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    <title>DEV Community: tolongames</title>
    <description>The latest articles on DEV Community by tolongames (@tolongames).</description>
    <link>https://dev.to/tolongames</link>
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      <title>DEV Community: tolongames</title>
      <link>https://dev.to/tolongames</link>
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    <language>en</language>
    <item>
      <title>Tiny Indie Studio Looking for People</title>
      <dc:creator>tolongames</dc:creator>
      <pubDate>Thu, 14 May 2026 12:39:29 +0000</pubDate>
      <link>https://dev.to/tolongames/tiny-indie-studio-looking-for-people-1nii</link>
      <guid>https://dev.to/tolongames/tiny-indie-studio-looking-for-people-1nii</guid>
      <description>&lt;p&gt;Hi everyone.&lt;/p&gt;

&lt;p&gt;We are Windfall Studio, a small indie game team working on our first Steam game, Beatlow, which will be released soon.&lt;/p&gt;

&lt;p&gt;Beatlow started as our first real commercial project and a way for us to learn how to actually finish and ship a game. It’s a rhythm/music game, but we don’t want to stick to that genre.&lt;/p&gt;

&lt;p&gt;Our goal is simple:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;We want to create games that we genuinely believe should exist, but for some reason don’t.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Just games that feel unique, memorable and worth making.&lt;/p&gt;

&lt;p&gt;Right now the team is very small, and we’re looking for more people who’d like to help build the studio long-term.&lt;/p&gt;

&lt;h2&gt;
  
  
  We’re currently looking for:
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Unity Programmers&lt;/li&gt;
&lt;li&gt;3D Artists&lt;/li&gt;
&lt;li&gt;UI/UX Designers&lt;/li&gt;
&lt;li&gt;Marketing / Community people&lt;/li&gt;
&lt;li&gt;And other people who would be willing to join&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;We work mostly in Unity and are interested in both 2D and 3D games, singleplayer and multiplayer, while also planning to explore Unreal Engine in the near future.&lt;/p&gt;

&lt;p&gt;This is indie development, so honesty matters: we’re still small, still growing, and still figuring things out along the way. At the moment we are not able to offer financial compensation, but if any of our games start generating revenue, we fully intend to share it with the people who helped bring them to life.&lt;/p&gt;

&lt;p&gt;We’re serious about actually shipping games and improving with every project.&lt;/p&gt;

&lt;p&gt;Our first Steam game:&lt;br&gt;
Beatlow:&lt;br&gt;
&lt;a href="https://store.steampowered.com/app/4019820/Beatlow/" rel="noopener noreferrer"&gt;https://store.steampowered.com/app/4019820/Beatlow/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;If this sounds interesting to you, feel free to message me on Discord:&lt;br&gt;
Username: &lt;strong&gt;onlytolon&lt;/strong&gt;&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>indiedev</category>
      <category>unity3d</category>
      <category>unity2d</category>
    </item>
    <item>
      <title>Scribelog — TypeScript-first logger for Node.js</title>
      <dc:creator>tolongames</dc:creator>
      <pubDate>Thu, 21 Aug 2025 09:25:13 +0000</pubDate>
      <link>https://dev.to/tolongames/scribelog-typescript-first-logger-for-nodejs-2n4m</link>
      <guid>https://dev.to/tolongames/scribelog-typescript-first-logger-for-nodejs-2n4m</guid>
      <description>&lt;p&gt;I built &lt;strong&gt;Scribelog&lt;/strong&gt; to stop wasting time wrestling with logger configs. It’s a TypeScript-first, configurable logger for Node apps with sensible defaults, useful adapters, and features you actually need in production — masking secrets, requestId propagation, batching, multiple transports, and easy child loggers. Give it a spin.&lt;/p&gt;




&lt;h2&gt;
  
  
  Why you might care
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;TypeScript-first + great DX&lt;/strong&gt; — full types and autocompletion out of the box.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Multiple transports (Console, File, HTTP, WebSocket, TCP, UDP) + batching&lt;/strong&gt; — send logs where they belong and reduce I/O with AsyncBatch.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Framework adapters&lt;/strong&gt; — ready middleware/plugins for Express, Koa, Fastify, NestJS and Next.js so integration is trivial.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Security &amp;amp; observability extras&lt;/strong&gt; — built-in sensitive-data masking, automatic request/trace ID propagation via AsyncLocalStorage, and optional automatic error handling.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Current release: &lt;strong&gt;v2.0.0&lt;/strong&gt; (freshly published). Weekly downloads are low right now — perfect time to try it and provide feedback.&lt;/p&gt;




&lt;h2&gt;
  
  
  Quick start (copy-paste)
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;npm i scribelog
&lt;span class="c"&gt;# or: pnpm add scribelog&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;createLogger&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;format&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;scribelog&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;logger&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;createLogger&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="na"&gt;level&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;info&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;format&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;format&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;combine&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="nx"&gt;format&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;timestamp&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
    &lt;span class="nx"&gt;format&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;simple&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
  &lt;span class="p"&gt;),&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="nx"&gt;logger&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;info&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Scribelog ready!&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;logger&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;warn&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;This is a warning&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;detail&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;cache near limit&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;(Check the README for JSON/file/http transports, batching and masking examples.) ([npm][1])&lt;/p&gt;




&lt;h2&gt;
  
  
  Integrations &amp;amp; common uses
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Use &lt;code&gt;adapters.express.createMiddleware({ logger })&lt;/code&gt; to log requests with requestId and duration.&lt;/li&gt;
&lt;li&gt;Attach &lt;code&gt;AsyncBatch&lt;/code&gt; to an HTTP transport to buffer and gzip logs before sending to your collector.&lt;/li&gt;
&lt;li&gt;Use &lt;code&gt;format.maskSensitive([ 'password', 'token', 'apiKey' ])&lt;/code&gt; to redact secrets before they leave your process.&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  TL;DR — when to try Scribelog
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;You want &lt;strong&gt;typed&lt;/strong&gt; logging in Node + good defaults (timestamp, splat, errors).&lt;/li&gt;
&lt;li&gt;You need quick adapters for web frameworks (Express/Fastify/Nest/Next).&lt;/li&gt;
&lt;li&gt;You want built-in masking + requestId propagation without wiring AsyncLocalStorage yourself.&lt;/li&gt;
&lt;li&gt;You want a good, advanced and highly configurable logging library for Node.js&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  Links / feedback
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;GitHub (docs, issues, PRs): &lt;a href="https://github.com/tolongames/scribelog" rel="noopener noreferrer"&gt;https://github.com/tolongames/scribelog&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;npm package: &lt;a href="https://www.npmjs.com/package/scribelog/" rel="noopener noreferrer"&gt;https://www.npmjs.com/package/scribelog/&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;If you try it: open an issue with any rough edges, or drop a PR with an example for your framework — I’ll iterate fast. If you post this somewhere, ping me (&lt;a class="mentioned-user" href="https://dev.to/tolongames"&gt;@tolongames&lt;/a&gt;) and I’ll answer questions in the thread.&lt;/p&gt;

</description>
      <category>logging</category>
      <category>javascript</category>
      <category>typescript</category>
      <category>node</category>
    </item>
    <item>
      <title>Indie Game Dev Looking for Team Members</title>
      <dc:creator>tolongames</dc:creator>
      <pubDate>Wed, 16 Jul 2025 19:01:36 +0000</pubDate>
      <link>https://dev.to/tolongames/indie-game-dev-looking-for-team-members-20ko</link>
      <guid>https://dev.to/tolongames/indie-game-dev-looking-for-team-members-20ko</guid>
      <description>&lt;p&gt;Hello everyone!&lt;/p&gt;

&lt;p&gt;I'm an &lt;strong&gt;indie game dev&lt;/strong&gt; who is assembling a small team to begin work on a &lt;strong&gt;new 2D game&lt;/strong&gt; — and we're searching for passionate and imaginative individuals to join us from the ground up. No complete concept yet — we'd like to develop it together as a group.&lt;/p&gt;




&lt;h2&gt;
  
  
  🧠 What is the project?
&lt;/h2&gt;

&lt;p&gt;Currently, we're still in the brainstorming phase and determining the precise game concept — &lt;strong&gt;you can influence it from the very beginning&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;What we do know:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;We're beginning with a &lt;strong&gt;2D game&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;We'll be using &lt;strong&gt;Unity&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;We also aim to venture into &lt;strong&gt;3D games&lt;/strong&gt; in the future.&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  🤝 Who we're looking for
&lt;/h2&gt;

&lt;p&gt;We're not incorporating a company or making official hires. Just creating a &lt;strong&gt;friendly, collaborative team&lt;/strong&gt; to work together on something awesome. You don't have to be an expert — just come with your enthusiasm and creativity!&lt;/p&gt;

&lt;p&gt;We’d love to connect with people who are:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;🎨 &lt;strong&gt;2D Artists / Pixel Artists&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;🔊 &lt;strong&gt;Composers / Sound Designers&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;🧠 &lt;strong&gt;Game Designers / Level Designers&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;💻 &lt;strong&gt;Unity Programmers (C#)&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;👀 Or anyone excited to build a game from scratch!&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  🚀 What we provide
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;An opportunity to co-create something right from scratch&lt;/li&gt;
&lt;li&gt;A relaxed and artistic atmosphere — no stress, just enthusiasm&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Open communication and mutual decision-making&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;In case the game goes commercial: &lt;strong&gt;equitable profit distribution to all contributors&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  📬 How to join us
&lt;/h2&gt;

&lt;p&gt;Interested? Want to help shape a new game from day one? Let’s chat!&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Discord:&lt;/strong&gt; &lt;code&gt;onlytolon&lt;/code&gt;
&lt;/li&gt;
&lt;li&gt;Or leave a comment here on Dev.to and I'll respond&lt;/li&gt;
&lt;/ul&gt;

</description>
      <category>gamedev</category>
      <category>unity3d</category>
      <category>unity2d</category>
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