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    <title>DEV Community: Lora | Tiny Bead</title>
    <description>The latest articles on DEV Community by Lora | Tiny Bead (@tinybead_studio).</description>
    <link>https://dev.to/tinybead_studio</link>
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      <title>DEV Community: Lora | Tiny Bead</title>
      <link>https://dev.to/tinybead_studio</link>
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      <title>I built a pixel art gacha game in vanilla JS that exports physical bead patterns</title>
      <dc:creator>Lora | Tiny Bead</dc:creator>
      <pubDate>Tue, 31 Mar 2026 18:42:05 +0000</pubDate>
      <link>https://dev.to/tinybead_studio/i-built-a-pixel-art-gacha-game-in-vanilla-js-that-exports-physical-bead-patterns-9md</link>
      <guid>https://dev.to/tinybead_studio/i-built-a-pixel-art-gacha-game-in-vanilla-js-that-exports-physical-bead-patterns-9md</guid>
      <description>&lt;p&gt;Hey everyone! Just wanted to share a side project I've been working on recently. It's called &lt;a href="https://tinybead.com" rel="noopener noreferrer"&gt;Tiny Bead&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Basically, I really like pixel art and the whole blind-box gacha mechanic, but I wanted to make something that connects back to the real world. So I built a web app where you can pull random pixel characters, mix and match their body parts in an editor, and—here's the main hook—it actually exports your custom character as a color-coded grid blueprint for Perler beads (or Hama beads). So you can literally craft the character you pulled in real life.&lt;/p&gt;

&lt;p&gt;For the tech stack, I decided to skip heavy frameworks like React or Next.js and just went with:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Vanilla HTML/JS/CSS&lt;/li&gt;
&lt;li&gt;Vite for the build process&lt;/li&gt;
&lt;li&gt;A custom WebGL setup to handle the dynamic part rendering for the character assembler&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;It was honestly a fun challenge trying to get the WebGL canvas to generate clean, printable bead blueprints without relying on a ton of external libraries. &lt;/p&gt;

&lt;p&gt;It's completely free to play in the browser without any login. If you want to mess around with it or check out how the export generation works:&lt;/p&gt;

&lt;p&gt;Link to play: &lt;a href="https://tinybead.com" rel="noopener noreferrer"&gt;tinybead.com&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Would love any thoughts on the UI, or if any of you are into bead crafting, let me know if the blueprints make sense!&lt;/p&gt;

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      <category>gamedev</category>
      <category>javascript</category>
      <category>showdev</category>
      <category>sideprojects</category>
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