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    <title>DEV Community: Timexo</title>
    <description>The latest articles on DEV Community by Timexo (@timexo).</description>
    <link>https://dev.to/timexo</link>
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      <title>DEV Community: Timexo</title>
      <link>https://dev.to/timexo</link>
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      <title>How I Built a GeoGuessr Game for Super Mario Odyssey</title>
      <dc:creator>Timexo</dc:creator>
      <pubDate>Sun, 12 Jul 2026 18:13:19 +0000</pubDate>
      <link>https://dev.to/timexo/how-i-built-a-geoguessr-game-for-super-mario-odyssey-g04</link>
      <guid>https://dev.to/timexo/how-i-built-a-geoguessr-game-for-super-mario-odyssey-g04</guid>
      <description>&lt;p&gt;I wanted to build something different from the usual fan project.&lt;/p&gt;

&lt;p&gt;Instead of recreating gameplay, I asked a different question:&lt;/p&gt;

&lt;p&gt;How well do players actually remember the worlds of Super Mario Odyssey?&lt;/p&gt;

&lt;p&gt;The result is OdysseyGuessr, a browser game inspired by GeoGuessr.&lt;/p&gt;

&lt;p&gt;Players receive a screenshot from one of the game's Kingdoms and must place a marker on the correct location. Every meter counts.&lt;/p&gt;

&lt;p&gt;The project includes:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Browser-based gameplay&lt;/li&gt;
&lt;li&gt;Single-player with customizable rounds&lt;/li&gt;
&lt;li&gt;Real-time multiplayer with a 5,000 HP battle system&lt;/li&gt;
&lt;li&gt;Community-submitted locations&lt;/li&gt;
&lt;li&gt;Admin moderation tools&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;One of the biggest challenges wasn't the gameplay—it was collecting interesting locations that were difficult but still fair.&lt;/p&gt;

&lt;p&gt;Watching players confidently choose the wrong cliff or rooftop has been surprisingly entertaining.&lt;/p&gt;

&lt;p&gt;If you're interested in browser games or Nintendo fan projects, I'd love to hear your feedback.&lt;/p&gt;

&lt;p&gt;Play here:&lt;br&gt;
&lt;a href="https://odyssey-guessr.lovable.app" rel="noopener noreferrer"&gt;https://odyssey-guessr.lovable.app&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;OdysseyGuessr is an unofficial fan project and is not affiliated with Nintendo.&lt;/p&gt;

</description>
      <category>webdev</category>
      <category>programming</category>
      <category>news</category>
      <category>react</category>
    </item>
    <item>
      <title>I kept failing at YouTube thumbnails… so I built a thumbnail generator</title>
      <dc:creator>Timexo</dc:creator>
      <pubDate>Fri, 03 Apr 2026 08:15:34 +0000</pubDate>
      <link>https://dev.to/timexo/i-kept-failing-at-youtube-thumbnails-so-i-built-a-thumbnail-generator-2om9</link>
      <guid>https://dev.to/timexo/i-kept-failing-at-youtube-thumbnails-so-i-built-a-thumbnail-generator-2om9</guid>
      <description>&lt;p&gt;I run a small YouTube channel and upload pretty regularly.&lt;/p&gt;

&lt;p&gt;The weird part?&lt;br&gt;
Recording and editing videos was never the problem.&lt;/p&gt;

&lt;p&gt;Thumbnails were.&lt;/p&gt;

&lt;p&gt;I’d spend way too long trying to get them right — testing colors, changing text, moving things around pixel by pixel… and still end up with something that just didn’t perform.&lt;/p&gt;

&lt;p&gt;Low CTR, low impressions.&lt;br&gt;
Same story over and over again.&lt;/p&gt;

&lt;p&gt;At some point I realized:&lt;/p&gt;

&lt;p&gt;This doesn’t scale.&lt;/p&gt;

&lt;p&gt;If you’re uploading consistently, you can’t afford to spend 1–2 hours on every single thumbnail.&lt;/p&gt;

&lt;p&gt;So I started experimenting.&lt;/p&gt;

&lt;p&gt;Not with design… but with automation.&lt;/p&gt;




&lt;p&gt;The idea&lt;/p&gt;

&lt;p&gt;Instead of manually designing everything, I wanted something simple:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;describe the thumbnail idea in a sentence&lt;/li&gt;
&lt;li&gt;get a result instantly&lt;/li&gt;
&lt;li&gt;iterate fast&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Basically treating thumbnails more like prompts instead of projects.&lt;/p&gt;

&lt;p&gt;So I built a small tool for myself.&lt;/p&gt;

&lt;p&gt;At first it was super rough.&lt;br&gt;
But even the early versions saved me a lot of time.&lt;/p&gt;




&lt;p&gt;What changed&lt;/p&gt;

&lt;p&gt;The biggest difference wasn’t just speed.&lt;/p&gt;

&lt;p&gt;It was iteration.&lt;/p&gt;

&lt;p&gt;Before:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;one thumbnail = a lot of effort&lt;/li&gt;
&lt;li&gt;testing multiple ideas = annoying&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Now:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;generate multiple concepts in seconds&lt;/li&gt;
&lt;li&gt;pick what feels right&lt;/li&gt;
&lt;li&gt;move on&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;And surprisingly, some of these generated thumbnails performed better than the ones I spent hours on.&lt;/p&gt;

&lt;p&gt;Not always, but often enough to notice.&lt;/p&gt;




&lt;p&gt;Why I’m sharing this&lt;/p&gt;

&lt;p&gt;I originally built this just for myself.&lt;/p&gt;

&lt;p&gt;But after using it for a while, I figured other creators might have the same problem.&lt;/p&gt;

&lt;p&gt;Especially if you’re:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;uploading frequently&lt;/li&gt;
&lt;li&gt;not a professional designer&lt;/li&gt;
&lt;li&gt;tired of overthinking thumbnails&lt;/li&gt;
&lt;/ul&gt;




&lt;p&gt;The tool&lt;/p&gt;

&lt;p&gt;I cleaned it up and made it usable online:&lt;/p&gt;

&lt;p&gt;👉 &lt;a href="https://thumbnew.netlify.app" rel="noopener noreferrer"&gt;Click here and try it out for free&lt;/a&gt; &lt;/p&gt;

&lt;p&gt;It’s still evolving, and I’m actively improving it.&lt;/p&gt;

&lt;p&gt;If you try it, I’d genuinely like to hear what works (and what doesn’t).&lt;/p&gt;




&lt;p&gt;Curious about your workflow&lt;/p&gt;

&lt;p&gt;How are you handling thumbnails right now?&lt;/p&gt;

&lt;p&gt;Still fully manual, or already using some kind of tools/automation?&lt;/p&gt;

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