Access, and most&lt;br&gt;
users decline. Design for declined.&lt;/p&gt;

&lt;p&gt;With it off, an extension has no network, no location, and no system pasteboard.&lt;br&gt;
The keyboard's copy/paste buttons therefore cannot silently do nothing:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight swift"&gt;&lt;code&gt;&lt;span class="c1"&gt;/// The system pasteboard is only reachable with Full Access. If it's off we&lt;/span&gt;
&lt;span class="c1"&gt;/// say so rather than doing nothing.&lt;/span&gt;
&lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kd"&gt;func&lt;/span&gt; &lt;span class="nf"&gt;requireFullAccessForClipboard&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="kt"&gt;Bool&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;hasFullAccess&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="nf"&gt;showToast&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Turn on Full Access for copy &amp;amp; paste"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The non-obvious cost is storage. An extension is &lt;strong&gt;not guaranteed a writable App&lt;br&gt;
Group container&lt;/strong&gt; without Full Access. This produced a bug that looked nothing like&lt;br&gt;
a permissions problem: switch language, dismiss the keyboard, come back — back to&lt;br&gt;
English. The extension's write went nowhere, silently. The fix is to mirror the&lt;br&gt;
choice into the writer's own defaults, stamp both records, and let the newer one&lt;br&gt;
win, so a change made in the container app still beats a stale mirror in the&lt;br&gt;
extension and vice versa:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight swift"&gt;&lt;code&gt;&lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="nv"&gt;activeLanguage&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;KeyboardLanguage&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;get&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;enabled&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;languageIDs&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;shared&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;record&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;from&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;defaults&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;local&lt;/span&gt;  &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;record&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;from&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;localDefaults&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;candidates&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;shared&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;stamp&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="n"&gt;local&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;stamp&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;shared&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;local&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;local&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;shared&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt;
        &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;candidate&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;candidates&lt;/span&gt; &lt;span class="k"&gt;where&lt;/span&gt; &lt;span class="n"&gt;enabled&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;contains&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;candidate&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kt"&gt;KeyboardLanguages&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;language&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;candidate&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kt"&gt;KeyboardLanguages&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;language&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;enabled&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;set&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;stamp&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;Date&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;timeIntervalSince1970&lt;/span&gt;
        &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;store&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;defaults&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;localDefaults&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;store&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;newValue&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;forKey&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Key&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;activeLanguageID&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="n"&gt;store&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;stamp&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;forKey&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Key&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;activeLanguageStamp&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;A feature that genuinely needs the permission (location, for instance) should&lt;br&gt;
explain itself rather than sit dead. A locked control that hands back nothing is&lt;br&gt;
worse than a control that says why.&lt;/p&gt;


&lt;h2&gt;
  
  
  Constraint 3: sound and haptics without an audio session
&lt;/h2&gt;

&lt;p&gt;You want a key click. The obvious implementation is &lt;code&gt;AVAudioPlayer&lt;/code&gt;, because it has&lt;br&gt;
a &lt;code&gt;volume&lt;/code&gt; property. That is the wrong lever, and the bug it produces is invisible&lt;br&gt;
from inside a keyboard: &lt;code&gt;AVAudioPlayer&lt;/code&gt; and &lt;code&gt;AudioServicesPlaySystemSound&lt;/code&gt; go to&lt;br&gt;
&lt;strong&gt;different audio buses&lt;/strong&gt;. System sounds follow the ringer; &lt;code&gt;AVAudioPlayer&lt;/code&gt; follows&lt;br&gt;
media playback. With media volume low — common — every volume below maximum is&lt;br&gt;
inaudible while 100% works. It also needs an audio session, so it is silent again&lt;br&gt;
whenever activation fails, and it keeps decoded buffers alive in a process with a&lt;br&gt;
hard ceiling.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;AudioServicesPlaySystemSound&lt;/code&gt; needs no audio session and no Full Access, and it&lt;br&gt;
respects the silent switch like Apple's own click. It also has no volume control at&lt;br&gt;
all. So volume is implemented by scaling the sample's PCM once, writing it to a&lt;br&gt;
temp file, and registering &lt;em&gt;that&lt;/em&gt; as another system sound — same bus, same ringer&lt;br&gt;
volume, no session, no decoded buffers:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight swift"&gt;&lt;code&gt;&lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="kd"&gt;func&lt;/span&gt; &lt;span class="nf"&gt;writeScaledCopy&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;of&lt;/span&gt; &lt;span class="nv"&gt;url&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;URL&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;gain&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Float&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;named&lt;/span&gt; &lt;span class="nv"&gt;name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;String&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="kt"&gt;URL&lt;/span&gt;&lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;destination&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;FileManager&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="k"&gt;default&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;temporaryDirectory&lt;/span&gt;
        &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;appendingPathComponent&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"kibo-&lt;/span&gt;&lt;span class="se"&gt;\(&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="se"&gt;)&lt;/span&gt;&lt;span class="s"&gt;.wav"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="kt"&gt;FileManager&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="k"&gt;default&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;fileExists&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;atPath&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;destination&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;path&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;try&lt;/span&gt;&lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="kt"&gt;FileManager&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="k"&gt;default&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;removeItem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;at&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;destination&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;guard&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;input&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;try&lt;/span&gt;&lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="kt"&gt;AVAudioFile&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;forReading&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;format&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;processingFormat&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;frames&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;AVAudioFrameCount&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;length&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;guard&lt;/span&gt; &lt;span class="n"&gt;frames&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;buffer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;AVAudioPCMBuffer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;pcmFormat&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;format&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;frameCapacity&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;frames&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;try&lt;/span&gt;&lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;into&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="kc"&gt;nil&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;channels&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;floatChannelData&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;channel&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;..&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;Int&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;format&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;channelCount&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;samples&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;channels&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;channel&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
        &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;frame&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;..&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;Int&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;frameLength&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;samples&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;frame&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;*=&lt;/span&gt; &lt;span class="n"&gt;gain&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;guard&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;output&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;try&lt;/span&gt;&lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="kt"&gt;AVAudioFile&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;forWriting&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;destination&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                                        &lt;span class="nv"&gt;settings&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;fileFormat&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;settings&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="nf"&gt;guard&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;try&lt;/span&gt;&lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="n"&gt;output&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;write&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;from&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="kc"&gt;nil&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;destination&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Constraint 1 comes straight back here. Volume is rounded into four buckets so a&lt;br&gt;
slider drag cannot generate a hundred temp files, only the style currently in use&lt;br&gt;
is kept registered, and &lt;code&gt;AudioServices&lt;/code&gt; sound ids are a system resource that must&lt;br&gt;
be disposed explicitly — dropping the dictionary entry alone leaks them:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight swift"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;loadedStyle&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="kc"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;list&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;ids&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;id&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;list&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="kt"&gt;AudioServicesDisposeSystemSoundID&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;ids&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[:];&lt;/span&gt; &lt;span class="n"&gt;urls&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[:];&lt;/span&gt; &lt;span class="nf"&gt;purge&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Every failure path in that code falls back to the sample at full volume, on&lt;br&gt;
purpose: a click at the wrong volume is a far smaller bug than silence, which is&lt;br&gt;
what the previous implementation degraded to.&lt;/p&gt;

&lt;p&gt;Haptics are cheap by comparison — &lt;code&gt;UIImpactFeedbackGenerator&lt;/code&gt; needs no permission —&lt;br&gt;
but they belong on the &lt;em&gt;same&lt;/em&gt; path as the sound and the visual press effect. When&lt;br&gt;
the suggestion bar didn't call the shared feedback function, chips read as taps that&lt;br&gt;
failed to register, because they're reached by the same finger in the same gesture.&lt;/p&gt;

&lt;h3&gt;
  
  
  The latency budget
&lt;/h3&gt;

&lt;p&gt;One frame is 16.7ms and the whole suggestion pipeline lives inside it.&lt;br&gt;
&lt;code&gt;Data.copyBytes&lt;/code&gt; on a memory-mapped &lt;code&gt;Data&lt;/code&gt; is &lt;strong&gt;not&lt;/strong&gt; a pointer read — it goes&lt;br&gt;
through &lt;code&gt;Data&lt;/code&gt;'s range and bridging machinery, and reading four fields per entry&lt;br&gt;
that way cost more than the binary search over them. One &lt;code&gt;withUnsafeBytes&lt;/code&gt; +&lt;br&gt;
&lt;code&gt;loadUnaligned&lt;/code&gt; halved the worst case: a long misspelling with no completion, which&lt;br&gt;
runs the full correction scan, went 15.81ms → 11.5ms; a short prefix went 0.31ms →&lt;br&gt;
0.12ms. Assert &lt;strong&gt;p95 per keystroke&lt;/strong&gt; against 16.7ms, not total elapsed over 1000&lt;br&gt;
queries — a total hides where the time went.&lt;/p&gt;




&lt;h2&gt;
  
  
  Costs and boundaries
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;You will not get a crash report for the failure that matters most. Budget for
building instrumentation you can read off a device, and for the fact that the
overlay must be compiled out of release builds — a persisted debug flag will
otherwise draw debug text over a reviewer's keyboard.&lt;/li&gt;
&lt;li&gt;Nothing here reproduces in the simulator's memory behaviour, and unit tests only
help if you write them as budget guards: an index costing more than a set number
of megabytes, or five language switches that accumulate, should fail the build.&lt;/li&gt;
&lt;li&gt;The Full Access default cascades into storage, not just features. Assume any
shared-container write can silently vanish and design a merge.&lt;/li&gt;
&lt;li&gt;The audio bus distinction has no compiler help and no runtime error. It is only
visible on a device with the media volume turned down.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;These constraints and their fixes come from Kibo, a custom iPhone keyboard whose UI&lt;br&gt;
is English-only.&lt;/p&gt;

</description>
      <category>ios</category>
      <category>swift</category>
      <category>uikit</category>
      <category>performance</category>
    </item>
  </channel>
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