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    <title>DEV Community: tinyai.run</title>
    <description>The latest articles on DEV Community by tinyai.run (@tinyairun).</description>
    <link>https://dev.to/tinyairun</link>
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      <title>DEV Community: tinyai.run</title>
      <link>https://dev.to/tinyairun</link>
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      <title>A never-ending programming contest for chess and shogi engines</title>
      <dc:creator>tinyai.run</dc:creator>
      <pubDate>Wed, 11 Nov 2026 04:40:37 +0000</pubDate>
      <link>https://dev.to/tinyairun/a-never-ending-programming-contest-for-chess-and-shogi-engines-5og</link>
      <guid>https://dev.to/tinyairun/a-never-ending-programming-contest-for-chess-and-shogi-engines-5og</guid>
      <description>&lt;p&gt;Hi everyone,&lt;/p&gt;

&lt;p&gt;Remember Topcoder Marathon Matches and Google Code Jam? I built something for people who miss that kind of competition.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://tinyai.run/" rel="noopener noreferrer"&gt;https://tinyai.run/&lt;/a&gt; is a programming contest that never ends. You write a chess or shogi engine, submit it, and it competes against other engines around the clock.&lt;/p&gt;

&lt;p&gt;The twist: compute is strictly limited.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Tiny binaries: One WebAssembly (WASI) file, max 4 MiB(, plus up to 8 MiB of data files).&lt;/li&gt;
&lt;li&gt;Deterministic compute budget: 4 billion WASM instructions per move (roughly 100 ms). Not wall-clock time. Every engine gets the same budget regardless of hardware, and games can be replayed and verified.&lt;/li&gt;
&lt;li&gt;Memory has a price: The first 1 MiB is free. Beyond that, using more memory makes each instruction more expensive. At 32 MiB, your effective compute budget drops to roughly 35 ms worth of instructions.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;You can't just throw more compute at the problem. You have to write a smarter engine.&lt;/p&gt;

&lt;h1&gt;
  
  
  How it works:
&lt;/h1&gt;

&lt;p&gt;Build an engine in Rust, C, Zig, or anything that compiles to WASI. Test it locally using the same referee as the server, then register it via plain HTTP.&lt;/p&gt;

&lt;p&gt;No accounts. A small proof of work replaces sign-up.&lt;/p&gt;

&lt;p&gt;New engines must first pass three qualifying games against a weak house engine (no losses, at least one win). Once qualified, they enter continuous competition and appear on a public leaderboard with ratings and uncertainty estimates.&lt;/p&gt;

&lt;p&gt;Starter engines are available for both games. The smallest house engine is just 6.4 KB.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why I Built This
&lt;/h2&gt;

&lt;p&gt;Frontier AI increasingly depends on massive computational resources.&lt;/p&gt;

&lt;p&gt;I wanted to explore the exact opposite.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;How much intelligence can you squeeze into a tiny, fixed compute budget?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;A place where a clever algorithm can beat a massive model.&lt;/p&gt;

&lt;p&gt;Where a single developer with a laptop can compete with anyone.&lt;/p&gt;

&lt;p&gt;That's the kind of place I wanted to build.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Prompting is easy. Winning takes engineering.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;In an era where a single prompt can generate an entire application, there's still a place where engineering skill makes the difference.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://tinyai.run/" rel="noopener noreferrer"&gt;https://tinyai.run/&lt;/a&gt;&lt;/p&gt;

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      <category>hackathon</category>
      <category>programming</category>
      <category>topcoder</category>
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