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  <channel>
    <title>DEV Community: GreyDay</title>
    <description>The latest articles on DEV Community by GreyDay (@threesup).</description>
    <link>https://dev.to/threesup</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F4170644%2F5e73240e-c473-4381-9697-6c14b13f66b4.png</url>
      <title>DEV Community: GreyDay</title>
      <link>https://dev.to/threesup</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://dev.to/feed/threesup"/>
    <language>en</language>
    <item>
      <title>JUST SPILLED THE TEA. Check my last post for details</title>
      <dc:creator>GreyDay</dc:creator>
      <pubDate>Fri, 09 Oct 2026 21:30:36 +0000</pubDate>
      <link>https://dev.to/threesup/just-spilled-the-tea-3b89</link>
      <guid>https://dev.to/threesup/just-spilled-the-tea-3b89</guid>
      <description></description>
    </item>
    <item>
      <title>Mobile support coming soon.</title>
      <dc:creator>GreyDay</dc:creator>
      <pubDate>Fri, 09 Oct 2026 21:30:15 +0000</pubDate>
      <link>https://dev.to/threesup/mobile-support-coming-soon-453m</link>
      <guid>https://dev.to/threesup/mobile-support-coming-soon-453m</guid>
      <description>&lt;p&gt;In Pylerium v0 0.2-hideout edition will have full mobile support.&lt;br&gt;
Choose to code remotely from your phone via pairing or code locally on your phone with python in a full android mobile application.&lt;br&gt;
Code anywhere anything no more missing deadlines.&lt;br&gt;
Built in git pushes and commits in house contribution center and much more be sure to keep your eyes open.&lt;/p&gt;
&lt;h1&gt;
  
  
  &lt;img width="1024" height="559" alt="Q-Photoroom" src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fgithub.com%2Fuser-attachments%2Fassets%2Fdde7de2b-7b92-4692-b403-dc0fea41e9da"&gt; &lt;img width="226" height="56" alt="Recording 2026-10-10 004025" src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fgithub.com%2Fuser-attachments%2Fassets%2F1beba572-639f-4d93-9110-ce6865cfa77e"&gt;
&lt;/h1&gt;

&lt;p&gt;Disclaimer: Pylerium is an original open-source developer workbench bringing the aesthetic of Call of Duty UI. It contains no proprietary game assets, extracted code, or trademarked material from Activision, Treyarch, or the Call of Duty franchise.&lt;br&gt;
A local Python workspace for projects, plugins, reusable GUI components, model inspection, process orchestration and searchable activity history.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/user-attachments/assets/b1c44548-78c7-47f6-9536-66ea3fec0552" rel="noopener noreferrer"&gt;https://github.com/user-attachments/assets/b1c44548-78c7-47f6-9536-66ea3fec0552&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;
  
  
  Run from source (Windows)
&lt;/h2&gt;

&lt;p&gt;Python 3.10 or newer is required; Python 3.13 is recommended for the Windows executable builder.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight powershell"&gt;&lt;code&gt;&lt;span class="n"&gt;python&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-m&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;venv&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;venv&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;\.venv\Scripts\python.exe&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-m&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;pip&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;install&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-r&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;requirements.txt&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;\.venv\Scripts\python.exe&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;orchestration-menu.py&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The application creates a local &lt;code&gt;orchestration_data/&lt;/code&gt; workspace on first use. Personal databases, project execution history, virtual environments, caches and generated executables are excluded from Git. Set &lt;code&gt;PYLERIUM_HOME&lt;/code&gt; to select another workspace.&lt;/p&gt;

&lt;h2&gt;
  
  
  Project execution loadouts
&lt;/h2&gt;

&lt;p&gt;Click a project in &lt;strong&gt;Arsenal&lt;/strong&gt; to configure its execution loadout. Primary opens the entry point and named argument attachments; use &lt;strong&gt;Open Editor&lt;/strong&gt; to edit code and &lt;strong&gt;Run Project&lt;/strong&gt; to execute it. Configure companion scripts, environment files, diagnostics, output reports, policies and pipeline overrides per project.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Run Project does not build an executable.&lt;/strong&gt; Packaging is an explicit action in &lt;strong&gt;Workshop → Build EXE&lt;/strong&gt;. Legacy C4/PyInstaller output hooks are disabled automatically.&lt;/p&gt;

&lt;p&gt;Right-click an Arsenal project for loadout, editor, run, rename, duplicate, folder and asset actions. Assign an image or static 3D model to each execution card. The Assets studio provides model inspection, material overrides, rotation controls and removable assignments.&lt;/p&gt;

&lt;h2&gt;
  
  
  Build something creative
&lt;/h2&gt;

&lt;p&gt;Workshop and Plugin Builder include 12 creative experiences, 12 reusable UI elements and 6 additional boilerplates. Explore constellation networks, particles, waves, an orbital observatory, cellular life, mandalas, digital rain, terrain, a focus garden, branching stories, an idea board and color palettes. Templates are editable starting points; creating or inserting one does not enable a plugin automatically.&lt;/p&gt;

&lt;h2&gt;
  
  
  Build a Windows executable
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight powershell"&gt;&lt;code&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;\.venv\Scripts\python.exe&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-m&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;pip&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;install&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-r&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;requirements-build.txt&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;\.venv\Scripts\python.exe&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;build_exe.py&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The icon picker appears when running the builder directly. Workshop also provides a configurable executable builder. Build output stays local in dist/ and build/.&lt;/p&gt;

&lt;h2&gt;
  
  
  Guides &amp;amp; Previews
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fgithub.com%2Fuser-attachments%2Fassets%2Ff6b7e46b-3fcd-49fa-a7c0-ef0f710ce637" class="article-body-image-wrapper"&gt;&lt;img width="1049" height="1800" alt="image" src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fgithub.com%2Fuser-attachments%2Fassets%2Ff6b7e46b-3fcd-49fa-a7c0-ef0f710ce637"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="//OPERATIONS.md"&gt;Operations&lt;/a&gt; · &lt;a href="//WORKSHOP.md"&gt;Workshop&lt;/a&gt; · &lt;a href="//PLUGINS.md"&gt;Plugins&lt;/a&gt; · &lt;a href="//BUILD.md"&gt;Executable builds&lt;/a&gt; · &lt;a href="//STARTER_TOOLS.md"&gt;Starter gallery&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Checks
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight powershell"&gt;&lt;code&gt;&lt;span class="n"&gt;python&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-m&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;unittest&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;discover&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-s&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-p&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"test_*.py"&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



</description>
      <category>android</category>
      <category>mobile</category>
      <category>opensource</category>
      <category>python</category>
    </item>
    <item>
      <title>100 reposts to declassify v0.0.2-hideout. Pylerium v0.0.1-lifeline alpha is currently online.</title>
      <dc:creator>GreyDay</dc:creator>
      <pubDate>Fri, 09 Oct 2026 21:24:49 +0000</pubDate>
      <link>https://dev.to/threesup/100-reposts-to-declassify-v002-hideoutpylerium-v001-lifeline-alpha-is-currently-online-31cd</link>
      <guid>https://dev.to/threesup/100-reposts-to-declassify-v002-hideoutpylerium-v001-lifeline-alpha-is-currently-online-31cd</guid>
      <description>&lt;h1&gt;
  
  
  &lt;img width="1024" height="559" alt="Q-Photoroom" src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fgithub.com%2Fuser-attachments%2Fassets%2Fdde7de2b-7b92-4692-b403-dc0fea41e9da"&gt; &lt;img width="226" height="56" alt="Recording 2026-10-10 004025" src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fgithub.com%2Fuser-attachments%2Fassets%2F1beba572-639f-4d93-9110-ce6865cfa77e"&gt;
&lt;/h1&gt;

&lt;p&gt;Disclaimer: Pylerium is an original open-source developer workbench bringing the aesthetic of Call of Duty UI. It contains no proprietary game assets, extracted code, or trademarked material from Activision, Treyarch, or the Call of Duty franchise.&lt;br&gt;
A local Python workspace for projects, plugins, reusable GUI components, model inspection, process orchestration and searchable activity history.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/user-attachments/assets/b1c44548-78c7-47f6-9536-66ea3fec0552" rel="noopener noreferrer"&gt;https://github.com/user-attachments/assets/b1c44548-78c7-47f6-9536-66ea3fec0552&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;
  
  
  Run from source (Windows)
&lt;/h2&gt;

&lt;p&gt;Python 3.10 or newer is required; Python 3.13 is recommended for the Windows executable builder.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight powershell"&gt;&lt;code&gt;&lt;span class="n"&gt;python&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-m&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;venv&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;venv&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;\.venv\Scripts\python.exe&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-m&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;pip&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;install&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-r&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;requirements.txt&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;\.venv\Scripts\python.exe&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;orchestration-menu.py&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The application creates a local &lt;code&gt;orchestration_data/&lt;/code&gt; workspace on first use. Personal databases, project execution history, virtual environments, caches and generated executables are excluded from Git. Set &lt;code&gt;PYLERIUM_HOME&lt;/code&gt; to select another workspace.&lt;/p&gt;

&lt;h2&gt;
  
  
  Project execution loadouts
&lt;/h2&gt;

&lt;p&gt;Click a project in &lt;strong&gt;Arsenal&lt;/strong&gt; to configure its execution loadout. Primary opens the entry point and named argument attachments; use &lt;strong&gt;Open Editor&lt;/strong&gt; to edit code and &lt;strong&gt;Run Project&lt;/strong&gt; to execute it. Configure companion scripts, environment files, diagnostics, output reports, policies and pipeline overrides per project.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Run Project does not build an executable.&lt;/strong&gt; Packaging is an explicit action in &lt;strong&gt;Workshop → Build EXE&lt;/strong&gt;. Legacy C4/PyInstaller output hooks are disabled automatically.&lt;/p&gt;

&lt;p&gt;Right-click an Arsenal project for loadout, editor, run, rename, duplicate, folder and asset actions. Assign an image or static 3D model to each execution card. The Assets studio provides model inspection, material overrides, rotation controls and removable assignments.&lt;/p&gt;

&lt;h2&gt;
  
  
  Build something creative
&lt;/h2&gt;

&lt;p&gt;Workshop and Plugin Builder include 12 creative experiences, 12 reusable UI elements and 6 additional boilerplates. Explore constellation networks, particles, waves, an orbital observatory, cellular life, mandalas, digital rain, terrain, a focus garden, branching stories, an idea board and color palettes. Templates are editable starting points; creating or inserting one does not enable a plugin automatically.&lt;/p&gt;

&lt;h2&gt;
  
  
  Build a Windows executable
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight powershell"&gt;&lt;code&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;\.venv\Scripts\python.exe&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-m&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;pip&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;install&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-r&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;requirements-build.txt&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;\.venv\Scripts\python.exe&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;build_exe.py&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The icon picker appears when running the builder directly. Workshop also provides a configurable executable builder. Build output stays local in dist/ and build/.&lt;/p&gt;

&lt;h2&gt;
  
  
  Guides &amp;amp; Previews
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fgithub.com%2Fuser-attachments%2Fassets%2Ff6b7e46b-3fcd-49fa-a7c0-ef0f710ce637" class="article-body-image-wrapper"&gt;&lt;img width="1049" height="1800" alt="image" src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fgithub.com%2Fuser-attachments%2Fassets%2Ff6b7e46b-3fcd-49fa-a7c0-ef0f710ce637"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="//OPERATIONS.md"&gt;Operations&lt;/a&gt; · &lt;a href="//WORKSHOP.md"&gt;Workshop&lt;/a&gt; · &lt;a href="//PLUGINS.md"&gt;Plugins&lt;/a&gt; · &lt;a href="//BUILD.md"&gt;Executable builds&lt;/a&gt; · &lt;a href="//STARTER_TOOLS.md"&gt;Starter gallery&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Checks
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight powershell"&gt;&lt;code&gt;&lt;span class="n"&gt;python&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-m&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;unittest&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;discover&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-s&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-p&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"test_*.py"&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



</description>
      <category>programming</category>
      <category>python</category>
      <category>tools</category>
      <category>softwaredevelopment</category>
    </item>
    <item>
      <title>I have just stumbled upon a master piece.</title>
      <dc:creator>GreyDay</dc:creator>
      <pubDate>Fri, 09 Oct 2026 21:16:24 +0000</pubDate>
      <link>https://dev.to/threesup/i-have-just-stumbled-upon-a-master-piece-1ko5</link>
      <guid>https://dev.to/threesup/i-have-just-stumbled-upon-a-master-piece-1ko5</guid>
      <description>&lt;h1&gt;
  
  
  &lt;img width="1024" height="559" alt="Q-Photoroom" src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fgithub.com%2Fuser-attachments%2Fassets%2Fdde7de2b-7b92-4692-b403-dc0fea41e9da"&gt; &lt;img width="226" height="56" alt="Recording 2026-10-10 004025" src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fgithub.com%2Fuser-attachments%2Fassets%2F1beba572-639f-4d93-9110-ce6865cfa77e"&gt;
&lt;/h1&gt;

&lt;p&gt;Disclaimer: Pylerium is an original open-source developer workbench bringing the aesthetic of Call of Duty UI. It contains no proprietary game assets, extracted code, or trademarked material from Activision, Treyarch, or the Call of Duty franchise.&lt;br&gt;
A local Python workspace for projects, plugins, reusable GUI components, model inspection, process orchestration and searchable activity history.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/user-attachments/assets/b1c44548-78c7-47f6-9536-66ea3fec0552" rel="noopener noreferrer"&gt;https://github.com/user-attachments/assets/b1c44548-78c7-47f6-9536-66ea3fec0552&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;
  
  
  Run from source (Windows)
&lt;/h2&gt;

&lt;p&gt;Python 3.10 or newer is required; Python 3.13 is recommended for the Windows executable builder.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight powershell"&gt;&lt;code&gt;&lt;span class="n"&gt;python&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-m&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;venv&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;venv&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;\.venv\Scripts\python.exe&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-m&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;pip&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;install&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-r&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;requirements.txt&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;\.venv\Scripts\python.exe&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;orchestration-menu.py&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The application creates a local &lt;code&gt;orchestration_data/&lt;/code&gt; workspace on first use. Personal databases, project execution history, virtual environments, caches and generated executables are excluded from Git. Set &lt;code&gt;PYLERIUM_HOME&lt;/code&gt; to select another workspace.&lt;/p&gt;

&lt;h2&gt;
  
  
  Project execution loadouts
&lt;/h2&gt;

&lt;p&gt;Click a project in &lt;strong&gt;Arsenal&lt;/strong&gt; to configure its execution loadout. Primary opens the entry point and named argument attachments; use &lt;strong&gt;Open Editor&lt;/strong&gt; to edit code and &lt;strong&gt;Run Project&lt;/strong&gt; to execute it. Configure companion scripts, environment files, diagnostics, output reports, policies and pipeline overrides per project.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Run Project does not build an executable.&lt;/strong&gt; Packaging is an explicit action in &lt;strong&gt;Workshop → Build EXE&lt;/strong&gt;. Legacy C4/PyInstaller output hooks are disabled automatically.&lt;/p&gt;

&lt;p&gt;Right-click an Arsenal project for loadout, editor, run, rename, duplicate, folder and asset actions. Assign an image or static 3D model to each execution card. The Assets studio provides model inspection, material overrides, rotation controls and removable assignments.&lt;/p&gt;

&lt;h2&gt;
  
  
  Build something creative
&lt;/h2&gt;

&lt;p&gt;Workshop and Plugin Builder include 12 creative experiences, 12 reusable UI elements and 6 additional boilerplates. Explore constellation networks, particles, waves, an orbital observatory, cellular life, mandalas, digital rain, terrain, a focus garden, branching stories, an idea board and color palettes. Templates are editable starting points; creating or inserting one does not enable a plugin automatically.&lt;/p&gt;

&lt;h2&gt;
  
  
  Build a Windows executable
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight powershell"&gt;&lt;code&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;\.venv\Scripts\python.exe&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-m&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;pip&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;install&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-r&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;requirements-build.txt&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;\.venv\Scripts\python.exe&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;build_exe.py&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The icon picker appears when running the builder directly. Workshop also provides a configurable executable builder. Build output stays local in dist/ and build/.&lt;/p&gt;

&lt;h2&gt;
  
  
  Guides &amp;amp; Previews
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fgithub.com%2Fuser-attachments%2Fassets%2Ff6b7e46b-3fcd-49fa-a7c0-ef0f710ce637" class="article-body-image-wrapper"&gt;&lt;img width="1049" height="1800" alt="image" src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fgithub.com%2Fuser-attachments%2Fassets%2Ff6b7e46b-3fcd-49fa-a7c0-ef0f710ce637"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="//OPERATIONS.md"&gt;Operations&lt;/a&gt; · &lt;a href="//WORKSHOP.md"&gt;Workshop&lt;/a&gt; · &lt;a href="//PLUGINS.md"&gt;Plugins&lt;/a&gt; · &lt;a href="//BUILD.md"&gt;Executable builds&lt;/a&gt; · &lt;a href="//STARTER_TOOLS.md"&gt;Starter gallery&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Checks
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight powershell"&gt;&lt;code&gt;&lt;span class="n"&gt;python&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-m&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;unittest&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;discover&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-s&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-p&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"test_*.py"&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



</description>
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    </item>
    <item>
      <title>How is this possible what has this got to do with coding its great?</title>
      <dc:creator>GreyDay</dc:creator>
      <pubDate>Fri, 09 Oct 2026 20:53:29 +0000</pubDate>
      <link>https://dev.to/threesup/how-is-this-possible-what-has-this-got-to-do-with-coding-its-great-da5</link>
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</description>
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    <item>
      <title>Anyone want to test this?
https://dev.to/donnnnn14/the-call-of-duty-ide-16d</title>
      <dc:creator>GreyDay</dc:creator>
      <pubDate>Thu, 08 Oct 2026 10:07:56 +0000</pubDate>
      <link>https://dev.to/threesup/anyone-want-to-test-thishttpsdevtodonnnnn14the-call-of-duty-ide-16d-48o7</link>
      <guid>https://dev.to/threesup/anyone-want-to-test-thishttpsdevtodonnnnn14the-call-of-duty-ide-16d-48o7</guid>
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</description>
      <category>programming</category>
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    </item>
    <item>
      <title>THIS IS AMAZING!</title>
      <dc:creator>GreyDay</dc:creator>
      <pubDate>Thu, 08 Oct 2026 10:04:46 +0000</pubDate>
      <link>https://dev.to/threesup/this-is-amazing-2pi1</link>
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