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    <title>DEV Community: TomKeller</title>
    <description>The latest articles on DEV Community by TomKeller (@tomkeller).</description>
    <link>https://dev.to/tomkeller</link>
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      <title>DEV Community: TomKeller</title>
      <link>https://dev.to/tomkeller</link>
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      <title>I Built a Tiny Tool for the Hardest Part of Drawing: Starting</title>
      <dc:creator>TomKeller</dc:creator>
      <pubDate>Fri, 18 Sep 2026 12:51:51 +0000</pubDate>
      <link>https://dev.to/tomkeller/i-built-a-tiny-tool-for-the-hardest-part-of-drawing-starting-2a48</link>
      <guid>https://dev.to/tomkeller/i-built-a-tiny-tool-for-the-hardest-part-of-drawing-starting-2a48</guid>
      <description>&lt;p&gt;I have a slightly embarrassing habit: I can spend longer choosing what to draw than actually drawing it.&lt;/p&gt;

&lt;p&gt;The problem usually is not a lack of interest. It is the moment just after opening a sketchbook, when every possible subject is available and none of them feels concrete enough to begin.&lt;/p&gt;

&lt;p&gt;“Draw something interesting” sounds inspiring, but it is not a very useful instruction. It leaves too many decisions open: what kind of subject, from what angle, at what level of detail, and how much time should the exercise take?&lt;/p&gt;

&lt;p&gt;That small problem is what led me to build &lt;a href="https://drawingsuggestions.com/" rel="noopener noreferrer"&gt;Drawing Suggestions&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  A blank page is a decision-making problem
&lt;/h2&gt;

&lt;p&gt;When I am stuck, I do not really need an endless stream of ideas. I need one idea with enough shape to get moving.&lt;/p&gt;

&lt;p&gt;A useful drawing prompt should give me a subject I can see in my mind, while leaving enough room for interpretation. “A bird” is too broad. “A small bird balancing on a bent garden fence after rain” gives me something to work with without telling me exactly what the final drawing must look like.&lt;/p&gt;

&lt;p&gt;That balance became the main design question: how do you make a prompt specific enough to start, but open enough to still feel like the artist’s own work?&lt;/p&gt;

&lt;h2&gt;
  
  
  The first version was too much of a list
&lt;/h2&gt;

&lt;p&gt;My first instinct was to make a large collection of drawing ideas. More ideas felt like more value.&lt;/p&gt;

&lt;p&gt;It did not take long to notice the flaw. A long list can create a second kind of blank page. Instead of asking “what can I draw?”, you start asking “which of these hundreds of things should I choose?” The choice has simply moved one step earlier.&lt;/p&gt;

&lt;p&gt;So I started treating each suggestion as a small creative exercise rather than a database entry. The goal is not to impress someone with an unusual phrase. The goal is to make the next ten minutes easier.&lt;/p&gt;

&lt;p&gt;The current version lets you browse ideas by theme and difficulty, then use Text to Prompt when you want to turn a rough starting point into a more developed creative direction. The result should feel like a nudge from a thoughtful sketching partner, not an instruction manual.&lt;/p&gt;

&lt;h2&gt;
  
  
  The four-step routine I keep coming back to
&lt;/h2&gt;

&lt;p&gt;When I use the tool myself, I try not to overthink the prompt. This simple routine works better for me:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Pick a broad mood or subject area.&lt;/li&gt;
&lt;li&gt;Choose one concrete suggestion instead of opening ten more tabs.&lt;/li&gt;
&lt;li&gt;Set a short limit, usually 15 or 20 minutes.&lt;/li&gt;
&lt;li&gt;Change at least one detail so the result becomes unmistakably yours.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;That last step matters. A prompt is a starting line, not a finish line. The best outcome is not copying the wording perfectly; it is noticing an angle, texture, gesture, or relationship that you would not have chosen on your own.&lt;/p&gt;

&lt;h2&gt;
  
  
  What I am still learning
&lt;/h2&gt;

&lt;p&gt;Building a creative tool has made me more cautious about the word “inspiration.” Inspiration is often presented as a sudden feeling, but for many people it is also a practical design problem.&lt;/p&gt;

&lt;p&gt;You need a first action that is small enough to take. You need constraints that reduce noise rather than reduce freedom. And you need permission to make an imperfect first mark.&lt;/p&gt;

&lt;p&gt;That is why I care more about whether a suggestion helps someone begin than whether it sounds clever in isolation. A quiet, ordinary subject can be more useful than a spectacular one if it gets the pencil moving.&lt;/p&gt;

&lt;p&gt;If you have a sketchbook nearby, try choosing one subject and drawing it before you decide whether it was a good idea. Sometimes the idea becomes interesting only after you spend a few minutes with it.&lt;/p&gt;

&lt;p&gt;That is the kind of beginning I wanted Drawing Suggestions to make easier.&lt;/p&gt;

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      <category>productivity</category>
      <category>beginners</category>
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